Title |
Publisher |
Price |
Smooth Your Path to Adventure
Sixteen Stars gives a game master all the tools they need to generate adventure outlines and thrilling perils fit for sixteen different classic sci-fi locations. Whether delving into ancient alien temples or plunging into the human wilds of a savage hive-planet slum, Sixteen Stars provides you with the tables and techniques... [click here for more] |
Sine Nomine Publishing |
$9.50
|
On the inside, four pages of helpful tables and information for the GM, laid out in a landscape format that makes it easy to see over to the gaming table beyond.
On the outside, four pages of glorious full-page Numenera artwork, with four alternate panels, identical to the others but sporting the Numenera logo. You decide where (or if) the logo appears on your GM screen by swapping... [click here for more] |
Monte Cook Games |
$7.35
|
“Well that’s the excitement of it all, isn’t it? Meeting new friends, starting new adventures — what’s a better way to live?”
Kayla, Freelance Adventurer
Dive into the world of Pugmire and Monarchies of Mau with this handy compendium.
Inside, you’ll find everything you need to start an adventure of your own. Some highlights of Roll of Good... [click here for more] |
Onyx Path Publishing |
$10.76
|
Beneath grey skies of falling ashes, corpse-like denizens beckon for scraps of flesh, kneeling in filth and ecstasy before their slumbering god-kings. Wasteland tribes fight against the armies that come to take them as cattle. Witches are hunted and bred to serve as psychic slaves to sorcerers at war, and things of nightmare are birthed from the cracks in the earth, where reality is twisted into... [click here for more] |
Atramentis Games |
$35.00
|
Adventures for Curious Cats is a collection of three adventures for Monarchies of Mau, ranging from an introductory story, “Murder Most Foul,” wherein players unravel a possible conspiracy threatening to undermine the monarchies, to “The Lost Library of Amosen,” an eldritch tale of mystery and Unseen abominations, to “A Lizard’s Tale,” in which players accompany a gecko... [click here for more] |
Onyx Path Publishing |
$12.25
|
ALERT! ALERT! PREMATURE LANDING!
You groggily come back to consciousness after a long cryosleep. Your ship’s warning system is telling you the ship has entered the atmosphere of a planet and is about to crash land under autopilot. Crawling to a seat, you buckle in, joining your fellow astronauts as you quickly check instrument readings. Through the cockpit window you see a barren, desolate... [click here for more] |
Goblinoid Games |
$15.99
|
Need fantasy adventure ideas in wilderness or frontier areas? Use our Sidequest Decks: Wilderness & Frontier Fantasy. Each card is a dynamic adventure!
This is part of our Sidequest Decks series with sidequests for many genres & settings.
Draw a card for an adventure outline. The outline includes backstory, ways to get the PCs involved, encounter... [click here for more] |
Inkwell Ideas |
$14.99 $13.53
|
With careful stitches and meticulous work, a ragdoll carefully sews back a torn limb on a panda who is crying out his troubles (girl troubles… isn’t it always a girl?) while he sips from a daintily painted teacup filled with brandy.
In another room in the shoebox house she calls home, the ragdoll’s other patients wait patiently for her craft. A Mekka bulldozer, metal with chipping... [click here for more] |
Stephanie Bryant |
$20.00
|
In 1990, Palladium Books launched Rifts, a post-apocalyptic-science-fantasy-horror-mecha-role-playing game using a game system from 1981.
In 2021, two guys who played it a bunch revisited the game and, armed with hindsight, set about mocking, parodying, and critiquing the game. It turned into this embarrassingly long book.
Coverage of the basic rules, the nearly 30 (i.e. 27) classes, psionics,... [click here for more] |
Yaruki Zero Games |
$16.00
|
Cyphers are among the most common type of numenera devices in the Ninth World. Usually single-use and frequently cobbled together or used in ways completely unrelated to their original intent, cyphers are a great opportunity for characters to discover and use the numenera as one-time weapons, wearable devices, quick heals, and more.
This deck of 120 full-color cards allows GMs and players to randomly... [click here for more] |
Monte Cook Games |
$20.05
|
Limitless adventure awaits! The Adventure System core rules allow you to breathe life into any campaign you can imagine for a roleplaying game and are suitable for any genre including alternate history, cyberpunk, fantasy, and science fiction. The core rules include everything you need. You don't have to wait to buy any supplements. In fact, you won't ever have to buy any... [click here for more] |
Idyll Creations |
$49.99
|
For use with Tiny Pirates.
The physical duel deck is designed to accentuate the optional dueling mechanics in Tiny Pirates. You need one copy per player, but the PDF is included with your PDF purchase of Tiny Pirates. ... [click here for more] |
Gallant Knight Games |
$5.04
|
Face au Titan est aussi disponible en français
“We are the Company. Hunters, warriors, mages, scholars, nobles, barbarians, we have been brought together for one purpose: to put an end to the reign of the Titan. This gigantic being has caused ruins and desolation to our world for generations and generations. Progress and wonders are constantly at the mercy of the... [click here for more] |
Gulix |
$25.00
|
Need fantasy adventure ideas in urban areas or with political themes? Use our Sidequest Decks: Political & Urban Fantasy. Each card is a dynamic adventure!
This is part of our Sidequest Decks series with sidequests for many genres & settings.
Draw a card for an adventure outline. The outline includes backstory, ways to get the PCs involved, encounter... [click here for more] |
Inkwell Ideas |
$14.99 $13.53
|
Legacy Product This product was created in the early publishing days and may not be of the quality many expect us to produce today.
Ninth World Assassins is the first release of many to come from Knowledge of the Ninth Publishing. This (6x9) 102 page book contains more than just the methods and philosphy of a Ninth World Assassin.
Rather, this book provides much much more... [click here for more] |
Metal Weave Games |
$15.99
|
Before we were six. Now we are one. We differ on many points, but on these we agree: Always trust our instincts, always reward loyalty, and always pounce upon minions of the Unseen. Without these tenets, we are no longer worthy of the adoration of Man.
Monarch Trillani Persian von Mau, deceased
Cats have inherited the world, unifying their six fractious monarchies after untold... [click here for more] |
Onyx Path Publishing |
$5.00
|
Facing the Titan is also available in english.
« Nous sommes la Compagnie. Chasseurs, guerrières, mages, érudites, nobles, barbares, nous avons été rassemblés dans un unique but : mettre fin au règne du Titan. Cet être gigantesque a provoqué ruines et désolation à notre monde, depuis des générations et des générations. Progrès et merveilles sont sans... [click here for more] |
Gulix |
$32.28
|
(Also available for 13th Age, Pathfinder and 4th Edition GSL)
This is how the world ended, and this is how it began.
RETURN TO THE WORLD OF AMETHYST
In this latest book, prepare to know many of the truths only hinted previously, entire lands and peoples revealed in intricate detail. Secrets will be exposed. New enemies will... [click here for more] |
Dias Ex Machina Games |
$89.97
|
Enhance your Pugmire game with this set of player aid cards! These helpful visual aids make your Pugmire gaming easier! Lay them out next to your sheet for ease of reference during play, and to keep track of what you can do, what affects your character, and when they get to act.
Set one contains one card each of every trick in the game, as well as every condition. It also has a set of initiative cards... [click here for more] |
Onyx Path Publishing |
$13.04
|
A banished power fights to return to the Ninth World.
A fallen moon of The Sun Below begins to stir.
The Knocker at the Door begins to awake.
A Numenera adventure for all tiers.
49 page adventure for all tiers, 16 page bestiary, new numenera, dozens of GM Intrusions, and player handouts.
Who is the Sleeping Lady? What’s in the numenera mines? What is knock, knock, knocking at the door? Hang... [click here for more] |
Dread Unicorn Games, LLC |
$10.95
|
The world is torn asunder in a final gambit to end the war. The war has ended, and the world along with it, but it does not die, nor do those that inhabit it. The ash stirs, and the people begin to pick themselves up. They would rebuild, From the Ashes.
New crafting rules to make the party celebrate the talented artisan.
Extreme item customization rules.
New class archetypes
New equipment
New races
New... [click here for more] |
Silver Games LLC |
$49.98
|
Build encounters quickly and easily, or create them randomly on the fly. Then give your players a look at their foes before plunging into combat.
This deck contains 99 of the most commonly encountered creatures in the Ninth World, drawn from both the Numenera corebook and The Ninth World Bestiary. When you need to build an encounter (either when prepping your game or at the gaming... [click here for more] |
Monte Cook Games |
$20.05
|
Cyphers are among the most common type of numenera devices in the Ninth World. Usually single-use and frequently cobbled together or used in ways completely unrelated to their original intent, cyphers are a great opportunity for characters to discover and use the numenera as one-time weapons, wearable devices, quick heals, and more.
This deck of 120 full-color cards allows GMs and players to randomly... [click here for more] |
Monte Cook Games |
$20.05
|
Enhance your Pugmire game with this set of player aid cards! These helpful visual aids make your Pugmire gaming easier! Lay them out next to your sheet for ease of reference during play, and to keep track of what spells you have available.
About Pugmire:
“Be a good dog. Protect your home. Be loyal to those who are true. These are the words of the Code of Man.” ... [click here for more] |
Onyx Path Publishing |
$10.04
|
Enhance your Pugmire game with this set of player aid cards! These helpful visual aids make your Pugmire gaming easier! Lay them out next to your sheet for ease of reference during play, and to keep track of what spells you have available.
About Pugmire:
“Be a good dog. Protect your home. Be loyal to those who are true. These are the words of the Code of Man.” ... [click here for more] |
Onyx Path Publishing |
$10.04
|
Altais is a fantasy game of forbidden magic and revolution in a dying world.
Thousands of years have passed since Earth was lost and humanity fled to the stars. They colonised a new world but never escaped their enemy, the Rephaim. Civilisations have risen and fallen, and magic has brought us to the edge of destruction.
This is the Fourth Age The Final Age... [click here for more] |
Parhelia Games |
$30.00
|
GM intrusions shape the narrative of a good Numenera campaign, offering an element of the unexpected and keeping the players on their toes. But coming up with just the right intrusion on the fly can sometimes strain even the best GM's creativity.
This 100-card deck presents scores of potential GM intrusions. Time to throw a wrench into the player's carefully crafted plans? Just draw a card--or draw... [click here for more] |
Monte Cook Games |
$20.05
|
COUNTRY MEAT-GRINDER CLASSICS
"THE HELLSON HORROR"
“In the past, the Hellsons were good charitable folk, feedin' the hungry and shelterin' the poor at their homestead. They say a witch done hexed 'em for it, and now nobody goes there anymores. They even say weird critters done been seen lurkin' in the woods near their farm. And now, folks're startin' to turn... [click here for more] |
Savage AfterWorld |
$5.00
|
THE NEWEST VOLUME OF AMETHYST IS ON KICKSTARTER NOW UNTIL SEPTEMBER 29th!
Which side will you choose? Which weapons will you wield? Earth is torn between the order of science and the chaos of fantasy. These two worlds cannot mix. Venture into lands once claimed by skyscrapers and factories, now overrun by elves, goblins, and dragons. Choose your path and commit to the quest.... [click here for more] |
Dias Ex Machina Games |
$44.99
|
Numenera is nothing if not weird. And sometimes even the best GM needs a little creative spark to help inspire new, strange things for the game. These cards do just that: Draw a card whenever you feel like it--whether it's prepping for the next game or right in the middle of a session. There are three ideas on each of the 100 cards in this deck: a simple basis for a weird element, a more developed... [click here for more] |
Monte Cook Games |
$20.05
|
After the cracking of the moon and before the rise of Atlantis the world was a place strange to the thoughts of honest men. The death throes of science amid the birth of magic sculpted new generations of conquerors who strode the lands forging civilizations of steel, sinew, and sorcery from the decrepit hulks of the ones that fell before. Tyrannical wizards, amoral super-scientists, charismatic catalysts,... [click here for more] |
Expeditious Retreat Press |
$15.00
|
Cyphers are items of strange or mystical function that originate in the Strange itself. Frequently encountered and used by player characters, cyphers are single-use items that heal, aid attacks, or have cool or unusual effects.
This deck of 120 full-color cards allows GMs and players to randomly generate cyphers on the fly. Twenty item cards describe the physical form the cypher takes, depending... [click here for more] |
Monte Cook Games |
$20.05
|
DEAD IN THE WATER
Mindless, water-logged abominations have been coming ashore, attacking fishing villages along the coast of The Rainbow Sea, then dragging their victims off to a watery doom. Your ragtag party of post-apocalyptic Seekers have been tasked with stopping the invasion. Perhaps the answer can be found on the legendary Island of Fire.
Dead In The Water... [click here for more] |
Savage AfterWorld |
$9.99
|
One Hundred New Artifacts in a Convenient Deck
In the Ninth World, artifacts are items of ancient mystery and power. Compared to cyphers, they're relatively permanent and often have straightforward applications. But their workings are incomprehensible—a device powered by transdimensional siphons using nanotechnology to rewrite reality on the subatomic level often appears more magic than machine.... [click here for more] |
Monte Cook Games |
$20.05
|
100 Strange, scary, dangerous, and just plain weird creatures from the Shoals of Earth!
Build encounters quickly and easily, or create them randomly on the fly. Then give your players a look at their foes before plunging into combat.
The Strange Creature Deck contains 100 of the most commonly encountered creatures from the shoals of Earth, drawn from both The Strange corebook and The... [click here for more] |
Monte Cook Games |
$19.99
|
A city is on the verge of great and violent change after rumors spread of its automaton ruler and god succumbing to sickness.
As many in Quendazaem plot to seize power, two of the god’s servants are desperate to reactivate their god and bring order and stability back to the city.
They place their hopes in a group of adventurers who must stave off of death and insanity to seek the means of resurrection... [click here for more] |
Metal Weave Games |
$19.99
|
Generate endless ruins and adventure, in prep or on the fly!
The Numenera Ruin Mapping Engine is one of the most popular features of Jade Colossus: Ruins of the Prior World, the essential GM’s companion for adventure building in the weird and wondrous Ninth World. The 100-card Ruin Deck builds on this feature, letting you quickly and easily generate ruins as you prep for your game, or... [click here for more] |
Monte Cook Games |
$19.99
|
When someone steals your sun and takes it to another dimension, you have to give chase.
A Numenera adventure for all tiers.
The Sun Below has been stolen. Most of thieves are gone, but the PCs find one of the thieves' transdimensional ships, the Gravitas Mislaid, has tarried. It's possible for the PCs to get aboard and follow the other thieves to where the Sun Below was taken.
Once aboard,... [click here for more] |
Dread Unicorn Games, LLC |
$14.95
|
CATACLYSMIC QUESTS!
Inside this crumbling tome is a collection of unique micro-adventures through a post-apocalyptic world! One Year In The Savage AfterWorld presents 52 "dangerous encounters" that originally appeared at The Savage AfterWorld!
Mutant Lords who need a springboard for a new campaign, a quick side-trek for his players, or a single one-shot adventure for an... [click here for more] |
Savage AfterWorld |
$9.00
|
Breathe life into an infinite variety of NPCs—for any campaign!
Putting together a new adventure or campaign? GMing an impromptu encounter? Got a game session that’s gone in an entirely unexpected direction? In almost any gamemastering situation, one of the greatest challenges is coming up with nonplayer characters (NPCs) that are interesting, unique, and fleshed out—particularly when time... [click here for more] |
Monte Cook Games |
$19.99
|
Sometimes characters are inspired even when their players aren’t
Sometimes things just come together. Sometimes you just happen to have exactly the ideal tool, or the perfect insight.
And sometimes it’s great to give the players just a touch of inspiration and additional narrative control. And a little extra reward for a particularly challenging encounter or adventure.
The 100-card Asset... [click here for more] |
Monte Cook Games |
$20.04
|
GeneStorm
Welcome to the weird-lands!
Enter a weirdly colourful post apocalypse. A world of majestic vistas – of ruined cities high in the sky, of fallen skyscrapers and radioactive wastelands. A world where the GeneStorm plague has spliced the genes of countless life forms.
It is the age of the hybrids.
In GeneStorm, players take on the roles of humans, or hybrids of... [click here for more] |
Kitsune Press |
$22.00
|
Scores of creatures at your fingertips—and your convenience!
Build encounters quickly and easily, or create them randomly on the fly. Then give your players a look at their foes before plunging into combat.
The Cypher System Creature Deck contains 99 weird and wondrous Cypher System creatures, drawn from the Cypher System Rulebook and beyond. When you need to build an encounter (either... [click here for more] |
Monte Cook Games |
$19.99
|
Scores of foes at your fingertips—and your convenience!
Build encounters quickly and easily, or create them randomly on the fly. Then give your players a look at their foes before plunging into combat.
This deck contains 99 weird and wondrous creatures of the Ninth World, drawn from The Ninth World Bestiary 2, Into the Night, Into the Deep, and Into the Outside.... [click here for more] |
Monte Cook Games |
$19.99
|
(Also available for 5E OGL, 4E OGL, and 13th Age)
This is how the world ended, and this is how it began.
RETURN TO THE WORLD OF AMETHYST
In this latest book, prepare to know many of the truths only hinted previously, entire lands and peoples revealed in intricate detail. Secrets will be exposed. ... [click here for more] |
Dias Ex Machina Games |
$90.99
|
For thousands of years, the Elves have remained isolated and secretive. Their magics are mysterious and the extents of their power have remained untold - Until now.
The secrets of the Elves have been revealed in the Book of Elves.
Book of Elves is a companion guide to Modern RPG that details the Elves in great detail and adds key information and lore to your Modern game.... [click here for more] |
Higher Grounds |
$30.00 $21.92
|
A world trapped between the dimensions of science and magic. A world torn. A world filled with high adventure, where death lurks behind every corner.
Do you dare enter?
Do you dare not?
The Realm of The Gateway is a fantasy/science fantasy role playing game set on the mythical world of Uylande.
It is a world trapped inside a dimensional portal between the dimensions of science and magic. ... [click here for more] |
Griffin Games |
$50.99
|
Generate random salvage results—and GM intrusions—and save loads of time doing it!
Shins. Iotum. Oddities and artifacts. Parts. Everything you want from a salvage attempt—even GM intrusions—is now at your fingertips. Save time at the game table and in prep by skipping the salvage tables and simply drawing a card. The top portion gives you the salvage result, including not just iotum, shins,... [click here for more] |
Monte Cook Games |
$20.04
|
Turn up your decks to eleven!
The Numenera Creature Deck and Numenera Cypher Deck are incredible resources for GMs, saving valuable time during game prep and at the table. And both have been followed by sequel decks (Numenera Creature Deck 2 and Numenera Cypher Deck 2), doubling the number of creatures and cyphers available.
So where do you go from there?
With the Numenera Cypher... [click here for more] |
Monte Cook Games |
$15.04
|
The easiest way to build and run Ninth World encounters
Populate your encounters with weird and wondrous Ninth World creatures quickly and easily. Generate them randomly from a selection you build. Or create encounters on the fly. Then give your players a look at the foes they face.
This deck contains 99 weird and wondrous creatures of the Ninth World, drawn from the Ninth World Bestiary 3.... [click here for more] |
Monte Cook Games |
$19.99
|