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Beyond the Wall - A Kingless Realm

Beyond the Wall - A Kingless Realm


A new sourcebook and setting for games of Beyond the Wall and Other Adventures. The land is desperate for aid… A realm’s history has much to say about looming threats, about its peoples, and about heroes both untested and legendary. When forgotten evils stir and your hearthmates need you, it is time to gather allies and come to a broken kingdom’s defense. Venture...   [click here for more]
Flatland Games  $29.99

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Beyond the Wall and Other Adventures

Beyond the Wall and Other Adventures


Every home needs its heroes… Your small village seems like a haven to you and your friends, but it is not safe. Dangerous faeries lurk in the forest just outside of town, wicked men and ferocious monsters are a constant threat, and sometimes dark forces find their way into your neighbors’ hearts. You and your companions are young and untested, but ready to protect what matters....   [click here for more]
Flatland Games  $29.99

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Through Sunken Lands and Other Adventures

Through Sunken Lands and Other Adventures


Danger and glory await the bold... In the common rooms of the great city’s countless inns, in the bathhouses of the merchant quarter, and before the altars of a thousand gods, brave and desperate adventurers meet and make plans. They leave every day and seek their fortunes in the Sunken Lands. Travel with us through sunken lands... Lots of times, we want...   [click here for more]
Flatland Games  $29.99

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Trinity Continuum Core Rulebook

Trinity Continuum Core Rulebook


THE ONLY CONSTANT IS CHANGE.  “Potential is everywhere. You can’t really see it, but you can feel it. And all you really need to do is reach out, grab that potential in your hand, and bend it to your will. Nothing goes wrong if you just use your potential. I know it sounds easy. I can’t really tell you how to do it. But when you do, you’ll just know.”  - Janeka Spencer, Neptune...   [click here for more]
Onyx Path Publishing  $30.00

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Alone in the Dark, Solo Rules for Blades in the Dark

Alone in the Dark, Solo Rules for Blades in the Dark


Alone in the Dark is a set of simple Solo play rules for Blades in the Dark You Need This Book Because all role-playing is improv and solo rules support that improvisation. Even as a group GM these rules will help when you need to create exciting games with little or no preparation. It uses simple tables to replace the GM with dice rolls and your own improv. skills. What makes these...   [click here for more]
Parts Per Million  $10.99

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Beyond the Wall - Further Afield

Beyond the Wall - Further Afield


An exciting supplement for convenient campaigns of Beyond the Wall and Other Adventures. Sometimes heroes must wander… Shadows gather throughout the world, threatening you, your village, your friends, and your family. The lands are wide and wild, filled with dangerous foes and fantastic treasures. You are a little older now, ready to see the world far from the village,...   [click here for more]
Flatland Games  $25.99

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Grizzled Adventurers - Dungeon Builders' Almanac

Grizzled Adventurers - Dungeon Builders' Almanac


Dungeon Builders' Almanac for Grizzled Adventurers continues our celebration of the frustrations of getting old. Too many of our heroes are called away before the adventure is over, so we provide rules to manage getting adventurers home when their players have to leave before the session is fully wrapped up. We then introduce the most frightening concept yet: babysitting. Get your...   [click here for more]
Flatland Games  Pay What You Want

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Manual of Adventurous Resources: Complete (A5E)

Manual of Adventurous Resources: Complete (A5E)


The popular Manual of Adventurous Resources (MoAR) series concludes with MoAR Complete, which collects all previous mechanical content from the five prior volumes (MoAR Wilderness, MoAR Intrigue, MoAR Light & Dark, MoAR Battlemages, and MoAR Elements) plus Hymn of the Hinterlands: The Harpy Heritage into a single volume and adds a significant amount of new content as well. The end result...   [click here for more]
Purple Martin Games  $60.00

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Beast: The Primordial

Beast: The Primordial


Did your heart seize up in your chest a little when I said that? It should. Those horrors you've dreamed of all your life - the arms dragging you down into the ooze, the thing with fangs and too many legs waiting in the dark, the sleek, silent killer dropping on you from a clear sky - they're real.  But don't fret, little brother. You'll never have to wake up in fear, ever again. The...   [click here for more]
Onyx Path Publishing  $40.00

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Easier Solo Play

Easier Solo Play


You may be new to solo roleplaying or an old hand, either way we all run our solo games our own unique ways. This does mean that we rarely get to see how other people are doing it. This books contains tips and advice that I have picked up over the years that I have incorporated into my own play. Some of these may be new to you, some you may accept as obvious truths. Each of these work for me, and...   [click here for more]
Parts Per Million  $7.99

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Old School Solo

Old School Solo


OLD SCHOOL SOLO Old-School Essentials version This solo roleplaying supplement is written specifically to feel like natural OSR RPG rules. If you are comfortable with rolling to see if you encounter a wandering monster and then rolling to see what it is, then you can work these rules! Most of the rules in this add-on rulebook condense down into just four tables, the rest of the content is all supporting...   [click here for more]
Parts Per Million  $9.99

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Easier Solo Game Journals

Easier Solo Game Journals


You may be new to solo roleplaying or an old hand; either way, we all run our solo games uniquely. This means that we rarely see how other people are doing it. This book contains tips and advice that I have picked up over the years that I have incorporated into keeping my game notes. I talk about analog, pen and paper methods, online, digital, and mobile tools, and about using audio, video, and VTTs...   [click here for more]
Parts Per Million  $7.99

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Old Pavis: The City that Time Forgot (RuneQuest)

Old Pavis: The City that Time Forgot (RuneQuest)


PAVIS & BIG RUBBLE COMPANION (D.C.): VOL. 02: WELCOME TO OLD PAVIS — 1619 S.T. [The 'Pavis Grand Plan' campaign, developed with the assistance of Greg Stafford] **With full-color interior illustrations by Dario Corallo** The City that Time Forgot is the second volume in a hugely expanded re-release of the original Companion series —...   [click here for more]
Chaosium  $38.95

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Shadows of the Sacred Hills

Shadows of the Sacred Hills


Strange happenings are afoot in the dusty, one horse town of Blackwood Gulch, Wyoming. The Posse is summoned by a mysterious connection to assist in an otherworldly investigation. In a town where rumors fly as fast as bullets, can the Posse get to the truth before darkness takes hold? Shadows of the Sacred Hills is a Weird West Adventure for Savage Worlds. This adventure was developed as a one-shot...   [click here for more]
Pear Tree Studio  $9.95

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Blackwatch 2385

Blackwatch 2385


Welcome to the year 2385! The Twist War is over, worlds are rebuilding, and the Confederacy is assembling an interstellar navy. But the galaxy is far from stable and ripe with opportunities for the right kind of adventurers. Blackwatch 2385 is a science fiction role-playing game that provides thrilling adventures for you and your friends as you create personalized...   [click here for more]
Bad Wizard Games  $49.99

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Vault of Splintered Souls: A Medgadungeon for 4-5 Adventurers of 6th to 10th Level

Vault of Splintered Souls: A Medgadungeon for 4-5 Adventurers of 6th to 10th Level


An epic DnD 5E adventure for 4-5 characters of 6th level in a 100 page softcover book. A mega dungeon with 14 floors in the ruins below Mal Takkar. Allows adventures to reach 10th level. A balance of combat, exploration, and puzzle-solving. 22 monsters from the lowly CR 0 bloodnit to the impressive CR 15 titan’s gate gladiator! 14 magic items, several new pieces of mundane equipment, and...   [click here for more]
EN Publishing  $35.99

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OSR Solo

OSR Solo


OSR Solo rules These rules are intended to allow you to play an OSR, in this case meaning 0D&D, B/X style games, without a Dungeon Master. The game you will get using these rules will be a sandbox style adventure, you will not need to do any Dungeon Master [DM] style preparation although having a few stock NPCs or appropriate level would be helpful. No DM? The normal cycle of play is that the...   [click here for more]
Parts Per Million  $10.99

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Player's Guide to Solo Roleplay

Player's Guide to Solo Roleplay


Players Guide to Solo Roleplaying Using Cepheus Engine for Solo Play. Solo roleplay is put forward as being for anyone who wants to play when there is no one else available. Most solo tools are actually built with the Game Master in mind. GMs are naturally more used to improvising entire scenes, creating NPCs on the spot, and having to grab random tables to create content on the fly. These are not...   [click here for more]
Parts Per Million  $13.99 $9.99

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Mythical Denizens (A Collection of Antagonists for Scion Second Edition)

Mythical Denizens (A Collection of Antagonists for Scion Second Edition)


The World Is a Dangerous Place Awakening to a mythic destiny brings a rush of new powers and capabilities, but it can also bring a Hero to the attention of a variety of strange and powerful beings, who seldom regard the arrival of a meddling band with warm wishes and open arms. Some are dyed-in-the-wool villains straight out of folklore, bringing ruin and chaos for their own selfish reasons. Others...   [click here for more]
Onyx Path Publishing  $12.99

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Interface Zero 2.0: Full Metal Cyberpunk

Interface Zero 2.0: Full Metal Cyberpunk


FULL METAL CYBERPUNK! In a not-so-distant future, the world has been ravaged by global warming, subjected to the horrors of nuclear war and natural disaster, witnessed the collapse of the mightiest nation in the history of the world, and the rise of other nations to take its place. In East Asia, the Bear and the Dragon battle for control of the resource-rich continent, and an emergent...   [click here for more]
Gun Metal Games  $61.99

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The Pack

The Pack


The wolf must hunt, but it cannot hunt alone. Your hunts need the talents and instincts of other werewolves to slaughter the most dangerous prey. Your hunting grounds and families need the watching eyes of those with the blood of the Wolf of the spirit of the Moon. Your pack needs grounding in the world, humans who provide their contacts, expertise, and support. A pack is not a pack without a totem,...   [click here for more]
Onyx Path Publishing  $28.98

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TinyZine Compendium - 2021

TinyZine Compendium - 2021


The 2021 TinyZine Compendium is here! Compiling all the 2021 TinyZines into a print format, this book collates the entire years worth of Gallant Knight Games' e-zine into a convenient print format! Containing new heritages, adventures, previews, optional mechanics, and more for a variety of Gallant Knight Games, you'll get material for:  Tiny Frontiers - Revised Tiny Dungeon: Second Edition Tiny...   [click here for more]
Gallant Knight Games  $24.99

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Solo Adventures compatible with Stars Without Number

Solo Adventures compatible with Stars Without Number


Too Many Games Too many games get bought and never played. With these rules, you will be able to play Stars Without Number without a GM. Grab the rulebook off the shelf. Make yourself a character and start playing. This book is an interactive set of solo rules that guide your improvisation and acts as a GM for your adventures. In place of the common lists of words, this booklet uses...   [click here for more]
Parts Per Million  $10.99

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Fight! 2nd Edition

Fight! 2nd Edition


The greatest role-playing game for telling the stories of fighting game characters returns with an updated edition. Featuring expanded and clarified rules for character generation, Special Move construction, and running combat, Fight! 2nd Edition gives you the tools to generate unique Fighters and run adventures featuring exciting tactical combat designed to play and feel like the techniques used in...   [click here for more]
Divine Madness Press  $34.95

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Player's Handbook (3.5)

Player's Handbook (3.5)


Endless adventure and untold excitement await! Prepare to venture forth with your bold companions into a world of heroic fantasy. Within these pages, you'll discover all the tools and options you need to create characters worthy of song and legend for the Dungeons & Dragons roleplaying game. The revised Player's Handbook is the definitive rulebook for the 3.5 edition of the Dungeons &...   [click here for more]
Wizards of the Coast  $25.99

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Scarier Horror Play

Scarier Horror Play


Horror seems like it should be ideal for roleplaying games, we have all the monsters you could dream of in your worst nightmares. The reality is often disappointment. Players brought up on killing all monsters are just not scared by things that go bump in the night. This book is a collection of tips, advice, and examples on running scarier horror games. This book grew out of a run of blog articles...   [click here for more]
Parts Per Million  $7.99

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Guide to the Night

Guide to the Night


The eyes of the Ascendancy see everything. Well, everything we want them to see anyway. The more power they have, the less we have to worry about them trying to take ours.  — Una Adeyemi This book includes:  An introduction to Vampire: The Requiem that aids new players and old alike. A look...   [click here for more]
Onyx Path Publishing  $25.00

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Flowers of Hell: The Demon Players Guide

Flowers of Hell: The Demon Players Guide


I want to be human, sometimes.  I think about what they have and how simple it all must be.  Even if they aren't sure of their identities, at least for them the question is multiple choice.  A human can only be so many different things.  But to really survive after the Fall, you have to let go of everything, including identity.  It has to be...   [click here for more]
Onyx Path Publishing  $24.01

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Grizzled Adventurers

Grizzled Adventurers


Old friends are the best friends... Grizzled Adventurers is a lightweight roleplaying game that helps you design a party of experienced heroes and run them through a dungeon in a single evening. The game is designed to tell stories about those heroes who never retired: the battle-scarred warrior who cannot put down the sword, the haunted mage who still thirsts for more, and the thief...   [click here for more]
Flatland Games  $25.00

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Interface Zero 2.0: Fate Edition

Interface Zero 2.0: Fate Edition


Full Metal Cyberpunk action, now for the Fate game system! You’re hanging from the summit of a mile-high skyscraper, your cybernetic claws holding you in place while gunfire shatters the windows around you and a computer virus burns its way through your brain. When your network link to the rest of your team goes offline, you’re sure of one thing: You should have charged the client...   [click here for more]
Gun Metal Games  $28.00

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Changeling: The Lost

Changeling: The Lost


A Storytelling Game of Beautiful Madness Taken from your home, transformed by the power of Faerie, kept as the Others’ slave or pet — but you never forgot where you came from. Now you have found your way back through the Thorns, to a home that is no longer yours. You are Lost. Find yourself. The Core Rulebook for Changeling: The Lost™ • A rulebook for playing the changelings,...   [click here for more]
White Wolf  $14.99

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Dungeon Crawl Solo

Dungeon Crawl Solo


Dungeon Crawl Solo Solo Roleplaying Rules for Dungeon Crawl Classics and Hubris This solo roleplaying supplement enables playing Dungeon Crawl Classics without a Judge. The rules are split into three sections. It is an excellent companion to quickstart your way into Dungeon Crawl Classics. Part 1: This deals with solo playing and the basic yes-no question. These are handled with...   [click here for more]
Parts Per Million  $13.99

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Easier Story Craft

Easier Story Craft


The ideas and tips in this book are about making it easier to facilitate great shared stories, not through even more GM prep, but improv techniques, applying story crafting ideas from film, TV, and books to roleplaying games. The typical GM has enough to do bringing the setting to life, playing everyone and thing the characters meet, and being the arbiter of the rules. You do not need even more prep...   [click here for more]
Parts Per Million  $7.99

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Beyond the Wall - Dangers Near and Far

Beyond the Wall - Dangers Near and Far


A compilation of Scenario Packs and tools for game masters in games of Beyond the Wall and Other Adventures. The world is perilous and vast… Wicked goblins and capricious fae threaten the village. Your neighbors have troubles of their own and need your help, whether they know it yet or not. Sometimes, the very dead rise as ghosts or shambling corpses, seeking to break...   [click here for more]
Flatland Games  Pay What You Want

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Beyond the Wall - Heroes Young and Old

Beyond the Wall - Heroes Young and Old


A compilation of Playbooks and tools for characters in games of Beyond the Wall and Other Adventures. Champions rise and fall by the company they keep… There are dangers throughout the land, but your home is not unguarded. A hero might spring from any number of origins: the children of the nobility, unlikely champions within the village, or wanderers from the land of...   [click here for more]
Flatland Games  Pay What You Want

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Scion: Hero

Scion: Hero


Find your Destiny The savage Titans have escaped their eternal prison to wage war with the Gods once more. Their battles in the Overworld have spilled over to ours. Armed with abilities and weapons granted by their divine parents, the Scions stand as humanity’s only defense. This book includes: • Six ready–to–play Scions - the offspring of the Gods • Rules to create your...   [click here for more]
Onyx Path Publishing  $24.99

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Weird Frontiers RPG Book 2 Magic Tome

Weird Frontiers RPG Book 2 Magic Tome


***Special sale! - If you're wanting both the core rule books, we've got a bundle deal that will save you some cash! It also includes the PDF of the rules as one book. Go HERE*** Within the pages of the Weird Frontiers RPG, you'll find a complete self-contained role-playing game spread across 2 volumes. This book is the Magic Tome, which contains the spells, contraptions, miracles, and formulae needed...   [click here for more]
Stiff Whiskers Press  $63.00

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Weird Frontiers RPG Core Book 1

Weird Frontiers RPG Core Book 1


***Special sale! - If you're wanting both the core rule books, we've got a bundle deal that will save you some cash! It also includes the PDF of the rules as one book. Go HERE*** Within the pages of the Weird Frontiers RPG, you'll find a complete self-contained role-playing game spread across two books. This is the Core Book, which contains all the rules of play and character generation. The...   [click here for more]
Stiff Whiskers Press  $69.00

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Dungeon Master's Guide (3.5)

Dungeon Master's Guide (3.5)


Weave exciting tales of heroism filled with magic and monsters. Within these pages, you’ll discover the tools and options you need to create detailed worlds and dynamic adventures for your players to experience in the Dungeons & Dragons roleplaying game. The revised Dungeon Master's Guide is an essential rulebook for Dungeon Masters of the D&D game. The Dungeon Master's...   [click here for more]
Wizards of the Coast  $25.99

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Monster Manual (3.5)

Monster Manual (3.5)


Fearsome and formidable foes lurk within. Encounter a horde of monsters armed and ready to battle your boldest heroes or fight alongside them. The fully illustrated pages of this book are overrun with all the creatures, statistics, spells, and strategies you need to challenge the heroic characters of any Dungeons & Dragons roleplaying game. Over 200 creeps, critters, and creatures...   [click here for more]
Wizards of the Coast  $24.99

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Solo Dungeon World

Solo Dungeon World


Solo Dungeon World Playing Dungeon World without a Gamemaster This booklet allows you to play Dungeon World without a gamemaster. These rules use a simplified yes-no mechanic designed to encourage the use of gamemaster moves. Adventure and the Campaign Front is a central element of these rules. As you play the Fronts will be built up based upon the choices you make and how your game unfolds. Although...   [click here for more]
Parts Per Million  $9.99

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Easier Mystery Play

Easier Mystery Play


Every game is a mystery or contains mystery elements. Whether you are investigating an eldritch horror or trying to find a secret door. As a GM, it can be very frustrating when your players fail to grasp your obvious trail of clues or cannot roll a successful searching skill test to save their own lives. This book hopes to guide you through running more successful mystery adventures and doing so...   [click here for more]
Parts Per Million  $7.99

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Solo Fate

Solo Fate


Do you want to play FATE? Do you want to learn how the game plays? These rules replace the need for a GM allowing you to run the game that you want to play. Solo campaigns can be sweeping adventures limited only by your imagination. This booklet will unleash your adventures. No experience necessary! Solo is a perfect way to learn...   [click here for more]
Parts Per Million  $9.99

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Solo Core - Solo Playing 2D20 System Games

Solo Core - Solo Playing 2D20 System Games


Solo Core Solo Playing 2D20 System Games I am best known for creating solo tools that fit a specific game and setting. I like the seamless feel of solo tools and game rules working together as part of the same system. So what am I doing writing something that goes against that philosophy? The 2D20 System Reference Document, published by Modiphius, contained all the core rules for the underlying 2D20...   [click here for more]
Parts Per Million  $12.99

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Fight! 2nd Edition Movelist

Fight! 2nd Edition Movelist


Sometimes when you’re trying to make a brand new Fighter, you just want to get to the action faster! Maybe you don’t have time to design an entire set of moves.  Or maybe your imagination is just tapped out.  Fight! Movelist addresses this problem with almost 400 pre-designed Special and Super Moves, organized by Power Level and sub-categorized according to common move types such as Mobile...   [click here for more]
Divine Madness Press  $19.94

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Exalted Second Edition

Exalted Second Edition


Do not believe what the scientists tell you. The natural history we know is a lie, a falsehood sold to us by wicked old men who would make the world a dull gray prison and protect us from the dangers inherent to freedom. They would have you believe our planet to be a lonely starship, hurtling through the void of space, barren of magic and in need of a stern hand upon the rudder. Close your mind to...   [click here for more]
White Wolf  $85.99

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OWB001: WWII: Operation WhiteBox

OWB001: WWII: Operation WhiteBox


The Great Crusade. That's what General Dwight D. Eisenhower called the effort to defeat the Axis powers in WWII. Tabletop roleplaying games have always been about epic quests, heroic deeds, and great crusades. These games feature mercurial wizards, diabolical dragons, and cunning adventurers. Such fantastical tropes are not so different from what has come to pass in our own history. In fact,...   [click here for more]
Small Niche Games  $9.99

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Starjammer: Core Rules

Starjammer: Core Rules


Welcome to the Void. Welcome to Starjammer! Some people look to the stars and wonder what they are, what they mean, and what is out there. Your characters are about to find out. Welcome to Starjammer, a wild ride through the void built upon and compatible with the Pathfinder Roleplaying Game. This tome is over 200 pages of star-exploring options, including: Four new player character races...   [click here for more]
d20pfsrd Publishing  $21.82

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Scion: God

Scion: God


Embrace Your Fate Now risen to the hallowed ranks of the Gods, the Scions must fight as soldiers in the Overworld War, facing the Titans and their spawn on a battleground beyond imagining. Can the addition of the Scions to the Gods’ ranks turn the tide of this epic conflict, or is the World doomed to fall to the chaos born of Titan ascendancy? The final battle has yet to be fought,...   [click here for more]
Onyx Path Publishing  $22.49

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Extraction with Extreme Prejudice

Extraction with Extreme Prejudice


The job seems simple enough; grab a high profile geneticist from Bio Solutions, and deliver him to the contractor. In, out, done. Easy Peasy, right? Wrong. Word spreads fast in the sprawl, and once the wolves hear about the dandy diaper baby coming down from his ivory tower, he becomes a huge payday, and everyone wants to cash in. Will the characters complete the job as promised? Or will they succumb...   [click here for more]
Gun Metal Games  $9.99 $7.99

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