Title |
Publisher |
Price |
Unveil the secrets of the legend-haunted city!
On the streets of Arkham, the threat of the Cthulhu Mythos is ever-present. A quiet town in New England—home to the prestigious Miskatonic University—Arkham’s underbelly hides criminals, speakeasies, and a witch-cursed history.
What’s Inside?
Call of Cthulhu: Arkham is the definitive guide to the signature setting of Call... [click here for more] |
Chaosium |
$29.99
|
Savage Worlds and horror go together like chainsaws and spraying blood...
The Savage Worlds Horror Companion lets you recreate everything from the classic Universal® monster movies and Vault of Horror® comics to Lovecraftian cosmic horror to more modern fare like The Walking Dead®, the works of Stephen King, or bleeding edge psycho thrillers… all in the award-winning Savage Worlds rules system!... [click here for more] |
Pinnacle Entertainment |
$19.99
|
HYPERBOREA 3E Player's Manual
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HYPERBOREA is a role-playing game of swords, sorcery, and weird science-fantasy. It is played with paper, pencil, dice, and imagination. Participants include a referee and one or more players. The referee prepares and presents the adventure material (circumstances, challenges, quests, mysteries, etc.), and the players create player characters (PCs),... [click here for more] |
North Wind Adventures |
$12.00
|
Awesome Expeditions Through Uncharted Territory!
It is said it is the journey rather than the destination which is more important and Achtung! Cthulhu: Unexplored fills in the blank spaces on the map, agents often simply “redline” through before their next epic encounter.
No corner of the globe is safe from the unholy alliance of cultists and the Mythos, and agents... [click here for more] |
Modiphius |
$22.00
|
HYPERBOREA 3E Referee's Manual
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HYPERBOREA is a role-playing game of swords, sorcery, and weird science-fantasy. It is played with paper, pencil, dice, and imagination. Participants include a referee and one or more players. The referee prepares and presents the adventure material (circumstances, challenges, quests, mysteries, etc.), and the players create player characters... [click here for more] |
North Wind Adventures |
$12.00
|
The King in Yellow awaits...
The disturbances caused by the upcoming Great Ritual have begun to tear at the fabric of reality, and well-known places have already been replaced by a distorted version of them from other dimensions. Meanwhile, the King in Yellow and his agent, the Pallid Mask, manipulate events from behind the scenes and poison the thoughts of unsuspecting people. And... [click here for more] |
Ganesha Games |
$10.00
|
"A Violet Shade of Death” is a TSRPG (Travel-Sized RPG) Mythos Horror scenario inspired by the writings of H.P. Lovecraft. This adventure takes place in 1969 in upstate New York, is appropriate for from two to eight players, and should take between three and six hours to complete. Although the possibility of violence exists, it is primarily an investigative mystery. ... [click here for more] |
Skirmisher Publishing |
$1.99
|
The Mythos Comes to Jane Austen’s England!
Regency England: a time of social niceties, grand balls, romantic intrigues, and disappointments—as described in the novels of Jane Austen. Through the lens of the Cthulhu Mythos, horrors weave themselves into the hearts of everyday Georgians—from the richest to the poorest.
What's Inside
Regency Cthulhu: Dark Designs in Jane Austen’s England... [click here for more] |
Chaosium |
$22.99
|
They’re here. They are hostile. They hide in dark places working their bizarre plans or fly above with impunity.
The invasion came. No one noticed. This is the harvesting or the occupation or the culling. Accounts differ. The governments of our world are either in denial or engaged in a massive conspiracy to suppress the truth.
Humans will fight back, being human. Any resistance will be isolated... [click here for more] |
Stellagama Publishing |
$1.99
|
ATLAS OF HYPERBOREA
The map of Hyperborea presented in 16 sectors. Also includes an unlabeled centrefold of the entire realm.
+++++++++++++++++
HYPERBOREA is a role-playing game of swords, sorcery, and weird science-fantasy. It is played with paper, pencil, dice, and imagination. Participants include a referee and one or more players. The referee prepares and presents the adventure... [click here for more] |
North Wind Adventures |
$5.00
|
Lovecraftian horror is cosmic horror. It is the terror that comes from the realization that the universe is vast, inhospitable, and uncaring. That humanity’s desire to find our place in it is fruitless—that we have no place. We are insignificant and meaningless specks in the unfathomable reaches of both space and time, and there are entities in those reaches so monstrous and vast that should... [click here for more] |
Monte Cook Games |
$2.39
|
Calling All Heroes! It’s Time To Take The Fight to Cthulhu!
Pulp Cthulhu is a game of two-fisted adventure, weird science, dark deeds, and brave heroes. With this book, some roleplaying dice, and the 7th edition Call of Cthulhu Keeper Rulebook, you have everything you need to adventure and explore games set in the pulp genre. Tired of your investigators dying in quick succession when jaunting... [click here for more] |
Chaosium |
$22.50
|
Great moments don't just happen on their own.
GM intrusions offer an opportunity for the Numenera GM to really shine--and for the players to experience incredible turning points in their characters' stories.
But how do you use this feature of the game to its fullest? Taking the Narrative by the Tail offers tips and techniques for great GM intrusions, as well as a sampling... [click here for more] |
Monte Cook Games |
$0.79
|
The Weird and the Wonderful for Numenera
The key to a great Numenera campaign is to fill it full of wonderful, mind-blowing, weird ideas. And this product is full of just such things. Inside, you'll find a discussion of the weird, as well as literally hundreds of ideas to select (or randomly generate) the weird aspects of ancient places, communities, NPCs, creatures, wilderness... [click here for more] |
Monte Cook Games |
$3.99
|
Love, courtship, and sexual practices in the Ninth World.
Love and Sex in the Ninth World is a guide to integrating elements of love and sex into any Numenera story or adventure. In addition to details on Ninth World relationships, courtship rituals, commitment ceremonies, and sexual practices, it provides game master advice on how, when, and why to add love and sex to... [click here for more] |
Monte Cook Games |
$2.39
|
New cyphers to use in your Numenera game.
Cyphers are one-use, cobbled-together bits of technology that characters frequently discover and use. Many groups will burn through cyphers quite quickly, so the addition of fifty new cyphers is a welcome way to spice up a Numenera campaign with interesting abilities for players and new ideas to make stories fun and... [click here for more] |
Monte Cook Games |
$2.39
|
Unveiling the Mythos in Weimar Germany
In the aftermath of the Great War, Berlin has a reputation for licentiousness. A place where anything may be had for the right price. It is both a city of hedonism and a city of business; its streets overflow with disabled veterans, prostitutes, destitute immigrants, and political agitators—all rubbing shoulders with buttoned-down businessmen, scholars,... [click here for more] |
Chaosium |
$19.99
|
Numenera items to use in your Numenera game.
The Artifacts and Oddities Collection I is a companion to the The Cypher Collection I, another compilation of new devices to use in your Numenera games. In this collection, you’ll find more than thirty brand new artifacts that can be added into any campaign. Additionally, you’ll find nearly one... [click here for more] |
Monte Cook Games |
$2.39
|
GUIDELINES FOR PLAYING CALL OF CTHULHU IN SEVEN DIFFERENT ERAS
On release back in 1981, the initial setting of Call of Cthulhu focused upon the “classic” 1920s-era of the early twentieth century — the time of H.P. Lovecraft. It did not take long for players to realize the potential of the game —that it could adapt easily to other time periods.
Over the last thirty-plus... [click here for more] |
Chaosium |
$7.47
|
A Stricken World
Shadows over Vathak blends the Otherworldly, Cosmic Horror themes of New England's Lovecraft, the Macabre Mysteries of Poe, and the sensibilities of Victorian, Gothic Horror Adventure into an original fantasy setting for the Pathfinder Roleplaying Game.
As players, your characters fight to survive in a land threatened with destruction by the rise of the ancient... [click here for more] |
Fat Goblin Games |
$19.95
|
“The Most Merciful Thing in the World is the Inability of the Human Mind to Correlate all its Contents.”
H.P. Lovecraft coined the term "Yog-Sothothery" to refer to the fictional myth cycle he invented for his tales -- what subsequently became known as the "Cthulhu Mythos" (after other writers had added their own original horrors to sit beside... [click here for more] |
Cthulhu Reborn |
$14.99 $12.99
|
Hudson & Brand
The first in Stygian Fox's 'Safe House' series for 7th edition Call of Cthulhu™, Hudson & Brand, Inquiry Agents of the Obscure is an official Cthulhu by Gaslight™ consulting detective agency in the style of extravagant freelancers, such as may be found in the stories of the great Sherlock Holmes or Hercule Poirot. However, instead of being a... [click here for more] |
Stygian Fox |
$19.95
|
Cthulhu Dark Ages is a world lit only by fire. The ancient empires collapsed centuries ago, taking their culture and learning with them. It’s a dark world and people are right to be afraid of the dark. Apart from the Viking raiders, witches, and outlaws, there are the unquiet dead, ancient horrors, and other malevolent beings stalking the countryside. Dark entities, beyond good and... [click here for more] |
Chaosium |
$21.99
|
A system-neutral cosmic horror-fantasy worldbuilding toolkit.
In the eldritch expanse of the cosmos, where the boundaries of reality and nightmare blur, mortals tread on the precipice of madness. A lone guide, a seeker of forbidden knowledge, ventured into the shadowy depths of the unknown, driven by an insatiable curiosity that defied all reason. As the stars above whispered ominous incantations... [click here for more] |
Lightspress Media |
$5.00
|
Before the End is the first expansion module for The Legacy of Cthulhu. This isn't a standalone product. In a future closer than we imagine, humanity is lost amid conflicts, wars, and diseases in the ceaseless quest for power, bringing disgrace to the whole world. In the end, when it seemed that things could not get any worse, those who had always been waiting revealed... [click here for more] |
Mind's Vision |
$9.99
|
Fat Goblin Travel Guide To Hell
Step into a world that no one truly wishes to visit. A world of hell, damnation, redemption, and absolution.
Welcome to Hell.
Come along with our intrepid guide as he explores the myriad layers of Hell in all of its glory. Written for the Pathfinder Roleplaying Game, this guide not only visits, but delves deep into the history, legends, and horrors that is the darkest... [click here for more] |
Fat Goblin Games |
$8.66
|
1917
The Corruption is spreading everywhere there is war.
Join the German crew of U-19 as they track down the secrets of PROJECT RIPTIDE. Aboard the cursed U-boat the flesh of her former crew will mock you. In the North Sea the British Grand Fleet will hunt you. When will your suffering end?
Tears in the Sea
A Campaign Dossier for... [click here for more] |
Wet Ink Games |
$10.00
|
The frozen north hides gold… and Elder Gods.
Yukon Dark is a setting supplement for Tiny Cthulhu that explores the 1890s Klondike Gold Rush, a time when many flocked North to find their fortune but found horror instead. This setting guide includes details of a sample mining boomtown called Porte Blanche, new additions to the Tiny Cthulhu mythos, and pre-generated characters (created and played by... [click here for more] |
Gallant Knight Games |
$4.99
|
1916
The Others have always been speaking to us.
Join the Russian army as their advance west ends and a long series of retreats begins. You will find it is hardly any safer in the interior, where terrible fear walks the woods and political turmoil shakes the streets. What do you make of the madman running the palace?
Blood on the Snow
A Campaign Dossier... [click here for more] |
Wet Ink Games |
$10.00
|
1915
The problems started long before the Veil was torn.
Join the British and ANZAC forces as they attempt to invade the Ottoman Empire at Gallipoli. There you will meet much more than enemy gunfire. Ancient power is stirring and secretive sects are driving events forward. How much will victory cost you?
Bones in the Dust
A Campaign Dossier for Never Going... [click here for more] |
Wet Ink Games |
$10.00
|
In the deep reaches of the ocean, there lie things so easily forgotten, but they do not return that favor. Friendly and not, their eyes watch, unblinking. Do you dare to get your feet wet and discover what wonders await?
New Subraces, including six 5e, nine PF1, and seventeen PF2 heritages!
An astounding array of feats to customize yourself with fifty-five PF1, fifteen 5E, and ninety-one PF2 feats!
Three... [click here for more] |
Silver Games LLC |
$24.99
|
In the 19th century, the American West was marked by booming technology, polarized political beliefs, territorial skirmishes, racial conflict, Civil War, and continuous expansion. This era also brought to the West an influx of other peoples — along with their religious, spiritual, and magical traditions — adding to the cultures of the indigenous Native Americans ones from Europe, China, Mexico,... [click here for more] |
Skirmisher Publishing |
$0.99
|
You don’t think Hell is real? That it can’t exist? That such an outmoded, antiquated concept born of superstition and fear has no place in the Ninth World? Then you are a fool. Hell is real. It exists. And I’ve been there. Don’t believe me? Come. I will show you the gates.
A gruesome portal lies not far into the wilderness. Sometimes, those who have happened upon it swear they heard... [click here for more] |
Monte Cook Games |
$3.19
|
“What primal, inconceivable source of age-old myth-cycles and haunting nightmares might I be on the brink of uncovering?”
IMPORTANT NOTE: This PDF contains the text of a full set of game statistics describing the creatures, rituals, and artifacts from Lovecraft's original Cthulhu Mythos. In OGL terms it is a “System Reference... [click here for more] |
Cthulhu Reborn |
Pay What You Want
|
MAN DIES THREE TIMES IN ONE NIGHT!
A puzzling headline begins a front-page article found in the Times of London. Three men, all identical in identification, were found dead in the same room of the Chelsea Arms Hotel. All were dispatched in a similar manner stabbed through the heart.
Then the home of a valued friend burns to the ground, severely injuring him in the process. An odd summons,... [click here for more] |
Chaosium |
$39.99
|
Customers are advised that one scenario in this book has scenes in which high-school students are peacefully protesting police brutality and murder, and that this may upset the reader (and players).
Aspirations is an anthology of articles and scenarios for the Call of Cthulhu roleplaying game published by Chaosium, Inc, and is... [click here for more] |
Stygian Fox |
$6.95
|
Romanian Mythos is a compendium and setting guide for Lovecraftian investigative RPGs, inspired by Romanian culture and history. While a small and oft-forgotten country today, Romania harbors many dark secrets within its history and collective subconscious. These are now brought to unlife to be used in your Lovecraftian horror RPG. It includes:
secret occult history of Romania,... [click here for more] |
Chaos Badger Publishing |
$10.00
|
Primeval Thule 5e is a sword-and-sorcery campaign setting redesigned for 5e (For other game systems, go back to our publisher page and select the version you want.)
Welcome to Thule, a primordial land of fierce barbarians, elder horrors, and savage wilderness. In this ancient age, humankind is a young race, newly arisen on a monster-haunted Earth. Cities of cruel spledor lie scattered across the... [click here for more] |
Sasquatch Game Studio |
$19.95
|
Bookmark Cthulhu focuses on the essences of Lovecraft's work: a burgeoning sense of doom as your adventure progresses; and edritch creatures as otherworldly, terrifying, and ofttimes indescribable as Lovecraft's own. Instead of abstract sanity rolls, a growing dread with each uneasy discovery. And beyond the common monsters, creatures spawned spontaneously from Lovecraft's own most common... [click here for more] |
Lester Smith Games |
$2.00
|
Horror Roleplaying in 1890s England
IN THE 1890s, Cthulhu and his minions share the globe with the mighty British Empire. But they owe allegiance to an empire of their own — a dark and cruel design on ownership of the world and on the dreams of humanity. Even among the green fields of rural England, only thoughtful and energetic intervention keeps the shadows at bay.
CTHULHU... [click here for more] |
Chaosium |
$15.92
|
Before endless winter enveloped the cities of the northen isles, there was a time of legends now forgotten. This was the age of Thule, savage and spectacular - an age of wonders and terors that survive now only in half-remembered glimmers of myth. Across this primal landscape stride bold, brawling, larger-than-life heroes, and your character can be one of them!
The Thule 5e Player's Companion... [click here for more] |
Sasquatch Game Studio |
$7.95
|
“It is said that in Ulthar, which lies beyond the river Skai, no man may kill a cat; and this I can verily believe as I gaze upon him who sitteth purring before the fire. For the cat is cryptic, and close to strange things which men cannot see. He is the soul of antique Aegyptus, and bearer of tales from forgotten cities in Meroe and Ophir. He is the kin of the jungle’s lords, and heir to the... [click here for more] |
Sixtystone Press |
$10.00
|
As a Gamemaster, you just can’t have something planned for every eventuality. Perhaps you have to step in to run something on short notice, or the normal group can’t meet, so you want something to change the pace.
Cthulhu Hack offers a simple system for investigative horror, but where to get the horror? Well, From Unformed Realms offers you a collection of random... [click here for more] |
Just Crunch Games |
$3.99
|
The Spirits of London is a supporting booklet for Hudson & Brand, Inquiry Agents of the Obscure for 7th edition Call of Cthulhu, and is an official Cthulhu by Gaslight product. This chapbook takes a small part of the setting, that of hauntings and spirits, of spiritualism and the occult, and expands upon it for the benefit of Keepers who wish to add something... [click here for more] |
Stygian Fox |
$4.95
|
Welcome to the savage age of Thule! In this fierce land, bold heroes face dangers ranging from sub-human beastmen to saber-tooth cats to elder horrors sleeping in jungle-covered temples. Doom draws near as the eternal snows advance southward with each passing year, but for this one bright moment, Thule still lives - and it is a fierce, intense, and marvelous moment indeed.
This supplement expands... [click here for more] |
Sasquatch Game Studio |
$7.95
|
You're a Tethered, an 'immortal gothic superhero underdog' in the endless city of Aeternum!
Aeternum, the eternal city, is a place of strife and mystery. It is a metropolis that spans the entirety of known existence, its buildings, parks, and streets stretch from horizon to horizon without end. Within Aeternum, the souls of the dead do not lie still. When a human dies, their soul will rise from their... [click here for more] |
Design Ministries |
$18.00
|
In 1927 a raid comprised of several branches of the U.S government occurred on the town, and the vast majority of its inhabitants were rounded up, several arrested, many dispersed, and swaths of the buildings were demolished.
This isn’t where the story ends.
The residents that weren’t arrested, executed, or worse, fled. The U. S governmental officials had their individuated fears and suspicions,... [click here for more] |
Xipe Totec Press |
Pay What You Want
|
The Archdruid is dead! Now is the time to reclaim the world for civilisation.
Akharon is a world scarred by a magical druidic war and overflowing with monsters. Much has been lost, waiting to be reclaimed by those bold enough to set foot outside of civilisation's last bastion, Stronghold. It is a world besieged by malevolent forces who channel the planet’s own dark magic and direct strange... [click here for more] |
Design Ministries |
$18.00
|
Call of Cthulhu in the Land Down Under
The driest, flattest, and smallest continent, Australia is almost as big as the continental United States, but has a fraction of the inhabitants—six million people in 1925. Beyond the settled areas, three-quarters of the land remain relatively little known until after World War Two. Seen by those in Europe and America as one of the last great wildernesses, despite... [click here for more] |
Chaosium |
$21.99 $16.71
|
In 1956, sorcerer Simon Mathers disappeared from Roseville Beach, leaving his apprentice and five of his followers dead. That was 23 years ago this very night, and Simon Mathers is finally ready to come home. But coming home means finding a new body.
Fortunately for Simon, his child Sidney Arthur Mathers, born after Simon's disappearance, lives right here in Roseville Beach. Simon's old friends—an... [click here for more] |
R. Rook Games |
$7.00
|