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Wisdom from the Wastelands Issue #47: Underwater Rules

Wisdom from the Wastelands Issue #47: Underwater Rules


Water covers over 70% of Earth’s surface, so it is likely that many adventures will take the occasional aquatic turn. This could happen in the wilds, on the open ocean, or down in inky subterranean depths. Mid-exploration, an evil game master might even open the water valves in an underground tunnel or inundate some ruins below a destroyed dam. A naive player could believe the worst thing about a...   [click here for more]
Skirmisher Publishing  $0.99

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Wisdom from the Wastelands Issue #34: Plant Mutants I

Wisdom from the Wastelands Issue #34: Plant Mutants I


No matter what your choice of post-apocalyptic game, plants usually get the hind bud. And, unfortunately, Mutant Future is no exception. Although the core rulebook has example mutant plants and many plant mutations, there just are not enough of either. This is especially true considering that our world has many more plants than animals. Wisdom from the Wastelands is dedicated...   [click here for more]
Skirmisher Publishing  $0.99

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Wisdom from the Wastelands Issue #42: Unique Superscience Artifacts II

Wisdom from the Wastelands Issue #42: Unique Superscience Artifacts II


Excalibur. Mjolnir. Aegis. The Millennium Falcon. The Eiffel Tower. A red shirt. A sonic screwdriver. The Horn of Roland. The Spear of Destiny. Whether from myth, history, fiction, fantasy, or actual real life, weapons and armor, personal objects, vehicles and buildings all can become iconic, even legendary and use such advanced technology that they appear to be magical. Wisdom from the Wastelands’...   [click here for more]
Skirmisher Publishing  $0.99

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Wisdom from the Wastelands Issue #37: Plant Mutants III

Wisdom from the Wastelands Issue #37: Plant Mutants III


Although some might treat plants as a monotony of greenery and stalks, there is actually a great deal of variety within their kingdom. The previous two issues in our plant series discussed organisms derived from a more “normal” botany, and this one takes a flying leap into the wa-hoo aspects. There are many weird and wonderful things you can do to play with this diversity, from alien plants, to...   [click here for more]
Skirmisher Publishing  $0.99

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CASTLE OLDSKULL - Oldskull Plague Doctors

CASTLE OLDSKULL - Oldskull Plague Doctors


They stand in defiance where others cannot endure … Scions of faith, eradicators of undeath, Annihilators of the Legion of the Chaos Plague. Do you dare to assume the covenant and mantle of the Mercy Killers, The ultimate expert-difficulty adventurer class within the World of Oldskull? The PLAGUE DOCTOR is a unique, lore-heavy...   [click here for more]
Kent David Kelly  $2.99

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Wisdom from the Wastelands Issue #24: Weapon Modifications

Wisdom from the Wastelands Issue #24: Weapon Modifications


This issue presents technologies and items for making Mutant Future weapons more lethal and combat more colorful. These additions include expanded range rules, new ammunition types for both modern firearms and archaic missile weapons, and many new ways for your group to satisfy their inner gunsmiths.  Wisdom from the Wastelands is dedicated to providing useful information, game content,...   [click here for more]
Skirmisher Publishing  $0.99

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Trollback Keep

Trollback Keep


"I’d say MM have just about cracked the code of producing good shit on a schedule." -Bryce Lynch 10 Foot Pole "It’s a good well-rounded environment with lots of opportunities to get in to trouble … exactly what D&D should be." --Bryce Lynch 10 Foot Pole The Crimson Legion has gained a foothold in the Dragonback Mountains. Having taken over Trollback Keep, they've gathered wealth, power...   [click here for more]
The Merciless Merchants  $5.00

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Wisdom from the Wastelands Issue #2: Monsters That Improve with Age

Wisdom from the Wastelands Issue #2: Monsters That Improve with Age


Like a fine wine, some monsters improve with age, and it is to them that this second thematic issue of Wisdom from the Wastelands is devoted! An age chart can be a wonderful tool for Game Masters who want to scale monster encounters so that they are commensurate with the powers and artifacts possessed by the player characters. A chart of this sort is made up of three columns, one each for the...   [click here for more]
Skirmisher Publishing  $0.99

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The Withered Crag

The Withered Crag


Dare to seek the jewels bright?
 Trapped within a fool’s night, 
Stalked by eyrie’s guards, and greater:
 You shan't survive the crag-and-crater! After clashes with inhuman raiders—some with armor fused to body like a second skin, and bewitched with unexpected powers—it becomes clear they are in league with a yet-undiscovered malefactor. Some of their recent tracks lead to the crater....   [click here for more]
Chaotic Henchmen Productions  $5.00

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Wisdom from the Wastelands Issue #39: Unique Superscience Artifacts

Wisdom from the Wastelands Issue #39: Unique Superscience Artifacts


Imagine — barely 50 years ago — pulling out your smart phone in Dallas to take a selfie as President Kennedy passed by. The technology people casually sit on today might have gotten you disappeared by an alphabet agency, for possessing alien devices and/or photobombing by the Grassy Knoll gunman. A hundred years ago, talking into your hand could have landed you in an asylum. Three centuries ago,...   [click here for more]
Skirmisher Publishing  $0.99

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The Tower of Sovergauth, BASE ed.

The Tower of Sovergauth, BASE ed.


An adventure for Old School Essentials and the D&D BECMI (AD&D compatible) system for characters levels 4-7 Only recovering the ancient crown of the lands of Stakbourg will allow the legitimate heir to return to the throne: will the adventurers be able to steal the crown from the dark lord of shadows who has taken possession of it in his tower? Welcome to the Tower of Sovergauth,...   [click here for more]
dungeonismlab  $2.99

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Advanced Adventures #1: The Pod-Caverns of the Sinister Shroom

Advanced Adventures #1: The Pod-Caverns of the Sinister Shroom


Strange doings are underfoot in the wild hills bordering the realm of decent and civilized folks. Villagers and cattle have gone missing; woodcutters have disappeared; misshapen beings have been seen shuffling through the forests. Some brave villagers have tracked a group of stolen oxen as far as the rocky banks of a small river in the hills. The trail disappeared down into a fissure in the limestone...   [click here for more]
Expeditious Retreat Press  $6.00

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Adventures in the Misty Isles

Adventures in the Misty Isles


Take your fantasy adventures to a chain of islands filled with danger, intrigue, and excitement. For use with the Original Edition rules (First Edition/OD&D/0E) or an OSR equivalent (B/X recommended), this book compiles all three classic Wee Warriors™ Dungeon Kits into a single volume: Palace of the Vampire Queen (1976), The Dwarven Glory (1977), and The Misty Isles (1977).  The contents have...   [click here for more]
Precis Intermedia  $9.95

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Wisdom from the Wastelands Issue #17: Artifact Conditions

Wisdom from the Wastelands Issue #17: Artifact Conditions


Artifacts play a key role in Mutant Future. Like magical items in fantasy games, artifacts are treasures sought by adventuring parties that brave the mutant-infested ruins of the Ancients’ world. But often these treasures are in less than pristine condition due to factors such as age, neglect, or misuse. Wisdom from the Wastelands is dedicated to providing useful information, game...   [click here for more]
Skirmisher Publishing  $0.99

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Wisdom from the Wastelands Issue #43: Optional Combat Rules II

Wisdom from the Wastelands Issue #43: Optional Combat Rules II


As a weary game master, nearing the end of a long session and faced with a sudden, sticky conundrum, have you ever looked across at a table full of your eager/irate/meddlesome players (taut  with the expected wisdom of your decision), and thought: “Man ... I wish there was a rule for this”? For many of these unexpected cases, now there is. This issue of Wisdom from the Wastelands introduces...   [click here for more]
Skirmisher Publishing  $0.99

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Wisdom from the Wastelands Issue #45: Mutant Dinosaurs

Wisdom from the Wastelands Issue #45: Mutant Dinosaurs


Using their expertise in biotechnology, the Ancients created or recreated many new species for use as pets or livestock. Ever-popular dinosaurs were among the first large, complex creatures brought back in the lab. This was not cloning or “de-extinction” in the strictest sense, but rather a combination of genetic archaeology and reinterpretation, and the Ancients designed the animals for their...   [click here for more]
Skirmisher Publishing  $0.99

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Into the Wild Tracking Sheets

Into the Wild Tracking Sheets


The four tracking sheets provided with Into the Wild -- City, Domain, Hex, and Stronghold -- illustrated by JV West and formatted as a form-fillable pdf. ...   [click here for more]
Third Kingdom Games  $0.50

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Wisdom from the Wastelands Issue #40: New Races 2

Wisdom from the Wastelands Issue #40: New Races 2


Over time, mutations can become consistent, creating unique species and new creatures — for example, birds evolving from dinosaurs. But Mutant Future races need not be consistent, or even physical creatures. Two years ago, Wisdom from the Wastelands Issue #4 introduced a number of new racial possibilities for player characters. We continue that project here, with several...   [click here for more]
Skirmisher Publishing  $0.99

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Creatures of the Wastelands: Mutational Evolution

Creatures of the Wastelands: Mutational Evolution


Creatures of the Wastelands: Mutational Evolution is a guide to developing a more vibrant post-apocalyptic campaign setting by constructing families of related mutants, and is full of both suggestions and examples of how Game Masters can accomplish this. Mutational Evolution is fully compatible with Mutant Future, as well as Labyrinth Lord and other games that use the familiar...   [click here for more]
Skirmisher Publishing  $5.99

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Wisdom from the Wastelands Issue #12: Parasite Mutations/Transformations

Wisdom from the Wastelands Issue #12: Parasite Mutations/Transformations


Gut worms and intestinal bacteria, athlete’s foot fungus, toxoplasmosis protozoa, lycanthropy and Rage and vampire viruses. Whether biological fact or fictional terror, we are surrounded (and colonized) by parasitic lifeforms, some of which evolved to become a necessary part of us — while others affect our behavior, or become our nightmares. Parasite mutations were originally introduced in the...   [click here for more]
Skirmisher Publishing  $0.99

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Wisdom from the Wastelands Issue #7: Planar Creatures & Concepts

Wisdom from the Wastelands Issue #7: Planar Creatures & Concepts


One mutation that could greatly influence a campaign setting and its population is plane shift. Once a planar gate is opened, anything that comes through will affect the Mutant Future world. New arrivals could include seeds, spores, eggs, creatures, diseases, energy, technology, or even changes in the laws of physics. This issue provides a few example creatures, mutations, and energies...   [click here for more]
Skirmisher Publishing  $0.99

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Marmoreal Tomb Campaign Starter

Marmoreal Tomb Campaign Starter


Four Books, 26 Full Color Maps, all in PDFs, conveniently packaged into 3 downloadable zip files! “The Marmoreal Tomb has been found! The sun rises on the Viper Head Pass. The massive dwarven statues framing the green marble doors lead inside to a settlement pillaged years ago by stone giants and their minions. Great treasures have been left undisturbed, and tunnels loaded with...   [click here for more]
Troll Lord Games  $99.00

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BX Advanced

BX Advanced


The BX Advanced Gold Edition rules are based on the 1978 advanced first edition edition of the world’s most popular fantasy roleplaying game with the less complex game systems of the 1981 B/X edition. In other words, this is a modern version of the fantasy roleplaying  game many people played in the 1980s. They started playing with the B/X edition and just added the races, classes, spells,...   [click here for more]
RetroRoleplaying  $9.95

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Wisdom from the Wastelands Issue #32: Shapeshifters

Wisdom from the Wastelands Issue #32: Shapeshifters


Shape changing is a fascination crossing time, culture, and genre: Greek gods and mythic Indian monsters, vampires, were-creatures, spirit and shadow beings all captivate and intrigue with their metamorphoses. Shapeshifting in Mutant Future is no different; one of the most interesting and useful powers, it provides a player character with new abilities and opportunities a single body cannot....   [click here for more]
Skirmisher Publishing  $0.99

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The Crippled Snake, BASE ed.

The Crippled Snake, BASE ed.


The Crippled Snake is a faithful re-enactment of old-school atmospheres and great quests. An adventure set in an explorable and well-characterized region and whose developments will depend on the choices of the adventurers. Face terrible imprisonment, persuade the inhabitants of the cliffs to join your cause or triumphantly face the terrible master of the peninsula? These are just...   [click here for more]
dungeonismlab  $2.99

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Wisdom from the Wastelands Issue #22: Personal Shields

Wisdom from the Wastelands Issue #22: Personal Shields


Force screens were developed for individuals from all walks of life, to guard them from all manner of threats. There were simple fields that warded users from the insults of weather and city life, those that protected police against small caliber firearms, and those used in military powered armor systems and combat vehicles. All shields operate on the same basic mechanic: they project a protective...   [click here for more]
Skirmisher Publishing  $0.99

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Wisdom from the Wastelands Issue #27: Metamorphosis II

Wisdom from the Wastelands Issue #27: Metamorphosis II


Once again we bow to the wisdom of the Ancient philosophers, who recognized that the only constant in life (aside from death and taxes) was change, change, change. Metamorphosis can take very strange twists — and even have multiple stages. The six creature sets included in this issue show how very dissimilar creatures can be the same species, just young or mature forms.  One of the most...   [click here for more]
Skirmisher Publishing  $0.99

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Wisdom from the Wastelands Issue #25: Metamorphosis I

Wisdom from the Wastelands Issue #25: Metamorphosis I


In poetry, the transformation from caterpillar to butterfly describes how something ugly becomes uniquely beautiful. But in nature metamorphosis is common as living things change forms over their life cycles. And this change is not just traditional fairy tale beauty: maggots become flies, tadpoles become frogs, and chest bursters become alien warriors. The eight creature sets in this issue show how...   [click here for more]
Skirmisher Publishing  $0.99

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Wisdom from the Wastelands Issue #29: Mutualists I

Wisdom from the Wastelands Issue #29: Mutualists I


To mangle a paraphrase from John Donne, no mutant is an island — unless your mutant is an island. And even then it probably does not live entirely alone. Whether you are part of a community or a party of adventurers, Ancient philosophers from the Liver Pool had it right: everyone gets by with a little help from their friends. When two or more different species help each other, the cooperation...   [click here for more]
Skirmisher Publishing  $0.99

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The Fungus Forest

The Fungus Forest


The Fungus Forest an OSR Compatible adventure location designed for use with Original, Basic and Advanced Editions of the world’s most popular fantasy role-playing game (and their modern simulacra). Pay what you want for this sprawling 100+ cave complex suitable for low to mid level play.  Please download for free if you cannot pay anything; we want this thing in the hands of gamers, not mouldering...   [click here for more]
Nash Press  Pay What You Want

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Wisdom from the Wastelands Issue #23: Sea Monsters

Wisdom from the Wastelands Issue #23: Sea Monsters


Despite much of the planet being covered by ocean, sea monsters have oddly been absent from all editions of the game that inspired Mutant Future. Such a vast area, in a variety of latitudes and conditions, provides a huge playground in which to design creatures. As a result, sea monsters could be anything from kaiju crabs to a form of bacteria that converts biological mass to various...   [click here for more]
Skirmisher Publishing  $0.99

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The Demon Tower of Valdig Fel

The Demon Tower of Valdig Fel


The Demon Tower of Valdig Fel is the first adventure specifically set in the Isle of Eldisor Hexcrawl Campaign Setting. Designed for use with Labyrinth Lord, it is easily adapted to any OSR-Style Role-Playing Game. The Demon Tower of Valdig Fel is an ancient, much-storied...   [click here for more]
James Mishler Games  $3.00

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Advanced Adventures #28: Redtooth Ridge

Advanced Adventures #28: Redtooth Ridge


Redtooth Ridge is an OSRIC(tm) module designed for 6-10 adventurers of levels 1-3. The plain wooden cup the dryad Aralina needs for her great oak’s rebirth has been stolen by creeping foul things! Small, man-like, creatures with great heads assaulted her and, in the confusion, pick-pocketed the cup before fleeing towards Redtooth Ridge. Without her cup, her tree with die before it can reproduce...   [click here for more]
Expeditious Retreat Press  $6.00

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Wisdom from the Wastelands Issue #6: Factions

Wisdom from the Wastelands Issue #6: Factions


Social-political groups were one element that brought a lot of fun into the original old-school science-fantasy games. This issue presents several factions or alliances Mutant Lords can easily incorporate into their existing campaigns. There are no rules covering these organizations, and decisions regarding joining/recruitment, membership benefits, NPCs, group size, and home base locations are left...   [click here for more]
Skirmisher Publishing  $0.99

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Wisdom from the Wastelands Issue #11: Optional Combat Rules

Wisdom from the Wastelands Issue #11: Optional Combat Rules


In almost every roleplaying game, one of the biggest aspects is combat. Mutant Future is no exception, for, in many ways, combat could be considered one of the game's most crucial aspects - next to mutations! In this spirit, here are several new optional rules a Mutant Lord can use to expand the combat possibilities in his or her game. Wisdom from the Wastelands is dedicated to providing...   [click here for more]
Skirmisher Publishing  $0.99

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The Cauldron

The Cauldron


Rumors abound of treacherous jungles with giant birds, carnivorous apes, a smoking and angry volcano, and even hushed whispers of a giant sea creature that protects the island! But the lure of countless lost treasures of the fallen civilization may be more tantalizing than old tales told by fools and drunks. A tropical island adventure for characters of Levels 3-7 for Old School Essentials. ...   [click here for more]
The Merciless Merchants  $10.00

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The Palace of Unquiet Repose (DCC Version)

The Palace of Unquiet Repose (DCC Version)


Uyu-Yadmogh. Prince of Princes. Archmage. Devourer of Children. Under the earth he built himself a palace in which he could abide eternity. Now he is only half-remembered legend. The ground trembles, the earth is split asunder. In the sunken depths of the earth, the Palace awaits. An adventure for those who dare. ...   [click here for more]
The Merciless Merchants  $10.00

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Wisdom from the Wastelands Issue #14: Aggregates

Wisdom from the Wastelands Issue #14: Aggregates


Having another creature living on or inside your body is not a thought most would enjoy. Nor is the idea of having the same type of creature living inside a child and grandchild, joining generation after generation, until, over time, the two species gradually merge. But, this already happens. Humans and termites rely on intestinal bacteria to aid digestion, lichen are the synthesis of fungus and algae,...   [click here for more]
Skirmisher Publishing  $0.99

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Foster's Miscellany, Volume 1

Foster's Miscellany, Volume 1


A brief supplement to the acclaimed and best-selling Heroic Legendarium containing 6 pages of new First Edition rules modifications and expansions in the same spirit as that volume, alongside 10 pages of Play Aids combining the new material from that book alongside the original canon First Edition data to create convenient at-the-table references for players and GMs alike to prevent having...   [click here for more]
Storm Fetish Productions  Pay What You Want

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Wisdom from the Wastelands Issue #10: Monsters That Improve with Age 2

Wisdom from the Wastelands Issue #10: Monsters That Improve with Age 2


The age chart is a powerful tool for Mutant Lords who want to scale monster encounters with the powers and artifacts of the player characters. These charts describe how a creature’s characteristics change over its lifespan, using three columns: the age of the creature, its hit dice, and notes. Notes might include damage, mutations, drawbacks, or anything else that affects the creature in and out...   [click here for more]
Skirmisher Publishing  $0.99

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Darker Paths 1: The Necromancer

Darker Paths 1: The Necromancer


The necromancer is a master of death and the undead; his spells are centered on dealing with crypts and tombs, creating and treating with the undead, as well as emulating some of the powers of the undead at higher level. The Necromancer is an optional character class suitable for either PC or NPC use, with details on more than 75 new spells. It is suitable for use with any RPG compatible with the...   [click here for more]
BRW Games  $4.95

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Adventurers Wanted - OSR

Adventurers Wanted - OSR


Adventurers Wanted is a high fantasy introductory module for 4-8 characters of 1st or 2nd level. It is the starting adventure for the Black Ridge Island campaign. Featuring the incredible artwork of Keith Draws. Adventurers Wanted has been created for the most popular role-playing fantasy game on the market AD&D 1st edition, and Sword & Wizardry. This OSR version is also easily converted to...   [click here for more]
New Comet Games  $4.99

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F1 The Tomb of Rakoss the Undying

F1 The Tomb of Rakoss the Undying


Rakoss was a great wizard of ages past who served the Emperor of Maere. Tales tell of his prowess as a military strategist, but they also tell of his fall. It is said that although he won campaign after campaign for his emperor, just one failure brought about his doom. Defeated by the King of Cadarn, Rakoss was followed back to his refuge where he, his generals, strategists and personal guard were...   [click here for more]
Fire Born Games  Pay What You Want

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T0.5 Cursed Cairn of the Moathouse

T0.5 Cursed Cairn of the Moathouse


Between the village of Hommlet and the malevolent Moat House lies a danger-filled path. This adventure supplement details several encounters to bolster TSR’s T1 The Village of Hommlet.© T0.5 Cursed Cairn of the Moat House is an adventure for eight characters of first level using the First Edition game rules. T1 The Village of Hommlet is copyright Wizards of the Coast, Inc. ...   [click here for more]
Pacesetter Games & Simulations  $2.00

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B0.5 Secrets of the Unknown

B0.5 Secrets of the Unknown


The true secret of Quasqueton was not lost with the vanishing of Zelligar and Rogahn! This adventure supplement details several encounters to bolster TSR’s B1 In Search of the Unknown*. B0.5 Secrets of the Unknown is an adventure for eight characters of first to second level using the First Edition game rules. *B1 In Search of the Unknown is copyright Wizards of the Coast, Inc. ...   [click here for more]
Pacesetter Games & Simulations  $2.00

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Darker Paths 2: The Witch

Darker Paths 2: The Witch


This witch is not a sexy nature-worshipper. Nor is she a misunderstood and unjustly persecuted healer and herbalist. This is the witch of the Brothers Grimm, the Malleus Maleficarum, and Medieval folklore. It features approximately fifty new spells such as Hand of Glory, Blight Field, Candle Magic, and Masse Noire, plus full descriptions of spells that are shared with other classes, so...   [click here for more]
BRW Games  $4.95

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N0.5 Twisting Trail of the Reptile Cult

N0.5 Twisting Trail of the Reptile Cult


The trail from Orlane to the compound of the Cult of the Reptile God is long and twisted. Through the Dim Forest and the Rushmoors, danger lurks around every turn. This adventure supplement details several encounters to bolster TSR’s N1 Against the Cult of the Reptile God© N1 Twisting Trail of the Reptile God is an adventure for eight characters of first level using the First Edition game rules....   [click here for more]
Pacesetter Games & Simulations  $2.00

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CASTLE OLDSKULL - Oldskull Brockfolk

CASTLE OLDSKULL - Oldskull Brockfolk


Scrappy, stubborn, and wild of heart, the Brockfolk -- badger spirit incarnations of Wonderland Shire -- are one of the most daunting and yet charming anthropomorphic races of the Dreamlands. If you are interested in adding an unforgettable new warrior ancestry to your Basic/Expert or Old School Essentials campaign, the Brockfolk are here to serve. This supplement includes lavish unique artwork,...   [click here for more]
Kent David Kelly  $2.99

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The Incompleat Evershade Maps

The Incompleat Evershade Maps


NOTE: These maps are NOT the maps of the City of Hawkmoor. Evershade was going to be a fantasy city designed for use with the Shadowdark RPG. It was the first entirely new city I’d worked on in a very long time. I decided to go all out, and make it a truly fantastical city. Evershade is built...   [click here for more]
James Mishler Games  $2.00

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Darker Paths 3: The Demonolater

Darker Paths 3: The Demonolater


Demonolaters are priests who serve demon lords and ladies. The character class is a sub-class of cleric, but each demon lord has priests with special powers and spells, nearly 40 of which are included (with names like dark offeringinvite possession, and warp reality).  This supplement also includes rules for demonic pacts and statistics for the demon lord Dagon and his minions,...   [click here for more]
BRW Games  $4.25

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