Dungeon Crawl Solo
Solo Roleplaying Rules for Dungeon Crawl Classics and Hubris
This solo roleplaying supplement enables playing Dungeon Crawl Classics without a Judge. The rules are split into three sections. It is an excellent companion to quickstart your way into Dungeon Crawl Classics.
Part 1: This deals with solo playing and the basic yes-no question. These are handled with... [click here for more]
Why You Need This Book
Because without it every arcane tome is just like another. Because it always falls on the GM to decide what spells each book contains Because this book adds color and flavor to otherwise bland Trappings Because you can play for years and never have to use the same book twice.
This supplement contains 666 descriptions of arcane tomes.
In the Trappings of most foes with the Incantation... [click here for more]
NOTE: the print edition does NOT include the poster maps or the Atlas Terralundis.
This 192-page campaign setting book details new races, classes, and archetypes for Terralundian characters using the first edition of the Pathfinder Roleplaying Game. It also includes epic level progressions for the vigilante and hybrid classes, as well as new species, an expanded dilettante class,... [click here for more]