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GURPS Horror
by Steve Jackson Games
It's back . . . and the fear has grown!

GURPS Horror, Fourth Edition, is the latest incarnation of one of the most popular GURPS supplements ever . . . and now it's been given a new lease on unnatural life by horror master Kenneth Hite.

GURPS Horror
 
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 Title    Publisher    Price  
Cults of the Blood Gods (Vampire: the Masquerade 5th Edition)

Cults of the Blood Gods (Vampire: the Masquerade 5th Edition)


When you have already experienced death, why have faith?    If you accept that you and everyone like you is cursed by God, why cling to His word?   When you return from the other side as a blood-drinking monster, what purpose serves belief?   Kindred build and are drawn to faiths for myriad reasons. The exertion of power over a flock. Satisfying...   [click here for more]
Renegade Game Studios  $19.99

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Mothership: Piece by Piece

Mothership: Piece by Piece


The Daedalus Robotics Lab is in lockdown after personnel were fatally compromised in a random incident. Reports are linking the events to a work tool found at the scene, now classified as Artifact 21.  Daedalus Robotic Lab’s parent company, Jensen-Hung, is excited to offer an attractive opportunity to any self-motivated freelancers in the sector! Taking on the important role of Temporary Maintenance...   [click here for more]
Tuesday Knight Games  $1.99

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Trails of Ash and Bone (Vampire: the Masquerade 5th Edition)

Trails of Ash and Bone (Vampire: the Masquerade 5th Edition)


It’s a mistake to think of vampires as simple parasites that latch on to an unlucky victim and drain them until they drop. No, they’re not ticks.    They’re spiders.   Kindred lure victims into their webs and form a ring of protection and sustenance around themselves. And spiders, like vampires, are cunning. They ensnare the small and the weak, but some...   [click here for more]
Renegade Game Studios  $19.99

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100 Oddities for a Vampire Lair

100 Oddities for a Vampire Lair


Welcome to “100 Oddities for a Vampire Lair,” the seventeenth entry in Skirmisher Publishing’s popular and bestselling series of system-free sourcebooks dedicated to inspiring rich stories and spicing up encounter areas with exciting curiosities!  “100 Oddities for a Vampire Lair” draws on the long spanning multicultural tradition of Vampire myth-telling across the world and, of course,...   [click here for more]
Skirmisher Publishing  $1.99 $0.99

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Let the Streets Run Red (Vampire: the Masquerade 5th Edition)

Let the Streets Run Red (Vampire: the Masquerade 5th Edition)


What motivates an undead body to go on walking, talking, plotting, and biting?   The Hunger is an obvious motivation. It drives all vampires to commit foul acts in the name of sustenance.   The Beast, too, gives a Kindred drive. Whether in fear of the Beast within or in attempts to master it, that constant nagging growl makes an undead monster march on.  ...   [click here for more]
Renegade Game Studios  $19.99

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Mothership: The Haunting of Ypsilon 14

Mothership: The Haunting of Ypsilon 14


2 page black and white pamphlet module. Written by D G Chapman. Layout by Sean McCoy Dr. Giovanni Vocal Performance by Nicholas A Reed Song “Don’t Call Me” written and performed by The Kingdom Flying Club The Haunting of Ypsilon 14 is the first Mothership Pamphlet Module. It's formatted like a double sided tri-fold brochure and contains all the information you need to play an excellent...   [click here for more]
Tuesday Knight Games  $1.99

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Mothership: Chromatic Transference

Mothership: Chromatic Transference


2 page pamphlet module. Written by Reece Carter Edited by Jarrett Crader Layout by Sean McCoy Chromatic Transference is the fourth Mothership Pamphlet Module. It's formatted like a double sided tri-fold brochure and contains all the information you need to play an excellent one-shot. The top secret Ukweli-4 research facility was built to study a strange meteorite, inside of which is a...   [click here for more]
Tuesday Knight Games  $1.99

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Chicago By Night (Vampire: the Masquerade 5th Edition)

Chicago By Night (Vampire: the Masquerade 5th Edition)


Accept no substitutes: Chicago is the city of vampires. Claim a haven on the Gold Coast. Carve a place of this bustling metropolis for yourself. Subjugate a handful of the living on Michigan Avenue. Take a few deep drinks from some of the intoxicating vessels we have around here.  Discover the nightlife. Come visit the Succubus Club, the Blue Velvet, or Red Noº 5, if they’ll...   [click here for more]
Renegade Game Studios  $19.99

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Mothership: Dead Planet

Mothership: Dead Planet


Winner of the 2019 Silver ENnie for Best Adventure! Winner of the Ramanan Sivaranjan Excellence in Gaming Best G** D*** Books of 2018 award! 48 pages. Full color interior. Written by Donn Stroud, Fiona Maeve Geist, and Sean McCoy Art by Sean McCoy and Stephen Wilson There is a planet that no ship escapes. A place where death calls like a beacon...   [click here for more]
Tuesday Knight Games  $7.99

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The Chicago Folios (Vampire: the Masquerade 5th Edition)

The Chicago Folios (Vampire: the Masquerade 5th Edition)


A city as large as Chicago requires more than a surface study to find out its secrets.  Princes, Primogen, and all those other Kindred with titles and notoriety may claim to uphold the Masquerade, but they delight in the undead fame and status. There are others, well-hidden, with deeper secrets, darker ambitions, and elusive sects buried in Chicago and its surrounding towns and cities. Chicago contains...   [click here for more]
Renegade Game Studios  $14.99

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Mothership: Terminal Delays at Anarene's Folly

Mothership: Terminal Delays at Anarene's Folly


2 page pamphlet module. Written by Ian Yusem Edited by Fiona Maeve Geist & Jarrett Crader Layout by Sean McCoy Terminal Delays at Anarene's Folly is the third Mothership Pamphlet Module. It's formatted like a double sided tri-fold brochure and contains all the information you need to play an excellent one-shot. Simon Wainwright, the Space Traffic Controller (STC) of the remote service...   [click here for more]
Tuesday Knight Games  $1.99

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Easier Story Craft

Easier Story Craft


The ideas and tips in this book are about making it easier to facilitate great shared stories, not through even more GM prep, but improv techniques, applying story crafting ideas from film, TV, and books to roleplaying games. The typical GM has enough to do bringing the setting to life, playing everyone and thing the characters meet, and being the arbiter of the rules. You do not need even more prep...   [click here for more]
Parts Per Million  $7.99 $4.99

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Easier Mystery Play

Easier Mystery Play


Every game is a mystery or contains mystery elements. Whether you are investigating an eldritch horror or trying to find a secret door. As a GM, it can be very frustrating when your players fail to grasp your obvious trail of clues or cannot roll a successful searching skill test to save their own lives. This book hopes to guide you through running more successful mystery adventures and doing so...   [click here for more]
Parts Per Million  $7.99 $4.99

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Mothership: A Pound of Flesh

Mothership: A Pound of Flesh


52 pages. 2-color interior. Written by Sean McCoy, Donn Stroud, and Luke Gearing Art by Jan Buragay and Sean McCoy A Pound of Flesh is a toolkit for building your own run-down, back-water, black market space station. Built from the ground up for the ENnie Award Winning Mothership RPG. Written by Donn Stroud (Dead Planet, The Lesser Key to the Celestial Legion), Sean McCoy...   [click here for more]
Tuesday Knight Games  $7.99

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The Stygian Library

The Stygian Library


The Stygian Library is a creepily genteel dungeon set in an infinite extradimensional library. Each expodition generates its route as it explores, resulting in new locations being iscovered with every visit. Included within:  Systems for generating locations within the library, including Entrance Foyers, Map Galleries, Tea Rooms,  Planetariums, Calculation Engines, Phantom Databanks, Paper...   [click here for more]
Dying Stylishly Games  $11.08

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Mothership: Gradient Descent

Mothership: Gradient Descent


64 pages. Full color interior. Written by Luke Gearing Illustrated by Nick Tofani Edited by Jarrett Crader Layout by Sean McCoy  Gradient Descent is a sci-fi horror megadungeon set in an abandoned android factory controlled by a powerful rogue AI known as "MONARCH." Built from the ground up for the ENnie Award Winning Mothership RPG. Written by Luke Gearing (Fever Swamp, Acid...   [click here for more]
Tuesday Knight Games  $7.99

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Gothic Ancestries & Cultures

Gothic Ancestries & Cultures


Spooky, playable ancestries & cultures, new magic items, monsters, and more for your Ravenloft games! With 17 ancestries & cultures, including gothic monsters, weapons, and equipment! Play as: a headless horseman out of Sleepy Hollow, Frankenstein's monster, one who returned from an unjust death, like The Crow, a ghost, and more! Use magic items and equipment like: the...   [click here for more]
Arcanist Press  $4.95 $3.95

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V20 Beckett's Jyhad Diary

V20 Beckett's Jyhad Diary


It’s ever been a loaded word among vampires. Jyhad is in force everywhere from lofty, perfumed Elysium to cloying, smoke-filled blood feasts. Jyhad’s the eternal game played by elders, Methuselahs, and worse — it’s the agenda of beings so utterly beyond humanity, one such as yourself could scarcely understand its movements.    Luckily for you, you’ve picked up a copy...   [click here for more]
Onyx Path Publishing  $24.99

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Strange in the Neighborhood (TinyD6)

Strange in the Neighborhood (TinyD6)


A Ghostly Expansion for Stranger Stuff for TinyD6! When a bump in the night is more than just “the wind,” when you’re sure you “saw something” out of the corner of your eye, or when you just had a long “heart-to-heart” with a dead loved one — who are you going to call?  Strange in the Neighborhood is a game where mad science...   [click here for more]
Fat Goblin Games  $11.95

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Mothership: Hideo's World

Mothership: Hideo's World


2 page black and white pamphlet module. Written by D G Chapman. Layout by Sean McCoy Song "Hideo's Lounge" written and performed by Nate Treme Genius inventor Hideo Kieslowski has been trapped in his own virtual slickworld for more than a decade and now his once-glorious abandoned dreamland is crumbling. Can you rescue Hideo before his permasleep becomes permadeath? Hideo's World is the second...   [click here for more]
Tuesday Knight Games  $1.99

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Mothership: Hacker's Handbook

Mothership: Hacker's Handbook


2 page black and white pamphlet module. Written by Sean McCoy, Luke Gearing, and Kevin Whitlock Layout by Sean McCoy *Hacking* in MOTHERSHIP® can be a lucrative, if dangerous, skill for any crewmember to acquire. It can open doors, control gun turrets and expose sensitive information. Most *Hacking* checks are simple: an electronic airlock is locked and the Hacker makes an Intellect (*Hacking*)...   [click here for more]
Tuesday Knight Games  $1.99

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100 Haunted Locales

100 Haunted Locales


This list has 100 different locations that are reputed to be haunted. All the hauntings are associated with specific places, and in many cases specific events in the locale's past. In some cases, evidence of a haunting or ghost is believed to have been experienced or encountered. Whether or not any specific location is genuinely haunted is up to the GameMaster. The locales should be suitable for most...   [click here for more]
Azukail Games  $1.99 $1.79

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Vampire: The Masquerade 5th Edition: Fall of London

Vampire: The Masquerade 5th Edition: Fall of London


The Fall of London is a Chronicle set in London in 2012, exploring the events that led to the canonical destruction of the city’s Kindred by the Second Inquisition. It is centered around a group of members of the Cult of Mithras who are awakened during the turmoil to retrieve five ancient relics of the Kindred god-ruler of Britain. This is the first Chronicle sourcebook released by Modiphius Entertainment...   [click here for more]
Renegade Game Studios  $19.99

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Dead End (TLDC): 1x01 - Dead On Arrival

Dead End (TLDC): 1x01 - Dead On Arrival


Dead End: The Living Dead Campaign - S1X01 Dead On Arrival  The characters awake in a deserted hospital weeks after the zombie outbreak to find a world ravaged by the dead... Dead On Arrival is the pilot episode of The Living Dead Campaign. This non-traditional Savage Worlds Plot Point Campaign for Dead End takes...   [click here for more]
Atomic Ninja Studios  $1.99

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APOCTHULHU RPG Core Rules

APOCTHULHU RPG Core Rules


"The Old Ones were, the Old Ones are, and the Old Ones shall be. Not in the spaces we know, but between them ..." ◊ Mankind likes to believe itself the foremost power in the world, and the universe beyond. But this is a prideful illusion. A lie. Long before we rose from the slime, other powers far greater held sway upon our planet ... and those same powers were always destined to one day return...   [click here for more]
Cthulhu Reborn  $22.95

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What We Give To Alien Gods

What We Give To Alien Gods


What We Give To Alien Gods is an adventure module for the Mothership sci-fi horror roleplaying game. In it your crew will travel to Gaelar XII, a distant magellanic nebula. Once there, explore the ruins of an alien temple, uncover its secret histories, translate alien languages, encounter strange creatures, fight against the unravelling of the universe as you know it and look inward,...   [click here for more]
Lone Archivist Press  $8.50

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A Quiet Midwinter: An Old School Heist with the Hallmarks of a Holiday Special

A Quiet Midwinter: An Old School Heist with the Hallmarks of a Holiday Special


A very queer Holiday-themed fantasy heist adventure for Old School Essentials or your favorite BX clone (or other OSR games). In the time of legends, when the gods, fey, and demons finished their war, they signed their peace treaty on Midwinter Night in the village of Quiet. Midwinter has been sacred throughout the known lands ever since, and Quiet’s Midwinter...   [click here for more]
R. Rook Games  Pay What You Want

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Strange Adventures: Volume One

Strange Adventures: Volume One


Odd events are happening in Small Towns. There are Shadows in Sharon Hollow, and Strange Things are Afoot at the Circle Q... Not to mention there is some Double Trouble at Skateland! Will a bunch of Boxcar Boys face a Minor Threat of Ghosts & Steel? Or will there be a Culling in Cheyenne? Only YOU can find out!   Strange...   [click here for more]
Hunters Entertainment  $4.99

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Eclipse Phase: X-Risks

Eclipse Phase: X-Risks


X-Risks details the dangers facing transhumanity: Over 60 creature and machine descriptions, classified by challenge level. Information on extinction threats, from AIs and aliens to nanoplagues and wormholes. Coverage of the TITANs, exhumans, exsurgent virus, Factors, and other hostiles. New exsurgent virus strains, psi sleights, and xenofungi. Traps for high-tech dungeon crawls. X-Risks is...   [click here for more]
Posthuman Studios LLC  $14.99 $1.00

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Strange Adventures: Volume Two

Strange Adventures: Volume Two


Even more odd events are happening in small towns. Something's Brewing in Eastwick like a Storm in the Castle. Some kids are Following the Path while others are in Uncharted Territory. It might seem like there's Banality Next Door or like There's No Such Place as Koreatown. There are even Students on ScootersKids in BooksKids...   [click here for more]
Hunters Entertainment  $4.99

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Astonishing Swordsmen & Sorcerers of Hyperborea (Compleat Second Edition)

Astonishing Swordsmen & Sorcerers of Hyperborea (Compleat Second Edition)


ASTONISHING SWORDSMEN & SORCERERS of HYPERBOREA is sword-and-sorcery role-playing at its pinnacle. Play an Amazon fighter, Atlantean magician, Esquimaux shaman, Hyperborean warlock, Ixian necromancer, Keltic barbarian, Kimmerian cataphract, Pictish thief, Viking berserker, or one of many other possibilities. The heroes of a HYPERBOREA campaign delve the mazes and labyrinths...   [click here for more]
North Wind Adventures  $19.00

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100 Oddities for a Dungeon

100 Oddities for a Dungeon


Welcome to “100 Oddities for a Dungeon,” the sixteenth entry in Skirmisher Publishing’s popular and bestselling line of system-free sourcebooks designed to make any areas or encounters taking place in them more fun and interesting!  This supplement is dedicated to dungeons in the classic sense of places used to confine and punish people, including prisons, jails, oubliettes, and torture chambers;...   [click here for more]
Skirmisher Publishing  $1.99 $0.99

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Hubris: A World of Visceral Adventure

Hubris: A World of Visceral Adventure


For more  DIY RPG Productions info and new, click here!  For apparel, stickers, stamps, etc., click here! HUBRIS WON 2017 ENNIE FOR BEST ELECTRONIC BOOK! Please note that this book has black and white interior art and the listing of standard color was so a better quality paper would be used in the printing.  Thanks! Hubris is a weird fantasy setting that  uses...   [click here for more]
DIY RPG Productions  $9.99

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In Strange Aeons: Lovecraftian Numenera

In Strange Aeons: Lovecraftian Numenera


Lovecraftian horror is cosmic horror. It is the terror that comes from the realization that the universe is vast, inhospitable, and uncaring. That humanity’s desire to find our place in it is fruitless—that we have no place. We are insignificant and meaningless specks in the unfathomable reaches of both space and time, and there are entities in those reaches so monstrous and vast that should...   [click here for more]
Monte Cook Games  $2.39

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V20 The Black Hand: A Guide to the Tal’Mahe’Ra

V20 The Black Hand: A Guide to the Tal’Mahe’Ra


We Deal in the Truth. Every interaction, every fight, every clandestine meeting, it’s all about the truth. The truth hurts. The truth kills. But in the end, the truth protects. The truth shapes the world. Shape the world with us. The Tal’Mahe’Ra, the Black Hand, plays the long game. They’re fighting a war of millennia, and the stakes could never be higher than they are tonight....   [click here for more]
Onyx Path Publishing  $19.99

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100 Oddities for an Enchanted Forest

100 Oddities for an Enchanted Forest


Welcome to "100 Oddities for an Enchanted Forest," the eighth entry in Skirmisher Publishing’s popular "Oddities" series! This publication includes 100 unique things characters might encounter in a sylvan setting and includes guidelines for introducing the Wild Hunt into your game sessions or stories.  Your characters are traveling from one region to another, such as from the keep they call home...   [click here for more]
Skirmisher Publishing  $1.99 $0.99

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Taking the Narrative by the Tail: GM Intrusions & Special Effects

Taking the Narrative by the Tail: GM Intrusions & Special Effects


Great moments don't just happen on their own. GM intrusions offer an opportunity for the Numenera GM to really shine--and for the players to experience incredible turning points in their characters' stories. But how do you use this feature of the game to its fullest? Taking the Narrative by the Tail offers tips and techniques for great GM intrusions, as well as a sampling...   [click here for more]
Monte Cook Games  $0.79

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Urban Shadows: Dark Streets (1st Ed.)

Urban Shadows: Dark Streets (1st Ed.)


THE DARKNESS RISES. WILL YOU JOIN IT? The hum of the city is an ever-present friend, a reminder that no place is safe from the politics of the concrete jungle. Will you rise to meet the wolves at the door? Or try to find some place safe to ride out the coming storm?   The choice is yours.    Dark Streets is the first supplement for Urban Shadows, an...   [click here for more]
Magpie Games  $7.99

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W20 Changing Ways

W20 Changing Ways


The Garou Nature The Garou are warriors of Gaia. Part human, part wolf, and part spirit they look like what humans think of as werewolves but are so much more. Though most come into the world as humans or wolves, that state does not last. Wolf-born gain a spark of human intelligence after their Change, while those born to humans must cope with the instincts of a hunter, and the burning...   [click here for more]
Onyx Path Publishing  $14.99

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W20 Umbra: The Velvet Shadow

W20 Umbra: The Velvet Shadow


Beyond the Material Only foolish werewolves believe that they can win the war against the Wyrm in the physical world alone. Some use the Penumbra as a shortcut, a staging ground, or as a way to set traps for spiritually-aware foes. Others take Moon Bridges to the Realms of the Near Umbra, seeking powerful spirit magics or a concentration of the Wyrm’s forces headed to attack Gaia....   [click here for more]
Onyx Path Publishing  $14.99

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Bad Night in El Rey

Bad Night in El Rey


Your gang just stole a safe from the bank in a silver mining town. Your group of dangerous outlaws has a rendezvous with a safecracker in a backwater burg called El Rey, where you aim to lie low until sun-up. Somehow, things just don't feel right. Can you trust your pards? Can you live through the night? Bad Night in El Rey is a convention-style Western...   [click here for more]
Dog House Rules  $4.95 $2.47

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Deep Carbon Observatory

Deep Carbon Observatory


The OG version. Now PWYW. ...   [click here for more]
False Machine Publishing  Pay What You Want

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W20 Book of the Wyrm

W20 Book of the Wyrm


Coils of the Corruptor From the Umbral realm of Malfeas to the boardrooms of Pentex and its subsidiaries, minions of the Wyrm plot to kill Gaia. Warped fomori, monstrous Banes, and Wyrm-tainted shapeshifters lash out at the world with acidic claws. The Maeljin Incarna steals the easily forgotten, ignored, or missed to populate their perverse realms. Factories belch smoke that blackens...   [click here for more]
Onyx Path Publishing  $19.99

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100 Sights to See During the Alien Invasion

100 Sights to See During the Alien Invasion


This supplement has 100 different things for characters to see during an alien invasion. The invasion would be happening in either the near future or the recent past and has humanity attempting to defend itself with familiar weapons. The aliens themselves don't use anything truly world-ending, but use superior technology and the high ground to attack humanity's defences. Little direct reference is...   [click here for more]
Azukail Games  $1.79 $1.49

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100 Oddities for a Graveyard

100 Oddities for a Graveyard


Welcome to 100 Oddities for a Graveyard, the fourth entry in Skirmisher Publishing’s popular "Oddities" series! As roleplaying locales go, graveyards are classic, and can play a part in just about any type of game. As long as adventurers venture and people die, there will be graveyards. Fantasy, historical, urban, modern, horror, and even sci-fi or post-apocalyptic games can all benefit...   [click here for more]
Skirmisher Publishing  $1.99 $0.99

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Never Going Home: Tears in the Sea

Never Going Home: Tears in the Sea


1917 The Corruption is spreading everywhere there is war. Join the German crew of U-19 as they track down the secrets of PROJECT RIPTIDE. Aboard the cursed U-boat the flesh of her former crew will mock you. In the North Sea the British Grand Fleet will hunt you. When will your suffering end? Tears in the Sea A Campaign Dossier for...   [click here for more]
Wet Ink Games  $10.00

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Memento Mori

Memento Mori


There is more to death than you know, more than you’ve seen in the scant moments since you’ve come back. Places twisted by grief and despair. Bound who’ve made dark bargains with the Gods Below for power. Faith and memories crafted into tools, and sometimes into weapons.  The Underworld runs deep, lifetimes stacked on stolen lifetimes, all to squeeze us down to fuel, to fodder, for the bastards...   [click here for more]
Onyx Path Publishing  $4.99

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Frostbitten & Mutilated

Frostbitten & Mutilated


Sometimes the snow will not stop. Under its particled screen like layers of veil that would make of the world a bride to an unknown, vast and unseen groom all civilization is wondering from its hearths and stone corners: What is to be done about the women? They spit and rage, they drown the taxmen, they hack the bellies of snakes and eat what they find, they abort babies and squeeze their milk into...   [click here for more]
Lamentations of the Flame Princess  $12.99

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Never Going Home: Bones in the Dust

Never Going Home: Bones in the Dust


1915 The problems started long before the Veil was torn. Join the British and ANZAC forces as they attempt to invade the Ottoman Empire at Gallipoli. There you will meet much more than enemy gunfire. Ancient power is stirring and secretive sects are driving events forward. How much will victory cost you? Bones in the Dust A Campaign Dossier for Never Going...   [click here for more]
Wet Ink Games  $10.00

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Injecting the Weird

Injecting the Weird


The Weird and the Wonderful for Numenera The key to a great Numenera campaign is to fill it full of wonderful, mind-blowing, weird ideas. And this product is full of just such things. Inside, you'll find a discussion of the weird, as well as literally hundreds of ideas to select (or randomly generate) the weird aspects of ancient places, communities, NPCs, creatures, wilderness...   [click here for more]
Monte Cook Games  $3.99

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