"Stop writing adventures and use these"
—Geek & Sundry
This book brings together the award-winning Trilemma Adventures: 48 one- and two-page adventure locations for fantasy role-playing games. 2020 ENnie Award winner for Best Adventure (silver) and Best Cartography (gold)!
Each location is written to be usable separately,... [click here for more]
Before even the Dinosaurs...
Fabulous Dimetrodons defined wetland fashion. Behorned Xenacanthus sharks deftly negotiated sacred treaties. Nautiloids and Ammonites plumbed the deepest of philosophical depths. Thrinaxodons and Broomistegas cooperatively developed sophisticated aquacultural techniques. These paleozoic folks learned well the values of peace, respect, cooperation and communication.... [click here for more]
Why Go to the Ruinous Palace?
Old Gold to be Stolen from Old Places
Rumors of Supernatural Fecundity and Ruination. What wizard would not wish to study such?
Nearby communities are hemorrhaging Livestock. The Dragon learns to hunt and gather.
A forest Unmolested for centuries… could become a fortune in Timber.
Ruinous Palace of the Metegorgos is a new adventure from... [click here for more]
Father Christmas, Sinterklaas, and Jolly Old St. Nick have been conflated into something new, something uniquely American. Stolen from a myriad of cultures, devoid of anything but ruthless optimism and joy, half remembered bits of Germanic mythos converge into a new being.Small miracles spawn in the wake of a flying sleigh pulled by reindeer. Small bright bits of kindness, remembering... [click here for more]
Wet Grandpa don't care to say much, but his brain is always running. (It was that way before, too). Mostly now it plays back his wife's freshly dead eyes and his own terrible drowning. Sadness and fear haunt his living corpse. In his dreams he reaches out and the water listens. In dreams (and unexamined thoughts) he needs others to be like him. And so the river thrashes landward.
Wet Grandpa... [click here for more]
A vile cult is trying to bring about the end times by summoning a phlegmatic god from the void. Your heroes must work quickly to battle this cult and put a stop to their miasmic intrusion into this world!
Written by Evey Lockhart for Troika!, The Miasmic Intrusion can be adapted to any old school style game. Featuring an original map by Dyson Logos, and original art by Carmin Vance, Alex Mayo, and... [click here for more]