Title |
Publisher |
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EVERYTHING HAS A PRICE
There are cracks in the world. They’re slender, dark, and often cold, but they are the only things that keep you hidden. Keep you alive. They are the shadows of the world, and they are where you live.
You are a shadowrunner, thriving in the margins, doing the jobs no one else can. You have no office, no permanent home, no background to check. You are whatever you... [click here for more] |
Catalyst Game Labs |
$19.99 $13.99
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The year is 3025. War rages across the vast interstellar empires of the Inner Sphere as the militaries of the Successor States vie for dominance across more than a thousand light years of inhabited worlds. And the king among these battlefields: towering BattleMechs and the MechWarriors who pilot them. But behind each battle lie a thousand unseen strings: Machiavellian court intrigues, shadowy wars... [click here for more] |
Catalyst Game Labs |
$14.99
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Judge us not by our seemings for we are never what we appear. Come hither, changelings and join the dream-dance, lest the winter come and the Dreaming pass into memory.
Recall your heritage! Let the games begin!
Twenty years ago, White Wolf published Changeling: the Dreaming, the fifth of their promised five game-lines that together comprised... [click here for more] |
Onyx Path Publishing |
$24.99 $17.49
|
“Be a good dog. Protect your home. Be loyal to those who are true. These are the words of the Code of Man.”
— Sister Picassa Collie, Shepherd of the Church of Man
Dogs have inherited the world, building the kingdom of Pugmire untold centuries after the Ages of Man are over. These dogs have been uplifted to use tools and language, and they seek to rediscover the ruins of... [click here for more] |
Onyx Path Publishing |
$14.99
|
Dive into the ultimate guide to magic for RuneQuest!
What's Inside
Penned by Zzabur, the Sorcerer Supreme himself, The Red Book of Magic is the indispensable source for expanded Rune and spirit magic. It’s an essential expansion to the RuneQuest experience for players and Gamemasters alike.
A Tome of Spells
Over 500 spells for both Rune and spirit magic. These spells... [click here for more] |
Chaosium |
$17.99
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"You! You are the ones that must be destroyed in the name of the Monarchies!"
One-Eyed Molly
A cat living in Pugmire disappears, but neither the police dogs nor the cats of the Cat Quarter know why. When zombies attack the heroes, however, all signs point to an invasion by the Monarchies of Mau. But how does this intrigue tie into the lost tomb of the first king of Pugmire?
“The... [click here for more] |
Onyx Path Publishing |
$1.99
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Darkness Is Always With Us
We have shared the world with monsters for millennia.In the time of Alexander the God-King, mages fought their secret wars. In Elizabeth’s London, vampires built their own empire brick by bloody brick. Before the founding of America, hunters fought enemies within and without. And in the Cold War, as the clock ticked towards Armageddon, we could have been... [click here for more] |
Onyx Path Publishing |
$24.99
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THE CLOAK OF DEATH
It’s thick. Luxurious. Concealing. The cloak of death will make you feared, envied, and maybe even wealthy. It will also smother your soul. The best assassins in the Sixth World can gain untold wealth and make the whole world shake, but they also will be hunted and stalked until the end of their days. Assuming their conscience doesn’t eat them alive.
Hard Targets... [click here for more] |
Catalyst Game Labs |
$25.00 $17.50
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HOME IS WHERE YOU GO...
They are the center of Kithain culture, the havens and shelters required when times get grim. They are dreams made manifest, and hopes kept burning. From the Mythic Ages to the present day, freeholds have been the linchpin around which the changeling world turns.
Fragile, powerful, mysterious and oft-dangerous, the complex natures of freeholds make for valuable... [click here for more] |
Onyx Path Publishing |
$4.99 $3.49
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The Wild Calls
Gangers. Corp security. Mr. Johnson. Organized crime. Other shadowrunners. Running in the Sixth World does not exactly lack for obstacles, but only foolish runners worry solely about metahuman opponents. There are plenty of other ways the world can kill you, from throat-ripping martachoras to blood-sucking chupacabras, from the aggressive gamma spider to the swarming harpy. While most... [click here for more] |
Catalyst Game Labs |
$24.99 $17.49
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Hit Your Marks
The hotel bartender who slips you a guest’s room number because he thinks it will help him get lucky. The security guard who lets a team into a top-secret facility because he thinks he’s pitching in on covert-ops training. The business suit who drops ten thousand nuyen on a project because he thinks it’ll earn him fifty thousand.
Marks, all of them, and the Sixth... [click here for more] |
Catalyst Game Labs |
$25.00 $17.50
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The Jungle Next Door
You live in any sprawl long enough, you’ll find out that there’s a lot more to it than businessmen and soykaf stalls. Any sprawl worth its mettle has its dark corners, its forgotten places, its spots that are just as wild and untamed as the deepest rainforest.
Seattle, the prime metroplex in the world for shadowrunning, is filled with such places, and Sprawl... [click here for more] |
Catalyst Game Labs |
$12.00 $8.40
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Pan's Guide for New Pioneers
When a devastating flood hits Pugmire, all manner of bad dogs, opportunistic rats, and manipulative cats take advantage of the kingdom. Good dogs try to turn the tide, but searching the dangerous wilderness for a way to heal the land is no easy task. If only there existed brave dogs to lay down the way for other intrepid pioneers…
It is time for... [click here for more] |
Onyx Path Publishing |
$9.99
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"Is Pugmire a joke? No. Because it can be so much more."
- Eddy Webb
Since the release of Pugmire, creator Eddy Webb has gotten a lot of questions. Is Pugmire a “funny” game? Can I play my favorite dog? What products inspired the game? How can I make my Pugmire game as authentic as possible?
Collecting a variety of internal documents, email exchanges, blog posts,... [click here for more] |
Onyx Path Publishing |
$3.99
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Just when you think you know everything about the World.
The Scions of the Irish, Chinese and Hindu gods make their mark on the World. New Boons, Knacks and Birthrights increase the Scions’ arsenal in the war against the Titans. More allies and more enemies entry the fray, which can change the course of the conflict. The war can also extend back further in time, adding a new layer to one of the greatest... [click here for more] |
Onyx Path Publishing |
$17.99 $12.59
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The Legend Continues! The Overworld’s gone silent, and the Scions are left to their own devices as they battle a renewed titanspawn offensive. But is the war already lost? Without word from the Gods as to what’s occurred, the heroes must master the powers of demigodhood, visit the World’s terrae incognitae and finally storm the Underworld itself in a desperate attempt to reach the Gods... [click here for more] |
Onyx Path Publishing |
$19.99
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The Falling Dream
You have seen it. You have felt it. The dream where you are falling, falling, and you cannot see the ground but you know it is there waiting. You may try to brace yourself, you may try to force yourself awake—you do anything to avoid the impact that keeps rushing toward you.
The Seelie Court is the realm of the hidden, the rumored, and the unknown. Fairies, spirits, and enchanted... [click here for more] |
Catalyst Game Labs |
$24.99 $17.49
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Reality Overthrown!
Their heritage is magic, their quest truth. Every culture has nurtured or condemned them. They lead humanity to the far horizon and beyond. They are mages, the inventors of sorcery, science and faith. For centuries they have battled to define existence and lead humanity to an enlightened age. Now, in an age when technology is humanitys magic, the magicians of... [click here for more] |
White Wolf |
$17.99 $12.59
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Embrace Your Fate Now risen to the hallowed ranks of the Gods, the Scions must fight as soldiers in the Overworld War, facing the Titans and their spawn on a battleground beyond imagining. Can the addition of the Scions to the Gods’ ranks turn the tide of this epic conflict, or is the World doomed to fall to the chaos born of Titan ascendancy? The final battle has yet to be fought,... [click here for more] |
Onyx Path Publishing |
$19.99 $13.99
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The Oath-Truce fell with the darkening sky
In May, 1230, an eclipse overwhelmed the sky, blurring the lines between day and night. What does this mean in the Dark Medieval World? Ask five people, expect ten answers.
Darkening Sky is a series of five stories for the Dark Ages game lines. You’ll find a story for Fae©, Inquisitor©, Mage©,... [click here for more] |
Onyx Path Publishing |
$9.99
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The End Is Nigh! Fimbulwinter has come. The wolf Fenrir runs free, and the serpent Jörmungandr has loosed Midgard from his coils. The twilight of the Gods has begun, and only the Scions of the Aesir can salvage some good from the conflagration to come. Will your character survive the final battle of order versus chaos, or will the forces of the Wyrd consign him to death with the bulk... [click here for more] |
Onyx Path Publishing |
$17.99 $12.59
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When you fall, you leave debris.
During the production of The Scroll of Fallen Races, quite a bit of material had to be cut. Now we've compiled that missing information for your Exalted series.
A PDF-Exclusive Series Book for Exalted
Debris of the Fallen Races contains:
* Five martial art styles for Dragon Kings
* Chaos Pattern Charms
* Statistics for subterranean... [click here for more] |
White Wolf |
$2.99
|
Danger Zones! Shadowrunning can take you all sorts of different places and give you the chance to have all sorts of different guns pointed at you. Whether you’re exploring mysterious islands off the coast of Seattle, collecting bounties on the tightly guarded streets of Manhattan, or trying to survive the chaos and conflict in Bogotá, you’re likely to find yourself... [click here for more] |
Catalyst Game Labs |
$12.00 $8.40
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All-Shaking Thunder
It’s been a tense couple of years (or couple of decades, if we’re being accurate) in the Sixth World. Aztlan and Amazonia have been slugging it out. Great dragons have turned on each other, testing old alliances and forging new ones. Governor Kenneth Brackhaven of Seattle is facing pressure unlike ever he’s ever seen, and scandals seem on the verge of... [click here for more] |
Catalyst Game Labs |
$25.00 $17.50
|
The Age of Legend
An age of magic once existed in our world. Lost to history, this time is remembered in the echoes of myth and legend. Humans lived alongside the other Namegiver races—dwarf and elf, troll and ork, windling, t’skrang and obsidiman. The wild places of the world were home to griffins, shadowmants, and other fantastic beasts.
The land was once besieged by the Horrors,... [click here for more] |
FASA |
$22.45
|
Up From the Ruins
The Final Wars destroyed civilization. Competing forces battle for control of the shattered remains, using everything from strong fists and cold steel to the most advanced science of the old world and mysterious new powers of the mind.
The Gamma World Player's Handbook presents a new edition of the classic sci-fi adventure game, energized for the 21st century!... [click here for more] |
Wizards of the Coast |
$14.99
|
A long time ago, humans walked the face of the world, but were destroyed for their arrogance and hubris. The Bright Ones lifted up the simple animals of forest and field, giving them the ability to think, build, and stand on their own two feet. In order to keep the newly Favored animals from making the same mistakes the humans did, The Bright Ones gave them the Compact — a book telling them how to... [click here for more] |
Nocturnal Media |
$9.99
|
The Year is 2050
The blending of technology and human flesh began in the 20th Century. Interfacing the human mind with computers was just the first step. Implants the "jack up" reflexes and cybernetic replacements followed quickly. The came the Awakening. A five-thousand-year lull in the flow of mystical energies subsided, and Magic returned to the world. Elves, Dwarfs, and Trolls assumed... [click here for more] |
Catalyst Game Labs |
$8.00
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Blood Will Out!
Shadowrunners have a lot of rules, and each and every one of them can be overruled by the proper amount of nuyen. So when shadowrunners talk about “never trusting an elf,” that’s more of a bargaining position than anything else. Luckily for them, some elves have plenty of scratch they can use as a persuasive tool. And for the tasks they have in... [click here for more] |
Catalyst Game Labs |
$6.99 $4.89
|
The Age of Legend
An age of magic once existed in our world. Lost to history, this time is remembered in the echoes of myth and legend. Humans lived alongside the other Namegiver races—dwarf and elf, troll and ork, windling, t’skrang and obsidiman. The wild places of the world were home to griffins, shadowmants, and other fantastic beasts.
The land was once besieged by the Horrors,... [click here for more] |
FASA |
$22.45
|
Chaos Rising
The Denver sprawl has always been a battleground, but lately it seems to be at war with reality. People are disappearing from the streets, never to be seen again. Strange creatures are materializing out of nowhere, and sometimes they bring entire landscapes with them. Something has gone desperately wrong, and the stakes are so high that two enemies who had been locked in combat are setting... [click here for more] |
Catalyst Game Labs |
$12.99 $9.09
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Be a good dog. Protect your home. Be loyal to those who are true. These are the words of the Code of Man.
- Sister Picassa Collie, Shepherd of the Church of Man
Dogs have inherited the world, building the kingdom of Pugmire untold centuries after the Ages of Man are over. These dogs have been uplifted to use tools and language, and they seek to rediscover the ruins of the Old Ones.... [click here for more] |
Onyx Path Publishing |
$8.49
|
Rewind and Reload
Chrome eyes. Computers called "decks." Big hair, big cyberlimbs and bigger guns. It's Shadowrun in the year it all started. Take a step back to Shadowrun's roots with Shadowrun 2050, a book that combines Fourth Edition rules — the smoothest, most accessible rule set Shadowrun has ever had - with the setting that first made the Sixth... [click here for more] |
Catalyst Game Labs |
$25.00
|
The Age of Legend
An age of magic once existed in our world. Lost to history, this time is remembered in the echoes of myth and legend. Humans lived alongside the other Namegiver races—dwarf and elf, troll and ork, windling, t’skrang and obsidiman. The wild places of the world were home to griffins, shadowmants, and other fantastic beasts.
The land was once besieged by the Horrors,... [click here for more] |
FASA |
$22.45
|
Judge us not by our seemings for we are never what we appear. Come hither, changelings and join the dream-dance, lest the winter come and the Dreaming pass into memory.
Recall your heritage! Let the games begin!
Twenty years ago, White Wolf published Changeling: the Dreaming, the fifth of their promised five game-lines that together comprised... [click here for more] |
Onyx Path Publishing |
$1.99 $1.69
|
Claws At Your Throat
Never, ever deal with a dragon. Shadowrunners have heard that dictum so often, they frequently say those words in their sleep. But what the aphorism forgets to tell you is this—what if you don’t have a choice?
The tension between dragons has been growing, and the big lizards are throwing every weapon they have at each other, including shadowrunners—especially... [click here for more] |
Catalyst Game Labs |
$18.00
|
Embracing Science for All Mankind
We are the Greatest scientific minds of the world. We influence every aspect of human society. We protect the Earth from the aliens without and the deviants within. Through order, science and technology, our conventions shape the course of the furure and catalog the wonders of the cosmos. We are there whenever someone uses a tool. We create the advancements... [click here for more] |
White Wolf |
$15.99 $11.19
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The World at Your Fingertips
It’s a big world, with many secrets waiting to be revealed: mysterious landscapes, the changes wrought by war and disaster, cryptic alliances pursuing sinister goals of their own. They’re all in here ready for you to use in your Gamma World campaign.
Making It All Work
This book gives you solid, practical advice. Learn how to modify the... [click here for more] |
Wizards of the Coast |
$11.99
|
Enhance your Pugmire game with this set of player aid cards! These helpful visual aids make your Pugmire gaming easier! Lay them out next to your sheet for ease of reference during play, and to keep track of what you can do, what affects your character, and when they get to act.
Set one contains one card each of every trick in the game, as well as every condition. It also has a set of initiative... [click here for more] |
Onyx Path Publishing |
$4.99
|
 Chronicles of Darkness: Dark Eras reveals the world throughout its long and storied past.
Chronicles of Darkness stories stretch back to the beginning of human civilization — and perhaps further. The Chronicles of Darkness: Dark Eras collections reveal the world throughout its long and storied past.
Now you can get all of the Changeling: The Lost Dark Eras originally published... [click here for more] |
Onyx Path Publishing |
$9.99
|
Into the Unknown Few people dare brave the unexplored mysteries of Gamma World™… but heroes do. New races, new monsters and new mysteries await those with the courage to face them. Undaunted by danger, heroes cross the changing lands and seas, bringing home knowledge and power for personal glory and the good of their own tribe. Gamma World Unfolds The... [click here for more] |
Wizards of the Coast |
$11.99
|
Thorns, Spires, and Sails
Fractured and divided in the wake of the Scourge, the three great nations of elves stand at odds with one another in a struggle to guide the elven people along the correct path.
The Elven Court of Blood Wood, transformed by its desperate attempt to survive the Scourge, is the example Queen Alachia expects all nations to follow to be considered loyal subjects of her... [click here for more] |
FASA |
$20.99
|
Since the fall of Rome, the wizards of the Order of Hermes have imposed their potent will on the Tapestry of reality, discovering, shaping and ordering the secret forces of the cosmos. Much of the modern world’s image of magic itself comes from the Order’s lore, filtered through sensationalistic minds. But the truth is even more sensational, for Hermetics don’t merely cast spells... [click here for more] |
White Wolf |
$8.99 $6.29
|
A Guide to Creation’s South From its fecund coasts to its hellish interior, the South is a land of startling contrasts. There exist in the direction cities dating back to the First Age ruled by desert nomads, fiercely independent tribesmen suffering under the yoke of Realm colonialism, an organization of fire elementals defying the bureaucracy of Heaven to safeguard its tenets and many... [click here for more] |
White Wolf |
$14.99
|
In The Passions' Footsteps... The mysterious, powerful beings known as the Passions have watched over the people of Barsaive for as long as anybody can remember. They embody the ideals that make civilization possible: Justice, freedom, love, and more. Those who dedicate their lives to pursuing the ideals of a single Passion serve their fellow Namegivers, supporting them as they go... [click here for more] |
FASA |
$17.99
|
Archeologists of the Unknown
Defectors from the monumental halls of the Technocracy, the Sons of Ether are the avante garde of true Enlightened Science, decoding the ciphers of nature and supernature through direct observation and experimentation. Unlike their former brethren, they don't shut out the weird or the strange, anomalous sightings or alien visitations. They seek them out to prove them... [click here for more] |
White Wolf |
$9.99 $6.99
|
The Tangled Web of Truth
War rages in Central America, tensions between dragons are on the rise, and the Watergate Rift has been closed in a display of power that shook the city of DeeCee to its core. To many, the world is becoming more disordered and unpredictable—but there are those who look underneath the surface chaos and see order, or even a plan. They see people and organizations... [click here for more] |
Catalyst Game Labs |
$18.00 $12.60
|
THE AGE OF LEGEND
Before science, before history, an era of magic existed in our world's dim past. Magic flowed freely, touching every aspect of the lives of men and women of the Name-giver races. It was an age of heroes; an age of fantastical deeds and mythical stories. It was the Age of Legend.
As the levels of magic rose, so did the dangers in the world. The rise... [click here for more] |
FASA |
$29.99
|
The Ride of Your Life Step this way! There’s no need for you to wait in line with the riff-raff, the common clay of dirty humanity. You can have something better. You can have the good life, filled with the finest food, the most expensive wines, and the most interesting people in the world. There’s a price to pay, of course. There always is. But take a ride, just once,... [click here for more] |
Catalyst Game Labs |
$18.00
|
Retail Price: $8
First Published: 1989
File Size: ~30mb
A blast of light punches my eyes as I walk down the ramp from street level. The dance floor is an amorphous beast, writhing with a thousand limbs, and the beat of the music red-lines my pulse into overdrive. On the stage, a nova is dancing. Searing beams of the spotlights catch the mirror-bright metal arms, legs, and face, reflecting them... [click here for more] |
Catalyst Game Labs |
$4.00
|