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HYPERBOREA Player's Manual

HYPERBOREA Player's Manual


HYPERBOREA 3E Player's Manual ++++++++++++++ HYPERBOREA is a role-playing game of swords, sorcery, and weird science-fantasy. It is played with paper, pencil, dice, and imagination. Participants include a referee and one or more players. The referee prepares and presents the adventure material (circumstances, challenges, quests, mysteries, etc.), and the players create player characters...   [click here for more]
North Wind Adventures  $12.00

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HYPERBOREA Referee's Manual

HYPERBOREA Referee's Manual


HYPERBOREA 3E Referee's Manual ++++++++++++++ HYPERBOREA is a role-playing game of swords, sorcery, and weird science-fantasy. It is played with paper, pencil, dice, and imagination. Participants include a referee and one or more players. The referee prepares and presents the adventure material (circumstances, challenges, quests, mysteries, etc.), and the players create player characters...   [click here for more]
North Wind Adventures  $12.00

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The Arkham Gazette #4

The Arkham Gazette #4


Then beyond the hill’s crest I saw Kingsport outspread frostily in the gloaming; snowy Kingsport with its ancient vanes and steeples, ridgepoles and chimney-pots, wharves and small bridges, willow-trees and graveyards; endless labyrinths of steep, narrow, crooked streets, and dizzy church-crowned central peak that time durst not touch; ceaseless mazes of colonial houses piled and scattered at...   [click here for more]
Sentinel Hill Press  $14.99

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Atlas of Hyperborea

Atlas of Hyperborea


ATLAS OF HYPERBOREA The map of Hyperborea presented in 16 sectors. Also includes an unlabeled centrefold of the entire realm. +++++++++++++++++ HYPERBOREA is a role-playing game of swords, sorcery, and weird science-fantasy. It is played with paper, pencil, dice, and imagination. Participants include a referee and one or more players. The referee prepares and presents the adventure...   [click here for more]
North Wind Adventures  $5.00

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Easier Story Craft

Easier Story Craft


The ideas and tips in this book are about making it easier to facilitate great shared stories, not through even more GM prep, but improv techniques, applying story crafting ideas from film, TV, and books to roleplaying games. The typical GM has enough to do bringing the setting to life, playing everyone and thing the characters meet, and being the arbiter of the rules. You do not need even more prep...   [click here for more]
Parts Per Million  $7.99 $4.99

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Easier Mystery Play

Easier Mystery Play


Every game is a mystery or contains mystery elements. Whether you are investigating an eldritch horror or trying to find a secret door. As a GM, it can be very frustrating when your players fail to grasp your obvious trail of clues or cannot roll a successful searching skill test to save their own lives. This book hopes to guide you through running more successful mystery adventures and doing so...   [click here for more]
Parts Per Million  $7.99 $4.99

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Breakfast Cult: Terrible Friends

Breakfast Cult: Terrible Friends


Terrible Friends is the second major expansion pack for Breakfast Cult, the Fate Accelerated game of cosmic horror and high school drama. Inside you'll find over seventy pages of information on the setting's cults and their darkest secrets, including:  • The Disciples of the Cold Ones, who use weird superscience to help...   [click here for more]
Liberi Gothica Games  $9.95

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APOCTHULHU RPG Core Rules

APOCTHULHU RPG Core Rules


"The Old Ones were, the Old Ones are, and the Old Ones shall be. Not in the spaces we know, but between them ..." ◊ Mankind likes to believe itself the foremost power in the world, and the universe beyond. But this is a prideful illusion. A lie. Long before we rose from the slime, other powers far greater held sway upon our planet ... and those same powers were always destined to one day return...   [click here for more]
Cthulhu Reborn  $22.95

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In Strange Aeons: Lovecraftian Numenera

In Strange Aeons: Lovecraftian Numenera


Lovecraftian horror is cosmic horror. It is the terror that comes from the realization that the universe is vast, inhospitable, and uncaring. That humanity’s desire to find our place in it is fruitless—that we have no place. We are insignificant and meaningless specks in the unfathomable reaches of both space and time, and there are entities in those reaches so monstrous and vast that should...   [click here for more]
Monte Cook Games  $2.39

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100 Haunted Locales

100 Haunted Locales


This list has 100 different locations that are reputed to be haunted. All the hauntings are associated with specific places, and in many cases specific events in the locale's past. In some cases, evidence of a haunting or ghost is believed to have been experienced or encountered. Whether or not any specific location is genuinely haunted is up to the GameMaster. The locales should be suitable for most...   [click here for more]
Azukail Games  $1.99 $1.79

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Taking the Narrative by the Tail: GM Intrusions & Special Effects

Taking the Narrative by the Tail: GM Intrusions & Special Effects


Great moments don't just happen on their own. GM intrusions offer an opportunity for the Numenera GM to really shine--and for the players to experience incredible turning points in their characters' stories. But how do you use this feature of the game to its fullest? Taking the Narrative by the Tail offers tips and techniques for great GM intrusions, as well as a sampling...   [click here for more]
Monte Cook Games  $0.79

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Yukon Dark: A Tiny Cthulhu micro-setting

Yukon Dark: A Tiny Cthulhu micro-setting


The frozen north hides gold… and Elder Gods. Yukon Dark is a setting supplement for Tiny Cthulhu that explores the 1890s Klondike Gold Rush, a time when many flocked North to find their fortune but found horror instead. This setting guide includes details of a sample mining boomtown called Porte Blanche, new additions to the Tiny Cthulhu mythos, and pre-generated characters (created and played by...   [click here for more]
Gallant Knight Games  $4.99

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Never Going Home: Tears in the Sea

Never Going Home: Tears in the Sea


1917 The Corruption is spreading everywhere there is war. Join the German crew of U-19 as they track down the secrets of PROJECT RIPTIDE. Aboard the cursed U-boat the flesh of her former crew will mock you. In the North Sea the British Grand Fleet will hunt you. When will your suffering end? Tears in the Sea A Campaign Dossier for...   [click here for more]
Wet Ink Games  $10.00

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Injecting the Weird

Injecting the Weird


The Weird and the Wonderful for Numenera The key to a great Numenera campaign is to fill it full of wonderful, mind-blowing, weird ideas. And this product is full of just such things. Inside, you'll find a discussion of the weird, as well as literally hundreds of ideas to select (or randomly generate) the weird aspects of ancient places, communities, NPCs, creatures, wilderness...   [click here for more]
Monte Cook Games  $3.99

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Never Going Home: Bones in the Dust

Never Going Home: Bones in the Dust


1915 The problems started long before the Veil was torn. Join the British and ANZAC forces as they attempt to invade the Ottoman Empire at Gallipoli. There you will meet much more than enemy gunfire. Ancient power is stirring and secretive sects are driving events forward. How much will victory cost you? Bones in the Dust A Campaign Dossier for Never Going...   [click here for more]
Wet Ink Games  $10.00

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Never Going Home: Blood on the Snow

Never Going Home: Blood on the Snow


1916 The Others have always been speaking to us. Join the Russian army as their advance west ends and a long series of retreats begins. You will find it is hardly any safer in the interior, where terrible fear walks the woods and political turmoil shakes the streets. What do you make of the madman running the palace? Blood on the Snow A Campaign Dossier...   [click here for more]
Wet Ink Games  $10.00

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Love and Sex in the Ninth World

Love and Sex in the Ninth World


Love, courtship, and sexual practices in the Ninth World. Love and Sex in the Ninth World is a guide to integrating elements of love and sex into any Numenera story or adventure. In addition to details on Ninth World relationships, courtship rituals, commitment ceremonies, and sexual practices, it provides game master advice on how, when, and why to add love and sex to...   [click here for more]
Monte Cook Games  $2.39

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Cypher Collection 1

Cypher Collection 1


New cyphers to use in your Numenera game. Cyphers are one-use, cobbled-together bits of technology that characters frequently discover and use. Many groups will burn through cyphers quite quickly, so the addition of fifty new cyphers is a welcome way to spice up a Numenera campaign with interesting abilities for players and new ideas to make stories fun and...   [click here for more]
Monte Cook Games  $2.39

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Artifacts & Oddities Collection 1

Artifacts & Oddities Collection 1


Numenera items to use in your Numenera game. The Artifacts and Oddities Collection I is a companion to the The Cypher Collection I, another compilation of new devices to use in your Numenera games. In this collection, you’ll find more than thirty brand new artifacts that can be added into any campaign. Additionally, you’ll find nearly one...   [click here for more]
Monte Cook Games  $2.39

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Magic of the Old West

Magic of the Old West


In the 19th century, the American West was marked by booming technology, polarized political beliefs, territorial skirmishes, racial conflict, Civil War, and continuous expansion. This era also brought to the West an influx of other peoples — along with their religious, spiritual, and magical traditions — adding to the cultures of the indigenous Native Americans ones from Europe, China, Mexico,...   [click here for more]
Skirmisher Publishing  $0.99

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Shadows over Vathak: Player's Guide to Vathak

Shadows over Vathak: Player's Guide to Vathak


A Stricken World Shadows over Vathak blends the Otherworldly, Cosmic Horror themes of New England's Lovecraft, the Macabre Mysteries of Poe, and the sensibilities of Victorian, Gothic Horror Adventure into an original fantasy setting for the Pathfinder Roleplaying Game. As players, your characters fight to survive in a land threatened with destruction by the rise of the ancient...   [click here for more]
Fat Goblin Games  $19.95

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Hudson & Brand, Inquiry Agents of the Obscure - A Call of Cthulhu Setting for Cthulhu by Gaslight

Hudson & Brand, Inquiry Agents of the Obscure - A Call of Cthulhu Setting for Cthulhu by Gaslight


Hudson & Brand The first in Stygian Fox's 'Safe House' series for 7th edition Call of Cthulhu™, Hudson & Brand, Inquiry Agents of the Obscure is an official Cthulhu by Gaslight™ consulting detective agency in the style of extravagant freelancers, such as may be found in the stories of the great Sherlock Holmes or Hercule Poirot. However, instead of being a...   [click here for more]
Stygian Fox  $19.95

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APOCTHULHU Terrible New Worlds

APOCTHULHU Terrible New Worlds


"And I saw the world battling against blackness; against the waves of destruction from ultimate space ..." ◊ The APOCTHULHU roleplaying game has been especially designed to transport gamers into terrifying, devastated worlds where the forces of the Cthulhu Mythos have gained control. Usually to the utter detriment of mankind. This supplemental volume brings together...   [click here for more]
Cthulhu Reborn  $19.99

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Cthulhu Dark Ages - 3rd Edition

Cthulhu Dark Ages - 3rd Edition


Cthulhu Dark Ages is a world lit only by fire. The ancient empires collapsed centuries ago, taking their culture and learning with them. It’s a dark world and people are right to be afraid of the dark. Apart from the Viking raiders, witches, and outlaws, there are the unquiet dead, ancient horrors, and other malevolent beings stalking the countryside. Dark entities, beyond good and...   [click here for more]
Chaosium  $21.99

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Cthulhu Through the Ages

Cthulhu Through the Ages


GUIDELINES FOR PLAYING CALL OF CTHULHU IN SEVEN DIFFERENT ERAS On release back in 1981, the initial setting of Call of Cthulhu focused upon the “classic” 1920s-era of the early twentieth century — the time of H.P. Lovecraft. It did not take long for players to realize the potential of the game —that it could adapt easily to other time periods. Over the last thirty-plus...   [click here for more]
Chaosium  $7.47

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Beyond All Worlds

Beyond All Worlds


You don’t think Hell is real? That it can’t exist? That such an outmoded, antiquated concept born of superstition and fear has no place in the Ninth World? Then you are a fool. Hell is real. It exists. And I’ve been there. Don’t believe me? Come. I will show you the gates. A gruesome portal lies not far into the wilderness. Sometimes, those who have happened upon...   [click here for more]
Monte Cook Games  $3.19

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Harlem Unbound - Second Edition

Harlem Unbound - Second Edition


Investigate the Cthulhu Mythos during the Harlem Renaissance! Chris Spivey's ENnie-winning breakthrough book is back and better than ever! New York City. Prohibition is in full swing and bootleggers are living high. African-Americans flee the oppressive South for greener pastures, creating a new culture in Harlem. The music of Fats Waller and Duke Ellington pours out...   [click here for more]
Chaosium  $21.99

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Aspirations - A Modern Day Call of Cthulhu Supplement for Fear's Sharp Little Needles

Aspirations - A Modern Day Call of Cthulhu Supplement for Fear's Sharp Little Needles


Customers are advised that one scenario in this book has scenes in which high-school students are peacefully protesting police brutality and murder, and that this may upset the reader (and players).   Aspirations is an anthology of articles and scenarios for the Call of Cthulhu roleplaying game published by Chaosium, Inc, and is...   [click here for more]
Stygian Fox  $6.95

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Fat Goblin Travel Guide To Hell

Fat Goblin Travel Guide To Hell


Fat Goblin Travel Guide To Hell Step into a world that no one truly wishes to visit. A world of hell, damnation, redemption, and absolution. Welcome to Hell. Come along with our intrepid guide as he explores the myriad layers of Hell in all of its glory. Written for the Pathfinder Roleplaying Game, this guide not only visits, but delves deep into the history, legends, and horrors that is the darkest...   [click here for more]
Fat Goblin Games  $4.95

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Sandy Petersen's Cthulhu Mythos - Pathfinder

Sandy Petersen's Cthulhu Mythos - Pathfinder


Sandy Petersen’s Cthulhu Mythos is the most comprehensive guide to including Lovecraftian elements in your Pathfinder Roleplaying game, written by the author of the groundbreaking Call of Cthulhu RPG, and developed primarily by James Jacobs (creative director of Paizo) and David N. Ross. This massive 512 page tome contains over 100 monster stat blocks, dozens of which are Cthulhu...   [click here for more]
Petersen Games  $19.99

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Primeval Thule 5e Campaign Setting

Primeval Thule 5e Campaign Setting


Primeval Thule 5e is a sword-and-sorcery campaign setting redesigned for 5e (For other game systems, go back to our publisher page and select the version you want.) Welcome to Thule, a primordial land of fierce barbarians, elder horrors, and savage wilderness. In this ancient age, humankind is a young race, newly arisen on a monster-haunted Earth. Cities of cruel spledor lie scattered across the...   [click here for more]
Sasquatch Game Studio  $19.95

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Worlds Of Catthulhu

Worlds Of Catthulhu


Nine New Settings for Endless Catventure! Join nine innovative game writers for a whirlwind tour through fantastic dimensions of feline adventure! In this third volume of the Cats of Catthulhu RPG, find a cornucopia of new settings for rules-light, fun-focused roleplay as clever cats of many kinds. • Iron Edda: Claws of Metal and Bone: Cats fight side-by-side with Viking...   [click here for more]
Catthulhu  $7.95

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Horror in the Windy City: A Whispers RPG Setting

Horror in the Windy City: A Whispers RPG Setting


Horror in the Windy City brings the excitement, intrigue, and beautiful chaos of the time period to your table using the 5e rules you already know as adapted by the acclaimed Whispers in the Dark RPG written and developed by Matt Corley and M.T. Black. Within this product you’ll find two books: Horror in the Windy City, a full-length RPG campaign sourcebook expanding the Whispers in the Dark RPG...   [click here for more]
Saturday Morning Scenarios  $29.99 $24.99

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Primeval Thule 5e GM Companion

Primeval Thule 5e GM Companion


Welcome to the savage age of Thule! In this fierce land, bold heroes face dangers ranging from sub-human beastmen to saber-tooth cats to elder horrors sleeping in jungle-covered temples. Doom draws near as the eternal snows advance southward with each passing year, but for this one bright moment, Thule still lives - and it is a fierce, intense, and marvelous moment indeed.  This supplement expands...   [click here for more]
Sasquatch Game Studio  $7.95

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From Unformed Realms

From Unformed Realms


As a Gamemaster, you just can’t have something planned for every eventuality. Perhaps you have to step in to run something on short notice or the normal group can’t meet so you want something to change the pace. The Cthulhu Hack offers a simple system for investigative horror, but where to get the horror? From Unformed Realms offers you a gathering of random tables...   [click here for more]
Just Crunch Games  $4.79

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She Who Rules the Sea

She Who Rules the Sea


For use with Whispers in the Dark An invitation-only club for Chicago’s elite, the Delphine Society is nigh unrecognizable from the association started by Charles Avingdon Villieport in 1818. Ostensibly dedicated to preserving the business interests of Chicago’s wealthiest mercantile families, the lure of spiritualism has changed the society irreparably. She Who Rules the Sea details...   [click here for more]
Saturday Morning Scenarios  $1.99 $1.49

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Spring-Heeled Jack

Spring-Heeled Jack


Spring-Heeled Jack Naughty children are told stories of a hopping devil that will spirit them away for misdeeds, pranks, and shenanigans. If they aren’t good little boys and girls this springing devil will find them, scare them near to death, and if they are especially wicked take them away. Spring-Heeled Jack, so named for their vaunted jumping ability, first came to the attention of the public...   [click here for more]
Saturday Morning Scenarios  $1.99 $1.49

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The Spirits of London - A Call of Cthulhu Sourcebook for Cthulhu by Gaslight

The Spirits of London - A Call of Cthulhu Sourcebook for Cthulhu by Gaslight


The Spirits of London is a supporting booklet for Hudson & Brand, Inquiry Agents of the Obscure for 7th edition Call of Cthulhu, and is an official Cthulhu by Gaslight product. This chapbook takes a small part of the setting, that of hauntings and spirits, of spiritualism and the occult, and expands upon it for the benefit of Keepers who wish to add something...   [click here for more]
Stygian Fox  $4.95

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Terror Australis - 2nd Edition

Terror Australis - 2nd Edition


Call of Cthulhu in the Land Down Under The driest, flattest, and smallest continent, Australia is almost as big as the continental United States, but has a fraction of the inhabitants—six million people in 1925. Beyond the settled areas, three-quarters of the land remain relatively little known until after World War Two. Seen by those in Europe and America as one of the last great wildernesses, despite...   [click here for more]
Chaosium  $21.99 $16.71

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Fragged Aeternum

Fragged Aeternum


You're a Tethered, an 'immortal gothic superhero underdog' in the endless city of Aeternum! Aeternum, the eternal city, is a place of strife and mystery. It is a metropolis that spans the entirety of known existence, its buildings, parks, and streets stretch from horizon to horizon without end. Within Aeternum, the souls of the dead do not lie still. When a human dies, their soul will rise from their...   [click here for more]
Design Ministries  $18.00

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Horror on the Orient Express

Horror on the Orient Express


MAN DIES THREE TIMES IN ONE NIGHT! A puzzling headline begins a front-page article found in the Times of London. Three men, all identical in identification, were found dead in the same room of the Chelsea Arms Hotel. All were dispatched in a similar manner stabbed through the heart. Then the home of a valued friend burns to the ground, severely injuring him in the process. An odd summons,...   [click here for more]
Chaosium  $39.99

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Mythos Society Guide to New England

Mythos Society Guide to New England


The Mythos Society Guide to New England is an expansive universal sourcebook that can be used to enhance any horror, mystery, or adventure roleplaying scenarios set in New England. This fictional travel guide is intended to be a fun and provocative read for anyone interested in the esoteric history of New England, and a resource for stories or other projects that have horror or the weird as...   [click here for more]
Skirmisher Publishing  $9.99

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Convicts & Cthulhu: The Misery Archive

Convicts & Cthulhu: The Misery Archive


All the Misery, Collected in One Place. Convicts & Cthulhu is a sourcebook designed to allow Call of Cthulhu Keepers and players to run scenarios and campaigns set in the penal colonies of early Australia. It particularly targets the historical period from 1795 to 1810, a time in which law and order played second-fiddle to greed and corruption. This was the...   [click here for more]
Cthulhu Reborn  $5.00

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Cthulhu by Gaslight

Cthulhu by Gaslight


Horror Roleplaying in 1890s England IN THE 1890s, Cthulhu and his minions share the globe with the mighty British Empire. But they owe allegiance to an empire of their own — a dark and cruel design on ownership of the world and on the dreams of humanity. Even among the green fields of rural England, only thoughtful and energetic intervention keeps the shadows at bay. CTHULHU...   [click here for more]
Chaosium  $15.92

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Touched Prime

Touched Prime


Spray your sprawl with rift energy and step into the magical world of corporate espionage. “Two generations after the rifts opened, the majority of the world now accept common definitions of Troll-kin or Wild-kin based on physical and magical differences. However, what I find truly fascinating is the emergence of a sense of shared culture within these kin-groups; one that is deeply...   [click here for more]
Ardens Ludere  $13.00

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Fragged Kingdom

Fragged Kingdom


The Archdruid is dead! Now is the time to reclaim the world for civilisation. Akharon is a world scarred by a magical druidic war and overflowing with monsters. Much has been lost, waiting to be reclaimed by those bold enough to set foot outside of civilisation's last bastion, Stronghold. It is a world besieged by malevolent forces who channel the planet’s own dark magic and direct strange...   [click here for more]
Design Ministries  $18.00

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Cathulhu

Cathulhu


“It is said that in Ulthar, which lies beyond the river Skai, no man may kill a cat; and this I can verily believe as I gaze upon him who sitteth purring before the fire. For the cat is cryptic, and close to strange things which men cannot see. He is the soul of antique Aegyptus, and bearer of tales from forgotten cities in Meroe and Ophir. He is the kin of the jungle’s lords, and heir to the...   [click here for more]
Sixtystone Press  $8.99

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Looking Glass: Saigon 1968

Looking Glass: Saigon 1968


Saigon, 1968: Vietnam’s “Paris of the East” is a hotbed of conflict and intrigue, from the CIA and the Viet Cong to Buddhist monks and Western media. Looking Glass: Saigon 1968 gives you a view into all this, as well as the city’s shadowy underworld of vampires, conspiracies, and the Mythos. This tight city supplement equips GUMSHOE GMs with just enough...   [click here for more]
Pelgrane Press  $5.95

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The Thirteen - A Call of Cthulhu Sourcebook for Cthulhu by Gaslight

The Thirteen - A Call of Cthulhu Sourcebook for Cthulhu by Gaslight


The Thirteen is a supporting booklet for Hudson & Brand, Inquiry Agents of the Obscure for 7th edition Call of Cthulhu, and is an official Cthulhu by Gaslight product. This chapbook introduces an organisation of immortals, for the benefit of Keepers who wish to add something a little unusual to their games. The Thirteen While there are no chapters, the...   [click here for more]
Stygian Fox  $4.95

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APOCTHULHU Quickstart Rules

APOCTHULHU Quickstart Rules


Horror Roleplaying in Terrifying Realms of Lovecraftian Apocalypses. ◊ Lovecraftian roleplaying typically sees brave Mythos investigators foiling plots to corrupt our familiar world. But what happens when the heroes DON’T save the day? When the cult’s apocalyptic schemes succeed? What comes next? That’s what APOCTHULHU is about. APOCTHULHU is...   [click here for more]
Cthulhu Reborn  Pay What You Want

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