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APOCTHULHU Quickstart Rules

APOCTHULHU Quickstart Rules


Horror Roleplaying in Terrifying Realms of Lovecraftian Apocalypses. ◊ Lovecraftian roleplaying typically sees brave Mythos investigators foiling plots to corrupt our familiar world. But what happens when the heroes DON’T save the day? When the cult’s apocalyptic schemes succeed? What comes next? That’s what APOCTHULHU is about. APOCTHULHU is...   [click here for more]
Cthulhu Reborn  Pay What You Want

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Convicts & Cthulhu

Convicts & Cthulhu


Cosmic Horror. Fuelled by Human Cruelty and Depravity. ◊ The prison colonies of 18th and 19th Century Australia are justly feared throughout the British Empire as places of unparalleled suffering and torment. The refuse of the Empire are sent here to serve out prison terms in a land half a world away from “civilisation”. A world that, to European eyes, seems thoroughly alien. ◊ But, few among...   [click here for more]
Cthulhu Reborn  Pay What You Want

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Strange Nations: A Worldbuilding Resource

Strange Nations: A Worldbuilding Resource


Strange Nations is a collection of more than thirty cultures ready to be dragged and dropped into your world, with cultures appropriate for every kind of setting from high fantasy to contemporary horror to space opera. While each entry has certain setting assumptions, there are also suggestions for adapting them to other genres.  Here is the city-state of Iditt, where necromancy is an accepted...   [click here for more]
WMB Saltworks  Pay What You Want

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Beyond Fear

Beyond Fear


There is a place beyond nightmares where alien gods dwell. Unfeeling, uncaring and uninterested in the machinations of humanity, these elder beings exist beyond time and space. They are ageless - they always were and always shall be. But very occasionally we mere fragile mortals will catch a glimpse, a shard of a dream in which we glance in awe and horror at the reality of the universe,...   [click here for more]
Trollish Delver Games  Pay What You Want

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The Towers of the Weretoads

The Towers of the Weretoads


Are you in need of a breeding factory that spews out torrents of mutated weretoads into your campaign world? Do your adventurers enjoy exploring slimy, wet ruins inhabited by depraved, vile creatures?  The Towers of the Weretoads is a mini-dungeon you can plop down in the edges of any of the lakes/fresh water bodies in your campaign world. It's filled with treasure, danger and slime. ...   [click here for more]
Gorgzu Games  Pay What You Want

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Convicts & Cthulhu: Ticket of Leave #16 OC

Convicts & Cthulhu: Ticket of Leave #16 OC


"Alas Poor Convict, I Knew Him Well ... 'Tis a Shame He Fell Prey to the Sydney Devil" ◊ One of the more surprising elements of the early penal settlements of Australia is the convict theatre. When one thinks of a brutal and isolated settlement filled with the most...   [click here for more]
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Convicts & Cthulhu: Ticket of Leave #4

Convicts & Cthulhu: Ticket of Leave #4


Survey the Colonial Horrors and Hidden Secrets of 18th Century Australia. ◊ The early penal colonies survived on a razor's edge, kept alive on the most primitive and basic of supplies and military provisions. Successive Governors complained bitterly of the perils of leaving such a large assemblage of convicted criminals poorly defended, in a far-off land for which other European powers still...   [click here for more]
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Convicts & Cthulhu: Ticket of Leave #5

Convicts & Cthulhu: Ticket of Leave #5


A Cornucopia of Cretinous and Corrupt Character Types for Convicts & Cthulhu. ◊ The early days of European settlement in Australia are marked by scarcity and resource shortages. However, there is one thing that the colonies never seemed to have had a short supply of … and that’s colourful and roguish characters. Whether it was immoral ne’er do-wells, ruthless peddlers...   [click here for more]
Cthulhu Reborn  Pay What You Want

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Monster Hunters on Main Street

Monster Hunters on Main Street


Get up and running with your monster hunting and occult investigations with this supplement for Diogo Nogueira's Dark Streets & Darker Secrets! Originally part of an older version of Moonlight on Roseville Beach, these life paths help generate connected characters who know each other and include three variant archetypes: the jock, the werewolf, and the wereraven, as well as rules for the lycanthropy...   [click here for more]
R. Rook Games  Pay What You Want

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Convicts & Cthulhu: Ticket of Leave #6

Convicts & Cthulhu: Ticket of Leave #6


"They're Coming To Get You, Convicts!". The Dead Walk Again. ◊ The penal colonies of early Australia are places where death is a common occurrence. Whether due to disease, starvation, violent flogging, or execution -- people depart this life at an alarming rate. This creates practical problems: where to bury so many corpses, and how to maintain a degree of sanitation? These...   [click here for more]
Cthulhu Reborn  Pay What You Want

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Asylum - A Horror Scenario

Asylum - A Horror Scenario


Asylum is a classic singe session system agnostic horror scenario. Designed for GRIN, the scenario can be run with your favorite horror system, from Call of Cthulhu to Dread. It supplies you with a location and all the tools you need to run a memorable horror-movie style scenario. The scenario comes comeplete with five system agnostic character sheets to create a group of ill fated high school students...   [click here for more]
Arcana Games  Pay What You Want

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Convicts & Cthulhu: Campaign #1

Convicts & Cthulhu: Campaign #1


"So Vile A Place, It Cries Out To Receive the Mythos' Touch" ◊ In 1803 the penal settlements at New South Wales are a mere fifteen years old, but are already synonymous with harshness and brutality. Back in England their reputation has been well-established as a hellish place, half a world away from any form of civilsation....   [click here for more]
Cthulhu Reborn  Pay What You Want

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Grin - Torchlight

Grin - Torchlight


GRIN - Torchlight Grin - Torchlight is a modular set of rules for the Grin horror rpg system. Torchlight adds a single page of expanded rules for a unique game experience. The game uses candles, and matches, and darkness as game mechanics.   What is Grin? Grin is a rules light survival horror roleplaying system that fits on a single page. ...   [click here for more]
Arcana Games  Pay What You Want

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Convicts & Cthulhu: Ticket of Leave #13 Un-Statted

Convicts & Cthulhu: Ticket of Leave #13 Un-Statted


"Good Luck. Bad Luck. Neither Means Much When Facing the Cthulhu Mythos" ◊ The convicts and settlers of the early penal colonies of Australia were, by our standards, highly superstitious people. To their way of thinking, the world was full of nebulous evil spirits that could bring misfortune and calamity. Fortunately long traditions...   [click here for more]
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Convicts & Cthulhu: Ticket of Leave #14 Un-Statted

Convicts & Cthulhu: Ticket of Leave #14 Un-Statted


"A Whaleship from Kingsport finds Peril in the Antipodes" ◊ Whaling and sealing were both important industries in the Convicts & Cthulhu era; industries which took brave and doughty men out to the remotest stretches of lonely waters, far from home. Nowhere...   [click here for more]
Cthulhu Reborn  Pay What You Want

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Convicts & Cthulhu: Ticket of Leave #12 Un-Statted

Convicts & Cthulhu: Ticket of Leave #12 Un-Statted


"Lifting the Veil on a Scientific Marvel in the Darkest Corners of the Colony" ◊ Several nights ago, the whole colony of New South Wales was witness to a most remarkable meteorite storm which culminated in an enormous fireball streaking across the sky and falling to earth. Men of science among the colonial administration know...   [click here for more]
Cthulhu Reborn  Pay What You Want

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CTHULHU: Stirb aufrecht, Kultist! (Wild West)

CTHULHU: Stirb aufrecht, Kultist! (Wild West)


Willkommen bei Stirb aufrecht, Kultist!   Der Sinn dieser Regelerweiterung für CTHULHU ist es, mit wenig zusätzlichen Materialien ein Spiel im Wilden Westen zu ermöglichen. Es steht steht dem Spielleiter frei, ob er den Western-Hintergrund nur dafür benutzen will, einmal einen klassischen Western mit den Spielern zu erleben, oder ob es ihm eher die Italowestern im Stile...   [click here for more]
Pegasus Press  Pay What You Want

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Convicts & Cthulhu: Ticket of Leave #11 Un-Statted

Convicts & Cthulhu: Ticket of Leave #11 Un-Statted


"Medical Malpractice. Of the Cthulhu Mythos Kind." ◊ The medical arts of the late 18th Century were, by our standards, horrific in themselves. And yet, in the isolated Australian penal colonies, the standards of surgical and medical treatment were made even more primitive by a reliance on a supply of European-made drugs and treatments...   [click here for more]
Cthulhu Reborn  Pay What You Want

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Venus of Cthulhu

Venus of Cthulhu


The most accurate timeline of the Cthulhu Mythos on planet Earth. Includes dozens of citations from Lovecraft's work as well as photos and information of the Venus figurines believed to have been worshiped in the ancient world and obviously depicting beings from other worlds. The book can also be used for reference in any of various games for prehistoric or time travel roleplaying.  The back includes...   [click here for more]
Dangerous Worlds  Pay What You Want

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Convicts & Cthulhu: Muster #1 Un-Statted

Convicts & Cthulhu: Muster #1 Un-Statted


"The Turbulent Mason" ◊ The early penal settlements of Australia were filled with colourful (sometimes roguish) characters who lived larger-than-life. Anthony Fenn Kemp, army paymaster, opportunistic entrepreneur, and master mason is a figure that certainly fits this bill. Deftly skirting the edges of the political maelstrom...   [click here for more]
Cthulhu Reborn  Pay What You Want

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Convicts & Cthulhu: Ticket of Leave #9 Un-Statted

Convicts & Cthulhu: Ticket of Leave #9 Un-Statted


"Better Not Shout, Better Not Cry, Something Evil is Watching the Orphans. Something hungry." ◊ Perhaps the most vulnerable people in the penal colonies of early Australia were the (surprisingly many) unwanted and destitute children. Most roamed the streets, prey to wicked and degenerate sorts -- but a scant few of the unwanted...   [click here for more]
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Convicts & Cthulhu: Ticket of Leave #15 Un-Statted

Convicts & Cthulhu: Ticket of Leave #15 Un-Statted


"Ominous Bells Toll Their Ominous Knells" ◊ The penal settlements of New South Wales were cruel and desperate places, but even in such darkness there existed rare hints of culture and civilisation. One of these was the existence of music, which was performed at surprisingly...   [click here for more]
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The Caves of Ikthis

The Caves of Ikthis


No one wanted to stop in Birkport.  It had an odd reputation even before the disappearances started.  The mage was worried about his relatives, though, and it turned out he was right to be afraid.  The streets are full of strange fish-people and residents are murmuring about ominous things taking place in the caves... This is a system-agnostic dungeon designed to slot easily into whatever...   [click here for more]
Caesar Ink  Pay What You Want

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Convicts & Cthulhu: Muster #2 Un-Statted

Convicts & Cthulhu: Muster #2 Un-Statted


"The Master of Convicts" ◊ The early penal settlements of Australia were powered by convict labour: every workgang and every domestic servant came from the enormous pool of convicts arriving in the colonies. Nicholas Divine, the man who served as Superintendent of Convicts was thus someone whose decisions can make a big difference to the life of a convict, as well as most free settlers....   [click here for more]
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Dizneyland fhtagn

Dizneyland fhtagn


What is it about amusement parks that fascinates us? Something beyond the flashing lights and plastic cartoon effigies. It is a visceral place. All the senses are engaged, even overloaded. One does not escape reality but instead enters an entirely new one, a waking dreamland. Adventure lies just over the next hill. Don't like the ending? Change it! The back of the book includes quick start...   [click here for more]
Dangerous Worlds  Pay What You Want

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Convicts & Cthulhu: Ticket of Leave #10 Un-Statted

Convicts & Cthulhu: Ticket of Leave #10 Un-Statted


"Who knows what unknown terrors lurk in the unexplored bushland of Australia?" ◊ Strange stories have recently been circulating in Sydney Town. Tales about a catastrophic event that caused widespread devastation to a staging point along the Parramatta River much...   [click here for more]
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The Church on the Hill

The Church on the Hill


The cleric regaled us with stories of the deeds performed by Sir Maron, then told us where he'd been buried after his death.  We all thought it was worth a look - after all, great deeds are usually accompanied by great relics.  The province where he was laid to rest is so odd, though.  No one commits any crimes.  No one gossips about their neighbours.  Heck, no one really talks to anyone else. ...   [click here for more]
Caesar Ink  Pay What You Want

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The Gods of New Braemar

The Gods of New Braemar


This is an original setting for the Genesys Roleplaying Game System, drawing inspiration from steampunk, fantasy, and cosmic horror tropes. Players take on adventures in the maritime culture of New Braemar, within a world teetering upon a new technological epoch, and upon a geopolitical powder keg waiting to break into war. Genesys Core Rulebook and either Genesys Dice or the Genesys Dice...   [click here for more]
EDGE Studio  Pay What You Want

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Convicts & Cthulhu: Ticket of Leave #7 Un-Statted

Convicts & Cthulhu: Ticket of Leave #7 Un-Statted


"There's Gold in That Thar Penal Settlement!" ◊ Most people would be aware that the early colonial history of Australia included major gold rushes in the 1840s and 1850s. But what few people know is that decades prior to these great discoveries, a discovery of precious gold sent ripples through the very fabric of New South Wales. The find, made by a lowly convict,...   [click here for more]
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CTHULHU: Totholz

CTHULHU: Totholz


NUR als PDF erhältlich (PDF-only"), nicht in gedruckter Form veröffentlicht. Dieses kurze Abenteuer entstand speziell für die Verwendung auf Conventions flankierend zur Veröffentlichung von Reisen – dem Quellenband, der sich eben damit befasst und Abenteuer auf Reisen beinhaltet. Hier befinden sich die Investigatoren in einem Überlandbus auf der Fahrt nach Arkham....   [click here for more]
Pegasus Press  Pay What You Want

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CTHULHU: Willkommen in der Hölle

CTHULHU: Willkommen in der Hölle


NUR als PDF erhältlich (PDF-only"), nicht in gedruckter Form veröffentlicht. Dieses kurze Abenteuer entstand speziell für die Verwendung auf Conventions flankierend zur Veröffentlichung von Düstere Orte – dem Quellenband, der spezielle Schauplätze für CTHULHU-Abenteuer zum Kernthema macht. Hier finden sich die Investigatoren zu einer Weinprobe zusammen,...   [click here for more]
Pegasus Press  Pay What You Want

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Convicts & Cthulhu: Ticket of Leave #8 Un-Statted

Convicts & Cthulhu: Ticket of Leave #8 Un-Statted


"Some Gentlemen Prefer Crime!" ◊ Not everyone who was sentenced to be a convict in the penal settlements came from the poorer, criminal classes of Britain. Some were wealthy men and women, sentenced to transportation sometimes because of their criminal ways, but other times because of their politics. And some of these so-called...   [click here for more]
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CdB Engine: Sector Thep'eka

CdB Engine: Sector Thep'eka


El Sector Thepèka es una ambientación de 311 páginas que mezcla ciencia, tecnología, poderes mentales, magia, demonios que salen de agujeros negros, elfos ultracapitalistas, cibercomunistas de varios tipos, y robots religiosos y muchas otras cosas. Es una ambientación que además ha sido pensada para poder incluir en ella cualquier de los suplementos de criaturas...   [click here for more]
Demonio Sonriente  Pay What You Want

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Die Statue von den Sternen, ein generisches Pulp Abenteuer

Die Statue von den Sternen, ein generisches Pulp Abenteuer


Dieses generische Pulp Abenteuer entführt die Spieler in den fernen Himalaya der späten 20er Jahre, auf der Jagd nach einer Buddha Statue, die aus einem Meteoriten gefertigt wurde. Dabei kommt es zu unvorhergesehenen Komplikationen, als alte Kontrahenten und neue Gefahren aufkommen. Das Abenteuer ist die Erste von vielen Spielhilfen, die ungefähr im halbjährlichen Rythmus vom Webmagazin http://www.teilzeithelden.de...   [click here for more]
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