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e-Publishing Secrets

e-Publishing Secrets


How to Save Money Starting Your Own PDF Game Company. “In a single page, you’ll learn the secret to saving thousands of dollars in starting your own RPG publishing company.” You’ll also receive a special bonus: 10 Secrets for PDF Publishing Success. These secrets are lessons existing publishers learned the hard way--through costly and time consuming trial and error! The...   [click here for more]
12 to Midnight   FREE 

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Write Better Encounters

Write Better Encounters


A collection of tips and tricks - with examples and anecdotes - to enhance your encounters, making them more engrossing, engaging, rewarding, and memorable for the players. (5 pages) ...   [click here for more]
Anachromystic  Pay What You Want

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Write Better Factions

Write Better Factions


Good vs. evil is cliche, boring, and predictable. It's a simplistic plot device for children's fairy tales, not epic world-building campaigns. You can add considerably more depth to your factions with just a couple simple techniques discussed within. (5 pages) ...   [click here for more]
Anachromystic  Pay What You Want

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Once Upon a Time Writer's Handbook [digital]

Once Upon a Time Writer's Handbook [digital]


Writer's Handbook at a Glance Use the tools provided by the Once Upon a Time game to fuel your own fiction writing. Requires a copy of Once Upon a Time to use. Spin a Yarn: More about the Writer's Handbook In Once Upon a Time, players work together to tell a tale based on the information on the cards in their hand. Use this game to jumpstart your...   [click here for more]
Atlas Games  $2.95

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How to Spice Up Your Game

How to Spice Up Your Game


When you play games often, and especially when you play many different games, at some point you might notice that the playing routine starts to get really similar and linear each time you play. Player behavior as well as your own behavior as a game master can easily become all too uniform if you do not vary the game experience enough. This book covers suggestions for many different techniques that,...   [click here for more]
Avalon Game Company  $5.99

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Master Caffè Manifesto

Master Caffè Manifesto


Il Master Caffè Manifesto è un'iniziativa rivolta ai master e agli appassionati di giochi di ruolo nata per creare un luogo di incontro e scambio di esperienze che possa aiutare tutti i partecipanti ad affrontare avventure sempre più avvincenti. ...   [click here for more]
Born2BPlayer  Pay What You Want

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Description Cards - Storytellers Deck - ENVIRONMENTS CARDS excerpt - (Creative Inspiration for Writers, Storytellers and GMs).: Contains 12 Cards from the "Description Cards - Storytellers Deck"

Description Cards - Storytellers Deck - ENVIRONMENTS CARDS excerpt - (Creative Inspiration for Writers, Storytellers and GMs).: Contains 12 Cards from the "Description Cards - Storytellers Deck"


How to best describe Landscapes? It’s important to give your audience (readers or fellow gamers) a sense of place. That is, a landscape they can identify with and/or visualize.The difficulty here is placing a feature, a moment or a mark on the landscape that's memorable and (more importantly) indigenous to the landscape. This is exactly what these cards...   [click here for more]
Conflict Games, LLC  $0.99

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IT'S A LIVING: Surviving as a Freelancer in the 21st Century, The Ultimate Guide to Success for Artists and Creative Professionals

IT'S A LIVING: Surviving as a Freelancer in the 21st Century, The Ultimate Guide to Success for Artists and Creative Professionals


FOLLOW YOUR DREAMS AND WORK FOR YOURSELF ★★★★★ "The Artist's Way for the 21st century!" Whether you want to quit your 9-5 job to be self-employed or you want to streamline your career to be more efficient, IT'S A LIVING is for you! According to this year's most comprehensive study, there are over 57 million freelancers in the U.S. alone and growing. The...   [click here for more]
Cristian S. Aluas  $4.99

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Role Playing Game Rating Sheet

Role Playing Game Rating Sheet


The purpose of this rating system is to allow players to gather and share information about what sort of game they prefer, allowing them to beter match themselves with like minded gamers. This will make the chances of having fun much more likely, and after all, the real point of any game is to have fun.  It is not intended to evaluate or judge others, or to suggest that one style of play is better...   [click here for more]
Critical Hit Publishing   FREE 

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Medieval Civilization Generator

Medieval Civilization Generator


Tired of samey and tropey medieval civilizations and societies in your realistic or fantasy RPGs? With this generator, based on actual theories of political development, you can generate entirely unique, detailed societal structures, governments, and conflicts which are entirely realistic, but may have never occurred in the real world. You may create civilizations appropriate to your world’s equivalent...   [click here for more]
Currentpattern  Pay What You Want

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Gearing Up in the Timeless Isle

Gearing Up in the Timeless Isle


Walkthrough: World of Warcraft MMORPG Even if you aren't a member of a current raid team, this is a great chance to gear yourself up and apply to a raid, to kick your character’s power level up a notch, or to dose that Alt of yours item level on the cheap. I’ve read a lot of different guides on the Timeless Isle, but none of them worked as a good ‘one...   [click here for more]
DemOniX LLC Publishing  $1.95

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How to Run a Game

How to Run a Game


How to Run a Game In this little book I present a way to develop the skills to run a game. Or ones I think are useful to running a game. I don't find much of this in most GMing books. Most of it is on preparing, and that is essential. You can't cook if you don't have a recipe, ingredients, pots, pans and a stove. But cooking is another skill alltogether. No this isn't a cook book. I was hungry when...   [click here for more]
DM Studios  $0.50

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After an apocalypse

After an apocalypse


This module can be used with an TTRPG, but was made for TTRPG "Apocalypse Keys".  This module seamlessly integrates with the renowned TTRPG "Apocalypse Keys", promising an immersive experience in a post-apocalyptic landscape. Whether you're facing the aftermath of a Harbinger or navigating a primitive world, the possibilities are as vast as your imagination. Lucky 7 Enticements: Explore seven captivating...   [click here for more]
DMDU  Pay What You Want

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The RPG Handbook

The RPG Handbook


The RPG Handbook is a system-free guide to playing tabletop roleplaying games (RPGs). The RPG Handbook looks at: Inviting new players to try out tabletop RPGs. Getting kids involved in trying out imaginative games. Emphasizing deeper character development. Making it easy to run and vary solo and team RPG gameplay. Turning players into GMs - and GMs into games designers. Offering GMs the means to rapidly...   [click here for more]
Dragonfly  Pay What You Want

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A Paleontologist's Guide to Running Prehistoric Beasties

A Paleontologist's Guide to Running Prehistoric Beasties


A basic GM advice column for running prehistoric animals. One of my three entries to Wayfinder #22. The other two entries will be published in it. ...   [click here for more]
Druid GM Designs  Pay What You Want

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[BESM 4] The Training Arc Guide

[BESM 4] The Training Arc Guide


The Training Arc Guide for Big Eyes, Small Mouth! Training Arcs are segments of a story that focus on a character's development, forcing them to grow by overcoming a variety of obstacles and challenges. By successfully completing a Training Arc, characters become drastically more powerful than before, finding ancient weapons, unlocking incredible...   [click here for more]
Dyskami Publishing Company  $4.00

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The Forge Collection: Encounter Zones

The Forge Collection: Encounter Zones


NEED TO GET YOUR GENESYS GAME IN THE ZONE? Do you struggle tracking movement in the abstract range band rules when playing Genesys? Are you looking for something a touch more concrete? Well now you can, all within the pages of The Forge Collection: Encounter Zones! Encounter Zones are an exciting new rule choice that adds movement rules using an optional hex grid system to...   [click here for more]
EDGE Studio  $5.00

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Fate Accelerated/Core Conversion Guide

Fate Accelerated/Core Conversion Guide


Got something that uses the Fate Accelerated defaults for Fate Core, and you wish it used Fate Core's defaults? Or vice-versa? This handy guide from one of the Fate system's originators gives you perspectives and methods to make the conversion process a snap. Inside you'll find: An overview of the differences between the Core and Accelerated defaults for Fate Core. A method for converting skills...   [click here for more]
Evil Hat Productions, LLC  Pay What You Want

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La Bible du Meneur de Jeu

La Bible du Meneur de Jeu


Tous les conseils pour améliorer vos parties de jeu de rôle ! La Bible du Meneur de Jeu est un guide complet de 200 pages illustrées en couleurs qui rassemble en un seul ouvrage tous les conseils pour des parties plus intenses et plus fun.  Vous y trouverez notamment des conseils pour : -       gagner du temps lors de la préparation et l’écriture de vos scénarios...   [click here for more]
Footbridge  $36.66 $12.75

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Conventions for the Aspiring Game Professional

Conventions for the Aspiring Game Professional


Want to write for games? Think your art is ready for professional publication? Not sure how to get your foot in the door? Freelance writer/editor/game creator Jess Hartley shares her secrets for using conventions as an entry into the game industry. This was originally a series of articles presented on Jess' website to offer her experiences and advice to potential freelancers looking to make the...   [click here for more]
FR Press  $0.99

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Backstory Cards: Techniques Guide

Backstory Cards: Techniques Guide


The Backstory Cards Technique Guide is your one-stop source for unlocking the potential of Backstory Cards. This free 10-page PDF includes: The instructions on one page, so you don't have to just refer to the three cards in the core deck Essential tips for players and GMs Plenty of advice on creating and using an effective setting grid, including genre-based...   [click here for more]
Galileo Games   FREE 

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So You Want to Design an Adventure...

So You Want to Design an Adventure...


So You Want to Design an Adventure... a game design template by Geoff Gander Designing adventures with a compelling storylines that allow players to explore their world, yet keep them on track without railroading them, can be a challenge. How much background do you need? Do you need random encounters to keep things interesting? How do you maintain pacing to keep the players interested? All of these...   [click here for more]
Geoff Gander  $3.99

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Worldcrafting

Worldcrafting


An average gamer is sitting at his desk, scribbling "My setting" on the first page of his notepad. He has prepared in advance: in his mind, he has a plan for the setting, its history, inklings of geography and names. He’s read some guides to creating fantasy worlds as well. He knows a lot of PnP and video game settings, has browsed the websites of complex alternate worlds, and by reading forums...   [click here for more]
GRAmel  $9.99 $2.49

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CraftHeritagesCulturesFeatsBackgrounds [BUNDLE]

CraftHeritagesCulturesFeatsBackgrounds [BUNDLE]


This special bundle product contains the following titles. Homebrew and Hacking: Crafting Heritages and Cultures Regular price: $11.00 Bundle price: $10.00 Format: PDF This book is designed to help narrator's, DM's and game designers who are happy with the lore of their games make suitable and fitting heritages and cultures to fit within their games. You can...   [click here for more]
Homebrew and Hacking  $44.99 $20.00

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Homebrew and Hacking: Crafting Personalised Feats

Homebrew and Hacking: Crafting Personalised Feats


This book is designed to help narrator's, DM's and game designers who are happy with the lore of their games make suitable and fitting feats to fit within their games and be more closely personalised to the characters needs. You can design and make a huge variety of feats using the drag and drop system that will work with advanced 5th edition products as well as basic 5e products. The rules also...   [click here for more]
Homebrew and Hacking  $11.00

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You Don't Meet In A Tavern

You Don't Meet In A Tavern


This document collects several tools and tips that I have used as a Game Master in my TTRPGs for over thirty years. Each of the ideas works either by itself or in conjunction with any or all of the other ideas. Pick and choose what works for you! Enjoy! ...   [click here for more]
JacobtheGM  Pay What You Want

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How to Improve Your Hobby Skills

How to Improve Your Hobby Skills


This eBook will help guide you on the different topics to improve your hobby skills from building miniatures, painting them to a level you are happy, and how to showcase them online. While I focus on gothic sci-fi miniatures, you can use the tips in this book for figures for wargaming, tabletop games, RPG, scale models, or really any other plastic miniature. This is the first book in the Beginner...   [click here for more]
Joe Baird  Pay What You Want

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Questions Without Answers

Questions Without Answers


What can change a person's very nature? How can the broken be made whole? What does it mean to be a hero? In a world where most people still dismiss genre fiction as ‘trash’ or ‘pulp,' it should be no surprise that role playing games don’t have a reputation for literary value. And, to be fair, I can understand why: most adventures are just...   [click here for more]
Larcenous Designs, LLC  Pay What You Want

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Solo Roleplaying - A brief introduction

Solo Roleplaying - A brief introduction


Solo Roleplaying - A brief introduction This is a guide to the barest essentials of solo roleplaying. If you are unfamiliar with how playing RPGs by yourself works at its core, this guide will help you get started. Reasons to play by yourself The most common reason tends to be not being able to find a suitable group to play with. While it’s true there are numerous online platforms...   [click here for more]
Little Dreamer  $2.00 $1.25

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Game Design: How to Create Video and Tabletop Games, Start to Finish

Game Design: How to Create Video and Tabletop Games, Start to Finish


Many aspiring game designers have crippling misconceptions about the process involved in creating a game from scratch, believing a "big idea" is all that is needed to get started. But game design requires action as well as thought, and proper training and practice to do so skillfully. In this indispensible guide, a published commercial game designer and longtime teacher offers practical instruction...   [click here for more]
McFarland  $9.99

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1000 Stories - Supplement #3 - Using 1000 Stories in School

1000 Stories - Supplement #3 - Using 1000 Stories in School


This third supplement to the 1000 Stories RPG is written for educators. It explains some general considerations for using it in class to explore a lesson topic. Given the story-based nature of an RPG, this works best in Language Arts or Social Studies classes. Creative students could find ways to tie it into any subject. By planning a Story and playing through it, students deeply explore the theme...   [click here for more]
Mike Petty Games   FREE 

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A Little Guide on Town Creation

A Little Guide on Town Creation


Have you ever got stuck without ideas when creating towns, cities, etc.  for your RPG adventures? Are you tired of creating dull one-dimensional towns? Do you want to add a little extra depth to the towns where your adventures are taking place? Then this little guide is for you! A town is not just a place where a bunch NPCs live and wait for the...   [click here for more]
Mist Bard Press  $2.49

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Worldbuilding For Writers, Gamers and Other Creators Volume One: Star, Planet, Moon

Worldbuilding For Writers, Gamers and Other Creators Volume One: Star, Planet, Moon


This concise first volume of Worldbuilding For Writers, Gamers and Other Creators provides straightforward guidance on how to model the astronomical elements of an Earth-like planet for your storyworld setting. Author and storyworld creator Matthew Wayne Selznick ("Brave Men Run -- A Novel of the Sovereign Era") explains the science and helps you through the (basic) math required to: Select...   [click here for more]
MWS Media  $2.99

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Master

Master


So you want to make a tabletop roleplaying game? Awesome! You're following in a long tradition of making tabletop roleplaying games. Let me save you most of the time and glitches with Master, the world's first tabletop roleplaying game system creator! Master's two years of development, playtesting, and hassle should leave you with only months, weeks, or even days...   [click here for more]
Noah Kastin  Pay What You Want

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Attorney Hiring Tips

Attorney Hiring Tips


This guide is to help purchasers of my Intellectual Property for RPG Designers guide in finding their own attorney. Think of it as my I AM NOT YOUR ATTORNEY love letter on how to find one of your own. This product provides a GENERAL OVERVIEW on how to hire an IP attorney, with an emphasis on RPG designer clients. Viewing this product DOES NOT CREATE AN...   [click here for more]
Omnichromatic Pirate Unicorn Games   FREE 

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Intellectual Property in RPGs

Intellectual Property in RPGs


This guide covers the very basics of the USA's intellectual property law, as applied to roleplaying games. The guide covers copyrights, trademarks, patents, and how they apply in the RPG world. The guide then goes over a few types of pre-existing material that creators can leverage in their own creations without incurring legal liability, such as stock characters and publicly-licensed content. It's...   [click here for more]
Omnichromatic Pirate Unicorn Games  Pay What You Want

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Minieuro v0.5

Minieuro v0.5


Make your own minieuro to play PaperTown or everything you want! Print the pages of this pdf in black and white on paper of different colors. You can use some different material and size washers to represent the 1 and 2 euro coins, as you can see from the picture. In this case...   [click here for more]
PaperTown  $1.06

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Caltrop Solo

Caltrop Solo


Caltrop Solo This document provides a simple set of generic solo tools that can be included in any Caltrop-derived game. These rules use the native Caltrop d4 mechanic for its oracle and for adventure flow control. Generic open-question prompt words are provided, and instructions for how these should be modified as you build your Caltrop game. These solo rules are covered by the same...   [click here for more]
Parts Per Million  $2.00

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CaltropEX Solo

CaltropEX Solo


CaltropEX Solo This booklet gives a solo play SRD for the Caltrop Classic Core EX. The intention is that these solo rules can be built into any game derived from Caltrop EX. All the most common solo tools for oracle-driven play are here, along with advice on integrating solo play into your Caltrop-based game/rules. ...   [click here for more]
Parts Per Million  $2.00

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Easier Encounters

Easier Encounters


Easier Encounters Encounters are fundamental to great game sessions and campaigns. This book contains my ideas on combining player goals, character choices, stakes, and consequences for building encounters that build into adventures and into satisfying campaigns. ...   [click here for more]
Parts Per Million  $7.99 $4.99

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Beating the Story: How to Map, Understand, and Elevate Any Narrative

Beating the Story: How to Map, Understand, and Elevate Any Narrative


See How Stories Work The most compelling stories move us emotionally. Up and down, between hope and fear, in ways we don’t always expect—but that you can harness as a writer, editor, and critic. This book shows you how to track, map, and understand the rhythm of a story. Whether you’re writing or rewriting, editing a manuscript or dismantling your favorite television episode, Beating...   [click here for more]
Pelgrane Press  $7.95

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Friendly Local Game Store: A Five-Year Path to a Middle-Class Income

Friendly Local Game Store: A Five-Year Path to a Middle-Class Income


Build the Store Your Community Deserves. Tabletop gaming is on the rise. If you love games like Catan,, Magic: The Gathering, or Dungeons & Dragons; like the sound of being your own boss; and are willing to dive deep into what it takes to build a successful business, then this is a book for you. In Friendly Local Game Store, you’ll learn what you need to know...   [click here for more]
Pelgrane Press  $9.95

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Meeples Together: How and Why Cooperative Board Games Work

Meeples Together: How and Why Cooperative Board Games Work


"This is the single most valuable resource to date for the design of cooperative games." — Raph Koster, author of A Theory of Fun "Meeples Together is a must read for any emerging game designer, and an interesting read for all hobby gamers." — Richard Launius, designer of Arkham Horror “Required reading for game designers of any kind, bursting at...   [click here for more]
Pelgrane Press  $9.95

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Generic Adventure Magazine #1, May 2018

Generic Adventure Magazine #1, May 2018


GENERIC ADVENTURE MAGAZINE, #1, 2018. In this issue: Speed writing an adventure! In a few steps, I lay out a simple path on how to speed write an adventure to any role playing game. It doesn't matter if what you're going to play is horror, sci-fi, fantasy or anything else - you can use these techniques and ideas to any game and genre. Four simple steps to create...   [click here for more]
PenguinComics  $2.00

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Generic Adventure Magazine #2, February 2019

Generic Adventure Magazine #2, February 2019


GENERIC ADVENTURE MAGAZINE, #2, 2019. In this issue: Backwards gaming! Remember Memento? Ever seen Irréversible? Both are amazing movies. And both are made using the same story telling technique: telling the story “backwards”. In this magazine, I will explain how to use this technique in a role playing adventure! Backwards game play isn't easy – but it can be pretty rewarding. Included...   [click here for more]
PenguinComics  $2.00

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Affinity Publisher Basics - User Guide & Template

Affinity Publisher Basics - User Guide & Template


This publisher's resource contains  the Affinity Publisher Basics - A Beginner's Guide to Using Affinity Publisher for SWAG (PDF) and an Affinity Publisher Template (.afpub) to help you make PDFs for Savage Worlds Adventurers Guild. Inside you will find a template with all the paragraph styles, backgrounds, and images needed to create...   [click here for more]
Pinnacle Entertainment  $4.99

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Publishing Community Content for Savage Worlds through DrivethruRPG

Publishing Community Content for Savage Worlds through DrivethruRPG


Have you ever thought about publishing your own Tabletop RPG products for your favorite system? I’ll take you through the steps to do just that with the Savage Worlds Adventurer’s Guild (SWAG) program on DriveThruRPG and get you that first sale. This guide provides need-to-know information that will make the process as easy as possible for an absolute beginner. ...   [click here for more]
Pinnacle Entertainment  Pay What You Want

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Savage Worlds Scribus SWAG Template

Savage Worlds Scribus SWAG Template


This is a non-official template for the Open Source Scribus desktop publishing software based on the styles found in the Word (author does not have InDesign) template offered by Pinnacle Entertainment Group.  It contains Character and Paragraph definitions that are ready to tweak for your needs. In addition, it has a master with background image and page numbering.  Finally, there is some image content...   [click here for more]
Pinnacle Entertainment   FREE 

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RPG Design from Start to Finish - Video Course

RPG Design from Start to Finish - Video Course


Twenty videos with a runtime of around four hours, covering every common aspect of creating your own RPG game from your brainstorming of concepts all the way through to selling it. This work is accompanied by a series of worksheets that you can reference as your project unfolds. Game design Genre choices Marketing Sales points All this, and more, are covered. ...   [click here for more]
Postmortem Studios  $19.99

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24XX SRD

24XX SRD


24XX is the free version of the rules used by the 2400 series of RPGs, with advice on how to adapt these files for your own game. The SRD is released under a Creative Commons Attribution 4.0 license. Materials include: Plain text system reference document (SRD) PDF versions for layout reference Affinity Publisher version for use as template Vector...   [click here for more]
Pretendo Games  Pay What You Want

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  Bolt Action: Campaign: Case Blue