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 Fenix tar sig an Spöken och Odöda med äventyr till Call of Cthulhu Sverige, Kopparhavets Hjältar, Sagospelet Äventyr och Western. Eon tar sig an Lischar, Graeme Davis hjälper dig skräddarsy dina odöda och Pete Nash tar en snabb titt på odöda genom litteratur och folklore innan det blir Gyllene Skelett och en Krälande Hjärna. Marcus Brissman visar grottröjspelet CoraQuest i en artikel och... [click here for more] |
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The Fenix Papers collects a diverse array of articles, all penned by Pete Nash, and combines them into a single volume. Within these pages you will find rules expansions, essays, setting ideas, new creatures, scenarios, campaign advice, satire, and all manner of wit and wisdom from the fiendish mind of Mr Nash.
Everything in The Fenix Papers can be used with Mythras, but the majority of these articles... [click here for more] |
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$15.99 $11.19
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 Nyutgåvan av Mio, min Mio inspirerar så mycket en av Johan Egerkrans många fantastiska bilder ur boken pryder detta nummer av Fenix, och vi har intervjuat Johan om hans inställning till boken, Astrid Lindgrens författarskap och framtiden. I övrigt har vi spelmaterial till svenska spel som Call of Cthulhu Sverige, Chock: Åter från Graven, Eon, Ensamma Vargen, Sagospelet Äventyr och Ödesväktarna... [click here for more] |
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Buy all three volumes of Best of Fenix to a considerably better price. Why choose one when you can have them all? Volume 1 In this our first anthology you will find myths and legends of different kinds, some true to classic source material and others warped through a brand new filter. During the crowdfunding it was decided that the following will be included: Once Upon a... [click here for more] |
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$34.95 $24.99
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The Swedish gaming magazine Fenix turns 100 issues in total with this magazine, a fact that we celebrated thorougly in Swedish as well as English. This time you will get a chance to explore Space Station adventures with Kenneth Hite as your guide in 100 km up. That is quickly followed by extensive gaming material to the brand new roleplaying game Vaesen, with a 22 page adventure by Tomas Härenstam.... [click here for more] |
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 Årets sista Fenix 2020 blandar Skräck i Peter Bergtings regi med flera stämningsfulla artiklar och äventyr på temat Mat. Du får äventyr till Symbaroum (Erdugalds klyfta är numrets längsta och mest utförliga äventyr), Hjältarnas tid (Den stora skördefesten), Kopparhavets hjältar (Orm på kroken) och Sagospelet Rymd (Den försvunna jultomten). Call of Cthulhu Sverige (Cthulhu Givakt!),... [click here for more] |
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The Dragon Issue When is a Dragon not a Dragon? It sounds like a childhood riddle, but it is a question well worth asking before you place a dragon in your campaign. In most fantasy and games, a dragon is a “boss” monster: the most powerful opponent in an adventure or campaign, placed at the end so that the heroes can defeat it in a climactic battle.
In their... [click here for more] |
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 När Fenix firar 100 nummer sammanlagt gör vi det med besked! I detta utökade nummer hittar du massor av högkvalitativt och högaktuellt spelmaterial. Flera artiklar och krönikor leker med 100 på olika sätt och har fått till allt från kompletta rollspel till kampanjmiljöer och äventyr. Andra har istället knutit an till Nordiska Väsen, det nya rollspelet som bygger på Johan Egerkrans... [click here for more] |
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$10.00
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 Welcome to an issue of Fenix where Fear was at the center. The English material this time was a scenario by Pete Nash. A scary story we hope you will enjoy! It was originally written for Mythras, but could be played with other game systems to.
The Seydozero Horror: An adventure to Mythras
This issue we present an anxiety inducing scenario set in the Siberian wilderness... [click here for more] |
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$1.99 $1.49
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 Welcome to an issue of Fenix where Outlaws are at the front and center. The English material this time is an interview with Elizabeth Hargrave (mostly about her game Wingspan), an article by Graeme Davis on how to build a n outlaw campaign and an article on Violent Vikings by Pete Nash.
Birdwatching and awarded game designer: An Interview with Elizabeth Hargrave
Marcus... [click here for more] |
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 Welcome to the Family issue of Fenix. This time we look on the concept Family in different ways, not the least making gaming material of different kinds where we touch upon how to make Family come into play in different ways. You will get a game setting, a scenario and a generator to help you create interesting family members for your game.
You also get a new comic strip about Bernard... [click here for more] |
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 Welcome to an issue of Fenix where Destiny was at the center. The English material this time was a scenario by Pete Nash and an article about Dwarves, signed by Graeme Davis.
Omphalos’ Destiny: Article with scenariohooks for Mythras - In this issue Pete Nash introduces a predetermined place of interest for Monster Island.
Amongst the destitute and despairing who gather... [click here for more] |
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 Fenix no. 2 has an Archeology theme
This issue covers 18 pages all in English, particularly due to the pulp style adventure that is featured.
Antiquarians & Shovelbums
Graeme Davis writes about archeology in gaming
Magnus Fallgren & Lukas Thelin made the illustrations to accompany the article
Ancient ruins and unexpected... [click here for more] |
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 När hela världen tycks ha blivit galen känns det som ett rimligt tema på försommarens nummer av Fenix. Christoffer Krämer har gjort ett helt komplett spel som ingår. Quiztmaster är en kombination av klassisk dungeon bash och frågesportsspel för hela familjen. Här hittar du regler, en dungeon, ett scenario, rollpersoner och frågor. Äventyr blir det fler av, till flera av de svenska rollspel... [click here for more] |
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 The Religion Issue Creating Fantasy Religions The gods are a vital part of any fantasy race or culture. Their nature reveals a great deal about what that particular culture values, and what it fears. Some deities are role models, encouraging mortals by example; others are personified dangers, to be appeased with sacrifices and correct behavior. In most fantasy games, though,... [click here for more] |
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 I dessa skrämmande tider börjar Fenix med att titta på Call of Cthulhu Sverige, Chock och ett omdebatterat brädspel. Därefter följer artiklar som kretsar kring sporter, spel och lekar av olika slag. Flera kan lätt arbetas in i de spel ni spelar, men om du hellre vill skapa dina egna fiktiva sporter får du tips och tankar. Här bjuds äventyr och spelmaterial som kretsar kring enskilda sporter... [click here for more] |
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 Det var en av de största dockorna Rosalinda Devereaux någonsin sett och utan tvekan den mest välgjorda. Säkert fyra och en halv fot och klädd i det en perfekt viktoriansk pigdräkt komplett med spetsförkläde. Även om Rosalinda egentligen var ute efter något mer klassiskt i stil med en skruvlockig sagoprinsessa och inte en äldre, svart tjänare fann hon sig ändå stirra hypnotiserad.... [click here for more] |
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 The Lost Treasures Issue
Mummies – A New Approach
Although it is an iconic monster in the history of horror movies, most fantasy and horror games do not give the mummy the respect it deserves. A flaming torch or some holy water, and it’s all over. Whether you are a roleplayer or a miniatures gamer, here are some options you can use to restore the bandaged... [click here for more] |
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 The Wilderness Issue The Living Wilderness In many fantasy games, wilderness is simply the space between adventure locations: park-like and unchanging, except, perhaps, for the turning of the seasons. In a great deal of myth and folklore, though, the wilderness is a battlefield. Disputed by the forces of order and chaos, its whole nature changes in response to the shifting... [click here for more] |
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 Fenix no 3, 2029 has a War theme
This issue featured a lot of Swedish only material, such as a complete miniature game based on modern military science(!). Alas, in English we are happy to feature a really good article by the ever productive and inspiring Pete Nash. War, what is it good for – an article for Mythras by Pete Nash Lukas... [click here for more] |
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 Since almost any Mythos entity might trigger the apocalypse, this column from Kenneth Hite offers a choice of dooms, one for every entry in the Trail of Cthulhu core rulebook.
If Lovecraftian gaming offers anything, it is opportunities for apocalypse. The universe of the Cthulhu Mythos is so dangerous, so replete with opportunities for catastrophe, so hostile to the very concept of human existence,... [click here for more] |
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 The Animal Issue Cats & Nightmares - A Savage Worlds expansion In Cats & Nightmares, you play a cat. You can’t do things cats can’t. You can’t hold a gun, use a computer, drive a car, or disguise yourself as a dog. But you can do the things that cats can. You can kill rats, smell emotion, jump to the Moon, and walk through Dream. You hunt nightmares... [click here for more] |
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 Ett nummer fullt med spelnyheter, intervjuer, recensionsspalt samt spelmaterial kopplat till LAGLÖSA. Graeme Davis ger tips om hur du sätter upp en laglös kampanj, Pete Nash pratar fredlösa vikingar, Åsa Roos bjuder på ett old-school äventyr och Western tar med läsarna till Indianterritoret där olika laglösa gäng härjar. Neotech Edge hann få in spelmaterialet Graveyard of Empires – Afghanistan... [click here for more] |
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Best of Fenix includes some of the best gaming material from the Swedish gaming magazine Fenix – translated to English. In Best of Fenix you will find inspiring material written directly for Fenix’ readers by renown international game designers such as Kenneth Hite and Pete Nash, but also some of the best from the Swedish arena. To top it off, we got our own comic strip Bernard the Barbarian, created... [click here for more] |
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$14.95 $10.47
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The first choose-your-own-adventure-gamebook in Joe Dever’s post apocalyptic series.America 2033 AD.
Eight years ago the terrorist agents of H.A.V.O.C. triggered a nuclear nightmare that devastated the northern hemisphere, its radioactive aftermath claiming all but a few lucky survivors. Patiently, in scattered colonies deep underground, these survivors have been waiting for the earth to heal... [click here for more] |
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 An issue on mirrors and portals Count Magnus Mythos – M. R. James Stories as a Backdrop for Roleplaying Despite being “gifted with an almost diabolic power of calling horror by gentle steps from the midst of prosaic daily life,” as H.P. Lovecraft put it, the tales of M.R. James (1862-1936) have not received their due obeisance in the roleplaying game ecosystem.... [click here for more] |
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 Grundbok I: Rollpersonen innehåller allt du behöver för att skapa din rollperson. Med hjälp av Rollerna går det snabbt och enkelt att sätta ut värden, samtidigt som du får en unik bakgrundshistoria och en familjeband som både förankrar dig i spelvärlden och ger många äventyrskrokar. Grundbok II: Regelboken hanterar Rykten, Strid, Vapen, Jakter och inte minst Det Övernaturliga.... [click here for more] |
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$57.00 $29.99
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 The Heroic Issue
Heroic Weapons from disparate cultures and litterature
Heroes. The greatest heroes never truly fade in myth or legend, they live on in our stories, forever remembered. Yet what is a hero? Someone who is good and virtuous? Maybe they are portrayed that way today in the modern world. But it was not always so.
Text: Pete Nash... [click here for more] |
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 An issue dedicated to the unknown Terra Incognita – a System Neutral Help to Map the Unknown Terra Incognita helps you map that unknown ahead of your players – or alongside them, if you’d like. It’s a loose cross between random encounter table, map maker, and story generator, not quite a mini-game. It’s designed to be pretty transparent, and... [click here for more] |
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 The Monster Issue How to Read a Monster Description It sounds almost insultingly simple. After all, who would place a monster in an adventure without being familiar with its abilities? But by reading a monster’s rulebook description carefully – and reading between the lines a little – it is possible to create encounters that showcase its abilities, challenge... [click here for more] |
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Best of Fenix includes some of the best gaming material from the Swedish gaming magazine Fenix – translated to English. In Best of Fenix you will find inspiring material written directly for Fenix’ readers by renown international game designers such as Kenneth Hite and Pete Nash, but also some of the best from the Swedish arena. To top it off, we got our own comic strip Bernard the Barbarian, created... [click here for more] |
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The Death Issue Death, death never changes Death should be savoured, like a fine wine, from the perspective of the players themselves. There are many more ways to die than just a sword in the guts, and the dread of impending death is often overlooked. In this article you find a couple of examples of how to instill that fear of ultimate demise, drawn from literary sources... [click here for more] |
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 The Detective Genre Issue The Theory and Practice of the MacGuffin Every so often, we like to drift from the specific to the general, providing not just fantods and fripperies for your campaign but a look, if you will, at fantodology, or at least at fantod aesthetics. With this installment, we approach the generally specific, or the specifically generic: the MacGuffin, which... [click here for more] |
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 Vintermörkret ligger tungt över landet, så vad passar bättre än att ge årets första Fenix tema MÖRKER? Här hittar du massor av spelmaterial, från Graeme Davis artikel om hur du använder mörkret som taktiskt element i spel till mer spelspecifikt material till Ensamma Vargen, Eon, Hjältarnas Tid, Legend, Mythras, Neotech Edge, Western... [click here for more] |
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 Western är ett rollspel satt i Amerika 1876, 100 år efter att USA blev en självständig nation, elva år efter det amerikanska inbördeskriget, i det mytomspunna vilda västern. Det är en brytningstid då flera stora konflikter ställs på sin spets och nya teknologiska genombrott förändrar vardagen. Den sista vildmarken är inte erövrad och knappt ens kartlagd, samtidigt som moderna... [click here for more] |
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THE OMEGA ZONE is the third in a spectacular series of solo adventures written by Joe Dever, author of the award-winning LONE WOLF adventure gamebooks. Each exciting episode can be played individually, or you can combine them to create a solo role-playing epic in which you are the hero of the story.
You are Cal Phoenix, the Freeway Warrior, champion and protector of Dallas Colony... [click here for more] |
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 The Resistance Issue Paradise Falls – Life After the Fire The Life After the Fire series are articles detailing aspects of the world of Freeway Warrior, the Scorched Lands and those who have managed to survive there. These articles will provide settings, concepts, and story ideas for your own Freeway Warrior campaigns, while offering lots of open areas for you to add... [click here for more] |
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Best of Fenix includes some of the best gaming material from the Swedish gaming magazine Fenix – translated to English. In Best of Fenix you will find inspiring material written directly for Fenix’ readers by renown international game designers such as Kenneth Hite and Pete Nash, but also some of the best from the Swedish arena. To top it off, we got our own comic strip Bernard the Barbarian, created... [click here for more] |
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$14.95 $10.47
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 När höstmörkret faller är det lättare att bygga en bra skräckstämning runt spelbordet. Rollpersonerna kan ana fasansfulla ting bland skuggorna, men trots rädslan vågar de undersöka vad det är som händer. I detta välmatade nummer av Fenix ryms flera rollspelsäventyr, till Chock, Coriolis, Kopparhavets hjltar, Mythras,Sagospelet Äventyr och Western. Gabrielle de Bourg, Chris Smedbacken... [click here for more] |
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 I dunklet i den nybyggda utställningshallen gick en figur klädd i vitt och mumlade för sig själv. Runtomkring stod trälårar med träullen vällande ur öppningarna, det doftade skarpt av sågspån och nytt trä i hela byggnaden.
Personen som navigerade genom flyttkaoset hade en anteckningsbok och en penna i handen. Pennan gick... [click here for more] |
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 Fenix avslutar år 2019 med tema Öde. En höjdpunkt är Universums Öde, där Eloso firar återtrycket av första boken med att bjuda på rykande heta kom-igång-regler och ett start-äventyr till det kommande rollspelet. Det blir spelmaterial på temat till Hjältarnas Tid och Mythras, samt tema-artiklar av Gabrielle de Bourg, Åsa Roos och Anna Erlandsson. Christoffer Krämer bjuder på ett välmatat... [click here for more] |
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 Det är hetare än i helvetet i den lilla pueblostaden Corazon, precis på gränsen till Mexiko. Byborna har sedan länge låst in sig i sina hus och bommat för fönsterluckorna, allt för att undvika att träffas av en förlupen kula. Det gör de klokt i, för det råder ingen tvekan om att det drar ihop sig till eldstrid. Ryktena har cirkulerat i flera veckor om uppgörelsen mellan El Puercos... [click here for more] |
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 Det verkar nästan för lätt för att vara sant, men det var länge sedan Frank Morgan haft chansen att tjäna så mycket pengar – utan att behöva döda någon. En transport skall eskorteras genom ett område fullt av banditer och utan lag eller militär som kan hjälpa vakterna. Men ändå. De är fem inhyrda vakter, där minst tre av de andra är ökända revolvermän med åtskilliga liv på... [click here for more] |
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 The Random Chance Issue The House of Ill Fortune - Minigame and Random Encounters Table It stands at the edge of town, or on the oldest street, or out in the country. It is usually decades – sometimes even centuries – old, although it might be new and modern and alien in this way instead. Its doors and windows resemble a screaming face, or express the bland idiocy... [click here for more] |
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 The Jubilee Issue – Fenix celebrates 75 straight issues on a bimonthly schedule Independence Day 75 What would the world be like 75 years after defending itself against the Martian Attack during the War of the Worlds? An intriguing game setting by Kenneth Hite. Text: Kenneth Hite, Art: Lukas Thelin Jubilees and Celebrations – Chariot Races in... [click here for more] |
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 This issue goes Beyond the Road Most Taken The Five Flowers Tangled A Historical Geopolitics by Kenneth Hite. This article provides a game setting, beyond the road most taken when it comes to game settings. Text: Kenneth Hite, Art: Lukas Thelin Bernard the Barbarian shalt not A Comic Strip Text & Art: Åke Rosenius Bernard the... [click here for more] |
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The second choose-your-own-adventure-gamebook in Joe Dever’s post apocalyptic series. America 2033 Ad. Eight years ago the terrorist agents of H.A.V.O.C. triggered a nuclear nightmare that devastated the northern hemisphere, its radioactive aftermath claiming all but a few lucky survivors. Patiently, in scattered colonies deep underground, these survivors have been waiting for the earth to heal itself,... [click here for more] |
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 The Tech Issue The Highway of Time A highway runs across, or along, or between Time. Yearposts dot the roadside, along with truck stops, diners, and the inevitable roadside attractions. (“SEE the World’s Largest Pyramid of Skulls! Only 28 years ahead, at Exit 1402!”) The rate at which years and miles correspond varies along the way, with years spread out... [click here for more] |
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 The Spies & Spycraft Issue The Man You’re Looking at – a Who’s Who of Steampunk Spycraft 15 spies ready to insert into your campaign – or even create an entire scenario or campaign around. The GM can get down to brass tacks with an array of the real-life spies who flourished during the Belle Epoque.
Text; Kenneth Hite, Art: Lukas Thelin... [click here for more] |
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 Premiärnumret av Fenix är ett välmatat extratjockt nummer på hela 64 sidor, fylld med artiklar om allt från en intervju med Nemitecknaren Lise Myhre till ett utdrag ur Erik Granströms kommande roman Svavelvinter. Dessutom massor av officiellt material till svenska rollspel, Blood Bowl på nätet, regelmodifieringar för världens populäraste rollspel,... [click here for more] |
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