Title |
Publisher |
Price |
Advanced Storytelling provides tools and tips to enhance your narrative in Entity, fostering your creativity to weave grand tales of journeys and discoveries in uncharted expanses. This publication can also serve other gaming systems as a comprehensive resource, offering diverse tables tailored for science fantasy.
This publication includes:
20 pages of Oracle Tables with over 1,000 entries in... [click here for more] |
Candlenaut |
$4.99
|
A new sourcebook and setting for games of Beyond the Wall and Other Adventures.
The land is desperate for aid…
A realm’s history has much to say about looming threats, about its peoples, and about heroes both untested and legendary. When forgotten evils stir and your hearthmates need you, it is time to gather allies and come to a broken kingdom’s defense.
Venture... [click here for more] |
Flatland Games |
$7.99
|
Every home needs its heroes…
Your small village seems like a haven to you and your friends, but it is not safe.
Dangerous faeries lurk in the forest just outside of town, wicked men and ferocious monsters are a constant threat, and sometimes dark forces find their way into your neighbors’ hearts. You and your companions are young and untested, but ready to protect what matters.... [click here for more] |
Flatland Games |
$7.99
|
Danger and glory await the bold...
In the common rooms of the great city’s countless inns, in the bathhouses of the merchant quarter, and before the altars of a thousand gods, brave and desperate adventurers meet and make plans. They leave every day and seek their fortunes in the Sunken Lands.
Travel with us through sunken lands...
Lots of times, we want... [click here for more] |
Flatland Games |
$9.99
|
PAVIS & BIG RUBBLE COMPANION (D.C.): VOL. 04: WELCOME BACK TO THE BIG RUBBLE — 1620 S.T.
[The 'Pavis Grand Plan' campaign, developed with the assistance of Greg Stafford]
**With full-color illustrations by Dario Corallo**
The fourth volume in a hugely expanded re-release of the original Companion series. This is an 'old school' campaign, updated to the new rules system... [click here for more] |
Chaosium |
$20.75
|
In a massive collaborative effort, Speaks & Spells Publishing has assembled a massive team consisting of both industry favorites and fresh faces to bring you Venture Forth, the must-have expansion for exploration features in A5e! Included, you'll find new knacks for all 13 of the core classes included in the Adventurer's Guide that will bring new life to your characters, taking... [click here for more] |
Speaks & Spells Publishing |
$10.00
|
Alone in the Dark is a set of simple Solo play rules for Blades in the Dark
You Need This Book
Because all role-playing is improv and solo rules support that improvisation. Even as a group GM these rules will help when you need to create exciting games with little or no preparation.
It uses simple tables to replace the GM with dice rolls and your own improv. skills. What makes these... [click here for more] |
Parts Per Million |
$3.99
|
An exciting supplement for convenient campaigns of Beyond the Wall and Other Adventures.
Sometimes heroes must wander…
Shadows gather throughout the world, threatening you, your village, your friends, and your family.
The lands are wide and wild, filled with dangerous foes and fantastic treasures. You are a little older now, ready to see the world far from the village,... [click here for more] |
Flatland Games |
$5.99
|
Now a DriveThruRPG Platinum Best Seller!!! Thank you from the bottom of our hearts for your support! <3
This Engine is a system I would describe as a true "Ask the GM" system. --- DTRPG Review
[I]f this is what the future of solo looks like, it is very promising indeed. --- /r/Solo_Roleplaying comment
Motif Story Engine is a solo play oracle, an add-on solo RPG system.
It... [click here for more] |
Thought Punks |
$20.00 $12.00
|
Solo Game Guide for Savage Worlds
This supplement provides a 15-page toolbox for a solo player to play their own Savage Worlds Wild Card through a series of adventures without a GM.
This booklet provides some simple and common solo roleplaying tools and tunes them to work the way that Savage Worlds works. Ak the questions you ask the GM become more likely to be 'yes' the dice you roll step up through... [click here for more] |
Pinnacle Entertainment |
$3.99
|
The popular Manual of Adventurous Resources (MoAR) series concludes with MoAR Complete, which collects all previous mechanical content from the five prior volumes (MoAR Wilderness, MoAR Intrigue, MoAR Light & Dark, MoAR Battlemages, and MoAR Elements) plus Hymn of the Hinterlands: The Harpy Heritage into a single volume and adds a significant amount of new content as well. The end result... [click here for more] |
Purple Martin Games |
$35.00
|
You may be new to solo roleplaying or an old hand, either way we all run our solo games our own unique ways. This does mean that we rarely get to see how other people are doing it. This books contains tips and advice that I have picked up over the years that I have incorporated into my own play. Some of these may be new to you, some you may accept as obvious truths. Each of these work for me, and... [click here for more] |
Parts Per Million |
$7.99 $4.99
|
OLD SCHOOL SOLO
Old-School Essentials version
This solo roleplaying supplement is written specifically to feel like natural OSR RPG rules. If you are comfortable with rolling to see if you encounter a wandering monster and then rolling to see what it is, then you can work these rules! Most of the rules in this add-on rulebook condense down into just four tables, the rest of the content is all supporting... [click here for more] |
Parts Per Million |
$4.95
|
You may be new to solo roleplaying or an old hand; either way, we all run our solo games uniquely. This means that we rarely see how other people are doing it. This book contains tips and advice that I have picked up over the years that I have incorporated into keeping my game notes. I talk about analog, pen and paper methods, online, digital, and mobile tools, and about using audio, video, and VTTs... [click here for more] |
Parts Per Million |
$7.99 $4.99
|
PAVIS & BIG RUBBLE COMPANION (D.C.): VOL. 02: WELCOME TO OLD PAVIS — 1619 S.T.
[The 'Pavis Grand Plan' campaign, developed with the assistance of Greg Stafford]
**With full-color interior illustrations by Dario Corallo**
The City that Time Forgot is the second volume in a hugely expanded re-release of the original Companion series —... [click here for more] |
Chaosium |
$19.75
|
Strange happenings are afoot in the dusty, one horse town of Blackwood Gulch, Wyoming. The Posse is summoned by a mysterious connection to assist in an otherworldly investigation. In a town where rumors fly as fast as bullets, can the Posse get to the truth before darkness takes hold?
Shadows of the Sacred Hills is a Weird West Adventure for Savage Worlds. This adventure was developed as a one-shot... [click here for more] |
Pear Tree Studio |
$4.95
|
"You there!" the guard calls while hurriedly approaching. "You know only the King is allowed to wear the color Orange", he states, gesturing to your outfit. "You'll have to surrender the offending clothing and, of course, pay a fine". The guard eyes you impatiently, it seems you have little choice in the matter.
Laws and their punishments are a common feature in almost any society.... [click here for more] |
Mellow Golem Games |
$0.99
|
Unfinished: Heist Gone Wrong
It is Monday, 1st April 2024
The game is two games in one, or one game you play from two different perspectives. Unlike most roleplaying games, you start this one already dead!
This is a solo narrative game in which you explore the events leading up to your demise and why your spirit cannot move on. What is your unfinished business? You have... [click here for more] |
Parts Per Million |
$0.50
|
The Stolen Heirloom
A 5e Solo Adventure
Coerced into a mission to help a friend and mentor, you are hired to retrieve a stolen heirloom, a mask sacred to a tribe of goblins.
This is a numbered-paragraph adventure in the vein of Fighting Fantasy and Choose Your Own Adventure but with differences. You get a simple D6 oracle, high for yes, low for no. You can use this to control enemies in battles, asking... [click here for more] |
Parts Per Million |
$9.99
|
OSR Solo rules
These rules are intended to allow you to play an OSR, in this case meaning 0D&D, B/X style games, without a Dungeon Master.
The game you will get using these rules will be a sandbox style adventure, you will not need to do any Dungeon Master [DM] style preparation although having a few stock NPCs or appropriate level would be helpful.
No DM?
The normal cycle of play is that the... [click here for more] |
Parts Per Million |
$4.95
|
Players Guide to Solo Roleplaying
Using Cepheus Engine for Solo Play.
Solo roleplay is put forward as being for anyone who wants to play when there is no one else available. Most solo tools are actually built with the Game Master in mind. GMs are naturally more used to improvising entire scenes, creating NPCs on the spot, and having to grab random tables to create content on the fly. These are not... [click here for more] |
Parts Per Million |
$4.95
|
The World Is a Dangerous Place
Awakening to a mythic destiny brings a rush of new powers and capabilities, but it can also bring a Hero to the attention of a variety of strange and powerful beings, who seldom regard the arrival of a meddling band with warm wishes and open arms.
Some are dyed-in-the-wool villains straight out of folklore, bringing ruin and chaos for their own selfish reasons. Others... [click here for more] |
Onyx Path Publishing |
$4.99
|
A Lonely Knave is one page, both sides, solo roleplay extension to Knave by Ben Milon (Questing Beast Games).
It uses the same Knave mechanics, it strives for the same look and feel, and it plays the same way.
There are some intrinsic elements of Knave that made it perfect for solo playing.
High compatibility with OSR games. You can use any OSR bestiaries, adventures and spell books,... [click here for more] |
Parts Per Million |
$1.50
|
The wolf must hunt, but it cannot hunt alone. Your hunts need the talents and instincts of other werewolves to slaughter the most dangerous prey. Your hunting grounds and families need the watching eyes of those with the blood of the Wolf of the spirit of the Moon. Your pack needs grounding in the world, humans who provide their contacts, expertise, and support. A pack is not a pack without a totem,... [click here for more] |
Onyx Path Publishing |
$9.99
|
This rules supplement is aimed at any and all BRP Basic Roleplaying games, including Call of Cthulhu and Runequest, and anything else that is independently produced using the SRD.
The book contains a d100 oracle, a selection of muses or spark tables, advice on improv gaming and solo playing adventure/mystery games.
Solo rules are a great way to turn any rulebook into a quickstart for the... [click here for more] |
Parts Per Million |
$4.95
|
Too Many Games
Too many games get bought and never played. With these rules, you will be able to play Stars Without Number without a GM. Grab the rulebook off the shelf. Make yourself a character and start playing. This book is an interactive set of solo rules that guide your improvisation and acts as a GM for your adventures. In place of the common lists of words, this booklet uses... [click here for more] |
Parts Per Million |
$4.95
|
The 2021 TinyZine Compendium is here!
Compiling all the 2021 TinyZines into a print format, this book collates the entire years worth of Gallant Knight Games' e-zine into a convenient print format!
Containing new heritages, adventures, previews, optional mechanics, and more for a variety of Gallant Knight Games, you'll get material for:
Tiny Frontiers - Revised
Tiny Dungeon: Second Edition
Tiny... [click here for more] |
Gallant Knight Games |
$14.99
|
MAZE RAT is one page, both sides, solo roleplay extension to the best selling MAZE RATS by Ben Milon (Questing Beast Games).
It has been designed to fit in seamlessly with Ben's super light OSR classic game of random worlds and wild magic.
MAZE RAT uses the same combination of 2d6 and six d6 lists that you will be familiar with from the main game.
Maze Rats and Knave share a lot... [click here for more] |
Parts Per Million |
$1.50
|
Lone Star: Solo rules for Mothership RPG
This rules supplement allows you to play Mothership © RPG without a Warden. It does this using some very simple game mechanics that are fully in keeping with the Mothership gameplay. These should be instantly recognisable to a Mothership fan.
Solo is a perfect way to learn a new game, test your first adventures and going beyond just making characters... [click here for more] |
Parts Per Million |
$4.95
|
Mini Solo
Solo Roleplaying Supplement Compatible with Mini Six and OpenD6
These rules provide a simple yes/no oracle, an open question muse, and timer tools to enable solo playing games based on the WEG D6 system. This includes Star Wars, OpenD6 (all genres), and Mini Six.
The solo rules use dice mechanics that should be familiar to anyone who has played any of the D6 games.
Solo is a perfect... [click here for more] |
Parts Per Million |
$4.95
|
Forbidden Hero - Solo Roleplaying in the Forbidden Lands
This booklet brings GM-less play to Forbidden Lands
This booklet combines two simple game mechanics and some advice on structuring a game for solo play, to give you the option of picking up and playing Forbidden Lands at any time.
This book requires you to have both the players handbook and gamemasters guide, as it will direct you to specific... [click here for more] |
Free League Publishing |
$4.95
|
A5E has been in need of a modular serpentine heritage for a while, but these aren't the tired old serpentfolk that you're used to! Sinuous trace their magical origins to an ancient alliance of nagas and couatls and have innate magical abilities in addition to the expected serpentine traits.
Originally created to serve as additional security staff around critical supernatural sites, the sinuous have... [click here for more] |
Purple Martin Games |
$10.00
|
Extended Solo Rules
Twilight:2000
I do not often write solo tools for games that already have solo supplements available. It is almost unheard of for me to write solo tools for a game with solo tools in the core rules. Yet, here I am doing just that.
I have had people commenting on things I post, talking to me on Discord, or at cons asking for expanded solo rules for Twilight2000.
One of the most... [click here for more] |
Free League Publishing |
$4.95
|
Dungeon Crawl Solo
Solo Roleplaying Rules for Dungeon Crawl Classics and Hubris
This solo roleplaying supplement enables playing Dungeon Crawl Classics without a Judge. The rules are split into three sections. It is an excellent companion to quickstart your way into Dungeon Crawl Classics.
Part 1: This deals with solo playing and the basic yes-no question. These are handled with... [click here for more] |
Parts Per Million |
$4.95
|
The ideas and tips in this book are about making it easier to facilitate great shared stories, not through even more GM prep, but improv techniques, applying story crafting ideas from film, TV, and books to roleplaying games.
The typical GM has enough to do bringing the setting to life, playing everyone and thing the characters meet, and being the arbiter of the rules. You do not need even more prep... [click here for more] |
Parts Per Million |
$7.99 $4.99
|
A compilation of Scenario Packs and tools for game masters in games of Beyond the Wall and Other Adventures.
The world is perilous and vast…
Wicked goblins and capricious fae threaten the village. Your neighbors have troubles of their own and need your help, whether they know it yet or not. Sometimes, the very dead rise as ghosts or shambling corpses, seeking to break... [click here for more] |
Flatland Games |
Pay What You Want
|
A compilation of Playbooks and tools for characters in games of Beyond the Wall and Other Adventures.
Champions rise and fall by the company they keep…
There are dangers throughout the land, but your home is not unguarded. A hero might spring from any number of origins: the children of the nobility, unlikely champions within the village, or wanderers from the land of... [click here for more] |
Flatland Games |
Pay What You Want
|
The Universe of Magic
Magic cannot be contained or easily defined. It can barely be controlled. It is large, omnipresent, and multi-faceted. It contains multitudes.
A few of those multitudes are in this book, such as Pierre Dubois, media personality and Psionist researcher; a band of fortune seekers known as Treasure Hunters, Inc.; strange crystalline entities who may be forming a dangerous... [click here for more] |
Catalyst Game Labs |
$6.95
|
Lethal Force
You're not a noob. You're not a poseur. You're a shadowrunner. When you pick a weapon, it's with a purpose, and 99 times out of 100, that purpose is to bring suckers down. You're going to choose your weapon carefully, and you know that the more options you have, the better your final choice will be.
Gun H(e)aven 3is about options. Pistols, rifles, machine guns, even a flamethrower—they're... [click here for more] |
Catalyst Game Labs |
$7.95
|
Now an Electrum Best Seller! Thank you for your support!
Motif Character Engine is a companion product to the Motif Story Engine
It provides a dice system and guidance for emulating characters and players
Enhance your solo and GM-less experiences!
Add characters to your main group with ease.
Emulate players to round out parties and play groups.
More easily... [click here for more] |
Thought Punks |
$15.00 $7.50
|
The New World Is Ancient
7th Sea: Land of 1,000 Nations covers The Woven Land—the distant continent, and its many peoples, beliefs, magics, cultures, and nations.
What's Inside?
Adventure, folklore, and whole new reasons for heroism beckon from the Woven Lands—avast!
The Woven Lands Revealed
Extensive exploration of the histories, customs, social structures, and spirituality of... [click here for more] |
Chaosium |
$16.99
|
Fearsome and formidable foes lurk within.
Encounter a horde of monsters armed and ready to battle your boldest heroes or fight alongside them. The fully illustrated pages of this book are overrun with all the creatures, statistics, spells, and strategies you need to challenge the heroic characters of any Dungeons & Dragons roleplaying game.
Over 200 creeps, critters, and creatures... [click here for more] |
Wizards of the Coast |
$9.99
|
Solo Dungeon World
Playing Dungeon World without a Gamemaster
This booklet allows you to play Dungeon World without a gamemaster. These rules use a simplified yes-no mechanic designed to encourage the use of gamemaster moves.
Adventure and the Campaign Front is a central element of these rules. As you play the Fronts will be built up based upon the choices you make and how your game unfolds.
Although... [click here for more] |
Parts Per Million |
$4.95
|
Why You Need This Book
Because all role-playing is improv and whether you are playing solo or more commonly as GM to a group of players, there are times when you will have to improvise. These tools will guide you through the improv with prompts to inspire your imagination. They will allow you to spin stories and create plots that you had not even considered, without... [click here for more] |
ZWEIHANDER Games |
$4.95 $3.50
|
Solo FASERIP
Compatible with FASERIP and FASERIPopedia
These solo rules were requested by one of my patreons.
FASERIP is a retro-clone of the Marvel Super Heroes game from the 1980s. It has a rather unique resolution mechanic that is very simple to use.
FASERIP is very popular and well-supported. You can find the free rules here. https://www.drivethrurpg.com/product/177913/Faserip
These rules require... [click here for more] |
Parts Per Million |
$4.95
|
Every game is a mystery or contains mystery elements. Whether you are investigating an eldritch horror or trying to find a secret door.
As a GM, it can be very frustrating when your players fail to grasp your obvious trail of clues or cannot roll a successful searching skill test to save their own lives.
This book hopes to guide you through running more successful mystery adventures and doing so... [click here for more] |
Parts Per Million |
$7.99 $4.99
|
No Rabble Rouser
EZD6 Compatible Solo Tools
EZD6 is a simple d6 driven game with a very strong OSR feel, without having all the D&D baggage.
The system is heavily skewed towards player success. Typically a 1 is an automotive fail, 2 is a failure (but you can spend meta currency to boost it, 3-5 is a success and 6 is an exploding roll and critical success.
These solo rules use that same 1, 2,... [click here for more] |
Parts Per Million |
$4.95
|
Korkos Keep is a straightforward incursion into a Zorak Zoran stronghold in the Upland Marsh. I have included hints and hooks for a group of heroes to raid the place. The scenario can be downgraded for Initiate level adventurers, or raised up to Rune Lord level. Virtual Tabletop Play supported with Map and Tokens. Have a good play ;-) ... [click here for more] |
Chaosium |
$10.68
|
Dead Wedding
A 5e Solo Adventure
A society wedding goes horribly wrong, and you are caught up in the middle of it!
This is a numbered-paragraph adventure in the vein of Fighting Fantasy and Choose Your Own Adventure but with differences. You get a simple D6 oracle, high for yes, low for no. You can use this to control enemies in battles, asking questions like, "Do they charge?", or "Do they retreat?"... [click here for more] |
Parts Per Million |
$9.99 $4.99
|
Step into the unknown; the danger and adventure of the jungle. Essential Tables For Jungle Adventures is a series of 39 different tables to aid you in creating and running jungle adventures and campaigns. In addition, the supplement also comes with a handful of premade NPCs, some details on jungles, and an overview of running a jungle hex crawl complete with a map. It’s everything you need to start... [click here for more] |
Mellow Golem Games |
$1.99
|