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ANY SUPERHERO... ANY POWER... ANY ADVENTURE!
Champions is back! This latest edition explores the superhero genre more thoroughly than ever before, delving into all the subjects you need to know about to create incredible characters and campaigns. It includes:
- a complete review of the superhero genre, from the earliest Golden Age comics to today's cutting-edge... [click here for more] |
Hero Games |
$21.99
|
A WORLD OF SUPERHEROIC ADVENTURE!
Champions Universe is the official Hero Games setting for Champions, the HERO System game of superpowered roleplaying. The Champions Universe is a compelling world, filled with unique and intriguing details to make campaigns more exciting and fun.
Champions Universe includes:
- a detailed history of the world, from the... [click here for more] |
Hero Games |
$26.99
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Champions, the world's greatest superhero roleplaying game! Champions 6th Edition for the HERO System is the ultimate guide to creating heroes, having superheroic adventures, and creating superhero campaigns. Soar through the skies, fight villains, and save humanity from all kinds of fiendish menaces! ... [click here for more] |
Hero Games |
$20.00
|
In this section of the Justice Inc. rules, you will learn most of the things you need to know to be able to create and run pulp adventures. The Campaign section will provide you with an overview of the different types of adventures which were common in the pulps. It will take you through the intricacies of plotting and preparing for an adventure. Lastly, we'll give you a large section on the era of... [click here for more] |
Hero Games |
$5.00
|
Welcome to the world of pulp adventure! Justice Inc. takes you to the world of the 1920s and '30s, where you and your friends will experience the action and excitement of those times. Justice Inc. shows you how to experience different types of stories, including Horror, Adventure, Mystery, Espionage, Romance, Science Fiction, and more. Justice Inc. is another game in the Hero System series; previous... [click here for more] |
Hero Games |
$10.00
|
Justice, Inc. went a long way toward at least mentioning each different type of fiction popular in the pulps. Open the box, start playing, and suddenly you're a steely-eyed crime-fighter in trench coat or torn shirt, fighting gangsters, foiling maniacal world-conquerers, combating the supernatural, and more. However-yes, believe it or not-there were more varieties of pulp adventures than those. Justice,... [click here for more] |
Hero Games |
$7.50
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You don’t have to be an expert on classical mythology to play: MYTHIC GREECE gives you everything you need to adventure into Greek legend. Ready your armor and your war-galley, and prepare to enter the Age of Heroes! ... [click here for more] |
Hero Games |
$7.50
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Ninja Hero is the martial arts sourcebook for the HERO System, and is equally useful for heroic and superheroic campaigns. It includes martial arts from Aikido to Wrestling - and everything in between. Extensive guidelines help you simulate the feel of martial arts movies and comics. Use Ninja Hero to spice up the martial arts in an existing game, or provide the background for an entire campaign based... [click here for more] |
Hero Games |
$7.50
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In order to use this book, you have to have either Champions or Danger International. It wouldn't hurt to have both.
If there can be comics about super-agents, there can also be gaming campaigns. That's where this supplement comes in. Super-Agents is a campaign supplement with guides on running, well, super-agents. Running them as player-characters, as the focus of an ongoing campaign. If you don't... [click here for more] |
Hero Games |
$7.50
|
Deep in the heart of the city is a secret garden where The Master dwells. His origin is a mystery, but his purpose seems clear: to teach the secrets of sorcery. Mystics and mediums, sorcerers and psychics trade knowledge in the safety of the garden. Come and practice the arcane arts, unravel ancient mysteries and walk the paths of power. Join The Circle for adventure in the realm of the fantastic!... [click here for more] |
Hero Games |
$5.00
|
Here it is. The book that holds the answers to such timeless questions as: 'What is Metamorphosis?" and "Do my levels add to my targeting roll?" I know the faithful have been waiting for Fantasy Hero support material for a long while. Then, like a bolt from the blue, Magic Items hit the shelves. And now the Spell Book. Rounded out with the Hero System Bestiary, you have at your disposal all the material... [click here for more] |
Hero Games |
$5.00
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The beautiful Beth Whitley tells a terrifying tale of danger at the Gold Spike mine. The sinister figure known only as the Condor has forced the closure of half of Whitley Mining through death threats and ''unfortunate accidents." But why? What does this have to do with the legend of the lost gold mine or the mysterious pale men seen late at night? What is the Condor's deadly plot? Battle the insidious... [click here for more] |
Hero Games |
$5.00
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A superhero setting like no other. A role-playing game campaign book that includes techniques and lessons from over 22 years of play. A tribute to one of the greatest creators in the RPG industry, created using Champions 6th Edition.
In 1988, Aaron Allston released Strike Force, a supplement detailing the first eight years of his superhero campaign. Noted for its extensive and highly-influential advice... [click here for more] |
High Rock Press |
$20.00
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This is the original 1988 version of Strike Force: a real piece of gaming history! In 1988, Aaron Allston and Hero Games released Strike Force, a supplement detailing the first eight years of his superhero campaign. Noted for its extensive and highly-influential advice to gamemasters on how to run a long-term campaign, Strike Force is a landmark RPG publication: part campaign sourcebook, part GM guide,... [click here for more] |
High Rock Press |
$10.00
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The Strike Force Archives: over 800 megs of Aaron's original material retrieved by Jason Walters with the assistance of the Allston Estate. (The original recovered material was a 600 MB zip file, which unpacked itself into 872 MB with over 5,800 items.) Edited and organized by Strike Force co-author Michael Surbrook, it includes an introduction and an index to this vast collection of newsletters, artwork,... [click here for more] |
High Rock Press |
$20.00
|
If You Don't Like the Way We Drive, Get Off the Streets. And the Sidewalk . . . And the Lawns . . .
There's never a dull moment in Midville. Between the local autoduellists, the trigger-happy pedestrian group called the MONDOs, and the heavily armed police, life can be pretty exciting. As if that weren't enough, the local cycle gang – Black Jesse's Crusaders – would like nothing better than to... [click here for more] |
Steve Jackson Games |
$4.00
|
Life in the Fast Lane!
Live fast, drive hard, and leave the burning wreckage of your foes in your rearview mirror! The world of Car Wars comes to GURPS with GURPS Autoduel. In this supplement, you'll find detailed vehicle design rules, an assortment of ready-to-use vehicles, and guidelines for making Car Wars... [click here for more] |
Steve Jackson Games |
$6.00
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GURPS Autoduel: Car Warriors provides 36 pre-generated duellists, MONDOs, troopers, bikers, and dregs for your GURPS Autoduel campaign. Its selection of 100-point characters make "instant" player characters, and busy GMs will delight in the variety of non-player characters. It also includes cut-apart counters – vehicles and obstacles – on the... [click here for more] |
Steve Jackson Games |
$6.00
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Tournament of Treachery
Welcome to Harkwood! Fame and fortune await you in Baron Fenmarc's Prize Tourney, the largest tournament in southern Caithness! But it won't be easy - there are over a hundred knights and adventurers, ready to compete with sword and lance, bow and crossbow.
The bazaar at the Tournament carries its own enticements and opportunities. Merchants have journeyed to Harkwood as well,... [click here for more] |
Steve Jackson Games |
$4.00
|
New Kids on the Block!
High school – a time for proms, football, and homework. But at Knox High, it's also time for some of the students to try out their new super abilities! They're powerful, confused, and misunderstood. They create destruction and chaos wherever they go. They're hunted by the authorities . . . and by dark powers.
In School of Hard Knocks, your GURPS Supers heroes... [click here for more] |
Steve Jackson Games |
$4.00
|
The TFT Companion is a collection of articles, starting with Steve Jackson’s original designer’s notes and errata published in The Space Gamer in 1980. It includes a collection of optional rules, expansions, and adventures created by fans for the magazines of the day, and closes with a collection of the articles posted online as part of the TFT... [click here for more] |
Steve Jackson Games |
$11.00
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Whether you're a player or a Dungeon Master, the Dungeons & Dragons Rules Cyclopedia is now the comprehensive sourcebook you need for the original fantasy roleplaying game! For ages 12 and up, the Cyclopedia contains the compete game system and hundreds of features, including the following:
All the rules from the D&D boxed set series, including Basic, Expert, Companion, and... [click here for more] |
Wizards of the Coast |
$9.99
|
Thyatis. An empire run with military precision. An empire wherin fighting prowess is the most highly prized talent of all, and gladiatorial skill can lead to governmental status. Alphatia. An empire not so much run as allowed to exist by its aristocracy. An empire wherein magic use is the only talent that counts for anything, and lack of it can lead to a life of slavery.
Product History... [click here for more] |
Wizards of the Coast |
$9.99
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As any good Dungeon Master knows, preparation is the key to a great adventure. The more work done in advance, the smoother the play session will go. And nothing turns players off faster than a DM fumbling for the right piece of information in the middle of a fast-paced session. That's where the Dungeon Master's Design Kit comes in. Inside its 96 time-saving pages are scores of organizational ideas,... [click here for more] |
Wizards of the Coast |
$4.99
|
This is the first in a series - a completely new concept in gaming aids for the Dungeons & Dragons game system. Within these covers is a complete historical, economical, geographical, and sociological overview of the Grand Duchy of Karameikos. Entries on (and maps of) the major cities and towns, as well as biographical entries on the important figures in the Duchy, will aid the DM in preparing... [click here for more] |
Wizards of the Coast |
$4.99
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Dwarves have a reputation that is both good and bad. On the good side, they are known as loyal, hard-working, dependable, and fierce defenders of their homes. On the other side, they are condsidered...well, a little dull. No longer. The Dwarves of Rockhome, the latest Gazetteer for the DUNGEONS & DRAGONS games system, gives you a complete, in-depth look at a vibrant, living, anything-but-dull... [click here for more] |
Wizards of the Coast |
$4.99
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THE KNOWN WORLD: IT ISN'T FLAT, BUT IT IS HOLLOW. Within the sphere of the Know World is another world, the Hollow World. There your characters will meet ancient Nithians, long disappeared from the surface world and thought extinct: Blacklore Elves, living in a magical valley and served by automatons-devices that take care of everything, from serving their food to trimming their grass: Azcans, terrifying,... [click here for more] |
Wizards of the Coast |
$9.99
|
This box set presents the campaign setting of the Kingdom of Karameikos, itself a part of the larger Mystara campaign setting. The box set contains the following:
- The Explorer's Guide, containing background information for the setting. - The Adventure Book, containing two adventures. - 2 poster-sized maps. - parchment maps and several player handouts. - hero cards.
Much of the information in the... [click here for more] |
Wizards of the Coast |
$9.99
|
Tienne d'Ambreville, the most powerful wizard in all Glantri, is missing and presumed dead. There are some who would like to keep it that way. Only by entering the dreams of a dying Immortal can player characters discover the truth.
Meanwhile, a sinister killer stalks the d'Ambreville family, murdering them one by one. Can the heroes identify the killer and solve the mystery before it's too late?... [click here for more] |
Wizards of the Coast |
$4.99
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Death lurks in the eyes of the beholder. Many are the stories of this creature's ferocity and unbridled power. Now, take a look inside the alien world of one of the most feared monsters in the AD&D game in this visually stunning 96-page accessory. I, Tyrant contains information on all beholders and beholder-kin including: detailed explanations of their deadly eye powers; insight into beholder... [click here for more] |
Wizards of the Coast |
$4.99 $2.99
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Marooned on a barren isle? The Island of Viledel, the mighty Sea King, was sacked by a pirate army 60 years ago. It's destruction was so complete that even the location of the island was lost and forgotten. Despite rumors of immense treasures still hidden in the ruined stronghold, no one ever found the Sea King's island again Until now. Through a cruel twist of fate,... [click here for more] |
Wizards of the Coast |
$5.00
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Who says fighters are the poor cousins of the AD&D game? No one will say it aloud after reading the Complete Fighter's Handbook: 128 pages of mind-expanding advice on how to make your fighter the leanest, meanest threshing machine for leagues around.
New weapons, new proficiencies, new fighting styles, and fighter "kits" make this optional AD&D accessory a useful item for players... [click here for more] |
Wizards of the Coast |
$9.99
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Superhuman feats of skill and daring are the stock in trade of the fearless warriors known as ninja.
This 128-page accessory gives you all the information you need to role-play exotic ninja, lone wolf operatives, and other character types - new character kits, special rules, and description of the ninja's unique weapons and equipment. The Complete Ninja's Handbook brings life to... [click here for more] |
Wizards of the Coast |
$9.99
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Clerics have long been among players' favorites, but now there are new priest characters for your gaming enjoyment! Within these pages are new rules for mythos-specific priests, guidelines for creating mythoi of your own, how-to's for making new priesthoods. Also here are new priest "kits," so you can play a fighting monk, an amazon priestess, a savage priest, or even a peasant priest (among many others).... [click here for more] |
Wizards of the Coast |
$9.99
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Immortals. Warriors of the outer planes…
Wrath of the Immortals unveils untold secrets of how to create and role-play Immortals in the World of Mystara and other dimensions. The frightening power of the Immortals, their strange worlds, and their secret alliances are revealed at last, but is it in time?
And then, the final confrontation! In the name of the Immortals, the two greatest empires... [click here for more] |
Wizards of the Coast |
FREE
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It's mirror of life trapping, isn't it? Well, yes and no. People go in, and they don't come out. Nor can you talk with anyone inside. Somehow, that's not quite the way you remember those mirrors work. This Skarda fellow showed up a few years ago with a band of raiders, and no one in the land has been safe since then. Whole villages have disappeared into this Skarda's mirror. Your band is approached... [click here for more] |
Wizards of the Coast |
$4.99
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