Oh, the lowly d4! Second in derision only to the d12 (and those imaginary dice the d3 and d5. Pfah!). Now these oft maligned dice, known to many as caltrops, have two games designed just for them. Caltrops is a small supplement featuring two dice games as played by the warrior goblins of Tufartu Reach. One game is in the push-your-luck style, and the other is a betting game. Caltrops... [click here for more]
The MYNT system is designed to focus on storytelling through roleplaying. It can work with any setting. Combat is possible but it is not the focus of this system. It was designed to get players doing more than swinging swords or shooting blasters with the aim of beating a particular number in order to succeed. Action and adventure occur through twists and not continued success on the part of the hero.... [click here for more]
The Adventure Begins With You!
For over 100 years, Dorothy's adventures in the Land of Oz have fired the imaginations of millions. Now it's time to create your own Adventures in Oz!
* Easily create your own unique Oz character, or recreate your favorite Oz hero!
* A great starter game for Oz fans aged 8-800!
* Earn Oz Points and grow in power by making friends instead of fighting enemies!
* A... [click here for more]
Do you want to play Monster Ambulance? Would you rather have a deck of physical cards than use a website? Lucky you! This deck of specialized cards will let you play the Driver or Dispatcher in Monster Ambulance, telling you what sorts of hazards, strange roads, and unique individuals you encounter on your way back to the hospital.
This is not a deck of playing cards. It's specifcally for the Monster... [click here for more]
Them: Monsters.
You: An ambulance crew.
Your friends: A whole hospital full of drama.
Monster Ambulance is a tabletop RPG where you play an ambulance's driver, medics, and dispatcher. You respond when the fine citizens of Monstropolis are in danger, bringing them back to Grendel's Mother Memorial Hospital for treatment.... [click here for more]