Title |
Publisher |
Price |
A new sourcebook and setting for games of Beyond the Wall and Other Adventures.
The land is desperate for aid…
A realm’s history has much to say about looming threats, about its peoples, and about heroes both untested and legendary. When forgotten evils stir and your hearthmates need you, it is time to gather allies and come to a broken kingdom’s defense.
Venture... [click here for more] |
Flatland Games |
$7.99
|
Danger and glory await the bold...
In the common rooms of the great city’s countless inns, in the bathhouses of the merchant quarter, and before the altars of a thousand gods, brave and desperate adventurers meet and make plans. They leave every day and seek their fortunes in the Sunken Lands.
Travel with us through sunken lands...
Lots of times, we want... [click here for more] |
Flatland Games |
$9.99
|
Civilization on Earth is dying a slow and painful death.
Avarice and fear rule the masses whilst the political establishment crumbles around them.
Wars rage over dwindling resources but Mother Nature wants her revenge.
Somewhere beyond human reckoning the eyes in the darkness have opened.
Welcome... [click here for more] |
Pinnacle Entertainment |
$9.99
|
Adventuring demands characters test their skills across many spheres of life—heroes explore their world, discover dangerous secrets, find hidden treasures, pull off incredible trickery, talk their way out of trouble, and pull off skillful maneuvers in combat.
The new rules in Spheres of Guile allow characters to use their skills in hundreds of new ways, including things otherwise possible only with... [click here for more] |
Drop Dead Studios |
$24.99
|
Conjure Dire Woes for the Mightiest of Heroes
Within these sorrowful pages a GM will find sixteen calamitous types of circumstances to present to their players, each one designed to provide dire antagonists, friendly faces, nettlesome complications, flavorful macguffins, and matching adventure seeds for the busy GM. Rather than just being canned scenarios, the tools in this book are Sine... [click here for more] |
Sine Nomine Publishing |
$7.99
|
The dead are hungry in Ancalia.
For five long years, the nine terrible Night Roads have vomited forth horrors from beyond this world. For five anguished winters the people of Ancalia have been tormented by plague, corpse-horrors and Uncreated abominations. Now only scattered enclaves of desperate survivors remain amid this once-beautiful land. The last heroes of the golden past are guttering out in... [click here for more] |
Sine Nomine Publishing |
$9.99
|
Sometimes just beating the bad guys is not enough.
Alternate objectives are goals beyond just killing everyone that you can include in your combats. These encounters still feature enemies to fight, but they also include tasks for the heroes to complete. These could be anything from rescuing hostages, to destroying an evil relic, to holding a scrap of land long enough for reinforcements to arrive.... [click here for more] |
Sneak Attack Press |
$5.99
|
Civilization on Earth is dying a slow and painful death.
Avarice and fear rule the masses whilst the political establishment crumbles around them.
Wars rage over dwindling resources but Mother Nature wants her revenge.
Somewhere beyond human reckoning the eyes in the darkness have opened.
Welcome to Dark Times. Welcome... [click here for more] |
Pinnacle Entertainment |
$8.99
|
The powerful ring that wants to return to its master. The chaos blade that forces its wielder into a murderous rage. Magic items with a mind of their own are a staple of fantasy fiction. In fantasy roleplaying games they can add conflict or comic relief.
20 Talking Treasures contains lore and stats for twenty new sentient magic items.
Items included in this book are:
Arcane Analysis and... [click here for more] |
Sneak Attack Press |
$1.99
|
Bombs fell. Billions died. Now you must pick up the pieces and rebuild this Broken Earth.
Broken Earth is an adventure setting that takes place in a post-apocalyptic version of Earth. It deals with a small fraction of the world, what was once the northern Midwest of the United States, and a tiny bit of southern Central Canada. As an adventure setting, Broken Earth includes many compelling... [click here for more] |
Sneak Attack Press |
$15.99
|
Long journeys across fantastical lands are a common part of fantasy fiction and the roleplaying games they inspire. Sure, some heroes make these journeys on foot, but why walk when you can ride? And why just ride a horse when you can ride in style in your gold-covered carriage?
Carts, wagons, chariots, and more provide not just transportation. They can also be shelter, sports, monsters, or treasure... [click here for more] |
Sneak Attack Press |
$2.99
|
Rogue Handler
Solo Roleplaying in a World of Conspiracy and Cosmic Horror
This supplement makes solo roleplaying most d100 Modern Setting Cthulhu Mythos games a real possibility. These rules add a simple yes-no oracle, for answering questions, along with a set of guidelines for evolving mysteries to be solved as you play. This as-you-play method means that you will not know what is going on until your... [click here for more] |
Parts Per Million |
$4.95
|
Misfits & Menaces Redcoat for Mutants & Masterminds
This Misfits & Menaces release presents Redcoat, a former English super soldier who strongly believes in the return to power of both the British monarchy and empire. Leading an army of Loyalist troopers and infiltration specialists, Redcoat strives to force British colonialism on the world once again.... [click here for more] |
Misfit Studios |
$1.00
|
Now in both Revised and Classic Cypher System! Simply pick which file you need to download!
Now you can do your own traditional RPG fantasy spin using either version of Cypher System for either your favorite fantasy RPG world or Monte Cook Games’ own Gods of the Fall setting - become a Doomed Paladin who Wears A Halo of Fire, a Gnome Adept who Explores Dark Places or a Fast... [click here for more] |
Monte Cook Games |
$4.95
|
Greetings, eager intriguer! Be not beleaguered!
Here we present a set of GM screen inserts for you to use in your Honor + Intrigue game. Want it to include the GM Screen? When you select "Premium landscape GM Screen Insert(s)", look to the right. Choose "Add to cart with GM Screen".
This screen consists of 11 landscape pages, intended to be used... [click here for more] |
Basic Action Games |
$2.99
|
The oil-soaked bridge leaps into flames.
Skeletal hands burst from the soil and clutch at your ankles.
The massive stone you stand on flies through the air and crashes into the cloud giant as you leap off and attack.
Every battle take place somewhere, thus every battle features terrain. Sometimes all you need is a place to stand, maybe some trees or ruins to provide cover,... [click here for more] |
Sneak Attack Press |
$5.99
|
What path will you walk?
Discover your true potential with Paths of Magic, the final book of the “Path” series for the Pathfinder Roleplaying Game by Ascension Games! This book serves as a compilation, rebalance, and update of all previous books in the "Path" series, along with plenty of brand-new content to go along with it. Inside you’ll find a massive library... [click here for more] |
Ascension Games, LLC |
$19.99
|
Do you want characters who have deep ties to their world? Backstory that directly affects mechanical traits? A fun, fast, unique character creation minigame? In this 120+ page book, you’ll find an entirely new lifepath system for developing 5e fantasy characters!
Steps to a Hero is a fresh approach to character development. With the step-by-step resources in this Fifth... [click here for more] |
Periapt Games |
$18.00
|
Long journeys across fantastical lands are a common part of fantasy fiction and the roleplaying games they inspire. Sure, some heroes make these journeys on foot, but why walk when you can ride? And why just ride a horse when you can ride in style in your gold-covered carriage?
Carts, wagons, chariots, and more provide not just transportation. They can also be shelter, sports, monsters, or treasure... [click here for more] |
Sneak Attack Press |
$2.99
|
The Duelist’s Guide is made for use with the Honor + Intrigue Swashbuckling Role-Playing Game. Inside you will find a number of new resources to use with the game’s unique dueling rules, including new dueling styles, Maneuvers, and equipment. In addition, you will find new and optional rules to help you speed up combat and run it off the cuff, and also rules for lasting injuries.
Aside from material... [click here for more] |
Basic Action Games |
$7.99
|
Adventurers need to carry a lot of stuff. To explore dungeons, they need rope, torches, crowbars, and 10-foot poles. In the wilderness, they need food, bedding, flint and tinder, and cooking gear. And that’s not even getting to all the treasure they haul home after a hard day’s work. How are they expected to carry all that stuff?
In bags of course! Bags are not just an important part of an adventurer’s... [click here for more] |
Sneak Attack Press |
$2.99
|
Since the dawn of fantasy roleplaying games, opening locks has been a staple of fantasy adventures. This mini-supplement for the worlds most popular roleplaying game is filled with information about locks and how to open them.
Lock and Key includes:
A real-world history of locks and keys
Ideas for a fantasy history
Variant Locks – Including real world items like false keyholes, and fantasy... [click here for more] |
Sneak Attack Press |
$2.99
|
Between their covers, books can hold nearly anything: answers to a terrible mystery, wizards' spells, or instructions for a popular game. Books have power, and those who possess them know how to use that power, both in the real and fantasy world.
Book and Shelf a resource focused using books and libraries in your game. It includes
A real-world history of books, from clay tablets to ebooks
How books... [click here for more] |
Sneak Attack Press |
$2.99
|
How long have we been in this dungeon? When will the torch run out? Is that dragon about to wake up? Questions of timing are critical in any fantasy roleplaying game, just as they have been throughout history, and just like in history, characters need ways of telling time.
Hourglass and Sundial is a mini-book themed around how we tell time.
It includes
Real world history of telling time: from sundials... [click here for more] |
Sneak Attack Press |
$2.99
|
The dark is dangerous, and full of monsters. Since the dawn of civilization, humans have sought for ways to light their worlds and push back the darkness. Heroes exploring caves, catacombs, and ruins of buried cities bring torches and lanterns to discover ancient treasure and fend off terrible monsters.
Torch and Lantern is all about how we see in the dark. It includes:
A real-world history of human-made... [click here for more] |
Sneak Attack Press |
$2.99
|
Why should swords and staves get all the fun? This and That started as a series of short PDFs. Each mini-book explores a piece of mundane equipment, like locks, rope, and books. For each piece of gear, we include real-world history, a fantasy spin, new magic items, new monsters, and more! Now for the first time, we're collecting the first eight topics in the This and That line... [click here for more] |
Sneak Attack Press |
$14.99
|
Nobles can be a common sight in fantasy settings that are loosely based on a medieval culture. They can be a source of patronage, useful contacts or possibly foes with a fair amount of clout behind them that can cause serious problems for characters. This supplement has a collection of 100 different nobles for characters to encounter. Each noble's name is given, as well as some other details such as... [click here for more] |
Azukail Games |
$1.99
|
Rope may be the most important invention of all time. It is strong, yet flexible. It built ancient monuments and powered the sailing ships that began global commerce.
Rope is also a staple of fantasy role playing games, whether climbing ice cliffs, tying up prisoners, or keeping the party from getting separated in a blizzard.
In Rope and Chain you'll find:
A real-world history
Variant... [click here for more] |
Sneak Attack Press |
$2.99
|
Demons & Dungeoneers! Tomb of Bel'Dor is a gamebook using a classical sword & sorcery story. You will need a 6-sided die or generator to play the game.
Inside the PDF downloads:
- You can choose from 18 pre-made adventurers.
- The gamebook is hyperlinked after each action for your convenience.
- There... [click here for more] |
Demons & Dungeoneers Gamebooks |
$4.99
|
Welcome to the Garden of Death, the seventh adventure of the Beasts & Barbarians Savage Words setting!
There is a place, among the dreaded mountains of the fallen Realm of Keron, where those dead before their time wake up, alive, to enjoy a new life.
It is a place of forbidden marvels, exotic beauties and obscure terrors. A place which is difficult to enter, and almost impossible... [click here for more] |
GRAmel |
$10.99 $4.98
|
Secrets are valuable. Knowing the enemies’ orders can win a war. Knowing a competitor’s recipe for superior steel can make you rich. As long as there have been people, there have been secrets. The trouble is that sometimes you need to share these secrets, but only with a certain few.
That is why humans invented ways to hide secret messages, an art known as steganography. Of the many ways to hide... [click here for more] |
Sneak Attack Press |
$2.99
|
Behind the Spells: Compendium brings together the first 36 volumes of the "Behind the Spells" series. Not only has the original material been corrected for errata but this book also includes brand new material for select spells and behind the scenes commentary by the author for each spell. Whether you're a fan of the series or haven't quite gotten around to it yet, this is the book for you! As always,... [click here for more] |
Tricky Owlbear Publishing |
$5.95
|
The powerful ring that wants to return to its master. The chaos blade that forces its wielder into a murderous rage. Magic items with a mind of their own are a staple of fantasy fiction. In fantasy roleplaying games they can add conflict or comic relief.
20 Talking Treasures contains lore and stats for twenty new sentient magic items.
Items included in this book are:
Arcane Analysis and... [click here for more] |
Sneak Attack Press |
$1.99
|
A massive amount of feats (50+) and other rules options for Players and Dungeon Master alike. Feats and options for both Spellcasters and Martial/Melee Classes.
5e Feats and Other Options is a collection of feats (50+), features, optional rules, and expanded class options that will help bring your 5e Dungeon and Dragons campaign to life.
Whether taking down enemies with the... [click here for more] |
David Vershaw II |
$2.00
|
Why should swords and staves get all the fun? This and That started as a series of short PDFs. Each mini-book explores a piece of mundane equipment, like locks, rope, and books. For each piece of gear, we include real-world history, a fantasy spin, new magic items, new monsters, and more! Now for the first time, we're collecting the first eight topics in the This and That line... [click here for more] |
Sneak Attack Press |
$14.99
|
War of the Magi
What if sorcerers were real, and they were all around us? Would they hide their talents from us? Would they protect us or try to dominate us? Would they consider us equals or as lesser beings?
This book tries to answer those questions with a supplement for Dark Streets & Darker Secrets, an urban fantasy and action-horror game. Inspired by the sorcerer school series, the Highlander... [click here for more] |
Old Skull Publishing |
$7.99
|
Long journeys across fantastical lands are a common part of fantasy fiction and the roleplaying games they inspire. Sure, some heroes make these journeys on foot, but why walk when you can ride? And why just ride a horse when you can ride in style in your gold-covered carriage?
Carts, wagons, chariots, and more provide not just transportation. They can also be shelter, sports, monsters, or treasure... [click here for more] |
Sneak Attack Press |
$2.99
|
Furniture is everywhere. Closets, cabinets, and wardrobes are so common that adventurers only see them as a place to search for treasure, if they pay any mind to them at all. But they ignore them at their own peril.
This book presents twenty cupboards and closets you can easily drop into a location in your roleplaying game. Most of these curious closets are not challenges to be overcome, but unusual... [click here for more] |
Sneak Attack Press |
$1.99
|
Why should swords and staves get all the fun? This and That started as a series of short PDFs. Each mini-book explores a piece of mundane equipment, like locks, rope, and books. For each piece of gear, we include real-world history, a fantasy spin, new magic items, new monsters, and more! Now for the first time, we're collecting the first eight topics in the This and That line... [click here for more] |
Sneak Attack Press |
$14.99
|
Spheres of Power: Expanded Options is the first supplemental product in the Spheres of Power line, giving players and GMs even more toys to play with for the Spheres magic system.
Inside this 29-page supplement, you'll find:
Favored Class Options for all Spheres of Power classes for both the core and several expanded races!
Conversion Archetypes... [click here for more] |
Drop Dead Studios |
$4.99
|
Welcome to Bailongan, jewel of the southern seas. There are secrets here, from the nefarious Sky Pirates preying on the helpless, the strange jellyfish people, nefarious Imperial Japanese forces under the mystical Black Dragon Society - and the volcano hides a secret darker still. Will your heroes discover the mystery of the Prison of the Dragon God?
This pulp adventure for Savage Worlds contains... [click here for more] |
GRAmel |
$4.98
|
Adventurers need to carry a lot of stuff. To explore dungeons, they need rope, torches, crowbars, and 10-foot poles. In the wilderness, they need food, bedding, flint and tinder, and cooking gear. And that’s not even getting to all the treasure they haul home after a hard day’s work. How are they expected to carry all that stuff?
In bags of course! Bags are not just an important part of an adventurer’s... [click here for more] |
Sneak Attack Press |
$2.99
|
Adventurers need to carry a lot of stuff. To explore dungeons, they need rope, torches, crowbars, and 10-foot poles. In the wilderness, they need food, bedding, flint and tinder, and cooking gear. And that’s not even getting to all the treasure they haul home after a hard day’s work. How are they expected to carry all that stuff? In bags of course! Bags are not just an important part of an adventurer’s... [click here for more] |
Sneak Attack Press |
$2.99
|
"For me, this is an EZG Essential, a candidate for my top ten of 2014, and deserves a final verdict of 5 stars + seal of approval. This is, even without anything I added, the best crunch-book I've seen in ages - innovative, fun, complex, and yet, pretty easy to grasp." - Endzeitgeist, reviewing Ultimate Ethermagic
"WOW, this supplement (which is only 1/3 of the entire... [click here for more] |
Interjection Games |
$24.99
|
The Dogs of War have been loosed -- the world is facing nuclear and biological Armageddon between competing, ruthless, power blocs -- powers aiming at nothing less than total victory and the complete destruction of anyone who opposes them.
The struggle between these two Blocs has been going on for years, but has only recently become a Hot war -- the 3WW to the West, the Anti-Imperialist War... [click here for more] |
Free League Publishing |
$24.99
|
Bombs fell. Billions died. Now you must pick up the pieces and rebuild this Broken Earth.
Broken Earth is an adventure setting that takes place in a post-apocalyptic version of Earth. It deals with a small fraction of the world, what was once the northern Midwest of the United States, and a tiny bit of southern Central Canada. As an adventure setting, Broken Earth includes many compelling... [click here for more] |
Sneak Attack Press |
$15.99
|
Eight desperate missions against the Un-Dead!
From the mountains of Bulgaria to the streets of Berlin
From the Russo-Turkish war to the War on Terror
From 1877 to the present day
For the Dead Travel Fast
Operation Edom is the top-secret section of MI6 dedicated to thwarting and, ultimately, controlling the Un-Dead. Open the Edom archives and read the sealed... [click here for more] |
Pelgrane Press |
$18.95
|
You are Leyla Khan and you’re running from your past. Once, you fell under the psychic thrall of a vampire, and he forced you to do terrible things. Your memory of those awful years is mercifully tattered and incomplete. You know enough to hunt and kill your former masters, and that’s all that’s important. Now, you wage a solo war against the Un-dead.
Now your past has found... [click here for more] |
Pelgrane Press |
$6.95
|
Mythic Spheres of Power takes the Pathfinder mythic rules and adapts them for better use with the Spheres of Power magic system.
Within these pages, you’ll find:
Mythic Traditions for expanding and explaining the source of your mythic power.
The Spheremaster Mythic Path for use with mythic spherecasters.
Mythic sphere talents.
Mythic class features.
Guidelines for mythic play and... [click here for more] |
Drop Dead Studios |
$4.99
|
The bells toll, the dead walk again, and heroes and villains take on the mantle of the grave! The Gravecaller's Handbok is a player-oriented supplement for Pathfinder 1e using Ultimate Spheres of Power, as well as materials from {Spheres of Might, Champions of the Spheres, and other Drop Dead Studio products, bringing you a revitalized Death sphere, new feats, archetypes, items, and talents.
Harness... [click here for more] |
Drop Dead Studios |
$4.99
|