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Black Crusade: The Tome of Blood

Black Crusade: The Tome of Blood


The Tome of Blood, a supplement for Black Crusade, is the second of four books delving into the darkest secrets of the Ruinous Powers. It is devoted to Khorne, the Lord of Skulls, perhaps mightiest of the Chaos Gods, and his powerful minions who carry his blood-drenched banner across the worlds of the Screaming Vortex. Within its pages, Heretics gain terrible new armaments and weapons...   [click here for more]
Cubicle 7 Entertainment Ltd.  $19.95

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Black Crusade: The Tome of Excess

Black Crusade: The Tome of Excess


“You believe there are limits to existence. My god shows me otherwise, and in his service I have known realms where indescribable pleasure and pain become as one. Come, let me show you...” –Lascivoux the Devourer, Sensati Extremis of the Barbed League   The Tome of Excess is a sinfully indulgent supplement for Black Crusade. This powerful tribute to Slaanesh...   [click here for more]
Cubicle 7 Entertainment Ltd.  $19.95

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Black Crusade: The Tome of Fate

Black Crusade: The Tome of Fate


Tzeentch, the Chaos God of Change, weaves the unfathomable strands of Fate from his Impossible Labyrinth deep within the warp. For the innumerable masses, Fate is a cruel and arbitrary force...but for the Tzeentch’s chosen few, it is a path to ultimate power. The Tome of Fate is a mind-bending supplement for Black Crusade! The first of four books delving into the darkest secrets...   [click here for more]
Cubicle 7 Entertainment Ltd.  $19.95

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Dark Heresy: Blood of Martyrs

Dark Heresy: Blood of Martyrs


The light of the God-Emperor stands between humanity and destruction. Against myriad enemies, the Ecclesiarchy defends the faith with bolt, chain, and flame. Blood of Martyrs contains new rules, backgrounds, alternate careers and equipment for playing servants of the Adeptus Ministorum, the church of the God-Emperor of Mankind. Included within are a detailed history of the Ecclesiarchy and the Sisters...   [click here for more]
Cubicle 7 Entertainment Ltd.  $19.95

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Dark Heresy: Daemon Hunter

Dark Heresy: Daemon Hunter


The Inquisitors of the Ordo Malleus and the Space Marines of the Grey Knights are the chosen warriors of the God-Emperor, tasked with keeping humanity from falling into darkness. They hunt tirelessly to rid the Imperium of their collective prey: Daemons. Daemon Hunter is a powerful resource for any Dark Heresy campaigns featuring the servants of the holy Ordo Malleus of the Inquisition. With information...   [click here for more]
Cubicle 7 Entertainment Ltd.  $19.95

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Dark Heresy: The Chaos Commandment

Dark Heresy: The Chaos Commandment


A conspiracy at the highest levels of the Calixian Church has finally come to fruition, and the sector rests on the edge of interstellar upheaval. Can you and your fellow Acolytes prevent this coming apocalypse? The Chaos Commandment is an exciting adventure for Dark Heresy! The final chapter in The Apostasy Gambit trilogy (and also playable as a standalone adventure), this epic...   [click here for more]
Cubicle 7 Entertainment Ltd.  $12.50

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Dark Heresy: The Lathe Worlds

Dark Heresy: The Lathe Worlds


For ten thousand years, the tech-priests of the Adeptus Mechanicus have led the Cult of the Omnissiah. From their bastion Forges on the Lathe Worlds, they control all Holy Technology in the Calixis Sector. The Lathe Worlds is a supplement for Dark Heresy that reveals the secret history of the Lathe Worlds, from their mysterious founding to their current struggles against tech-heresy....   [click here for more]
Cubicle 7 Entertainment Ltd.  $19.95

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Deathwatch: Mark of the Xenos

Deathwatch: Mark of the Xenos


The Enemies of the Emperor are many... Aliens, Heretics, and Daemons scheme from the shadows to oppose the Imperium of Man, but the Space Marines of the Deathwatch are sworn to hunt down and destroy all enemies of the Emperor. Remain vigilant! Learn the nature of your foes, that you might better purge them from the stars. Mark of the Xenos, a supplement for Deathwatch, presents a myriad of worthy...   [click here for more]
Cubicle 7 Entertainment Ltd.  $19.95

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Deathwatch: Rites of Battle

Deathwatch: Rites of Battle


Rites of Battle, a supplement for Deathwatch, provides a host of additional options for players and GMs alike. This book expands on many of the ideas, themes, and systems present in the Deathwatch Rulebook and offers means to enrich and add detail to the adventures of a Kill- team in the Jericho Reach. A host of new character options allow for increased personalization with thorough...   [click here for more]
Cubicle 7 Entertainment Ltd.  $24.95

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Deathwatch: The Emperor Protects

Deathwatch: The Emperor Protects


On the savage Feral World of Aurum, a proud colony of warriors resists the pull of the Imperium, and their assistance is vital in the face of new foes. Meanwhile, a city beneath the sea might hold the answers needed to uncover the mystery behind a missing Inquisitor. The Deathwatch is needed. The Emperor Protects contains three separate adventures for the Deathwatch roleplaying game set among the...   [click here for more]
Cubicle 7 Entertainment Ltd.  $19.95

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Only War: Enemies of the Imperium

Only War: Enemies of the Imperium


“Everything out there is trying to kill you, soldier. If you figure that out quickly enough, you might live long enough to pass it on to the next batch of fresh casualties-to-be.”       –Private Mercito Grant   Across the Spinward Front, Imperial Guard troopers contend with deadly adversaries, from the fanatical rebels of the Severan Dominate to the vicious Orks of Waaagh!...   [click here for more]
Cubicle 7 Entertainment Ltd.  $19.95

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Only War: Salvaging Solace

Only War: Salvaging Solace


When an unknown voidship strikes the world of Solace, the surface shakes and the brave men and women of the Cadian 99th must gird themselves for battle once again in this adventure for Only War. Having just suffered losses campaigning in the Spinward Front, the Cadian 99th is caught on the outskirts of the catastrophe in the midst of a training exercise. In addition to the devastation...   [click here for more]
Cubicle 7 Entertainment Ltd.  $4.95

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Rogue Trader: Battlefleet Koronus

Rogue Trader: Battlefleet Koronus


Beyond the gates of the Maw, savage enemies raise arms against the Imperium. Rogue Traders, backed by the might of the Imperial Navy, must arm their vessels to wrest fortunes from their enemies in bloody warfare! Battlefleet Koronus is an extensive sourcebook about the starships that traverse the Koronus Expanse. With new rules on Nova Cannons, torpedoes, attack crafts, and squadrons, plus new options...   [click here for more]
Cubicle 7 Entertainment Ltd.  $19.95

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Rogue Trader: Edge of the Abyss

Rogue Trader: Edge of the Abyss


In Edge of the Abyss, a supplement for Rogue Trader, detailed descriptions of the Expanse’s famous worlds allow players and GMs to plan new Endeavours and adventures. Fight across the frozen surface of Lucin’s Breath, plunder the Egarian maze cities, and plumb the secrets of haunted Illisk. Study, negotiate, and war against the inhabitants of the Expanse: xenos races, the vile forces...   [click here for more]
Cubicle 7 Entertainment Ltd.  $19.95

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Rogue Trader: Fallen Suns

Rogue Trader: Fallen Suns


A powerful force has awakened from its slumber somewhere deep within the Hecaton Rifts, and if left unchecked it will spell certain doom for the denizens of nearby sectors. As this ancient evil threatens to destroy both the Koronos Expanse and the Calixis Sector, can you and your fellow Explorers learn the truth of its mysterious origins? Fallen Suns is the third and final installment in The Warpstorm...   [click here for more]
Cubicle 7 Entertainment Ltd.  $12.50

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Rogue Trader: Hostile Acquisitions

Rogue Trader: Hostile Acquisitions


Rogue Traders are accustomed to earning their livings in the grey areas of the law, but a few brave or foolhardy captains take it a step further... A supplement for Rogue Trader, Hostile Acquisitions provides players and GMs will find all they need to run a campaign on the far side of Imperial Law. From new characters and equipment to creating nemeses and running games based on criminal...   [click here for more]
Cubicle 7 Entertainment Ltd.  $19.95

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Rogue Trader: The Frozen Reaches

Rogue Trader: The Frozen Reaches


The Frozen Reaches is an adventure for Rogue Trader that throws the Explorers before an impending Ork invasion as they work to save the planet of Damaris. But first, they will need to organize squabbling factions and establish a united front. This is no easy task, as powerful forces are working against them from the shadows... Use all your charm and influence to prepare a planet’s defences as the...   [click here for more]
Cubicle 7 Entertainment Ltd.  $12.50

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Rogue Trader: The Koronus Bestiary

Rogue Trader: The Koronus Bestiary


Humanity may have settled untold worlds in the Koronus Expanse, but only the most audacious of Rogue Traders would dare claim that it asserts any true dominion over this lawless region of space. For every conquered planet there are dozens more under the control of vile aliens. Explorers operating in the Expanse are sure to encounter these threats in their journeys, either by accident or design, and...   [click here for more]
Cubicle 7 Entertainment Ltd.  $19.95

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Warhammer Fantasy Roleplay 2nd Edition: Barony of the Damned

Warhammer Fantasy Roleplay 2nd Edition: Barony of the Damned


Mousillon is a land cursed by evil and death.  For years, this forlorn place has festered with its own corruption, inhospitable to even the most disgusting vermin.  But now, a new force has emerged, and enemy that could plunge all of Bretonnia into war.  It is against this backdrop that the Player Characters meet Mousillon in all its filthy ugliness. In Barony of the Damned, the Player Characters...   [click here for more]
Cubicle 7 Entertainment Ltd.  $11.99

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Pathfinder 1ª ed. - El auge de los Señores de las Runas. Edición aniversario

Pathfinder 1ª ed. - El auge de los Señores de las Runas. Edición aniversario


Seis aventuras letales, una campaña legendaria En la soñolienta población costera de Punta Arena, el mal se prepara. Un ataque por parte de unos goblin enloquecidos, revela las sombras de un pasado olvidado, que vuelve para amenazar al pueblo, y quizá a toda Varisia. La Senda de aventuras El Auge de los Señores de las Runas empieza con esta incursión de los globin, y conduce a los jugadores...   [click here for more]
Devir  $18.26 $18.25

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Iron Kingdoms RPG: Borderlands Survival Guide

Iron Kingdoms RPG: Borderlands Survival Guide


In the Borderlands Survival Guide, GMs will find a plethora of variant and optional rules for horrifying diseases, the crippling effects of fear and madness, and hostile environments to put unwary adventurers to the test. The Borderlands Survival Guide, presented by famed monster hunter Alten Ashley and a collection of experts on everything the Iron Kingdoms and its borderlands...   [click here for more]
Privateer Press  $19.99

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Tales from the Monsternomicon: Extraordinary Zoology

Tales from the Monsternomicon: Extraordinary Zoology


Professor Viktor Pendrake is a legend in his own time and is the foremost expert in extraordinary zoology. His research demands he place himself in peril to directly observe and interact with his subjects, a peril his assistants must endure as well. Bookish Lynus Wesselbaum is the picture of a scholar-in-training whose days are often spent sifting through the vast stacks of tomes within Corvis...   [click here for more]
Privateer Press  $4.99

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Warhammer 40.000 - Freihändler - Raumflotte Koronus (PDF) als Download kaufen

Warhammer 40.000 - Freihändler - Raumflotte Koronus (PDF) als Download kaufen


Jenseits der Tore des Schlundes erheben schreckliche Feinde die Waffen gegen das Imperium. Mit der Unterstützung der Imperialen Flotte müssen Freihändler ihre Schiffe wappnen, um ihren Feinden in blutigen Kriegen Vermögen abzuringen! In Raumflotte Koronus erlauben neue Regeln und Komponenten den Entdeckern, einige der mächtigsten Kriegsschiffe der Weite zu bemannen....   [click here for more]
Ulisses Spiele  $19.09

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Warhammer 40.000 - Schwarzer Kreuzzug - Die Chronik des Blutes (PDF) als Download kaufen

Warhammer 40.000 - Schwarzer Kreuzzug - Die Chronik des Blutes (PDF) als Download kaufen


Khorne ist der Chaosgott des Zorns und des Krieges. Seine dämonischen Legionen und sterblichen Krieger existieren nur, um in seinem Namen Blut zu vergießen und Schädel für seinen Thron zu sammeln. Die Chronik des Blutes enthält vier neue Ketzer-Archetypen mit ihrer tödlichen Ausrüstung, mächtige Dämonenmaschinen, blutrünstige Dämonenwaffen und vieles mehr für...   [click here for more]
Ulisses Spiele  $19.09

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Warhammer 40.000 - Wrath & Glory - Grundregeln (PDF) als Download kaufen

Warhammer 40.000 - Wrath & Glory - Grundregeln (PDF) als Download kaufen


Dieses Verdammte Zeitalter braucht Helden dringender denn je. Die Galaxis, zerschmettert durch den Grossen Riss, steht am Rande des Vergessens und des Wahnsinns. Es gibt jene, die um den Hauch von Hoffnung kämpfen, ein flackerndes Versprechen, dass dieses Jahrtausend doch noch fortdauern kann. Wofür wirst du kämpfen? Was wirst du opfern? Tauche ein in eine Galaxis, die von den die Sterne überspannenden...   [click here for more]
Ulisses Spiele  $21.22

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Adventurer's Vault (4e)

Adventurer's Vault (4e)


Hundreds of new weapons, tools, and magic items for your D&D character.   This supplement for the Dungeons & Dragons game presents nearly a thousand magic items, weapons, tools, and other useful items for your D&D character. Whether you’re a player looking for a new piece of equipment or a Dungeon Master stocking a dragon’s hoard, this book has exactly what you need....   [click here for more]
Wizards of the Coast  $14.99

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Champions of Ruin (3.5)

Champions of Ruin (3.5)


Explore the Darker Side of the Realms Every corner of Faerûn harbors its own sinister element. When opportunities arise, malevolent groups and nefarious individuals emerge from the shadows to make their mark on the Realms. Within these pages, you will discover everything players and Dungeon Masters need to create the most evil organizations, treacherous villains, and morally ambiguous antiheroes...   [click here for more]
Wizards of the Coast  $14.99 $8.99

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Champions of Valor (3.5)

Champions of Valor (3.5)


Faerûn needs mighty heroes, now more than ever! Malevolent forces conspire to ravage the lands and cities of Faerûn, and only the most valiant heroes can thwart their dark designs. If you are a player, this book helps you play heroic champions with the might and conviction to destroy the worst evils of the world. If you’re a Dungeon Master, this book contains everything you need to create...   [click here for more]
Wizards of the Coast  $14.99

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DD1 Barrow of the Forgotten King (3.5)

DD1 Barrow of the Forgotten King (3.5)


Who Disturbs the Slumber of the Forgotten King?   Wolves prowl the graveyard of sleepy Kingsholm, and death lurks behind shadowed tombstones. Something has disturbed the sleepers in the mausoleum, and brave adventurers are needed to explore the catacombs beneath the graves and discover what evil stirs in the darkling depths.   "Barrow of the Forgotten King" is a Dungeons & Dragons...   [click here for more]
Wizards of the Coast  $9.99

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DD2 The Sinister Spire (3.5)

DD2 The Sinister Spire (3.5)


Delve into the Darkling Depths The waters of a sunless sea meet a pebble-strewn shore, beyond which opens a wide Underdark vista shimmering with pale cave-light. Titanic columns as big as castles march miles into the misted distance. The wide, steeply sloping base of the nearest colossal column is carved with streets, walls, and elaborate structures, many with gaping, empty windows....   [click here for more]
Wizards of the Coast  $9.99

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Draconomicon I: Chromatic Dragons (4e)

Draconomicon I: Chromatic Dragons (4e)


Draconomicon™ I: Chromatic Dragons describes several varieties of dragons, including red, blue, green, black, and white dragons, as well as three completely new chromatic dragons.  The sourcebook gives details of each dragon's powers, tactics, myths, lairs, servitors, and more. In addition, this book provides new information about draconic nations (such as Arkhosia) and organizations, and...   [click here for more]
Wizards of the Coast  $14.99 $8.99

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Dragon #364 (4e)

Dragon #364 (4e)


Demonomicon of Iggwilv: Yeenoghu By Robert J. Schwalb: Unleash the bloodthirsty Demon Prince of Gnolls—and his many loyal followers—on your unsuspecting PCs. Vor Kragal: Lost City of Bael Turath By Nicolas Logue: This long-dead relic of the ancient tiefling empire is rife with adventure for those willing to brave its dark streets. Playing Warforged...   [click here for more]
Wizards of the Coast  $4.99 $2.99

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Dragon #366 (4e)

Dragon #366 (4e)


Mithrendain, Citadel of the Feywild By Rodney Thompson: The eladrin are some of the least understood creatures in the world, yet their culture is as deep and storied as any. Get a glimpse into an eladrin city with Mithrendain. Wish Upon a star By Bruce R. Cordell: Warlocks are a mysterious bunch, but few are as misunderstood as those of the Star Pact. Ritually...   [click here for more]
Wizards of the Coast  $4.99 $2.99

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Dragon #367 (4e)

Dragon #367 (4e)


Sideshow by Chris Youngs: Chris Youngs talks about humor in D&D. Epic Faerun by Richard Baker: Heroes of the Realms find new options at epic levels with these new epic destinies. Ecology of the Genasi by Rodney Thompson: Learn about the history, society, and culture of one of the new races from the Forgotten Realms Campaign. Intelligent...   [click here for more]
Wizards of the Coast  $4.99

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Dragon #370 (4e)

Dragon #370 (4e)


Ze Planes! Ze Planes! by Chris Youngs: Chris talks about the Manual of the Planes Her Majesty's Secret Servants: Agents of Tiamat by Robert J. Schwalb: Chromatic dragons aren’t the only servants of Tiamat. Riven Justice: The Mercykillers by Robert J. Schwalb: The Mercykillers return to D&D, complete with information on...   [click here for more]
Wizards of the Coast  $4.99

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Dragon #382 (4e)

Dragon #382 (4e)


Career Change (Or, Your Character Sheet as Résumé) by Bart Carroll: Bart Carroll talks about your character changing careers. Player's Handbook 3 Debut Content - Ardent by Peter Schaefer, Robert J. Schwalb and James Wyatt: Get an exclusive look at another new class from Player’s Handbook® 3. This month, the ardent! Swordmage Essentials:...   [click here for more]
Wizards of the Coast  $4.99

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Dragon #387 (4e)

Dragon #387 (4e)


Love the Fight You’re in by Chris Youngs Shaman Basics by Robert J. Schwalb: Get the rundown on this primal leader class, with emphasis on your first shaman character Playing Shardminds by Bruce R. Cordell: One of the new - and most intriguing - races from Player’s Handbook 3 is explored in greater detail The Call of the Wild: Wayfaring...   [click here for more]
Wizards of the Coast  $4.99

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Dragon #390 (4e)

Dragon #390 (4e)


Off to Gencon … or Not. by Steve Winter: The lucky few get to attend Gencon. We got a rock ... so let’s make rockade! Dark Sun: Playing Templars by Robert J. Schwalb: The authority of the templars keeps the nobles and common folk in line, but templars have more than just a writ to Dark Sun: The Slave Theme by Matthew Sernett: The cities...   [click here for more]
Wizards of the Coast  $4.99

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Dragon #394 (4e)

Dragon #394 (4e)


Houston Rockets vs. the Transit Board by Steve Winter Assassin by Rodney Thompson: Assassins embrace shadow magic and pledge a shard of their souls to the Shadowfell to gain their power. Totem Creatures of the Far Realm: The Aberrant Souls by Galen Mullins: Throughout the world, there are those who find themselves touched by the Far Realm. Most...   [click here for more]
Wizards of the Coast  $4.99

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Dragon #395 (4e)

Dragon #395 (4e)


Table of contents: Editorial Ampersand Sword Guard of Astrazalian Mustering the Sword Guard Empathic Champions Channel Divinity: Vecna! Primal Spirits of Athas Windswept Lord Strongholds A Little Help from Your Friends Confessions of a Full-Time Wizard Modron's March Warm Up Your Winter with D&D! ...   [click here for more]
Wizards of the Coast  $4.99

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Dragon #396 (4e)

Dragon #396 (4e)


Table of contents: Editorial Ampersand Winning Races: Genasi of Athas Bazaar of the Bizarre: The Beast of Talgora Unearthed Arcana: Fight or Flight Class Acts: Bards of Wolfstone Class Acts: Hierophant Druids Guilds and Groups: The Last Legion Confessions of a Full-Time Wizard D&D Alumni ...   [click here for more]
Wizards of the Coast  $4.99

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Dragon #411 (4e)

Dragon #411 (4e)


Table of Contents: Winning Races: Thri-Kreen Winning Raves: Kenkus Quests for Humanity D&D Alumni Confessions of a Full-Time Wizard Eye on the Realms: The Storm Bird Eye on Dark Sun: The Tsochar Eye on Eberron: Eston ...   [click here for more]
Wizards of the Coast  $4.99

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Dragon #424 (4e)

Dragon #424 (4e)


Contents: 3 Editiorial: Thinking Dragons by Steve Winter When you look at a dragon, you instantly see its size and power. What you don't see but should be equally frightened of is its dark, inscrutable intelligence. 4 Catastrophic Dragons by Bruce Cordell and Ari Marmell Only the most seasoned adventurers know about catastrophic dragons—and to know these creatures is to fear them. Meet the avalanche...   [click here for more]
Wizards of the Coast  $2.99

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Dragon #428 (4e)

Dragon #428 (4e)


Contents 3 Scary Stuff by Steve Winter Getting scared is a kick, even when it's all for pretend. 4 Backdrop: Westgate by Erik Scott de Bie The city of Westgate is brimming with opportunity—for those who can handle the risk. 13 Court of Stars: The Wild Hunt by Aaron Infante-Levy The Horned Lord was adopted into the Green Court, but he was destined to fall from favor. 17 Fright Night by Steve Winter...   [click here for more]
Wizards of the Coast  $2.99

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Dragon Magic (3.5)

Dragon Magic (3.5)


Wield the Legendary Power of Dragons. Throughout history, dragons have displayed many grand and mysterious powers. Now, the secrets of these ancient talents are revealed at last! Learn to harness the magic, the vigor, the grandeur, and the pure destructive fire of dragonkind, and achieve a level of power undreamt of...until now. This D&D supplement presents an unprecedented...   [click here for more]
Wizards of the Coast  $14.99

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Drow of the Underdark (3.5)

Drow of the Underdark (3.5)


Elegant, Dark, and Deadly. Deep below the surface realm of the Underdark, the drow conspire to subjugate the world in the name of their dread spider goddess. No other race can match their malice and cruelty. No other race holds a candle to their ruthless depravity and thirst for power. Their cities are dark and twisted cradles of treachery and corruption, their myriad schemes a tangled web that snares...   [click here for more]
Wizards of the Coast  $13.99 $8.39

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Dungeon #157 (4e)

Dungeon #157 (4e)


Fatality! by Chris Youngs Siege of Bordrin's Watch by Robert J. Schwalb: (D&D 3) A Scales of War Adventure Path adventure. The new Dungeon Adventure Path continues as the PCs, In the Depths of Avarice by Tim Hitchcock: (D&D 13) The mine has been known as Tessount’s Folly for years, due to it producing nothing of value. Massacre...   [click here for more]
Wizards of the Coast  $4.99

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Dungeon #161 (4e)

Dungeon #161 (4e)


THE TEMPLE BETWEEN By Ari Marmell: A Scales of War Adventure Path adventure. The PCs return to Overlook, once again having averted disaster in Elsir Vale, and gaining a potent new ally in the process. But they return to an uneasy city—and the warm welcome they’ve grown used to has chilled. And now there are rumors of something strange happening with the city’s temples and shrines....   [click here for more]
Wizards of the Coast  $4.99

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Dungeon #163 (4e)

Dungeon #163 (4e)


House of Pain By Jennifer Clarke Wilkes: Someone or something has been grabbing eladrin from the Feywild. As the heroes pursue another quest, they have the opportunity to discover the force behind the abductions, which might lead them to more conflicts than they anticipate. This Side Trek introduces the Shadowfell and shadarkai to your player characters, if they haven’t been exposed...   [click here for more]
Wizards of the Coast  $4.99

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Dungeon #165 (4e)

Dungeon #165 (4e)


Alliance at Nefelus By Chris Tulach: The Scales of War Adventure Path continues. The characters are dispatched with their deva ally Amyria to the island nation of Nefelus, home of sages and masters of the arcane. The nation is a vital potential ally in the war against the githyanki, but none of the emissaries from the defending nations have returned. As the PCs soon discover, a new...   [click here for more]
Wizards of the Coast  $4.99

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