In the not so distant future mankind will create such engines of death and destruction that even the heavens will tremble at their might. Giant walking War Machines such as Battle Mecha, remote controlled combat drones, and cunning robots will take over the battlefield as mankind seeks to wage war at arms length.
This package of virtual tabletop tokens brings to the table a range of 3D rendered... [click here for more]
The essential location for any sci fi destination...the spaceport. Here the characters will need to deal with officials, workers, smugglers, criminals, unions, and people who know that their ship is there...and want to have a chat. This spaceport hanger has a light freighter docked in it, and has attached warehouses with cargo for loading/unloading, as well as a crew/workers rest area and a computer/traffic... [click here for more]
The spacefaring adventurers have just set down on the dusty desert backwater planet. Now it's time for them to get to the business of chasing down those shady villains, contacts, criminals, smugglers or any other shady characters. The first port ofd call is to go to the shadiest joint in the shadiest corner of the shadiest town...the Cantina beckons...
This pack contains...
Day & Night... [click here for more]
The Desert Planet is a backwater place, frequented by dangerous criminals, hustlers, smugglers, and the outcasts of the empire. It is here that the characters feel at home because they can handle themselves...right? Who is after them...crime lords, empire intelligence, somebody they owe a lot of money to... either way, they had better watch themselves as they move through the town...danger lurks... [click here for more]
The deep desert is a hostile place. cunning and carnivorous creatures lurk, seeking thier prey which they hunt relentlessly. More intelligent creatures are no better, they fight for the scraps and technology that the players have. Worse are the gigantic things that swim in the sea of sand, creatures so large they can swallow a starship... People that make this place thier home are hardy, or they... [click here for more]
Leaving the city on the desert planet leaves the characters isolated and vulnerable to whatever lurks in the desert wilds. Safety can be found, but it is a treacherous journey to the security outpost. The characters hope that there is a freindly garrison to help them, or maybe they hope for a slim garrison so that they slip in and kidnap the official they have been sent for. Maybe they have a hoarde... [click here for more]