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Unleash the power of arcanotech and the willful might of eldritch Shadows on your Stars Without Number campaign with the Codex of the Black Sun.
In this supplement for the award-winning Stars Without Number sci-fi RPG, you'll get all the tools you need to add space magic and interstellar sorcery into your campaign. Advice... [click here for more] |
Sine Nomine Publishing |
$9.99 $5.99
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Adventure Generator: A minimalist 96-page toolkit for creating memorable stories usable with any tabletop roleplaying system or setting.
This Adventure Generator is a reusable toolkit for any tabletop fantasy roleplaying system or setting. With only a few die rolls you’ll have an outline for an exciting story with clear objectives and a distinct beginning, middle,... [click here for more] |
Dancing Lights Press |
$4.99 $4.49
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It is 710 AD. It is an age of iron and ruin, a wolf-season amid the ashes of Roman Britain. The spears of the English tribes are raised against their rivals, and the Wealh of the western hills remember bitterly what was taken from them. The shattered caesters of past Roman glory litter the land, each one laden with forgotten troves hidden by desperate men of the last days. Sorcerous Arxes once... [click here for more] |
Sine Nomine Publishing |
$19.99 $17.99
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A minimalist 96-page guide to help you create memorable settings for any tabletop roleplaying system.
Worldbuilding can be a lot of fun. Whether you're planning a campaign, designing your own tabletop roleplaying game, or just exercising your creativity with no set purpose in mind, developing a setting of your very own is deeply satisfying. You can spend hours, days, or years adding details and creating... [click here for more] |
Dancing Lights Press |
$4.99 $4.49
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Building Adventures: A minimalist 96-page guide to creating memorable stories for any tabletop roleplaying system or setting.
Like any other form of fiction, a tabletop roleplaying adventure works best when there’s a beginning, a middle, and an end. Player characters can pursue a goal without being railroaded into one specific way of achieving it. That same goal prevents characters... [click here for more] |
Dancing Lights Press |
$4.99 $4.49
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Unlock the Words of Creation for the Godbound role-playing game and arm yourself with mighty tools for the forging of new faiths for whatever games you play.
The Lexicon of the Throne is a sourcebook that contains not only a host of new Words of Creation for your Godbound game, but also extensive guidelines for creating... [click here for more] |
Sine Nomine Publishing |
$9.99 $5.99
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Forging Villains and Patrons
Persons of Interest offers a selection of system-neutral tools for building antagonists and other NPCs for your GMing needs. While written for the Stars Without Number sci-fi role-playing game, the tools in Persons of Interest are compatible with almost any setting or game system. Within these... [click here for more] |
Sine Nomine Publishing |
$7.99 $7.19
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Adventure Generator 2: A minimalist 96-page toolkit for creating memorable stories usable with any tabletop roleplaying system or setting.
10 More Adventure Outlines! This second volume Adventure Generator is a reusable toolkit for any tabletop fantasy roleplaying system or setting. With only a few die rolls you’ll have an outline for an exciting... [click here for more] |
Dancing Lights Press |
$4.99 $4.49
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Publisher's Note: A revised and expanded edition of this title is in the works. If you purchase this version, you will automatically have access to the updated edition when it is released. You will not need to purchase the new edition separately.
Advice on adapting the popular organizational tool for tabletop roleplaying games.
Bullet Journaling... [click here for more] |
Dancing Lights Press |
$5.00 $4.50
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Building Monsters: A minimalist 96-page guide to creating memorable adversaries for any tabletop roleplaying system or setting.
Books filled with pregenerated monsters are a staple of tabletop roleplaying. Not just for fantasy, either. Modern horror needs its share of terrifying creatures. Science fiction needs aliens and extradimensional beings. Even superheroes get their share of strange mutations... [click here for more] |
Dancing Lights Press |
$4.99 $4.49
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The Throne stands empty.
Heaven has fallen, and the Words of Creation thunder from new throats.
Undestined, unfettered, unchosen, you are Godbound, and your will is writ with fire.
Godbound is a game of divine heroes in a broken world, men and women who have seized the tools that have slipped from an absent God's hands. Bound by seeming chance to the Words of Creation,... [click here for more] |
Sine Nomine Publishing |
$19.99 $11.99
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A toolkit for creating tabletop roleplaying elements for any system, setting, or genre.
Building Characters explores what goes into crafting memorable and enjoyable tabletop roleplaying character backgrounds. The book looks at how they influence, and are influenced by, the worldbuilding, adventures, and rules of a tabletop roleplaying game. By the end you’ll have... [click here for more] |
Dancing Lights Press |
$5.00 $4.50
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The Great American Witch is a modern gothic tabletop roleplaying game about the secret world of witches in America and the supernatural threats working to destroy them.
Built on Christopher Grey's award-nominated RPG framework The Great American Novel, the game focuses on powerful witches who use ancient magic drawn from the feminine forces of creation. They struggle to balance their everyday... [click here for more] |
Gallant Knight Games |
$14.99 $13.49
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"Gnome Stew has hit another home run for the Game Master. Never Unprepared has earned a permanent place in my GM toolbox, right along side the likes of Robin’s Laws of Good Game Mastering, Hamlet’s Hit Points, Play Dirty, Eureka, and Masks. Highly recommended." -- RoleplayDNA review
2013 Origins Award nominee for Best Game-Related Publication - 2013 ENnie Award nominee... [click here for more] |
Encoded Designs |
$9.95 $5.97
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Please read this product description carefully. Look at the preview. It's probably not what you'd expect it to be based on the title.
Tabletop roleplaying has instilled in me three things: a love of history, a love of words, and a love of lists. While other people gravitated toward Appendix N, what I loved most about the 1st Edition Dungeon Master’s Guide were... [click here for more] |
Dancing Lights Press |
$4.99 $4.49
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Please read this product description carefully. Look at the preview. It's probably not what you'd expect it to be based on the title.
Can we just take a moment to reflect on what an amazingly pulpy name Trench Johnson is? It sounds as if he should be fighting crime alongside Doc Savage or the Shadow, or getting beaten up in a rain-slick alleyway by Mike Hammer or Sam Spade. I can’t... [click here for more] |
Dancing Lights Press |
$4.99 $4.49
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The reek of blood and scorched steel fills the air. The city is burning under the remorseless fire of far guns, survivors cowering beneath the roots of their glassy towers. The streets are filled with the dead, their bodies made one with the broken road by the tread of the tanks and their scuttling infantry support. Soon the city will fall. It has already become a tomb.
Somewhere... [click here for more] |
Sine Nomine Publishing |
$12.99 $7.79
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Design dynamic settings that support telling great stories!
This is the first edition. You can find the second edition here.
Setting Design helps you to assembling the critical details that you will need in order to tell a story. More than mere worldbuilding, this book shows you how to save prep time by focusing on just the elements you'll need and use. With clear... [click here for more] |
Dancing Lights Press |
$7.00 $4.20
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Smooth Your Path to Adventure
Sixteen Stars gives a game master all the tools they need to generate adventure outlines and thrilling perils fit for sixteen different classic sci-fi locations. Whether delving into ancient alien temples or plunging into the human wilds of a savage hive-planet slum, Sixteen Stars provides you with the tables and techniques... [click here for more] |
Sine Nomine Publishing |
$6.99 $4.19
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“Twenty three short essays from twenty three exceptional Game Masters and creators that will invariably aid you in your quest to make your games better because they reflect what happens, rather than what you have planned.” — Sean’s Pick of the Day review
2015 Golden Geek Award nominee for Best Supplement and Best Artwork & Presentation
Improvisation... [click here for more] |
Encoded Designs |
$9.95 $5.97
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“If you’re planning on running a campaign, you’ll want this book.” — Critical Hits review
2014 ENnie Award nominee for Best Aid/Accessory - 2013 Golden Geek Award nominee for Best Supplement
Do you ever wish you had a guide to help make running ongoing campaigns easier and more fun? Then you need Odyssey: The Complete Game Master's Guide... [click here for more] |
Encoded Designs |
$11.95 $7.17
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"What I'm saying is that GMs out here need this book. You may be fine coming up with awesome NPCs on your own and don't think you need something like this, and what I'm telling you is that this book is more than just a thousand characters, it's a million stories." -- Dave Chalker, Critical Hits review
2013 ENnie Award winner for Best Aid/Accessory - 2012 Golden Geek... [click here for more] |
Encoded Designs |
$16.95 $10.17
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Horror in the Windy City brings the excitement, intrigue, and beautiful chaos of the time period to your table using the 5e rules you already know as adapted by the acclaimed Whispers in the Dark RPG written and developed by Matt Corley and M.T. Black.
Within this product you’ll find two books: Horror in the Windy City, a full-length RPG campaign sourcebook expanding the Whispers in the Dark RPG... [click here for more] |
Saturday Morning Scenarios |
$19.99 $17.99
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"Much more than a simple book of plots, Eureka! stands as one of those essential tools that GMs and game designers will find themselves reaching for again and again." -- Game designer Wolfgang Baur, Kobold Quarterly review
2010 Golden Geek Award nominee for Best Supplement
Featuring a foreword by gaming industry legend Monte Cook, Eureka contains 501 complete... [click here for more] |
Encoded Designs |
$16.95 $10.17
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Conjure Dire Woes for the Mightiest of Heroes
Within these sorrowful pages a GM will find sixteen calamitous types of circumstances to present to their players, each one designed to provide dire antagonists, friendly faces, nettlesome complications, flavorful macguffins, and matching adventure seeds for the busy GM. Rather than just being canned scenarios, the tools in this book are Sine... [click here for more] |
Sine Nomine Publishing |
$7.99 $4.79
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 A complete core book inspired by D20 and Fate, a melding of story gaming and traditional tabletop roleplaying.
Hippogryph is a d20-based, story-driven tabletop fantasy roleplaying system. It is the collision of the D20 System and Fate RPG, but like the legendary creature it is more than the sum of its parts. This isn’t off-brand D&D with Fate aspects stapled... [click here for more] |
Dancing Lights Press |
$4.99 $4.49
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The dead are hungry in Ancalia.
For five long years, the nine terrible Night Roads have vomited forth horrors from beyond this world. For five anguished winters the people of Ancalia have been tormented by plague, corpse-horrors and Uncreated abominations. Now only scattered enclaves of desperate survivors remain amid this once-beautiful land. The last heroes of the golden past are guttering out in... [click here for more] |
Sine Nomine Publishing |
$9.99 $5.99
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In 2004, the World of Darkness Rulebook introduced a concept that intrigued, tantalized and inspired readers and players, and left them with the question:
What is the God-Machine?
You hold in your hands the book that might answer that question...or might simply complicate it. The God-Machine Chronicle Anthology contains new fiction by Justin Achilli, Eddy Webb, Stew Wilson, David... [click here for more] |
Onyx Path Publishing |
$2.99 $1.79
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The heart of roleplaying is the gaming session, that point when everyone is gathered around the gaming table — and exactly when so many of your game mastering skills are most needed. To the best of our knowledge, there's never been a system-neutral book focused on running great sessions. Until now. Focal Point: The Complete Game Master's Guide to... [click here for more] |
Encoded Designs |
$11.95 $7.17
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A tabletop RPG about callous survivors scavenging the abyssal guts of the world-eating Beast that consumed their home.
You are a scavenger. Driven by the primal instinct to survive, you venture into the depths of the Evergut in search of some remnant of the past that will postpone your inevitable digestion.
The land was resplendent once; sprawling forests, massive ranges,... [click here for more] |
Sigil Stone Publishing |
$8.40 $5.04
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In the market town of Gongfang a restless magistrate oppresses the people, forcing them to surrender sons and daughters to serve a mysterious sorcerer on Red Crow Mountain. In the countryside, a wealthy rice broker torments the common folk with his extortionate exactions, driving the desperate into the forest to escape his thugs and bandits. And beneath those green boughs there are whispers of... [click here for more] |
Sine Nomine Publishing |
$4.99 $2.99
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Use time-tested story structures to create better adventures!
This is the first edition. You can find the second edition here.
All great stories need a beginning, a middle, and an end. On that basic structure writers and storytellers throughout the ages have woven variations and created masterpieces. We keep coming back to the same foundations today for one very good reason: those... [click here for more] |
Dancing Lights Press |
$7.00 $4.20
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Create memorable characters with great story potential!
This is the first edition. You can find the second edition here.
At the heart of all great stories are strong characters. It doesn’t matter whether you’re reading a short story, writing a novel, or watching a play. The characters found in TV series, comic books, and games are more alike on a creative level than they are... [click here for more] |
Dancing Lights Press |
$7.00 $4.20
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The Hero's Quest: Adventure Design Guide will help gamemasters to create and prepare journey-centered adventures for your favorite role-playing game. This book acts as a “beat sheet”, a tool used by writers to outline and plan pivotal elements of a story. It allows them to know where they’re going, gather the research and information they need, and ensure that everything... [click here for more] |
Dancing Lights Press |
$1.99 $1.79
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Add more thrills and dramatic tension to your mystery adventures!
Story Design Volume 7 - The word mystery carries a lot of cultural baggage. From a genre point of view, it’s typically associated with murder. The story goal is to discover who did it, although more modern variations focus on figuring out how it was done, in order to prove who did it. A mystery doesn’t... [click here for more] |
Dancing Lights Press |
$0.99 $0.59
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Use the woodlands in character development, worldbuilding, and adventures!
In the real world forests are the dominant ecosystem, covering around 30% of the Earth’s landmass. They hold most of the species of plant life, and can exist across a broad range of climates and habitats. There are boreal forests, or “snow forests”, near the poles comprised mainly of conifers like... [click here for more] |
Dancing Lights Press |
$0.99 $0.89
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Heaven's fury lashes the city of Yizhao. Its governor is helpless to discover the crime that has so enraged the celestial Pattern. The grandees of the city maneuver against each other and plot their own purposes in the face of the city's woe, suspicion and avarice driving their private schemes.The city's very existence is at stake as an ancient law and a present wickedness clash in the skies above.... [click here for more] |
Sine Nomine Publishing |
$4.99 $2.99
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How can you put more action and excitement in your traveling adventure stories?
Story Design Volume 1 - In the journey plot, the protagonist travels and has an adventure. It’s a simple as that. There’s no deeper meaning or existential crisis underlying the trip. There’s hidden message, or a need for the character to experience personal growth. It’s... [click here for more] |
Dancing Lights Press |
$0.99 $0.59
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Use centers of trade and culture in character development, worldbuilding, and adventures!
A city can be a lot of things. It might be a crossroads, the place where trade routes converge and merchants ply their trade. Some see it as a place of opportunity, to gain wealth and power, politically and otherwise. Others find it to be center of culture and the arts. It can be a refuge, where those... [click here for more] |
Dancing Lights Press |
$0.99 $0.59
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How can you add more emotional resonance to your quest adventure story?
Story Design Volume 2 - In the search plot, the protagonist is looking for something. It might be an object, a person, or a piece of information. The thing they’re searching for might be real, or it could be metaphorical. It doesn’t actually matter, because this is really a character-driven... [click here for more] |
Dancing Lights Press |
$0.99 $0.59
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 In a Hot Pursuit adventure, the player characters will be running for their life to get away from some person, organization, or force that’s chasing them. During the course of the adventure, they will have to run, hide, and do everything they can to slow doing their pursuer and stay ahead in the chase. By the end, they should safely escape, either by resolving the issue they’re... [click here for more] |
Dancing Lights Press |
$1.99 $1.79
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 In a Long Strange Trip adventure, the player characters will set out to see the world. They know that fortune and fame await them, but it won’t be found at home. It’s a type of adventure that’s more a showcase for your worldbuilding than it is a vehicle for character development. That doesn’t mean that the player characters can’t learn and grow, but it’s... [click here for more] |
Dancing Lights Press |
$1.99 $1.79
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Have you ever wanted higher stakes and deeper meaning in your escape adventures?
Story Design Volume 5 - A breakout story involves a protagonist trying to escape from a situation that’s not of their choosing, and possibly not of their making. Their captivity can be literal, like being locked in prison or stranded on an island. It may also be figurative, like an abusive... [click here for more] |
Dancing Lights Press |
$0.99 $0.59
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Have you ever wanted more danger and excitement in your pursuit adventure stories?
Story Design Volume 3 - In a chase story, one character is pursuing another. The antagonist may be after the protagonist, or vice versa. The person being chased is often in possession of something valuable or important, has committed a crime and is fleeing justice, or believes... [click here for more] |
Dancing Lights Press |
$0.99 $0.59
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How can you add more retribution and gratification to your revenge adventures?
Story Design Volume 6 - In a payback story the protagonist, or someone close to them, has somehow been wronged by the antagonist. Seeking to balance the scales or settle the score, the protagonist goes on a mission of revenge. It’s a story about a person seeking justice by taking the law... [click here for more] |
Dancing Lights Press |
$0.99 $0.59
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Have you ever wanted more suspense and peril in your rescue adventures?
Story Design Volume 4 - A rescue plot is an action-heavy structure where a supporting character (the victim) is being held against their will by the antagonist. The protagonist’s job is to locate the victim and escort them back to safety. There are variations possible, but the core of a rescue story... [click here for more] |
Dancing Lights Press |
$0.99 $0.59
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How can you add more dark danger and wicked fun to your temptation adventures?
Story Design Volume 10 - A seduction story has the protagonist trying to avoid doing something they know they aren’t supposed to do. It could be lying, cheating, stealing, breaking an oath, succumbing to addiction, or anything that has serious consequences. The thing that the protagonist... [click here for more] |
Dancing Lights Press |
$0.99 $0.59
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How can you add more conflict and suspense to your competitive adventures?
Story Design Volume 8 - In a duel story, the protagonist and antagonist are competing against one another. They may be fighting to obtain the same objective, or simply trying to insure that the other doesn’t get what they’re after. The rivalry might be a sports competition, a race to make... [click here for more] |
Dancing Lights Press |
$0.99 $0.59
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Use Underground Realms in Character Development, Adventure Design, and Worldbuilding
The concept of an underground world comes straight out of the classic hero’s journey. The hero leaves home, descends into the underworld to be tested, and returns a changed person. It’s the part of the story where the challenges are faced, the glory is earned, and the treasures are acquired. Other... [click here for more] |
Dancing Lights Press |
$0.99 $0.59
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You Are In Control
Blend genres effortlessly with these easy-to-use rules, building the world you want to play. Be a barbarian starship pilot in the wild west, a magic-wielding crimebuster in the far future, a mastermind with an undead army of followers, and more! Will you be remembered as the hero of your story ... or its villain?
This is the Full-Color, Full-Art Edition of the 2018 ENnie-Nominated... [click here for more] |
Room 209 Gaming |
$9.99 $5.99
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