Title |
Publisher |
Price |
Old World Adventures: Forest of Hate
A plague is afflicting settlements in the eastern Laurelorn Forest. Shallyan prayers have proven ineffective and herbal remedies are scarce. If the Empire’s heroes cannot discover a way to contain this plague, Nordland’s logging industry will collapse as war and chaos devastate the Laurelorn.
Forest of Hate is an exciting action-investigative adventure aimed... [click here for more] |
Cubicle 7 Entertainment Ltd. |
$8.99
|
Forbidden Secrets of Magic Await
PATHS OF POWER: d666 Dark & Twisted Powers for MÖRK BORG is a book dedicated to adding hundreds of new powers to your MÖRK BORG adventures.
It is fully compatible with and expands upon the original 20 powers found in the MÖRK BORG rule book.
It presents 216 new powers to add to your games, organised into 18 Paths of Power.... [click here for more] |
Dungeon Pop |
$7.99
|
The tomb of an ancient hero, lost in the tangled depths of the woods. A ring of standing stones, guarded by the sinister Drune cult. A fairy princess who watches with ageless patience from beyond the veil of the mortal. A forgotten treasure that holds the key to her heart.
Winter's Daughter is a romantic fairy-tale dungeon adventure set in the creepy old forest... [click here for more] |
Necrotic Gnome |
$7.50
|
The Broken Weave Gamemaster’s Screen is an indispensable tool for running Broken Weave, containing:
The Gamemaster’s Screen: The front of the screen depicts stunning artwork of the Broken World in all its twisted glory, while the inside contains a wealth of vital reference material to make running your games easier, including the new Hope and... [click here for more] |
Cubicle 7 Entertainment Ltd. |
$14.99
|
A Novice adventure for Shadow of the Demon Lord
Many people have found the so-called Dungeon of the Damned. A few people even survived to tell of their experiences. What puzzles most who hear stories about the place is that the entrance is never in the same place. One group found the entrance in the Desolation. Another on the continent of Eremea! Surely, these must... [click here for more] |
Schwalb Entertainment |
$2.49
|
Welcome to Peoples: A Foragers Guild Guide, an indispensable compendium crafted for those who seek to breathe life into the diverse array of people denizens populating their fantastical worlds. Within these pages, guides will discover tips for developing a rich tapestry of cultures, societies, and traditions, to inspire and empower the creation of vibrant civilizations within their realms.... [click here for more] |
Lightspress Media |
$5.00 $4.00
|
Between traps, food poisoning and scary sounds at night, traveling in the wilderness is sure to end badly!
This product contains:
a table of 20 things that can happen if the PCs can’t make it back to civilization when the game session ends,
3 d6 tables: illnesses, reasons why some foods should not be eaten and strange helpful encounters,
rules and tables on starvation, food poisoning and for eating... [click here for more] |
Atelier Clandestin |
$1.50
|
Centuries ago, the tumultuous Dragon-Blooded Shogunate ruled much of the known world. Its glory and grandeur fell into ashes amid the Great Contagion, but today new empires blaze high from its embers.
Haughty Dynasts feasting amid the stolen treasures of the Threshold; proud Seventh Legion officers clad in panoplies of jade; lone outcastes struggling to carve out a heroic legend at the world’s edge... [click here for more] |
Onyx Path Publishing |
$19.99
|
Scout Magazine volume II has arrived!
This is a supplement to be used with Old-School Essentials or Dolmenwood and other traditional medieval fantasy TTRPGs
In Volume two you will find:
4 brand new adventuring classes:
Transmuter: A specialized magic-user class
Mystic: The classic iteration of the oriental martial artist (the old school Monk)
Shadowborn: A roguish... [click here for more] |
PBernardo |
$5.00
|
Looking for Second Edition Mythic Game Master Emulator? You can find it here.
Mythic Game Master Emulator
Create dynamic, solo role-playing adventures without preparation. For use as a supplement with other systems.
NOTE: This book provides the Game Master Emulation rules found in Mythic, which contains emulation rules and a full, universal role... [click here for more] |
Word Mill Games |
$5.95
|
With the rising of the Blood Moon, the accursed abode of the Blood King returns to this world. The lord of all vampires comes to claim the blood that is owed to him. His halls contain treasures and secrets that would make any ambitious adventurer abandon reason and caution to seek them out. Will you risk your soul for gold and glory in the Halls of the Blood King?
A fantasy horror... [click here for more] |
Necrotic Gnome |
$7.50
|
INDEX CARD RPG gives you 100 unique pieces of dungeon art for your tabletop! Print and cut places, props, monsters, traps and more. Use as terrain, monster mini's, or as a story and dungeon building creativity tool! Just two easy cuts per page makes 4 cards.
Also included is a full card title and description listing to get your devious imagination turning!
Volume 2 takes... [click here for more] |
RUNEHAMMER GAMES |
$0.50
|
Welcome to Familiars: A Foragers Guild Guide, an indispensable compendium for adventurers and guides alike seeking to deepen their understanding and utilization of familiars within the realms of fantasy. Within these pages lie a trove of knowledge, carefully curated and crafted to assist explorers in forming profound bonds with creatures both mundane and mystical, be they loyal companions,... [click here for more] |
Lightspress Media |
$5.00 $4.00
|
TL;DR
If you want hex maps, there is no greater resource than this book. No other published TTRPG adventure product has offered so many maps, at such a level of detail, for such an insanely low price.
Best of all, every single one of the 440+ maps, and every single one of the 100,000 hexes, can drive infinite, dynamic adventure with zero preparation when used in combination with other IGS hexcrawl... [click here for more] |
Infinium Game Studios |
$19.99 $4.99
|
ShadowSun is a dark, apocalyptic, desert setting designed for use with ShadowDark. It presents a bleak world scorched by an angry sun and defiled by powerful Mage-Kings. A land where metal, food, and water are scarce resources. Player ancestries are Elves, Dwarves, Hawkfolk, Humans, Lizardfolk, and Mantisfolk. Class choices are Explorers, Mentalists (psionics), Shamans, Sorcerers, and Warriors. Extensive... [click here for more] |
Chubby Funster |
$8.00
|
Sly Flourish's Fantastic Adventures is a book of ten short adventures for the fifth edition of the world's most popular roleplaying game.
Each adventure is written for 2nd to 5th level and is designed so GMs can drop them into any fantasy campaign world. Whether you run a homebrew setting or a published game world, these adventures will fit in as either main adventure hooks or side quests to be undertaken... [click here for more] |
SlyFlourish |
$14.99
|
This challenging book provides GMs with more than two dozen major villains and their followers for use across all levels of 5E RPG play. A game master’s biggest challenge can be prep time. With busy lives in mind, this book provides new and exciting content to help GMs save hours of time preparing for a game. Inside, readers will find twenty-five “Big Bosses,” along with insights into how they... [click here for more] |
Topix Media Lab |
$29.99 $16.21
|
Avatar Legends: The Roleplaying Game is Universally Accessible in accordance with the standards of PDF/Universal Accessibility. By meeting this standard, we have worked to ensure everyone can independently access information contained within the PDF document and make use of the materials without assistance from other people in an efficient manner through assistive technology. ... [click here for more] |
Magpie Games |
$19.99
|
Things can be frozen in ice, either deliberately, as a result of possibly hostile action, or by accident. This supplement has 100 different things, from small to large, from peculiar to possibly deadly, to encounter frozen in ice. Some of them are so large they will only be found in a glacier or in the icy regions; others can be found in smaller places, perhaps even in caves and buildings. This PDF... [click here for more] |
Azukail Games |
$1.99 $1.79
|
Welcome to Megafauna: A Foragers Guild Guide, a comprehensive compendium tailored for guides seeking to enrich their fantasy realms with colossal creatures of legend and myth. Within these pages lie a trove of insights, from the anatomy and behavior of towering behemoths to the intricate ecology they shape. Whether your adventurers seek to confront these titans in epic battles or navigate... [click here for more] |
Lightspress Media |
$5.00 $4.00
|
Welcome to Megaflora: A Foragers Guild Guide, an essential compendium for adventurers and explorers delving into the verdant mysteries of fantasy realms. Within these pages, seasoned foragers and botanists share their expertise on encountering, understanding, and harnessing the formidable power of megaflora. From towering arboreal titans to carnivorous vines that lurk in shadowed groves,... [click here for more] |
Lightspress Media |
$5.00 $4.00
|
The Sea of Storms introduces a new way to play Katanas and Kimonos. Take to the water in your scrappy vessel, avoid the Shogun's patrols, and take out dangerous pirates.
This adventure contains new rules for character creation, including for starting your band off with a boat in a naval campaign, instead of on land.
Like all of the books in the KnK series the rules are simple and in the spirit of... [click here for more] |
Thunderegg Productions |
$1.49
|
Cut down DM prep time with D100 and D20 random tables
The Books of Random Tables continue to grow with “Festivals & Fairs” to enhance fantasy role-playing game campaigns. Dungeon masters seeking to add uniqueness and creativity to their sessions can find it here.
As always DMs and GMs can use these random tables in a number of ways. They can be used in preparation for sessions. They can... [click here for more] |
dicegeeks |
$4.99 $3.99
|
Old Bones is the little zine devoted to the tabletop wargames of Joseph A. McCullough, with illustrations by Barrett Stanley. This issue contains:
The Most Dangerous Game: Wizard-hunting and Anti-Magic Cells in Frostgrave.
The Crocodilian: A new monster for Frostgrave, Ghost Archipelago, Rangers of Shadow Deep and The... [click here for more] |
Joseph A. McCullough |
$8.00
|
Frau Vera Warnicke — It is with great pleasure that I write to inform you that I have at last received funding to commission the expeditions of which we lately spoke. Indeed, I expect that our patron should extend his largess to pay for not one, but three trips into the wild places of the Empire and beyond in pursuit of knowledge. I trust that those individuals you spoke of are available, and that... [click here for more] |
Cubicle 7 Entertainment Ltd. |
$19.99
|
Unearthed revelations of the eldritch past,
Shining a light into corners of the eternal dark …
Wonderland Imprints is proud to announce OLDSKULL SAGE LORE: GAXEGON’S ARCANA, a revelatory compendium for your favorite Fantasy Role-Playing Game. This massive tome compiles thousands of pieces of errata, eldritch lore, and masterly advice from the years 1971 to 1985. Herein... [click here for more] |
Kent David Kelly |
$9.99 $4.99
|
A Flock of Ferocious Monsters for 5th Edition!
DM: “Inside the chest, you find a handful of potions.”
ROGUE: “Ooh! I’m going to take a taste. Let’s see what these—”
DM: “As you unstopper the first one, the potion itself leaps free of the bottle and attaches to your face.”
WIZARD: “Gah! I should have listened to my father and become a rug merchant!”... [click here for more] |
Kobold Press |
$29.99
|
Along the Empire’s roads, the dead walk. Called from their slumber by a necromancer’s profane whispers, or buried where dark magic saturates the ground, these Undead march without rest, adding to their number with each hapless soul they cross. Whether such bands move with a purpose or wander aimlessly, they often find themselves the centre of folk tales. Many a terrified tavern audience has gathered... [click here for more] |
Cubicle 7 Entertainment Ltd. |
$3.99
|
Need adventure ideas for Dungeons & Dragons or Pathfinder? Cut down your GM prep with 1000 quest options.
This book is a collection of quests or adventure ideas for use in fantasy tabletop role-playing games.
The ideas are organized by a broad topic and are placed in a random table format. Each table has one hundred ideas. You can use these adventure ideas to run RPG sessions in several ways.... [click here for more] |
dicegeeks |
$4.99 $3.99
|
A hole in an old oak tree leads characters down to a maze of twisting, root-riddled passageways, the chambers of an ancient wizard-complex, and the banks of an underground river where once a reptile cult built their temples.
A classic expedition into the Mythic Underworld for characters of 1st to 2nd level.
60 keyed areas, rumour table, loot summary, dungeon background info,... [click here for more] |
Necrotic Gnome |
$7.50
|
A deadly race against time starts for the heroes, when their ally is struck by an arrow coated in the Heartbane poison. Their only hope of salvation lies in a nearby Safe Haven, but to reach it they must navigate the wilderness, facing both natural perils and the relentless pursuit of the Darkmaster's agents. Will they get to their destination in time, or will their ally succumb to the merciless... [click here for more] |
Open Ended Games, Inc. |
$2.50
|
There is a witch in the wilds, a goddess unremembered, and a madman. There is a circle of stone - who knows what lies beneath? The villagers are distraught: their children! replaced by fae! The villagers are distraught: who heeded their plea? Ravenous inquisitors, that's who. Oh, and adventurers...
An OSR adventure module for character levels 3-4,... [click here for more] |
Hexagnome |
$10.00
|
Need a monster? Look inside, where more than 300 new peices of full color art show what the monsters really look like! This book contains more than 600 monsters including all the creatures from the MONSTROUS COMPENDIUM Volumes 1 and 2! In addition, there are monsters from the other MONSTROUS COMPENDIUM Volumes, and some creatures never seen in the second edition AD&D Game before.
Product... [click here for more] |
Wizards of the Coast |
$9.99 $5.99
|
WHEN THE BUZZING STARTS... THE HORROR BEGINS!
The quiet village of Ambersham produces prize-winning mead... and hides a deadly secret. For the people of Ambersham are shape-changing monstrosities under the influence of a hideous “queen”, corrupted by a power that is not hers by right, a power stolen from a transcendent entity that even now plots its escape.
BEE-WARE! is... [click here for more] |
Lamentations of the Flame Princess |
$6.99
|
The Game Master's Book of Traps, Puzzles and Dungeons provides GMs with endless options for populating their adventures with challenging riddles, puzzles, spiked pits, Rube Goldberg-style deathtraps and much more - everything they need to push player character to their limit and bring new levels of excitement (and anxiety) to their game play.
Whether part of a pre-planned adventure or a random encounter,... [click here for more] |
Topix Media Lab |
$14.99
|
The Order of Reason spreads its wings, and the world burns. We tell ourselves this is for Enlightenment. We tell ourselves this is for the greater good. We tell ourselves this is for humanity.
We lie to ourselves.
The great engines of the Empire are all-consuming beasts, heedless of anything but their own hunger — for riches, for lives, for land.
Everything falls... [click here for more] |
Onyx Path Publishing |
$29.99
|
Enter The Time of Myth and Legend
Cults of RuneQuest: Mythology is an indispensable history of the mythology of the storied and epic Bronze Age fantasy world of Glorantha.
What’s Inside?
Myths and Mythology Explained
An explanation of myths and mythology and how it works in Glorantha. Cults of RuneQuest: Mythology includes dozens of Gloranthan myths, ready to be reflected... [click here for more] |
Chaosium |
$19.99
|
An exciting world of daring pulp steampunk adventure awaits!
The Aether Throne is a complete tabletop roleplaying game set in a world where the powers of science and aether result in fantastical wonders and the opportunity for limitless fortune & glory!
In this 388-page core rulebook you will find:
• 12 unique professions for your adventurer, from the daring fortune... [click here for more] |
Keith DEdinburgh |
$7.99 $7.19
|
The Village of Greenhaven provides a complete forest town, including locations, landmarks, shops, NPCs, Random Tables, and Potential Encounters!
Designed to be system agnostic so that you can skin this "Pop-In Principle" to your world, Greenhaven is ready to be the centerpiece of your next Campaign!
***
In the realm of tabletop role-playing games (TTRPGs), where imagination takes flight and the... [click here for more] |
INFAMOUS Media Group, LLC |
$2.99
|
2D6 Haunted House - A Halloween Adventure
This is the Haunted House Expansion for 2D6 Dungeon, a seasonal special, and features the rules and tables for exploring a Haunted House. To play the Haunted House Expansion you will need the 2D6 Dungeon Core Rules to reference, but there are some exclusive and themed rules below that make exploring the Haunted House quite different to exploring a dungeon.... [click here for more] |
Dark Realm Maps |
$4.99
|
The Evils of Illmire is a dark fantasy hexcrawl adventure module for B/X D&D, Old School Essentials, and other OSR systems.
This 72-page zine is 8.5x5.5, with color cover and black/white interior.
A whole classic campaign in your pocket! The Evils of Illmire is a "mini-mega" hexcrawl adventure module designed to provide dozens of sessions of perilous wilderness... [click here for more] |
Spellsword Studios |
$4.99
|
TL;DR
If you want hex maps, there is no greater resource than this book. No other published TTRPG adventure product has offered so many maps, at such a level of detail, for such an insanely low price.
Best of all, every single one of the 440+ maps, and every single one of the 100,000 hexes, can drive infinite, dynamic adventure with zero preparation when used in combination with other IGS hexcrawl... [click here for more] |
Infinium Game Studios |
$19.99 $4.99
|
The Black Hack is a super-streamlined roleplaying game that uses the Original 1970s Fantasy Roleplaying Game as a base, and could well be the most straightforward modern OSR compatible clone available. If speed of play and character creation, compatibility, and simple - yet elegant rules are what you yearn for. Look no further!
The Black Hack is a fast playing game and the rules can be picked... [click here for more] |
Gold Piece Publications |
$2.00
|
Remarkable Inns & Their Drinks is the definitive guide to taverns, how to create your own and bring them to life. This richly detailed 88-page tome offers a wealth of new gameplay options, 8 ready-made taverns, NPC's, rumors, secrets and over a 1.000 random list options. What are you waiting for? Step inside!
Turn ordinary tavern visit into remarkable, exciting roleplaying experiences.... [click here for more] |
LoreSmyth |
$11.99
|
TL;DR
If you want hex maps, there is no greater resource than this book. No other published TTRPG adventure product has offered so many maps, at such a level of detail, for such an insanely low price.
Best of all, every single one of the 440+ maps, and every single one of the 100,000 hexes, can drive infinite, dynamic adventure with zero preparation when used in combination with other IGS hexcrawl... [click here for more] |
Infinium Game Studios |
$19.99 $4.99
|
Awakening is a blessing. It's pure enlightenment, arcane knowledge, untold Mysteries, unimaginable power.
Awakening is a curse. It's all-consuming addiction, existential despair, desperate loneliness, dangerous hubris.
Awakening is knowing you can do whatever you want, and then doing it. Damn the consequences if you like, but your damnation doesn't erase them. Bending reality to your will intoxicates... [click here for more] |
Onyx Path Publishing |
$14.99
|
Not every cave or other location is a huge labyrinth of caverns and passages. Some are far smaller, and this has 100 such caves, along with other similar shelters, that characters could come across whilst travelling. Some have clearly been occupied at some point, or have been artificially shaped, whilst others are completely natural. They may provide a safe source of shelter, however abbreviated, or... [click here for more] |
ZWEIHANDER Games |
$1.99
|
Challenge your foes. Fulfill your fate.
Cults of RuneQuest: The Lightbringers is the player’s guide to the Gods of the Storm!
This book covers the mythology of the Lightbringer pantheon of gods, and provides mechanics for each of their cults to create your RuneQuest adventurer.
What’s Inside?
The Gods of the Storm
Cults of RuneQuest: The Lightbringers features... [click here for more] |
Chaosium |
$19.99
|
Just North of Altdorf, not far from the village of Frederheim, the cult of Shallya maintains za Hospice. Behind its imposing walls, troubled souls receive succour, and a lucky few find respite.
One of its denizens, the ‘Lady’ Isabella, worries her carers. Her quill is ceaseless, though few can say what she writes. Despite the best efforts of the hospice staff, strange... [click here for more] |
Cubicle 7 Entertainment Ltd. |
$19.99
|
Welcome to the Future
As the third decade of the 21st century dawns, the Technocratic Union stands on the cutting edge of a future imperiled. As science and technology draw humanity closer than ever before, certain factions within the Masses display gross negligence, undermining the Union’s work and endangering the world for shortsighted gains. Despite global telecommunications,... [click here for more] |
Onyx Path Publishing |
$19.99
|