Title |
Publisher |
Price |
We Deal in the Truth.
Every interaction, every fight, every clandestine meeting, it’s all about the truth. The truth hurts. The truth kills. But in the end, the truth protects. The truth shapes the world. Shape the world with us.
The Tal’Mahe’Ra, the Black Hand, plays the long game. They’re fighting a war of millennia, and the stakes could never be higher than they are tonight.... [click here for more] |
Onyx Path Publishing |
$19.99
|
Even more odd events are happening in small towns.
Something's Brewing in Eastwick like a Storm in the Castle. Some kids are Following the Path while others are in Uncharted Territory. It might seem like there's Banality Next Door or like There's No Such Place as Koreatown. There are even Students on Scooters, Kids in Books, Kids... [click here for more] |
Hunters Entertainment |
$4.99
|
This is the way the world ends.
The Contagion still rages. Throughout the world, strains manifest and wreak havoc, requiring the Sworn and the False to intervene. Can they contain the chaos, or will their actions exacerbate the problem?
The Contagion Chronicle: Global Outbreaks includes:
Seven new outbreaks, set around the world.
Brief overviews of the infected characters, rumors,... [click here for more] |
Onyx Path Publishing |
$4.99
|
The Toxic Wood is a deadly wilderness adventure for Old School Essentials
This hexcrawl adventure focuses on game-able content and being easy to use at the table. It is graphic and art heavy and utilizes a lot of random tables to make it easier for GMs to run with minimal prep. "You have been hired by a secretive council of wizards, who refuse to meet in person with you, to rescue the survivors... [click here for more] |
Lazy_Litches_Loot |
$4.99
|
Beyond the Material
Only foolish werewolves believe that they can win the war against the Wyrm in the physical world alone. Some use the Penumbra as a shortcut, a staging ground, or as a way to set traps for spiritually-aware foes. Others take Moon Bridges to the Realms of the Near Umbra, seeking powerful spirit magics or a concentration of the Wyrm’s forces headed to attack Gaia.... [click here for more] |
Onyx Path Publishing |
$14.99
|
"A Violet Shade of Death” is a TSRPG (Travel-Sized RPG) Mythos Horror scenario inspired by the writings of H.P. Lovecraft. This adventure takes place in 1969 in upstate New York, is appropriate for from two to eight players, and should take between three and six hours to complete. Although the possibility of violence exists, it is primarily an investigative mystery. ... [click here for more] |
Skirmisher Publishing |
$1.99
|
The Haunted Hamlet and other hexes details four unique modular locations for your game.
Made for old school essentials, but can easily be used with other old-school systems or even 5E.
The four locations detailed in the zine focus on gameable content and being easy to use at the table. The locations are not connected to one another and can be sprinkled onto your campaign map however you like, or... [click here for more] |
Lazy_Litches_Loot |
$4.99
|
The Mythos Comes to Jane Austen’s England!
Regency England: a time of social niceties, grand balls, romantic intrigues, and disappointments—as described in the novels of Jane Austen. Through the lens of the Cthulhu Mythos, horrors weave themselves into the hearts of everyday Georgians—from the richest to the poorest.
What's Inside
Regency Cthulhu: Dark Designs in Jane Austen’s England... [click here for more] |
Chaosium |
$22.99
|
Coils of the Corruptor
From the Umbral realm of Malfeas to the boardrooms of Pentex and its subsidiaries, minions of the Wyrm plot to kill Gaia. Warped fomori, monstrous Banes, and Wyrm-tainted shapeshifters lash out at the world with acidic claws. The Maeljin Incarna steals the easily forgotten, ignored, or missed to populate their perverse realms. Factories belch smoke that blackens... [click here for more] |
Onyx Path Publishing |
$19.99
|
Civilization on Earth is dying a slow and painful death.
Avarice and fear rule the masses whilst the political establishment crumbles around them.
Wars rage over dwindling resources but Mother Nature wants her revenge.
Somewhere beyond human reckoning the eyes in the darkness have opened.
Welcome... [click here for more] |
Pinnacle Entertainment |
$9.99
|
The Garou Nature
The Garou are warriors of Gaia. Part human, part wolf, and part spirit they look like what humans think of as werewolves but are so much more. Though most come into the world as humans or wolves, that state does not last. Wolf-born gain a spark of human intelligence after their Change, while those born to humans must cope with the instincts of a hunter, and the burning... [click here for more] |
Onyx Path Publishing |
$14.99
|
ATLAS OF HYPERBOREA
The map of Hyperborea presented in 16 sectors. Also includes an unlabeled centrefold of the entire realm.
+++++++++++++++++
HYPERBOREA is a role-playing game of swords, sorcery, and weird science-fantasy. It is played with paper, pencil, dice, and imagination. Participants include a referee and one or more players. The referee prepares and presents the adventure... [click here for more] |
North Wind Adventures |
$5.00
|
The King in Yellow awaits...
The disturbances caused by the upcoming Great Ritual have begun to tear at the fabric of reality, and well-known places have already been replaced by a distorted version of them from other dimensions. Meanwhile, the King in Yellow and his agent, the Pallid Mask, manipulate events from behind the scenes and poison the thoughts of unsuspecting people. And... [click here for more] |
Ganesha Games |
$10.00
|
Welcome to 100 Oddities for a Graveyard, the fourth entry in Skirmisher Publishing’s popular "Oddities" series!
As roleplaying locales go, graveyards are classic, and can play a part in just about any type of game. As long as adventurers venture and people die, there will be graveyards. Fantasy, historical, urban, modern, horror, and even sci-fi or post-apocalyptic games can all benefit... [click here for more] |
Skirmisher Publishing |
$0.99
|
Lovecraftian horror is cosmic horror. It is the terror that comes from the realization that the universe is vast, inhospitable, and uncaring. That humanity’s desire to find our place in it is fruitless—that we have no place. We are insignificant and meaningless specks in the unfathomable reaches of both space and time, and there are entities in those reaches so monstrous and vast that should... [click here for more] |
Monte Cook Games |
$2.39
|
X-Risks details the dangers facing transhumanity:
Over 60 creature and machine descriptions, classified by challenge level.
Information on extinction threats, from AIs and aliens to nanoplagues and wormholes.
Coverage of the TITANs, exhumans, exsurgent virus, Factors, and other hostiles.
New exsurgent virus strains, psi sleights, and xenofungi.
Traps for high-tech dungeon crawls.
X-Risks is... [click here for more] |
Posthuman Studios |
$14.99
|
Willow is a grim backwater micro setting made for swords and wizardry rule system, but can easily be used with other old-school systems or even 5E.
Willow is a town that can be dropped into your campaign setting. Focused on game-able content and being easy to use at the table, It is graphic and art heavy. Structured as a mini hexcrawl, players will have to work together to investigate... [click here for more] |
Lazy_Litches_Loot |
$6.00 $4.99
|
a Generic Creation Kit for adding DREAMS to any RPG Adventure & Campaign
A unique and different creation kit for any GM who wants to add DREAM SEQUENCES to adventures and campaigns. Use this 52-page fully illustrated book in any genre to add dreams that can give clues about quests and problems, explain epic backstories, or just confuse and add inspirational experiences to the adventurers.
This... [click here for more] |
PenguinComics |
$7.95
|
“Only when the fury of war finally subsides and the billow of black smoke and ash clears to reveal the smouldering wastes of Gilead, then… only then… will I cut your strings”
Wretches of the Writ is a standalone .pdf release that expands upon the Chaos Lord Maloquence and his vile presence within the Gilead System. Featuring detailed background information on the Dark Apostle and... [click here for more] |
Cubicle 7 Entertainment Ltd. |
$4.99
|
Factions in roleplaying stand as pillars of intrigue, conflict, and collaborative storytelling. They are not just mere organizations; they are the heartbeat of immersive experiences and scenarios that invite players and guides alike to explore uncharted narratives. In this sourcebook, we delve deep into the world of factions, emphasizing their pivotal role in shaping unforgettable roleplaying experiences.... [click here for more] |
Lightspress Media |
$5.00 $3.00
|
There is more to death than you know, more than you’ve seen in the scant moments since you’ve come back. Places twisted by grief and despair. Bound who’ve made dark bargains with the Gods Below for power. Faith and memories crafted into tools, and sometimes into weapons.
The Underworld runs deep, lifetimes stacked on stolen lifetimes, all to squeeze us down to fuel, to fodder, for the bastards... [click here for more] |
Onyx Path Publishing |
$4.99
|
The horror doesn’t stop just because you’re dead, my friend. You could say it’s only just begun.
Hell, I’ve been living inside your head for enough years to know your every tick, your every tension, your every failing and foible. It seems perverse that I had to wait until you were dead to act on each of them. At least now I can poke and prod you to my heart’s content,... [click here for more] |
Onyx Path Publishing |
$14.99
|
Calling All Heroes! It’s Time To Take The Fight to Cthulhu!
Pulp Cthulhu is a game of two-fisted adventure, weird science, dark deeds, and brave heroes. With this book, some roleplaying dice, and the 7th edition Call of Cthulhu Keeper Rulebook, you have everything you need to adventure and explore games set in the pulp genre. Tired of your investigators dying in quick succession when jaunting... [click here for more] |
Chaosium |
$22.50
|
Roleplaying is a boundless canvas upon which epic adventures are painted, where stories come to life through the collective imagination of guide and players. This canvas, the world in which your tales unfold, is a dynamic entity—a living, breathing tapestry that forms the backdrop to your adventures.
Worldbuilding is the art of shaping this canvas, crafting the landscapes, cultures, histories, and... [click here for more] |
Lightspress Media |
$5.00 $3.00
|
“Over 40 years ago, the Witch Armies poured down from the Darkwall Peaks, monstrous banes and cruel mercenaries led by the Witches of the Grand Coven, and accompanied by the Accursed—mortal men and women forced into servitude, their physical bodies warped and mutated through terrible magic.
After decades of war, the heroes of the Alliance managed to strike down one of the Witches,... [click here for more] |
Star Anvil Studios |
$0.50
|
Sometimes the snow will not stop. Under its particled screen like layers of veil that would make of the world a bride to an unknown, vast and unseen groom all civilization is wondering from its hearths and stone corners: What is to be done about the women? They spit and rage, they drown the taxmen, they hack the bellies of snakes and eat what they find, they abort babies and squeeze their milk into... [click here for more] |
Lamentations of the Flame Princess |
$12.99
|
a Post Apocalypse Campaign Creation Book
This... [click here for more] |
PenguinComics |
$13.95
|
Great moments don't just happen on their own.
GM intrusions offer an opportunity for the Numenera GM to really shine--and for the players to experience incredible turning points in their characters' stories.
But how do you use this feature of the game to its fullest? Taking the Narrative by the Tail offers tips and techniques for great GM intrusions, as well as a sampling... [click here for more] |
Monte Cook Games |
$0.79
|
Brace for impact with the premier module anthology and sandbox campaign setting for the Mothership Sci-fi Horror RPG 1e. Eclectic yet intertwined scenarios, locations, toolkits and terrors.
Hull Breach Vol. 1 is a massive collection of 26 adventures and supplements spanning over 200 pages of all-new content, brought to you by a killer international crew of... [click here for more] |
Anodyne Printware |
$29.99
|
Deep Carbon Observatory - REMASTERED
New maps, new A4 formt, interlinked with bookmarks and removable art and maps for easy printing and reading.
NEW ART
Plus new Hooks, a fresh Index a re-write with additional bits and pieces and we ever playtested it!
Other than that, at its core DCO is the same D&D adventure.
The adventure is suitable for a lucky mid-range party, a stupid high-level... [click here for more] |
False Machine Publishing |
$12.41
|
Station XENO is a new 3rd party module for the Death In Space roleplaying game. It functions as a claustrophobic solo station crawl, as a standard adventure module or can be hacked and welded into nearly any sci-fi setting with a space station.
In the adventure, you arrive at a long-forgotten science station on the outer edge of the ring, responding to a search and... [click here for more] |
Deeply Dapper Games |
$12.00
|
TRADITIONAL FANTASY LIVES AGAIN The classic early Lamentations of the Flame Princess adventures, where the Weird was a spice to put on traditional gaming fantasy, are finally back in print with this final anthology in the Blood Fire Death trilogy! * The Grinding Gear A dungeon-builder with a peculiar hate for adventurers has created the ultimate challenge. Can you find the treasure... [click here for more] |
Lamentations of the Flame Princess |
$19.99
|
They’re here. They are hostile. They hide in dark places working their bizarre plans or fly above with impunity.
The invasion came. No one noticed. This is the harvesting or the occupation or the culling. Accounts differ. The governments of our world are either in denial or engaged in a massive conspiracy to suppress the truth.
Humans will fight back, being human. Any resistance will be isolated... [click here for more] |
Stellagama Publishing |
$1.99
|
GUIDELINES FOR PLAYING CALL OF CTHULHU IN SEVEN DIFFERENT ERAS
On release back in 1981, the initial setting of Call of Cthulhu focused upon the “classic” 1920s-era of the early twentieth century — the time of H.P. Lovecraft. It did not take long for players to realize the potential of the game —that it could adapt easily to other time periods.
Over the last thirty-plus... [click here for more] |
Chaosium |
$7.47
|
The OG version. Now PWYW. ... [click here for more] |
False Machine Publishing |
Pay What You Want
|
Welcome to "Deadzone", a post-apocalyptic supplement for Twilight:2000 4th Edition by Free League. The world as we know it has been forever changed by a mysterious particle known as the Deadlight. This deadly particle lingers in the air, causing mutations and anomalies that twist and distort reality. It's a world where primal terrors and ancient myths have been reawakened, where strange phenomena and... [click here for more] |
Free League Publishing |
$15.00
|
Walking the World
The Garou fight their war against the Wyrm throughout the world. Werewolves fight a deadly three-sided war in the Amazon, facing both the Wyrm’s forces and native shapeshifters who do not appreciate the Garou’s incursion. In Cairo, the Arab Spring provides cover for the werewolves’ enemies, but also opportunity and hope. In Iberia and America, the plight of... [click here for more] |
Onyx Path Publishing |
$12.99
|
The ideas and tips in this book are about making it easier to facilitate great shared stories, not through even more GM prep, but improv techniques, applying story crafting ideas from film, TV, and books to roleplaying games.
The typical GM has enough to do bringing the setting to life, playing everyone and thing the characters meet, and being the arbiter of the rules. You do not need even more prep... [click here for more] |
Parts Per Million |
$7.99 $4.99
|
The End Starts Here
The signs are everywhere. The mad prophets shriek dire warnings on the streets of Crossings, while strange monsters roam the lands beyond the city’s walls. Strange cults flourish in the lawless wilds, while the undead muster in the desert wastes to the north. The end is near, but is it too late to stop it?
Tales of the Demon Lord presents eleven adventures set... [click here for more] |
Schwalb Entertainment |
$8.00
|
THE DARKNESS RISES. WILL YOU JOIN IT?
The hum of the city is an ever-present friend, a reminder that no place is safe from the politics of the concrete jungle. Will you rise to meet the wolves at the door? Or try to find some place safe to ride out the coming storm?
The choice is yours.
Dark Streets is the first supplement for Urban Shadows, an... [click here for more] |
Magpie Games |
$7.99
|
The Void Hungers
The world of Urth and the entire universe stand in the shadow of a dread power, a force of destruction beyond imagining. The Demon Lord, also called the Hunger in the Void, the Devourer in the Dark, and the One Foretold, draws nearer to the world, causing plagues and blights, war and upheaval, all of which harken the end times. In this supplement for Shadow of the Demon... [click here for more] |
Schwalb Entertainment |
$10.00
|
Firewall is a secret organization sourcebook for both Eclipse Phase players and gamemasters.
It includes:
Details on Firewall’s history, organization, and ongoing operations.
Firewall’s notable people, locations, and internal factions.
Rival organizations, including the argonauts, Jovians, Titanians, and ultimates.
New traits, gear, and 16 sample characters
Firewall is... [click here for more] |
Posthuman Studios |
$14.99
|
The Weird and the Wonderful for Numenera
The key to a great Numenera campaign is to fill it full of wonderful, mind-blowing, weird ideas. And this product is full of just such things. Inside, you'll find a discussion of the weird, as well as literally hundreds of ideas to select (or randomly generate) the weird aspects of ancient places, communities, NPCs, creatures, wilderness... [click here for more] |
Monte Cook Games |
$3.99
|
Something Strange is a modern horror setting that gives players and GMs options for vampires, werewolves, faeries, and other super natural creatures. Explore the supernatural that lurks in the shadows of our world. Will you fight against the darkness or will you join it?
Something Strange include 3 new human archetypes, 15 careers with starting gear, 83 new talents, 16 new weapon profiles, 7 new vehicle... [click here for more] |
EDGE Studio |
$9.99
|
The Secrets of the Gods Revealed!
For as long as humankind has lived on Urth, people have looked outside themselves for explanations of why they exist and what purpose they ultimately serve. They find the gods in the sky, in the earth, and even in the creatures around them. Uncertain Faith delves into the secrets of the major cults found in and around the Empire, providing players and... [click here for more] |
Schwalb Entertainment |
$10.00
|
Allow me to tell you the tale of the werewolf who went rushing into battle without heeding the advice of their sept Elders.
Oh, wait. I can’t. That werewolf died and left no tales behind to tell.
Instead, let me tell you the tale of the werewolf who remained in his camp, chronicling stories of other werewolves’ great deeds.
Oh, I... [click here for more] |
Onyx Path Publishing |
$29.99
|
... [click here for more] |
Poison Potion Press |
$14.95
|
You’re young and adventurous, and no matter what adults say the monsters are real…
Welcome to Pinebox, Texas. This setting is meant to evoke the frightening adventures of staples like Stranger Things®, Goosebumps®, The Goonies®, and It®! Evil is afoot, and it’s up to a group of scrappy young kids to set things right. But this isn’t a nostalgic trip back... [click here for more] |
Pinnacle Entertainment |
$19.99
|
Building Story is your companion on the path to becoming a masterful roleplaying guide. Within these pages, you will find invaluable insights, practical advice, and inspiration to help you create memorable adventures for your players. Whether you are a seasoned storyteller or a newcomer eager to embark on this extraordinary journey, this toolkit is designed to cater to your needs. It explores... [click here for more] |
Lightspress Media |
$5.00 $3.00
|
The 2020 TinyZine Compendium is here!
Compiling all the 2020 TinyZines into a print format, this book collates the entire years worth of Gallant Knight Games' e-zine into a convinient print format!
Containing new heritages, adventures, previews, optional mechanics, and more for a variety of Gallant Knight Games, you'll get material for:
Tiny Frontiers - Revised
Tiny Dungeon: Second Edition
Tiny... [click here for more] |
Gallant Knight Games |
$19.99
|