May You Gain the Notice of Those in High Places For centuries the exotic realm of Asia has defied the Kindred's incursions. Those few Children of Caine dwelling in Asia whisper of the monstrous Cathayans--the shadowy vampires native to the East. For too long the Cathayans have lain like sleeping dragons, allowing the Kindred a facade of omnipotence. Now, the new Age is at hand; Yin-daggers... [click here for more]
Vampire: Die Maskerade hat Anfang der 1990er Jahre die Rollenspiel-Welt verändert. Der Spielleiter wurde zum Erzähler und gemeinsam gestaltete die Gruppe Geschichten des persönlichen Horrors. Das narrative Element wurde wichtiger als der einfache Würfelwurf.
Und jetzt ist Vampire: Die Maskerade mit dieser Ausgabe zum zwanzigjährigen Bestehen in einer modernisierten, umfassenden Ausgabe zurückgekehrt.... [click here for more]
The Art of Vampire: The Masquerade comples the most noteworthy illustrations from the critically acclaimed storytelling game. Spanning eight years and more than 60 books, the Vampire game features artwork by top industry illustrators and talented up-and-comers alike. ... [click here for more]
With a Howl of Fury
For too long, the Wyrm has spread its influence across Mother Gaia. In pain, she cries out to her strongest children. With a howl, they answer her. From the white-hot crucibles of battle they arise, joining into packs to tear through all who would threaten their world. But the Wyrm, too, has its dark heroes, and they are willing to do anything... [click here for more]
Red in Tooth and Claw
Nine feet of killing power. The sleep lines of a predator. The fangs and claws of a monster. The ancient weapons of a millennia-old culture. The Trappings of shamanism. The Tools and weapons of the modern world. It's impossible to look on a Garou and see it for anything other than what it is - one of Gaia's Warriors, a fusion of man and beast that's greater than... [click here for more]