Nominated for a 2020 Ennie Award for Best Art!The World is already at War.Now the Veil has been torn.The Whispers promise you power.You may live long enough to lose your humanity.
Complete role-playing rules.
9 National Profiles
6 Magic Paths
Never... [click here for more]
The problems started long before the Veil was torn.
Join the British and ANZAC forces as they attempt to invade the Ottoman Empire at Gallipoli. There you will meet much more than enemy gunfire. Ancient power is stirring and secretive sects are driving events forward. How much will victory cost you?
Bones in the DustA Campaign Dossier for Never Going... [click here for more]
The Others speak words of power.They are Corrupting your mind.They say you can do anything.You are starting to believe them.
3 Magic Paths
The Corruption Pool
Sourcebook for Never Going Home ... [click here for more]
Nightbane® Survival Guide™
You wake up one day and discover you are not human. You are one of the Nightbane and you have superhuman powers. Two problems with that: One, you must turn into something inhuman and monstrous to use your powers, and two, the government and law enforcement agencies – secretly controlled by demonic invaders known as the Nightlords – want all Nightbane dead!... [click here for more]
The Rifter® Number SeventyThe Rifter® #70 is about magic, monsters, and strange people and places. There is the Frost Mage and 60+ cold-based spells (all official source material), the Splicers® Technojacker explored in-depth revealing many new powers and abilities (official source material), the City of New Strawn, Kansas, on Rifts® Earth, monsters from the... [click here for more]
The Rifter® Number 50 celebrates twelve and a half years of publication as well as the Rifts® RPG’s Twentieth Anniversary, by presenting an issue filled with official and unofficial source material and adventures from Palladium guest writers.
The Rifter® is your doorway to unlimited imagination and numerous Palladium role-playing... [click here for more]
The Rifter® Number Sixty-NineThe Rifter® #69 is about realms of adventure, people and places. There is intrigue and combat on Rifts Earth; superhumans and mutants trying to find their place in the world; exotic settings and strange places. Source material for Heroes Unlimited™, After the Bomb®, Chaos Earth® and Rifts® top off another fun issue;... [click here for more]