Title ▲ |
Publisher |
Price |
Sometimes RPG rules supplements seem to have as much world setting information as they do game mechanics. While solid world-building is a useful skill, you don't always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn't want to slog through a page of history for every magic weapon. Sometimes all that's needed... [click here for more] |
Rogue Genius Games |
$1.00
|
Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world-building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Sometimes all that’s needed are a... [click here for more] |
Rogue Genius Games |
$1.00
|
Sometimes RPG rules supplements seem to have as much world setting information as they do game mechanics. While solid world-building is a useful skill, you don't always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn't want to slog through a page of history for every magic weapon. Sometimes all that's needed... [click here for more] |
Rogue Genius Games |
$1.00
|
Sometimes RPG rules supplements seem to have as much world setting information as they do game mechanics. While solid world-building is a useful skill, you don't always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn't want to slog through a page of history for every magic weapon. Sometimes all that's needed... [click here for more] |
Rogue Genius Games |
$1.00
|
Sometimes rules supplements read like the world-setting bible of frustrated novelists. Although solid world-building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Sometimes all that’s needed are... [click here for more] |
Rogue Genius Games |
$1.00
|
Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world-building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Sometimes all that’s needed are a... [click here for more] |
Rogue Genius Games |
$1.00
|
Sometimes RPG rules supplements seem to have as much world setting information as they do game mechanics. While solid world-building is a useful skill, you don't always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn't want to slog through a page of history for every magic weapon. Sometimes all that's needed... [click here for more] |
Rogue Genius Games |
$1.00
|
Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world-building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Sometimes all that’s needed are a... [click here for more] |
Rogue Genius Games |
$1.00
|
Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world-building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Sometimes all that’s needed are a... [click here for more] |
Rogue Genius Games |
$1.00
|
Sometimes RPG rules supplements seem to have as much world setting information as they do game mechanics. While solid world-building is a useful skill, you don't always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn't want to slog through a page of history for every magic weapon. Sometimes all that's needed... [click here for more] |
Rogue Genius Games |
$1.00
|
Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world-building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Sometimes all that’s needed are a... [click here for more] |
Rogue Genius Games |
$1.00
|
The Gongfarmer's Almanac is a Dungeon Crawl Classics RPG(TM) 'zine that is written, illustrated, edited and produced by the DCC RPG G+ Community. The 2017 edition of The Gongfarmer's Almanac was comprised of eight (8) separate 'zines, of varying pagecounts. This is Volume #8 of the 2017 Almanac.
This product is based on the Dungeon Crawl Classics... [click here for more] |
Gongfarmer's Local #282 |
FREE
|
Every little thing she does is magic!
The fifth edition of Dungeons and Dragons has a lot of things going for it. However, there's a few things it needs, by this author's estimation.
This document is an attempt to rectify that situation, introducing several new rules that can put more of the magic into your world.
From the resurgence of the 3.5 Warmage class, to several rehashed and newly... [click here for more] |
Tipsy Tabby Publishing |
$5.00
|
NOTE: This Adventure, A Deadly Duet, appears in the product Into the Veils. If you own Into the Veils, you already own A Deadly Duet. However, if you would like a longer adventure that takes the characters to 4th level, you can purchase Into the Veils here. See below for further information.
A Deadly Duet is a Fifth Edition adventure for three... [click here for more] |
The Eldritch Press |
$7.99
|
A simple scribe vanishes from his shop during a suspicious fire, leaving the heroes—the only people he can trust—hints as to his whereabouts. The heroes must collect clues, unmask spies, and infiltrate an exclusive party to find the missing scribe. These clues reveal a murderous plot stretching from the untamed forest to the highest social elite, and the heroes are the only ones who can... [click here for more] |
Run Amok Games |
$5.99
|
When the heroes awaken to find themselves the only survivors of a bizarre mass murder, they alone can hunt the monstrous perpetrator. Hot on the trail, the PCs attempt to keep the body count from rising while uncovering a dastardly scheme. Can the PCs connect the clues before the vengeful plot consumes the entire town?
"A Lucky Morning" also contains an eight-page gazetteer of Thaven,... [click here for more] |
Run Amok Games |
$5.99
|
Explore the city. Build your character. And transport your imagination into this amazing fantasy world!
Perhaps you were born and raised here; perhaps you have recently arrived. Either way, you now walk the streets of Ptolus, that great port city beneath the towering, mysterious Spire.
You know a few things about this place—it is not without a reputation, to say the least. To call Ptolus a dynamic,... [click here for more] |
Monte Cook Games |
FREE
|
An Abattoir of Flies is an expansion to the critical-acclaimed 'Carcass' roleplaying game (but not the second edition Carcass: Exodus). Abbatoir of Flies provides new roles, campaign rules, new tribes, powers, and a mutltude of advice on how to handle the game. The expansion also expands on the roles, providing insight on how to use them differently, and new world building questions.
The Carcass is... [click here for more] |
post world games |
$4.95
|
This is Free Unofficial Fanwork Material meant as an addition for the Chthonian Highways BETA release. You will need a copy of the BETA and the included scenario "Dreams in the Clutch House" to make use of it.
It provides suggestions for some minor changes to the scenario and a couple of Encounters, Events and Dream Visions. As it is a FREEBEE, the preview will show... [click here for more] |
Kai Pütz a.k.a Gregorius21778 |
FREE
|
An original level 6-8 adventure made for D&D 5e. The adventurers discover a map to Adûl, the mythical City of Gold. Legends say the city’s magicians experimented with arcane lore beyond their control. The abandoned city holds wealth and magic, but it won’t be easy to gather treasure from the ruins.
Also by Menagerie Press
Westlands 2D6 RPG
... [click here for more] |
Menagerie Press |
$11.99 $8.99
|
Adûl, City of Gold (Foundry VTT Community Content)
An original level 6-8 adventure made for D&D 5e. The adventurers discover a map to Adûl, the mythical City of Gold. Legends say the city’s magicians experimented with arcane lore beyond their control. The abandoned city holds wealth and magic, but it won’t be easy to gather treasure from the ruins.
Also by Menagerie Press
Westlands... [click here for more] |
Menagerie Press |
$13.99
|
The Advanced Edge is a companion sourcebook to The Advanced Arsenal and The Advanced Armory (Otherverse Games, 2014). The Advanced Edge focuses on futuristic melee weapons, as well as muscle-powered ranged weapons.
In addition to futuristic weapons, some relatively lowtech weapons from exotic cultures are introduced, as many of these exotic... [click here for more] |
Skortched Urf' Studios |
$4.99 $2.99
|
Advanced Equipment is a companion sourcebook to The Advanced Arsenal, Advanced Armory and The Advanced Edge (Otherverse Games, 2014). The other Advanced sourcebooks focused on weapons and armor, while Advanced Equipment focuses on more subtle devices that can save an adventurer’s life just the same. Advanced Equipment features cutting edge computer tech, hand-held sensors, futuristic medical... [click here for more] |
Skortched Urf' Studios |
$4.99 $2.99
|
Witches in fantasy fiction have a long tradition of amazing and often frightening powers that they can use to aid friends, annoy pests, or outright destroy foes. From the magic feasts of Circe in the Odyssey and the dragon-form of the wicked queen in Sleeping Beauty to the flying monkeys of the Wicked Witch of the West, witches in fantasy fiction have a broad range of allies and abilities from which... [click here for more] |
Rogue Genius Games |
$3.95
|
Autorun is a D20 based mini-game that overlays virtual reality-based cyberhacking into any D20 Modern or Pathfinder Roleplaying Game adventure. Autorun is a fast-play mini-game that is based on the Computer Use skill but which can stand apart from it. If you want ultra-competent, Gibson-style hackers who plug into a virtual environment to manipulate data and steal files, Autorun... [click here for more] |
Skortched Urf' Studios |
$2.99 $2.00
|
This adventure site provides background for a short to medium adventure in the Forbidden Lands setting. The story revolves around a young woman cursed to be living as a ghoul in a castle overgrown with roses. The demon that is responsible for this curse is luring young men into the castle to keep her company. However, each of these visits ends in the same way: The monster in her must be fed. Can the... [click here for more] |
Free League Publishing |
Pay What You Want
|
Yours is a perpetual trial by fire. Your abilities and inventory will determine your survival. If all else fails, your wit as a player shall not. Ultimately, you are only one choice, and a six-sided dice roll away from either disaster or glory.
BLADE & BLUNT is an easy to pick up 2d6 and 1d4 style OSR-lite TTRPG, with heavy emphasis on inventory... [click here for more] |
BLADE & BLUNT |
Pay What You Want
|
Fear the Shadows
Standing on a hill overlooking the lands of the Kirsvald is an ancient mansion, the seat of power of the Staufen family. After years of decline and creeping corruption, the once noble house has become a den of wickedness and the center of a twisted plot orchestrated by an ancient evil. Now the locals fear the Staufen name and hate the oppression that has become their lot. It is into... [click here for more] |
Green Ronin Publishing |
$6.95
|
What Lies Beyond the Towers?
Stretching north of the imposing mountain range known as the Towers is a vast and primordial swamp. Countless tales and legends hint at its deadly horrors, ancient evils, and lost treasures. It is said that incredible riches lie submerged beneath the swamp's fetid waters, just waiting for bold explorers to uncover them. Indeed, many have tried, but bands of bandits and... [click here for more] |
Green Ronin Publishing |
$6.95
|
Revenge, Murder, Mayhem!
The newest in Green Ronin's Bleeding Edge line of 3rd Era adventures, Dirge of
the Damned finds the heroes involved in a twisted plot involving intrigue,
investigation, and murder most foul. What begins with a chance encounter in
the woods draws the player characters into a quagmire of corruption that
shows itself with the attempted murder of the Magistrate.... [click here for more] |
Green Ronin Publishing |
$6.95
|
Twisted Plots, Limitless Evil
The Laughing Badger has long been a popular stop for travelers, merchants, and adventurers bound for distant lands. The last stop on the fringes of civilization, this inn offers a warm bed, fine meal, and the company of a friendly and welcoming staff. People from miles around all agree that the Laughing Badger is without peer. No one would think of harming the family... [click here for more] |
Green Ronin Publishing |
$6.95
|
Darkness Falls on Ceranir!
For centuries, the academy and fortress of Ceranir has kept the lands safe, but when no help emerged in the face of a terrible undead attack on the village of Erburg, the locals have become frightened and disturbed by the apparent silence from their protectors. Those messengers who have returned bring stories of an eerie silence, and no means to enter. It falls to a band... [click here for more] |
Green Ronin Publishing |
$6.95
|
Blood Warrens is a new adventure/dungeon series from Post World Game. Each week, a new adventure/dungeon will be released in this series loosely based on the Dungeon23 style and the themes that have been established therein.
They can be played together as one long story, or sampled like grapes in the produce aisle.
Week one is the ancient tomb, a short and simple adventure involving the looting of... [click here for more] |
post world games |
$2.50
|
Blood Warrens is a new adventure/dungeon series from Post World Game. Each week, a new adventure/dungeon will be released in this series loosely based on the Dungeon23 style and the themes that have been established therein.
They can be played together as one long story, or sampled like grapes in the produce aisle.
Week two is the murder of an established NPC, Gusan II. Built as a murder mystery,... [click here for more] |
post world games |
$2.50
|
Blood Warrens is a new adventure/dungeon series from Post World Game. Each week, a new adventure/dungeon will be released in this series loosely based on the Dungeon23 style and the themes that have been established therein.
They can be played together as one long story, or sampled like grapes in the produce aisle.
Week three deals with a forbidden temple and the coveted artifact buried inside. An... [click here for more] |
post world games |
$2.50
|
Blood Warrens is a new adventure/dungeon series from Post World Game. Each week, a new adventure/dungeon will be released in this series loosely based on the Dungeon23 style and the themes that have been established therein.
They can be played together as one long story, or sampled like grapes in the produce aisle.
Week four deals with a rogue zealot attempting to summon a She-Devil. A botched ritual... [click here for more] |
post world games |
$2.50
|
Blood Warrens is a new adventure/dungeon series from Post World Game. Each week, a new adventure/dungeon will be released in this series loosely based on the Dungeon23 style and the themes that have been established therein.
They can be played together as one long story, or sampled like grapes in the produce aisle.
Week five deals with an assassination attempt against the Queen (as well as some foreshadowing... [click here for more] |
post world games |
$2.50
|
An original level 3-4 short adventure made for D&D 5e.
What is killing Marga Huff’s prize goats? The adventurers must get down to earth and save the Bounding Goat Farm from disaster.
Also by Menagerie Press
Westlands 2D6 RPG
Dungeons & Dragons 5E
Savage Worlds Kunos
Other... [click here for more] |
Menagerie Press |
$1.99
|
A long time ago, humans walked the face of the world, but were destroyed for their arrogance and hubris. The Bright Ones lifted up the simple animals of forest and field, giving them the ability to think, build, and stand on their own two feet. In order to keep the newly Favored animals from making the same mistakes the humans did, The Bright Ones gave them the Compact — a book telling them how to... [click here for more] |
Nocturnal Media |
$9.99
|
Welcome to Races Revised - Cackle of the Gnolls, the latest Christina Stiles Presents offering from Super Genius Games! Many races have received short shrift over the years, while elves, dwarves, gnomes, halflings, half-elves, and half-orcs have hogged the player spotlight. Well no more! Races Revised are meant to inspire you to consider what’s interesting about an alternate race; whether... [click here for more] |
Rogue Genius Games |
$3.99
|
Welcome to Ultimate Options: Minor & Major Drawbacks, the latest Christina Stiles Presents offering from Super Genius Games! This book builds on the Drawback rules presented in Ultimate Campaign, with the Minor Drawbacks listed here being equivalent to the Drawbacks from that book, making them, in effect, reverse Traits that allow the character to receive an extra Trait in exchange... [click here for more] |
Rogue Genius Games |
$3.99
|
Once, the world was ruled by Immortals – godlike figures wielding immeasurable sorcery, building towers hundreds of miles tall, erecting strange monuments, and crafting wonderful devices. They have created the humans and tamed the wild cat-people named shelicans to serve them. But the half-human offspring of Immortals rebelled. They defeated their Immortal ancestors – except one, and took over... [click here for more] |
GRAmel |
$7.19 $2.49
|
This is the first chapter of GRAmel Books` newest product - Clock and Dagger.
Once, the world was ruled by Immortals – godlike figures wielding immeasurable sorcery, building towers hundreds of miles tall, erecting strange monuments, and crafting wonderful devices. They have created the humans and tamed the wild cat-people named shelicans to serve them. But the half-human offspring... [click here for more] |
GRAmel |
FREE
|
Welcome to the first Codex Draconis, the line of products that gives you what you need to drop dragons into your games with a minimum of effort and a maximum of options. Here in the first volume of our line, we present options and alternatives for a dozen black dragons, covering every age category of the obsidian lords of the swamps and marshes. Each age category also has three pregenerated... [click here for more] |
Rogue Genius Games |
$4.99
|
Welcome to the second Codex Draconis, the line of products that gives you what you need to drop dragons into your games with a minimum of effort and a maximum of options. Here in the second volume of our line, we present options and alternatives for a dozen blue dragons, covering every age category of the azure lords of the steppes and deserts. Each age category also has three pregenerated treasure... [click here for more] |
Rogue Genius Games |
$4.99
|
Welcome to Codex Draconis, the line of products that gives you what you need to drop dragons into your games with a minimum of effort and a maximum of options. Here, in the fifth volume of our line, we present options and alternatives for a dozen white dragons, covering every age category of the pale hunters of artic mountains, frozen deserts, and chilled tundra. Each age category also has three pregenerated... [click here for more] |
Rogue Genius Games |
$4.99
|
The streets of the city were always dangerous, as far as Sarah could remember. But now, after discovering the sinister truth behind reality, even her own shadow could give her the creeps.
Dark Streets & Darker Secrets is a Street & Sorcery Rules Light Role-Playing Game with an Old School spirit, just like its predecessors: Sharp Swords & Sinister Spells and Solar Blades &... [click here for more] |
Old Skull Publishing |
$9.99
|
An original level 5-7 adventure made for D&D 5e: Within Mirefen’s bog is a ruined temple. This edifice is now home to a tribe of toad folk, who have defiled the holy site with strange effigies to their squat, bestial gods. Can the adventurers wrest magic and treasure from the swamp?
Also by Menagerie Press
Westlands 2D6 RPG
Dungeons... [click here for more] |
Menagerie Press |
$11.99 $8.99
|
Discovered Lore contains six new playable races for your Warrior, Rogue & Mage campaign. Smash your foes as a hulking Mountain Giant or explore the depths of the oceans as a member of the ancient merfolk. In addition to that this book provides you with new magic items and a set of sample characters that can be used as starting player characters or as NPCs. ... [click here for more] |
Stargazer Games |
FREE
|
For GMs in need of civilization! When you need a fully-detailed settlement right now, "The Emergency Settlement Collection" comes to your rescue. Ranging from tiny villages to massive metropolises, each of these six ready-to-play settlements comes with a straightforward overview, history, notable locations, interesting characters, settlement statistics, new rules for PCs in or from the settlement,... [click here for more] |
Run Amok Games |
$5.99
|