Nominated for a 2020 Ennie Award for Best Art!The World is already at War.Now the Veil has been torn.The Whispers promise you power.You may live long enough to lose your humanity.
Complete role-playing rules.
9 National Profiles
6 Magic Paths
12 Monsters
3 Adventures
Never... [click here for more]
The Veil has thinned.The Corruption seeps in.The war is the least of your worries.
24 Monsters 3 Adventures
Sourcebook for Never Going Home ... [click here for more]
The Others speak words of power.They are Corrupting your mind.They say you can do anything.You are starting to believe them.
3 Magic Paths
9 Constructs
9 Fetishes
The Corruption Pool
4 Adventures
Sourcebook for Never Going Home ... [click here for more]
1915
The problems started long before the Veil was torn.
Join the British and ANZAC forces as they attempt to invade the Ottoman Empire at Gallipoli. There you will meet much more than enemy gunfire. Ancient power is stirring and secretive sects are driving events forward. How much will victory cost you?
Bones in the DustA Campaign Dossier for Never Going... [click here for more]
Nightbane® Survival Guide™
You wake up one day and discover you are not human. You are one of the Nightbane and you have superhuman powers. Two problems with that: One, you must turn into something inhuman and monstrous to use your powers, and two, the government and law enforcement agencies – secretly controlled by demonic invaders known as the Nightlords – want all Nightbane dead!... [click here for more]
The Rifter® Number SeventyThe Rifter® #70 is about magic, monsters, and strange people and places. There is the Frost Mage and 60+ cold-based spells (all official source material), the Splicers® Technojacker explored in-depth revealing many new powers and abilities (official source material), the City of New Strawn, Kansas, on Rifts® Earth, monsters from the... [click here for more]
The Rifter® Number 50 celebrates twelve and a half years of publication as well as the Rifts® RPG’s Twentieth Anniversary, by presenting an issue filled with official and unofficial source material and adventures from Palladium guest writers.
The Rifter® is your doorway to unlimited imagination and numerous Palladium role-playing worlds. It... [click here for more]
The Rifter® Number Sixty-NineThe Rifter® #69 is about realms of adventure, people and places. There is intrigue and combat on Rifts Earth; superhumans and mutants trying to find their place in the world; exotic settings and strange places. Source material for Heroes Unlimited™, After the Bomb®, Chaos Earth® and Rifts® top off another fun issue; plus news and a lot... [click here for more]
Never Going Home: Bez powrotu to drużynowa gra fabularna osadzona w nawiedzanych koszmarami okopach I wojny światowej.
Never Going Home: Bez powrotu opiera się na Systemie+One, w którym rozgrywka i rozwój postaci skupiają się na wkładzie poszczególnych bohaterów w szerzej zakrojoną historię grupy żołnierzy zwanej oddziałem. Pojedyncze postaci mogą opuścić grę z powodu śmierci na... [click here for more]
NGH:Księga spaczonych bestii - podręcznik dodatkowy do Never Going Home: Bez powrotu.
Zawiera 24 nowe potwory oraz 3 przygody do rozegrania w NGH: Bez powrotu.
76 stron. Pełen kolor.
Never Going Home: Bez powrotu to drużynowa gra fabularna osadzona w nawiedzanych koszmarami okopach I wojny światowej.
Never Going Home: Bez powrotu opiera się na Systemie+One, w którym rozgrywka i rozwój postaci... [click here for more]
Pod kluczem w księdze tajemnic. Jesteśmy świadkami: natura wiedzie nas między konary wiecznego drzewa.Inni kuszą cię obietnicami potęgi. Mieszają ci w głowie. Mówią, że możesz osiągnąć wszystko. Zaczynasz im wierzyć.
Księga Szeptów to podręcznik dodatkowy do NGH: Bez powrotu.
Zawiera:
3 nowe Ścieżki Szeptów 9 konstruktów 9 fetyszy Pulę spaczenia... [click here for more]