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Armes à feu

Armes à feu


Ce supplément permet d'inclure un grand nombre d'armes à feu aux campagnes de Mythras : armes à poudre noire telles que les mousquets et les fusils à silex, armement de la Seconde Guerre mondiale, armes contemporaines et armes futuristes telles que les blasters et les fusils laser. Il introduit de nouvelles mécaniques de combat à distance, de nouveaux effets spéciaux, et modifie quelques règles...   [click here for more]
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Classic Fantasy Imperative

Classic Fantasy Imperative


Unveil a Realm of Adventure with Classic Fantasy Imperative!  Step into a world where imagination knows no bounds and epic tales are woven by your choices. Classic Fantasy Imperative invites you to embark on thrilling quests in realms of fantasy and wonder. Whether you're a battle-hardened fighter, a cunning rogue, a wise magic-user, or a steadfast cleric, Classic...   [click here for more]
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Cuaderno del Director de Juego

Cuaderno del Director de Juego


Las tablas y cuadros del Cuaderno del Director de Juego se han obtenido tanto del libro básico de Mythras como de Fantasía Clásica. Se han agrupado temáticamente y aprovechando el espacio lo máximo posible, con el objeto de que sean una ayuda para el Director de Juego durante la partida. De este modo, la mayoría de las tablas que no se usarán más que una vez (durante la creación...   [click here for more]
77Mundos   FREE 

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Mythras Firearms

Mythras Firearms


A free Mythras supplement covering firearms - from black powder weapons through to Science Fiction energy weapons. New Special Effects, sample weapons, and how to handle advanced firepower in your campaigns. ...   [click here for more]
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Mythras Fondamentaux

Mythras Fondamentaux


Mythras Fondamentaux est un système de jeu sous licence ORC. Il repose sur un dé à pourcentage (d100), ainsi que sur des compétences liées à la culture et à la profession plutôt qu’à des classes ou à des niveaux. Mythras Fondamentaux couvre la création de personnages, le combat, la magie, les superpouvoirs et même les véhicules, du charriot au vaisseau...   [click here for more]
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Mythras Imperative

Mythras Imperative


Mythras Imperative is a complete, open, ORC-licensed d100 game system that offers thrilling adventures in multiple genres. Based on percentile dice and a variety of skills tailored to the character's culture and profession (rather than classes or levels), game play is simple and intuitive to understand and resolve, and highly flexible. Mythras Imperative features comprehensive...   [click here for more]
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Mythras Imperativo

Mythras Imperativo


Mythras Imperativo es una introducción de 34 páginas al sistema Mythras, diseñado tanto para recién llegados como para veteranos. Proporciona una versión simplificada de Mythras, pero con suficientes opciones y profundidad como para ser completamente jugable. Las reglas incluyen creación de personajes, habilidades, mecánicas básicas del juego, mecánicas específicas...   [click here for more]
77Mundos   FREE 

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Nécessaire du maitre de jeu

Nécessaire du maitre de jeu


Ce document comprend la plupart des tableaux du livre de règles de Mythras. Le maitre de jeu peut ainsi accéder rapidement à un tableau ou bien composer facilement son propre écran de jeu. ...   [click here for more]
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Spirit Magic

Spirit Magic


A free, 100% Open Content add-on module for Legend, introducing Spirit Magic into the game. ...   [click here for more]
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Fenix English Edition 4, 2015

Fenix English Edition 4, 2015


The Swedish material in this issue had a focus on roleplaying games for kids. Thus, the amount of material in English was kept to a minimum. Still, you always get at least one title to train your language skills if you are a Swede – or not to get completely ignored if you follow our work from other parts of the world. The Cover art for this issue was made by Peter Bergting,...   [click here for more]
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Legend

Legend


The Legend RPG - for just $1! Using the core rules from RuneQuest II, Legend is a new fantasy roleplaying game that serves as the basis for a multitude of settings and worlds. 100% compatible with all previous RuneQuest II books, including Elric of Melnibone, Deus Vult and Wraith Recon, Legend repackages the rules into a new digest-sized format. RPG fans will not be dissappointed in the attention...   [click here for more]
Mongoose  $1.00

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Mythras Character Creation Workbook

Mythras Character Creation Workbook


This free aid for Mythras players provides a series of summaries to help with character creation. It includes handy table for attribute calculation, and skills summarised by culture and career. A useful Skills Allocation worksheet assists with allocating skill points from each stage of the character generation process, and our latest character sheet rounds out the package. ...   [click here for more]
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Arbeitsheft zur Charaktererschaffung

Arbeitsheft zur Charaktererschaffung


Arbeitsheft zur Charaktererschaffung - Hilfsblätter zur Erschaffung von MYTHRAS-Charakteren -  Diese Spielhilfe ist speziell für Mythras-Spieler und beinhaltet eine Zusammenstellung von Regelauszügen, die bei der Charaktererstellung helfen. INHALT: - Zusammenfassung zur Attributsberechnung - tabellarische Zusammenfassung der Fertigkeiten nach Kultur - tabellarische Zusammenfassung...   [click here for more]
100 Questen Gesellschaft e.V.  $1.06

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Héros de Méros

Héros de Méros


Héros de Méros comporte deux aventures destinées à des personnages et à des joueurs débutants.  Sauver l’honneur est une enquête qui continue les évènements de la saga d’Anathaym relaté dans le livre de règles, tandis que La malédiction de Saraniya amènera les personnages dans une ile inhospitalière à la recherche d’un antique temple de la déesse de...   [click here for more]
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Fenix English Edition 1, 2019

Fenix English Edition 1, 2019


Fenix no. 1, 2019 has a Nostalgia theme. This issue is only 8 pages of English material, featuring the following articles: Nostalgia – Pete Nash takes the readers back to a time long gone It was a Different Time – Graeme Davis on gaming in years long gone by Magnus Fallgren made the illustration for Graeme Davis...   [click here for more]
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Fenix English Edition 3, 2017

Fenix English Edition 3, 2017


The Resistance Issue Paradise Falls – Life After the Fire The Life After the Fire series are articles detailing aspects of the world of Freeway Warrior, the Scorched Lands and those who have managed to survive there. These articles will provide settings, concepts, and story ideas for your own Freeway Warrior campaigns, while offering lots of open areas for you to add...   [click here for more]
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Fenix English Edition 3, 2019

Fenix English Edition 3, 2019


Fenix no 3, 2029 has a War theme This issue featured a lot of Swedish only material, such as a complete miniature game based on modern military science(!). Alas, in English we are happy to feature a really good article by the ever productive and inspiring Pete Nash. War, what is it good foran article for Mythras by Pete Nash Lukas...   [click here for more]
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Fenix English Edition 5, 2019

Fenix English Edition 5, 2019


Welcome to an issue of Fenix where Fear was at the center. The English material this time was a scenario by Pete Nash. A scary story we hope you will enjoy! It was originally written for Mythras, but could be played with other game systems to.   The Seydozero Horror: An adventure to Mythras This issue we present an anxiety inducing scenario set in the Siberian wilderness...   [click here for more]
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Fenix English Edition 6, 2019

Fenix English Edition 6, 2019


Welcome to an issue of Fenix where Destiny was at the center. The English material this time was a scenario by Pete Nash and an article about Dwarves, signed by Graeme Davis.    Omphalos’ Destiny: Article with scenariohooks for Mythras - In this issue Pete Nash introduces a predetermined place of interest for Monster Island. Amongst the destitute and despairing who gather...   [click here for more]
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Fenix English Edition 1, 2018

Fenix English Edition 1, 2018


The Darkness Issue Darkness in Dungeons & Gameplay You open the door. Beyond it, there is only impenetrable darkness. Your torches and lanterns have no effect. Those characters with dark vision can see nothing. What will you do? Dungeons and other underground spaces are naturally dark, but most adventurers scarcely notice. With torches, lanterns, dark vision, infravision,...   [click here for more]
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Fenix English Edition 2, 2018

Fenix English Edition 2, 2018


The Gender& Diversity Issue Hear Them Roar! – Hags, Gender Roles and Misogyny in Folklore and Fantasy Graeme Davis in a thought provoking article on hags and how they are treated in folklore and fantasy – and how much more you could get out of them with a little effort ahead of gameplay! Text: Graeme Davis, Art: Anna Landin Grandville...   [click here for more]
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Fenix English Edition 3, 2018

Fenix English Edition 3, 2018


The Monster Issue How to Read a Monster Description It sounds almost insultingly simple. After all, who would place a monster in an adventure without being familiar with its abilities? But by reading a monster’s rulebook description carefully – and reading between the lines a little – it is possible to create encounters that showcase its abilities, challenge...   [click here for more]
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Cartes de combat pour Mythras

Cartes de combat pour Mythras


Ce paquet de cartes rendra les combats encore plus faciles à gérer et amusants à jouer. Il  comporte 55 cartes recto verso réparties de la façon suivante : 43 cartes d’effets spéciaux de combat, avec sur le recto l’illustration d’un effet spécial, et sur le verso la description du fonctionnement de l’effet. 4 cartes de points d’action, avec sur...   [click here for more]
d100fr  $4.87 $2.93

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Breaking the Habit: Mythras Combat Module

Breaking the Habit: Mythras Combat Module


Trapped in a narrow alley, four fugitives must break the shield wall of the highly trained city militia to escape. Their opponents are well armed and well armoured. To get to the city gate and freedom, they need to focus on bypassing the shields and swords, which means breaking old habits...   Mythras Combat Modules provide a self-contained encounter designed to highlight...   [click here for more]
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Fenix English Edition 1, 2017

Fenix English Edition 1, 2017


An issue on mirrors and portals Count Magnus Mythos – M. R. James Stories as a Backdrop for Roleplaying Despite being “gifted with an almost diabolic power of calling horror by gentle steps from the midst of prosaic daily life,” as H.P. Lovecraft put it, the tales of M.R. James (1862-1936) have not received their due obeisance in the roleplaying game ecosystem....   [click here for more]
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Fenix English Edition 1, 2017

Fenix English Edition 1, 2017


An issue on mirrors and portals Count Magnus Mythos – M. R. James Stories as a Backdrop for Roleplaying Despite being “gifted with an almost diabolic power of calling horror by gentle steps from the midst of prosaic daily life,” as H.P. Lovecraft put it, the tales of M.R. James (1862-1936) have not received their due obeisance in the roleplaying game ecosystem....   [click here for more]
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Fenix English Edition 2, 2014

Fenix English Edition 2, 2014


Cosmic Horror & Gladiators in Ancient Rome The Dark Between the Stars Cosmic Horror and Great Old Ones in Space. Text: Kenneth Hite, Art: Lukas Thelin Gladiators A look at the truths behind gladiatorial exhibitions and how they can be introduced into a RuneQuest campaign. Text: Pete Nash, Art: Maria Zelmerlöw & Kristoffer Engström...   [click here for more]
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Fenix English Edition 2, 2015

Fenix English Edition 2, 2015


The Animal Issue Cats & Nightmares - A Savage Worlds expansion In Cats & Nightmares, you play a cat. You can’t do things cats can’t. You can’t hold a gun, use a computer, drive a car, or disguise yourself as a dog. But you can do the things that cats can. You can kill rats, smell emotion, jump to the Moon, and walk through Dream. You hunt nightmares...   [click here for more]
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Fenix English Edition 3, 2013

Fenix English Edition 3, 2013


The Spies & Spycraft Issue The Man You’re Looking at – a Who’s Who of Steampunk Spycraft 15 spies ready to insert into your campaign – or even create an entire scenario or campaign around. The GM can get down to brass tacks with an array of the real-life spies who flourished during the Belle Epoque. Text; Kenneth Hite, Art: Lukas Thelin...   [click here for more]
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Fenix English Edition 3, 2015

Fenix English Edition 3, 2015


The Detective Genre Issue The Theory and Practice of the MacGuffin Every so often, we like to drift from the specific to the general, providing not just fantods and fripperies for your campaign but a look, if you will, at fantodology, or at least at fantod aesthetics. With this installment, we approach the generally specific, or the specifically generic: the MacGuffin, which...   [click here for more]
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Fenix English Edition 4, 2013

Fenix English Edition 4, 2013


The Horror Issue The Devil’s Ship – including the Random (D666) Container Table The waves surge, lightning breaks. Winds blow hard from the icy north, or hot from the tropic south. Lit by balefire, it crests the surf and rides down into the rollers, sheets snapping in the storm. Only the Devil’s ship could survive this night, as it has survived every night...   [click here for more]
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Fenix English Edition 4, 2016

Fenix English Edition 4, 2016


The Corruption Issue The Shadow under Newport This article presents a few of the characteristic highlights of Newport, Rhode Island and its history – and their corresponding lowlights as well, as suits a game of creeping horror, decadent conspiracy, or noir anagnorisis. While the “default” setting of this setting is Lovecraft’s 1920s and 1930s, suitable...   [click here for more]
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Fenix English Edition 5, 2014

Fenix English Edition 5, 2014


This issue goes Beyond the Road Most Taken The Five Flowers Tangled A Historical Geopolitics by Kenneth Hite. This article provides a game setting, beyond the road most taken when it comes to game settings. Text: Kenneth Hite, Art: Lukas Thelin Bernard the Barbarian shalt not A Comic Strip Text & Art: Åke Rosenius Bernard the Barbarian...   [click here for more]
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Fenix English Edition 5, 2015

Fenix English Edition 5, 2015


The Tech Issue The Highway of Time A highway runs across, or along, or between Time. Yearposts dot the roadside, along with truck stops, diners, and the inevitable roadside attractions. (“SEE the World’s Largest Pyramid of Skulls! Only 28 years ahead, at Exit 1402!”) The rate at which years and miles correspond varies along the way, with years spread out in historically...   [click here for more]
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Fenix English Edition 5, 2016

Fenix English Edition 5, 2016


An issue dedicated to the unknown Terra Incognita – a System Neutral Help to Map the Unknown Terra Incognita helps you map that unknown ahead of your players – or alongside them, if you’d like. It’s a loose cross between random encounter table, map maker, and story generator, not quite a mini-game. It’s designed to be pretty transparent, and...   [click here for more]
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Fenix English Edition 6, 2015

Fenix English Edition 6, 2015


The Thieves Issue. The cover art was made by Lukas Thelin, for one of the Swedish articles (about thieves in Anskaven, for the Swedish rpg Ensamma Vargen, based on Joe Dever’s Lone Wolf) Stealth in Play Kenneth Hite interviews Will Hindmarch on Project Dark, among many other things. Introduction & Questions: Kenneth Hite, Answers: Will Hindmarch, Art: Rachel...   [click here for more]
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Fenix English Edition 6, 2017

Fenix English Edition 6, 2017


The Cults Issue Creating Cults Cultists are to horror games what goblins are to fantasy games: numerous, cheap, disposable opponents. Dressed in hooded robes, armed with torches and ornate daggers, the fanatical hordes come cheerfully to their deaths, assaulting the PCs in wave after wave. They are – quite literally – faceless enemies, ciphers rather than creatures, with...   [click here for more]
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Take Cover!: Mythras Combat Module - TDMCM002

Take Cover!: Mythras Combat Module - TDMCM002


Caught in the act of desecrating a sacred statue, four thieves must defend themselves from the wrath of the lizardfolk natives if they are to escape with their bounty and their lives! Spears, darts and spells are coming their way, and to survive, they will need all their wits, cunning, and ranged weapon skills, not to mention as much cover as they can get...   Mythras Combat Modules...   [click here for more]
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Mythras Feuerwaffen

Mythras Feuerwaffen


Mythras Feuerwaffen - Schusswaffen für alle Zeitalter MYTRAS FEUERWAFFEN bietet Regeln für den Gebrauch von Geschoss- und Energiewaffen für MYTHRAS, vom Vorderlader bis zum Granatwerfer, vom Maschinengewehr bis zur Gauss-Pistole. In diesem Heft enthalten sind neue Kampf- aktionen und Zusatzeffekte, außerdem Hinweise, wie man für alle Epochen eigene Waffen entwickeln kann. Eine...   [click here for more]
100 Questen Gesellschaft e.V.  $6.32 $3.13

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Fenix English Edition 3, 2020

Fenix English Edition 3, 2020


Welcome to an issue of Fenix where Madness plays the leading role. Perhaps fitting this year, when we are all trying to handle Corona as best as we can. Graeme Davis helps you use Madness in game, without ending in stereotypes while Pete Nash presents an adventuring location, a monster, and an alchemical concoction which all produce madness in one way or another; and can be easily introduced into...   [click here for more]
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La Mort Blanche

La Mort Blanche


Nous sommes dans les années 1980, en pleine guerre froide.   Dans l’océan Arctique, les Soviétiques semblent avoir évacué une de leurs stations dérivantes.    À quoi servait la station ?   Est-elle vraiment abandonnée ?   L’Agence vous envoie sur place pour en savoir plus.    La...   [click here for more]
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Navires & murs de boucliers

Navires & murs de boucliers


Vous rêvez de mettre en scène une campagne épique, où les personnages parcourent le vaste océan, chassent de redoutables pirates ou mènent une armée de légionnaires à la victoire ? Ce supplément vous facilitera la tâche en vous fournissant des règles pour gérer les trajets et les combats maritimes ainsi que les batailles terrestres. Conçues pour être simples et rapides , ces règles...   [click here for more]
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Un Souvenir de Shamash

Un Souvenir de Shamash


À la frontière du système solaire, parmi les débris de la ceinture de Kuiper, l’UNCC Nergal est chargé d’intercepter le DVC Fukunusubi, un navire sur une trajectoire de collision avec la Terre et qui a coupé ses communications. Les membres du Nergal ont moins de 90 heures pour découvrir ce qui est arrivé au Fukunusubi et changer sa trajectoire....   [click here for more]
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Ships & Shield Walls

Ships & Shield Walls


This supplement and rules expansion for Mythras brings you game rules for using sea-going vessels of all sizes in your campaigns, plus a set of semi-abstract mechanics for staging large battles where Mythras characters can take a key part – either as commanders, or warriors in the shield wall. Designed to be simple, fast and playable, Ships & Shield Walls is...   [click here for more]
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Mythras Imperativ

Mythras Imperativ


MYTHRAS IMPERATIV – Einführungsregeln in MYTHRAS und W100-Rollenspiele MYTHRAS IMPERATIV dient als Einführung in die hochgelobten MYTHRAS-Regeln. Hier erfährst Du, wie ein Charakter erschaffen wird, die Grundregeln für Fertigkeiten und das Spielsystem sowie den Ablauf von Kämpfen; sogar einige Kreaturen aus Fantasy, Science Fiction und dem realen Leben, die bekämpf werden...   [click here for more]
100 Questen Gesellschaft e.V.  $7.96 $3.98

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A Gift From Shamash

A Gift From Shamash


A Gift From Shamash By Pete Nash On the edge of the solar system, among the far-flung debris of the Kuiper Belt, the UNCC Nergal is sent to intercept the DVC Fukunusubi, a reclamation vessel that has stopped responding to communications and is on a collision trajectory with Earth. The crew of the Nergal have less than 90 hours to change the Fukunusubi’s course while, at the same time,...   [click here for more]
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Brace Yourself!: Mythras Combat Module

Brace Yourself!: Mythras Combat Module


The giantess Tadc and her bear companion, Terrorpaw, have seized a group of terrified villagers and hold them in Tadc's lair. A rescue party has been assembled to free the villagers and end the giantess's reign of fear over the land.   The third in our series of Combat Training modules, Brace Yourself deals with fighting creatures. Both the foes in this module (the giantess Tadc...   [click here for more]
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Fenix English Edition 1, 2014

Fenix English Edition 1, 2014


With this issue, we are entering a second decade for the Swedish gaming magazine Fenix Lovesongs for Lambchops Måns Danneman on how music can be used to enhance play, focusing on emotions and staying away from playlists or the like. Text; Måns Danneman, Art: Magnus Fallgren vs Venus A mini RPG Based on the vsM-system designed by Philip Reed,...   [click here for more]
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Fenix English Edition 1, 2015

Fenix English Edition 1, 2015


The Grim Dark and Gritty Realism Issue Noe’s Bodies - A hitching mini-game of hobo necromancy Charlie Noe, Grand Head Pipe of the National Tourist Union, was elected Hobo King on August 22, 1900, at the Hobo Convention in Britt, Iowa. He’s got big plans for his kingdom, here at the new century’s morning. And you hoboes are part of those plans. You’ve...   [click here for more]
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Fenix English Edition 1, 2016

Fenix English Edition 1, 2016


The Random Chance Issue The House of Ill Fortune - Minigame and Random Encounters Table It stands at the edge of town, or on the oldest street, or out in the country. It is usually decades – sometimes even centuries – old, although it might be new and modern and alien in this way instead. Its doors and windows resemble a screaming face, or express the bland idiocy...   [click here for more]
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