Nominated for a 2020 Ennie Award for Best Art!The World is already at War.Now the Veil has been torn.The Whispers promise you power.You may live long enough to lose your humanity.
Complete role-playing rules.
9 National Profiles
6 Magic Paths
Never... [click here for more]
The problems started long before the Veil was torn.
Join the British and ANZAC forces as they attempt to invade the Ottoman Empire at Gallipoli. There you will meet much more than enemy gunfire. Ancient power is stirring and secretive sects are driving events forward. How much will victory cost you?
Bones in the DustA Campaign Dossier for Never Going... [click here for more]
The Others have always been speaking to us.
Join the Russian army as their advance west ends and a long series of retreats begins. You will find it is hardly any safer in the interior, where terrible fear walks the woods and political turmoil shakes the streets. What do you make of the madman running the palace?
Blood on the SnowA Campaign Dossier... [click here for more]
1917The Corruption is spreading everywhere there is war.
Join the German crew of U-19 as they track down the secrets of PROJECT RIPTIDE. Aboard the cursed U-boat the flesh of her former crew will mock you. In the North Sea the British Grand Fleet will hunt you. When will your suffering end?
Tears in the SeaA Campaign Dossier for... [click here for more]
The Others speak words of power.They are Corrupting your mind.They say you can do anything.You are starting to believe them.
3 Magic Paths
The Corruption Pool
Sourcebook for Never Going Home ... [click here for more]