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Writing With Style: An Editor's Advice for RPG Writers

Writing With Style: An Editor's Advice for RPG Writers


A Style Guide with Style Writing With Style: An Editor’s Advice for RPG Writers presents 45 pages of concise tips on simple ways to make your roleplaying game writing cleaner and clearer. This guide doesn’t show you how to structure adventures, build stat blocks, or create worlds. Instead, Ray Vallese looks at some of the most common and easily fixable grammar and style issues he’s encountered...   [click here for more]
Rogue Genius Games  $4.95

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Be Awesome At Dungeon Design (Augmented Edition)

Be Awesome At Dungeon Design (Augmented Edition)


Any GM can design a basic dungeon. A dedicated GM takes the extra time to craft exciting, logical and challenging dungeons that are so much more than a series of rooms stuffed full of monsters and treasure. Be Awesome At Dungeon Design comprises over 200 pages of dungeon design advice from ENnie Award winning designer Creighton Broadhurst. Handling such subjects as a dungeon’s purpose,...   [click here for more]
Raging Swan Press  $5.95 $4.46

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Intellectual Property in RPGs

Intellectual Property in RPGs


This guide covers the very basics of the USA's intellectual property law, as applied to roleplaying games. The guide covers copyrights, trademarks, patents, and how they apply in the RPG world. The guide then goes over a few types of pre-existing material that creators can leverage in their own creations without incurring legal liability, such as stock characters and publicly-licensed content. It's...   [click here for more]
Omnichromatic Pirate Unicorn Games  Pay What You Want

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Legwork and Larceny

Legwork and Larceny


Legwork and Larceny provides GMs the tools they need to make heist encounters fun and exciting. Legwork empowers your players with tangible benefits for their impending mission. Heist Complexity guides GMs when building heist encounters, and allows PC dice results to modify them while running them. For those looking for a playstyle similar to Blades in the Dark, the Flashback...   [click here for more]
EDGE Studio  $2.95 $2.36

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Solo Roleplaying - A brief introduction

Solo Roleplaying - A brief introduction


Solo Roleplaying - A brief introduction This is a guide to the barest essentials of solo roleplaying. If you are unfamiliar with how playing RPGs by yourself works at its core, this guide will help you get started. Reasons to play by yourself The most common reason tends to be not being able to find a suitable group to play with. While it’s true there are numerous online platforms...   [click here for more]
Little Dreamer  $2.00 $1.25

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A Little Guide on Town Creation

A Little Guide on Town Creation


Have you ever got stuck without ideas when creating towns, cities, etc.  for your RPG adventures? Are you tired of creating dull one-dimensional towns? Do you want to add a little extra depth to the towns where your adventures are taking place? Then this little guide is for you! A town is not just a place where a bunch NPCs live and wait for the...   [click here for more]
Mist Bard Press  $2.50

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Structured Free Association Story Plot Method

Structured Free Association Story Plot Method


Do you want to write better role playing game story plots? Don't have much time but would like to have engaging storylines for your players to explore? Key highlights: Harness your full personal capability using keyword association Write fast - as quickly as in 10-15 minutes from scratch to gaming table Be more varied than ever - avoid cliched anti-climatic story arcs How to run...   [click here for more]
ThinkDifferent  Pay What You Want

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Fate Accelerated/Core Conversion Guide

Fate Accelerated/Core Conversion Guide


Got something that uses the Fate Accelerated defaults for Fate Core, and you wish it used Fate Core's defaults? Or vice-versa? This handy guide from one of the Fate system's originators gives you perspectives and methods to make the conversion process a snap. Inside you'll find: An overview of the differences between the Core and Accelerated defaults for Fate Core. A method for converting skills...   [click here for more]
Evil Hat Productions, LLC  Pay What You Want

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Setting Notebook

Setting Notebook


This invaluable tool guides an aspiring setting creator to include all the design elements they need. Expanding upon the Genesys Core Rulebook setting sheet, this form fillable pdf provides a place to take down notes on every detail. We offer our advice on what to consider when brainstorming, and encourage your creativity. In addition, the notebook includes: Checklists of all published Genesys skills...   [click here for more]
EDGE Studio  Pay What You Want

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Thoughts on Forging in the Dark

Thoughts on Forging in the Dark


Thoughts on Forging in the Dark is a guide to making and modifying games using the Forged in the Dark tabletop roleplaying game system. Originally written for Blades in the Dark by John Harper, the Forged in the Dark engine has been adapted for use by  Scum and Villainy, Band of Blades, and many indie games.  This is a guide for anyone...   [click here for more]
Small Cool Games  Pay What You Want

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Worldcrafting

Worldcrafting


An average gamer is sitting at his desk, scribbling "My setting" on the first page of his notepad. He has prepared in advance: in his mind, he has a plan for the setting, its history, inklings of geography and names. He’s read some guides to creating fantasy worlds as well. He knows a lot of PnP and video game settings, has browsed the websites of complex alternate worlds, and by...   [click here for more]
GRAmel  $9.99 $5.99

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24XX SRD

24XX SRD


24XX is the free version of the rules used by the 2400 series of RPGs. The SRD is released under a Creative Commons Attribution 4.0 license. Materials include: Plain text system reference document (SRD) PDF versions for layout reference Affinity Publisher version for use as template Vector logo usable in 24XX compatible...   [click here for more]
Pretendo Games  Pay What You Want

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Adventure Design in Practice

Adventure Design in Practice


Adventure Design in Practice is a structured analysis on my upcoming next adventure that will hit the gaming table with my regular group in three days from the time of writing this. It is my personal preparation work in a documented format with designer notes in a classic game master guide style. I analyze collaborative storytelling and how it can be fused with more linear story design....   [click here for more]
ThinkDifferent  Pay What You Want

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Elegant Encounter Design

Elegant Encounter Design


Encounters are the motor of your storytelling. The way they are structured contributes the most to your table top experience. I've compiled a collection of design principles for encounters using my business consultancy skillset. It's been refeshing to deploy those practices to role playing domain and I feel it has given me a new angle to the subject in general. Key highlights and learning include:...   [click here for more]
ThinkDifferent  Pay What You Want

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The Training Arc Guide - BESM 4e (BESM Fourth Edition)

The Training Arc Guide - BESM 4e (BESM Fourth Edition)


The Training Arc Guide for Big Eyes, Small Mouth! Training Arcs are segments of a story that focus on a character's development, forcing them to grow by overcoming a variety of obstacles and challenges. By successfully completing a Training Arc, characters become drastically more powerful than before, finding ancient weapons, unlocking incredible...   [click here for more]
Dyskami Publishing Company  $4.00 $3.20

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Be Awesome At Village Design

Be Awesome At Village Design


Any GM can design a basic village. A dedicated GM, however, takes the extra time to craft exciting, logical and flavoursome villages that are so much more than a general store, village inn and some dreary peasant huts. Be Awesome at Village Design comprises village design essays by ENnie Award winning designer Creighton Broadhurst and a suite of tables designed to help the busy GM quickly and easily...   [click here for more]
Raging Swan Press  $3.99 $2.99

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Instant Universe

Instant Universe


Exploring strange new worlds and alien civilizations is one of the most exciting aspects of science fiction. In many cases, though, these worlds are only slight variations of our own, with cultures and technology not much further advanced. =GALACTIC BAROQUE= INSTANT UNIVERSE will vastly expand your horizons. Not merely a rulebook for random solar system creation, this guide generates...   [click here for more]
Galactic Baroque Publishing  $5.00

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Beating the Story: How to Map, Understand, and Elevate Any Narrative

Beating the Story: How to Map, Understand, and Elevate Any Narrative


See How Stories Work The most compelling stories move us emotionally. Up and down, between hope and fear, in ways we don’t always expect—but that you can harness as a writer, editor, and critic. This book shows you how to track, map, and understand the rhythm of a story. Whether you’re writing or rewriting, editing a manuscript or dismantling your favorite television episode, Beating...   [click here for more]
Gameplaywright  $7.95

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The GameMaster's Apprentice: Adventure Guide Pack

The GameMaster's Apprentice: Adventure Guide Pack


Adventure-Building Support for The GameMaster's Apprentice! Minimal Layout, Maximum Content!* Note: Each of these Adventure Guides is included with their respective genre deck of GameMaster's Apprentice cards (save the Fantasy guide, which is bundled with the Base Deck); if you purchase or plan to purchase all the decks, you do not need to purchase this separately! This pack...   [click here for more]
Larcenous Designs, LLC  $0.99

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Game Design: How to Create Video and Tabletop Games, Start to Finish

Game Design: How to Create Video and Tabletop Games, Start to Finish


Many aspiring game designers have crippling misconceptions about the process involved in creating a game from scratch, believing a "big idea" is all that is needed to get started. But game design requires action as well as thought, and proper training and practice to do so skillfully. In this indispensible guide, a published commercial game designer and longtime teacher offers practical...   [click here for more]
McFarland  $9.99

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Motif Toolkit SRD (Motif Open License Reference)

Motif Toolkit SRD (Motif Open License Reference)


Open License Motif SRD As requested, an open license system reference document for Built Using the Motif Framework tools and Runs On Motif licensed games! Create your own system neutral tools or brand new TTPRGs based on Motif! Uses the very open terms of the Creative Commons Attribution license. You may create and publish your own Motif products, as a fan or as a publisher,...   [click here for more]
Thought Police  Pay What You Want

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Questions Without Answers

Questions Without Answers


What can change a person's very nature? How can the broken be made whole? What does it mean to be a hero? In a world where most people still dismiss genre fiction as ‘trash’ or ‘pulp,' it should be no surprise that role playing games don’t have a reputation for literary value. And, to be fair, I can understand why: most adventures are just...   [click here for more]
Larcenous Designs, LLC  Pay What You Want

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Worldbuilding For Writers, Gamers and Other Creators Volume One: Star, Planet, Moon

Worldbuilding For Writers, Gamers and Other Creators Volume One: Star, Planet, Moon


This concise first volume of Worldbuilding For Writers, Gamers and Other Creators provides straightforward guidance on how to model the astronomical elements of an Earth-like planet for your storyworld setting. Author and storyworld creator Matthew Wayne Selznick ("Brave Men Run -- A Novel of the Sovereign Era") explains the science and helps you through the (basic) math required to: Select...   [click here for more]
MWS Media  $2.99

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Be Awesome At Freelance Game Design

Be Awesome At Freelance Game Design


Want to break into freelance game design, but don’t know where to start? Have you already had a crack at pitching a project and failed? If so, this is the book for you! Inside, Creighton Broadhurst publisher at Raging Swan Press and an ENnie Award winning game designer reveals his hints, tips and strategies for a successful career in freelance game design. This book covers such subjects as:...   [click here for more]
Raging Swan Press  $4.99 $3.74

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Instant Aliens

Instant Aliens


Finally! An alien life creator that builds plausible ecosystems from microbes up to plant, animal, and sapient species. Alien encounters are some of the most exciting aspects of science fiction. In many cases, though, the beings depicted are only slight variations of our own species, often with barely a thought given to the other creatures that populate the native...   [click here for more]
Galactic Baroque Publishing  $10.00

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Be Awesome At Designing NPCs

Be Awesome At Designing NPCs


Your PCs have final emerged from the dungeon laden with loot prised from the clutches of their slain foes. Heroically returning to civilisation, they find a tavern, divide up their loot and relax. Then they ask “So what are the people like here, anyway?” At this point, the GM likely panics and either replies “nothing special” or improvises a series of similar, one-dimensional...   [click here for more]
Raging Swan Press  $5.99 $4.49

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Affinity Publisher Basics - User Guide & Template

Affinity Publisher Basics - User Guide & Template


This publisher's resource contains  the Affinity Publisher Basics - A Beginner's Guide to Using Affinity Publisher for SWAG (PDF) and an Affinity Publisher Template (.afpub) to help you make PDFs for Savage Worlds Adventurers Guild. Inside you will find a template with all the paragraph styles, backgrounds, and images needed to create...   [click here for more]
Pinnacle Entertainment  $4.99 $3.34

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Friendly Local Game Store: A Five-Year Path to a Middle-Class Income

Friendly Local Game Store: A Five-Year Path to a Middle-Class Income


Build the Store Your Community Deserves. Tabletop gaming is on the rise. If you love games like Catan,, Magic: The Gathering, or Dungeons & Dragons; like the sound of being your own boss; and are willing to dive deep into what it takes to build a successful business, then this is a book for you. In Friendly Local Game Store, you’ll learn what you need...   [click here for more]
Gameplaywright  $9.95

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The RPG Handbook

The RPG Handbook


The RPG Handbook is a system-free guide to playing tabletop roleplaying games (RPGs). The RPG Handbook looks at: Inviting new players to try out tabletop RPGs. Getting kids involved in trying out imaginative games. Emphasizing deeper character development. Making it easy to run and vary solo and team RPG gameplay. Turning players into GMs - and GMs into games designers. Offering GMs the means to rapidly...   [click here for more]
Dragonfly  $9.99 $3.99

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20 Min Prep Time Method

20 Min Prep Time Method


Are you tired of having to memorize pages and pages of tedious information just to run a small dungeon? Or maybe tired of writing down names for a zillion NPCs just to get your players through a market area? Yeah, me too.  I hate memorizing stuff, and I hate prep work that's too long, so in the course of 25 years, I've learned a thing or two on how to prep, what to prep, and what to leave to the...   [click here for more]
Steampop Games  Pay What You Want

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Medieval Civilization Generator

Medieval Civilization Generator


Tired of samey and tropey medieval civilizations and societies in your realistic or fantasy RPGs? With this generator, based on actual theories of political development, you can generate entirely unique, detailed societal structures, governments, and conflicts which are entirely realistic, but may have never occurred in the real world. You may create civilizations appropriate to your world’s equivalent...   [click here for more]
Currentpattern  Pay What You Want

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Demon Font - TTF Font File with Lifetime Commercial License

Demon Font - TTF Font File with Lifetime Commercial License


DEMON FONT - TTF FONT FILE This is a DEMON TTF font file for any horror, Cthulhu or other similar roleplaying documents, with a Necronomicon look - perfect for enchantments and scary letters! Included in the package is the TTF font file, a JPG preview and a PDF with a Lifetime Commerical License. No need for any credit - just reuse this font file in ANY project -...   [click here for more]
PenguinComics  $1.50

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Super Powers: 100 random generic characters

Super Powers: 100 random generic characters


Super powers 100 RANDOM CHARACTERS   Super powers: 100 RANDOM CHARACTERS contains 100 characters with superpowers. Sometimes you have to create a character "on the fly". Whether it's an NPC that your players are about to meet or a random grunt, this book will help you create scenarios, all you need is a spark of lightning to stimulate your imagination. Each result consists of:...   [click here for more]
Doppelgänger Publishing  $1.25 $1.00

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La Bible du Meneur de Jeu

La Bible du Meneur de Jeu


Tous les conseils pour améliorer vos parties de jeu de rôle ! La Bible du Meneur de Jeu est un guide complet de 200 pages illustrées en couleurs qui rassemble en un seul ouvrage tous les conseils pour des parties plus intenses et plus fun.  Vous y trouverez notamment des conseils pour : -       gagner du temps lors de la préparation et l’écriture de vos scénarios...   [click here for more]
Footbridge  $39.05 $13.58

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Alien Body Plans #1: Hexapods and Other Ecdysozoa

Alien Body Plans #1: Hexapods and Other Ecdysozoa


It's easy to make aliens: take a person or a dog, slap some antennae on 'em, maybe some ooze and some spooky talons, and then put some random letters together in a nigh-unpronounceable combination. As I said, it's easy to make aliens. What isn't easy is making them well. Even when you're working hard to be creative, it can sometimes be hard to get out of the rut of familiarity, to go...   [click here for more]
WMB Saltworks  $2.95

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RPG Design from Start to Finish - Video Course

RPG Design from Start to Finish - Video Course


Twenty videos with a runtime of around four hours, covering every common aspect of creating your own RPG game from your brainstorming of concepts all the way through to selling it. This work is accompanied by a series of worksheets that you can reference as your project unfolds. Game design Genre choices Marketing Sales points All this, and more, are covered. ...   [click here for more]
Postmortem Studios  $19.99

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Demon Font II - TTF Font File with Lifetime Commercial License

Demon Font II - TTF Font File with Lifetime Commercial License


DEMON FONT II - TTF FONT FILE A NEW FRESH DEMON TTF font file for any horror, Cthulhu or other similar roleplaying documents, with a Necronomicon look - perfect for enchantments and scary letters! Summon a demon or have a werewolf fall in love with you, using this font! (Not guaranteed to work.) Vampires love it! Wizards and worlocks (especially from mountains heavy...   [click here for more]
PenguinComics  $1.50

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Generic Adventure Magazine #1, May 2018

Generic Adventure Magazine #1, May 2018


GENERIC ADVENTURE MAGAZINE, #1, 2018. In this issue: Speed writing an adventure! In a few steps, I lay out a simple path on how to speed write an adventure to any role playing game. It doesn't matter if what you're going to play is horror, sci-fi, fantasy or anything else - you can use these techniques and ideas to any game and genre. Four simple steps to create the base - and then six simple...   [click here for more]
PenguinComics  $2.00

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Abracadabra: A Guide to being a Magical GM

Abracadabra: A Guide to being a Magical GM


Awarded a Judges Spotlight ENnie in 2021 This is filled with great fantasy art which is used to showcase and highlight the quick to read, bite-sized prompts that are presented. The pictures are also used as creative prompts with thought-provoking questions referencing the illustrations. This is an art book that educates. Something to flick through for inspiration,...   [click here for more]
The Grinning Frog  $46.70 $42.70

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YourWorlds

YourWorlds


YourWorlds is a template for creating your own narrative-focused and light roleplaying game. It is a stripped-down presentation of the basic rules found in the QuestWorlds SRD with a searchable @ symbol added to make it easy to find the sections that may need additions or changes. PDF and MS Word versions are both included with your purchase. Also Available Here at DriveThruRPG:...   [click here for more]
Lazaro Izaguirre  $4.99

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Fantasy Font - TTF Font File with Lifetime Commercial License

Fantasy Font - TTF Font File with Lifetime Commercial License


FANTASY FONT - TTF FONT FILE This is a FANTASY TTF font file for any roleplaying game or gamebook author that need a few generic silhouette/black-and-white fantasy illustrations for a project! The font includes 36 hand drawn illustrations - everything from chests to keys, the occassional monster, swords and even a scary tentacle (it's really scary!). Included in the package is...   [click here for more]
PenguinComics  $2.00

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Bats and Primates: Speculative Psychology for Uplifted Animals

Bats and Primates: Speculative Psychology for Uplifted Animals


Are you looking to mine a few ideas for the batfolk in your upcoming adventure, The Diamond Mines of Camazotz? Writing some Planet of the Apes fanfiction and wondering what kind of sports gorillas might play? If so, then look no further! Whether you're working on uplifted animals, animal folk, or just plain talking animals, this book can be used for it all. Primates and...   [click here for more]
WMB Saltworks  $2.95

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Super Powers: 100 random generic characters vol.2

Super Powers: 100 random generic characters vol.2


Super powers 100 RANDOM CHARACTERS vol. 2   Super powers: 100 RANDOM CHARACTERS  vol. 2 contains 100 characters with superpowers. Sometimes you have to create a character "on the fly". Whether it's an NPC that your players are about to meet or a random grunt, this book will help you create scenarios, all you need is a spark of lightning to stimulate your imagination....   [click here for more]
Doppelgänger Publishing  $1.25 $1.00

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Meeples Together: How and Why Cooperative Board Games Work

Meeples Together: How and Why Cooperative Board Games Work


"This is the single most valuable resource to date for the design of cooperative games." — Raph Koster, author of A Theory of Fun "Meeples Together is a must read for any emerging game designer, and an interesting read for all hobby gamers." — Richard Launius, designer of Arkham Horror “Required reading for game designers of any kind, bursting at...   [click here for more]
Gameplaywright  $9.95

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Introduction to InDesign

Introduction to InDesign


Written by the Usherwood Adventures publisher/designer/author James D. Kramer with the complete InDesign novice in mind, this book is intended to help you get started creating professional documents in InDesign; focusing the skills you need to get up and running quickly, without getting bogged down in a lengthy explanations that makes your eyes glaze over. The package you will download contains a...   [click here for more]
Usherwood Publishing  $1.00

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Conventions for the Aspiring Game Professional

Conventions for the Aspiring Game Professional


Want to write for games? Think your art is ready for professional publication? Not sure how to get your foot in the door? Freelance writer/editor/game creator Jess Hartley shares her secrets for using conventions as an entry into the game industry. This was originally a series of articles presented on Jess' website to offer her experiences and advice to potential freelancers looking to make the...   [click here for more]
FR Press  $0.99

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Once Upon a Time Writer's Handbook [digital]

Once Upon a Time Writer's Handbook [digital]


Writer's Handbook at a Glance Use the tools provided by the Once Upon a Time game to fuel your own fiction writing. Requires a copy of Once Upon a Time to use. Spin a Yarn: More about the Writer's Handbook In Once Upon a Time, players work together to tell a tale based on the information on the cards in their hand. Use this game to jumpstart your...   [click here for more]
Atlas Games  $2.95

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Dice Tales: Essays on Roleplaying Games and Storytelling

Dice Tales: Essays on Roleplaying Games and Storytelling


Some people play roleplaying-games for the challenge; others play them for the story. Award-winning fantasy author and freelance game writer Marie Brennan is unabashedly in the latter camp. In these essays she looks at tabletop and live-action RPGs from a narrative perspective, exploring the ways the framework of a game can generate and support (or undermine) your tale. Whether you are a player or...   [click here for more]
Swan Tower  $2.99

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Description Cards - Storytellers Deck - ENVIRONMENTS CARDS excerpt - (Creative Inspiration for Writers, Storytellers and GMs).: Contains 12 Cards from the "Description Cards - Storytellers Deck"

Description Cards - Storytellers Deck - ENVIRONMENTS CARDS excerpt - (Creative Inspiration for Writers, Storytellers and GMs).: Contains 12 Cards from the "Description Cards - Storytellers Deck"


How to best describe Landscapes? It’s important to give your audience (readers or fellow gamers) a sense of place. That is, a landscape they can identify with and/or visualize.The difficulty here is placing a feature, a moment or a mark on the landscape that's memorable and (more importantly) indigenous to the landscape. This is exactly what these...   [click here for more]
Conflict Games, LLC  $0.99

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Generic Adventure Magazine #2, February 2019

Generic Adventure Magazine #2, February 2019


GENERIC ADVENTURE MAGAZINE, #2, 2019. In this issue: Backwards gaming! Remember Memento? Ever seen Irréversible? Both are amazing movies. And both are made using the same story telling technique: telling the story “backwards”. In this magazine, I will explain how to use this technique in a role playing adventure! Backwards game play isn't easy – but it can be pretty...   [click here for more]
PenguinComics  $2.00

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