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Publisher |
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The Sixth World is Here!
December 21st marks the end of the Mayan calendar, which launched the return of magic and the beginning of Shadowrun’s “Sixth World.” In our world, this launches The Year of Shadowrun, where we bring you an avalanche of superb games set in the ever-popular and fantastic Shadowrun universe, one of the most dynamic and long-standing fictional... [click here for more] |
Catalyst Game Labs |
FREE
|
The Floor is Monsters is a customizable post-apocalyptic setting in a Skyscraper city with monsters overwhelming the ground below. How long these settlements have existed or who first built them is a distant and irrelevant mystery, as they now offer a single purpose: the only refuge above the monstrous forest floor. An ever-growing, corrupting forest with bizarre magical effects, dubbed... [click here for more] |
Ben Serra |
Pay What You Want
|
Critters Call
The howl that cuts through the night. The bared fangs in a dark corridor. The talons piercing exposed flesh.
All these haunt shadowrunners’ nightmares. You can always try to reason with or buy off other people, but critters? Critters just come at you, relentless and hungry. Whether they’re used as corporate security or something you run into in the wild, they can be a tremendous... [click here for more] |
Catalyst Game Labs |
$19.99
|
DIE ANDERE SEITE DER MACHT
Magie ist wild und undiszipliniert. Du kannst versuchen, sie unter Kontrolle zu bringen, sie zu ordnen und zu strukturieren. Aber letztlich wirst du scheitern. Unter der Oberfläche tobt das Chaos. Du wirst immer nur einen kleinen Ausschnitt beherrschen – als würdest du auf einem Surfbrett eine Monsterwelle reiten: Du schwimmst mit dem Strom, kämpfst... [click here for more] |
Pegasus Press |
$21.30
|
HACK THE PLANET!
Unwired is the advanced Matrix rulebook for Shadowrun, Fourth Edition. For everyday users, it explains how the Matrix works in easy-to-understand terms, and provides new software, qualities, and gear. For hackers and technomancers, it introduces new hacking tricks, malware, echoes, and sprites. It also covers system security and new Matrix phenomenon, from AIs to the... [click here for more] |
Catalyst Game Labs |
$12.00
|
TÖDLICHE SCHATTEN
Straßenkämpfe wirken nur auf Amateure chaotisch. Wenn du ein Profi bist und weißt, was du zu tun hast, handelst du mit gefährlicher Präzision. Du erkennst, wie dein Gegner agieren wird. Und du hast mindestens zehn verschiedene Möglichkeiten für eine tödliche Antwort im Hinterkopf. Genau dieses Wissen macht dich zu einer Straßenlegende, mit der sich niemand anlegen... [click here for more] |
Pegasus Press |
$21.30
|
Shadowrun, Third Edition
Where Man Meets Magic & Machine
The year is 2060. Magic is as real as the mean streets of the mega-sprawls. Corporations call the shots while nailing each other through covert operatives in cutthroat competition. Flesh and machines have merged -- the street samurai with his smartguns and impossibly fast reflexes, the decker who can plug his own brain into the worldwide... [click here for more] |
Catalyst Game Labs |
$18.40
|
ALL IN!
They’re all here. Everyone of them. The legends, the liars, the betrayers, the winners, the craven, the brave, the powerful, the down-trodden. The people who leaked secrets and got killed for it, and the secrets that no one has discovered yet. The dark bargains, the shady deals, the desperate maneuvers. Everything that makes the Sixth World the high-revving nightmare... [click here for more] |
Catalyst Game Labs |
$19.99
|
Power Surge
The power to shape the world can also tear it apart. The power to summon spirits and gain allies can also conjure enemies and lead to your own destruction. And the power to fill objects with magic is also the ability to make them blow up in your face.
Shadowrunners learn about power the hard way—by being on the wrong end of it. That means they often gather it to them however they can,... [click here for more] |
Catalyst Game Labs |
$19.99
|
Street fighting is only chaotic for amateurs. When you’re a pro, when you know what you’re doing, you’re precise. You know what your opponents might do, and you know ten different ways to respond. The options give you strength. They give you power. They make you dangerous enough that the smart ones on the street will know at a glance that they shouldn’t test you. The dumb ones will suffer.... [click here for more] |
Catalyst Game Labs |
$24.99
|
Crackpot Ideas Need Love Too
When developing Shadowrun, we come across all sorts of ideas. Good ideas. Crazy ideas. Ideas guaranteed to make us require yet more expensive psychotherapy bills. Yet we don’t believe there are bad ideas—only ideas that need the right outlet. Street Legends: Home Edition is our way of providing a place for those ideas that, in normal... [click here for more] |
Catalyst Game Labs |
FREE
|
Paying with Your Soul
Magic can burn your brain and sear your soul. It can inject power into every millimeter of your veins, or leave you a lump of ashes at the end of a dark alley. It’s dangerous, but to spellslingers in the Sixth World, it’s worth it. Because magic is power, and power in the Sixth World needs to be grabbed with both hands.
Spells, rituals, alchemical preparations, adept powers,... [click here for more] |
Catalyst Game Labs |
$24.99
|
NOTHING BUT SHREDS
NOTHING IS REAL. EVERYTHING IS REAL.
What you think is real rips and shreds, and the unreality beneath spills out. Everything you dreamed of. Everything you fear. The past returns, distorted and dark. The future sparks in glimpses and flashes. You see it all at once. You can try to deny it. But it is real. Everything is real. Which is that same as nothing being real.
Reality is... [click here for more] |
Catalyst Game Labs |
$19.99
|
Dream it, be it
The Sixth World is wild and weird, but it doesn’t have to be wilder or weirder than you.
If you can dream it, the Sixth World Companion helps you play it. With alternate character creation methods, new metatypes, a whole slew of qualities, and even some rules variations, Sixth World Companion brings dozens of options to your game... [click here for more] |
Catalyst Game Labs |
$19.99 $16.99
|
LEBE DEINEN TRAUM
Die Sechste Welt ist wild. Sie ist seltsam. Sie ist einzigartig. Und das alles kannst auch du sein. Ob du nun deinen Charakter maximal individualisieren willst, ob du statt Trollen Riesen oder Minotauren spielen möchtest, ob deine Elfin eigentlich eine Dryade oder eine Nächtliche ist: das Universum von Shadowrun ist bunt genug für alle.
Das Schattenkompendium ist ein Quellenbuch... [click here for more] |
Pegasus Press |
$21.30
|
Hiding from the Heat
If it hasn’t happened to you yet, it will. A run will go south. People will be looking for you. Their eyes will be everywhere—your home, your friends’ houses, the places you hang out, even the spots where you buy your soykaf. They’re looking for you, waiting for you, and when they find you, they’re not going to talk. It’ll be a single shot, or a flash... [click here for more] |
Catalyst Game Labs |
$4.95
|
MASTER THE SHADOWS
Life in the shadows has never been as dangerous, and runners need every edge they can get. Runner’s Companion opens up a world of expanded options for Shadowrun players with dozens of New Qualities, Advanced Contact and Lifestyle Rules, and handy tips on running, travelling and smuggling, and operating in a surveillance society.
This core book for Shadowrun, Twenieth Anniversary... [click here for more] |
Catalyst Game Labs |
$12.00
|
The Cost of Greatness
Every step, every advantage, every millisecond counts. The streets of the Sixth World are mean, and if they want to stay alive, shadowrunners need every advantage they can get to gain a step on the opposition. Fortunately, Run Faster is full of them. With it, you can learn about more metatypes for characters, including hobgoblins, giants, centaurs, and sasquatch;... [click here for more] |
Catalyst Game Labs |
$24.99
|
Bullseye!
Guns and ammo cost nuyen. Mastering martial arts takes time. And learning how to use explosives without blowing yourself up takes patience and a steady hand. These weapons and more are out there, waiting for you. You have the chance to use them to become deadlier, faster, more dangerous than the next guy—and more dangerous than you were yesterday. You’ll have to pay the price to get what... [click here for more] |
Catalyst Game Labs |
FREE
|
Bullseye!
Guns and ammo cost nuyen. Mastering martial arts takes time. And learning how to use explosives without blowing yourself up takes patience and a steady hand. These weapons and more are out there, waiting for you. You have the chance to use them to become deadlier, faster, more dangerous than the next guy—and more dangerous than you were yesterday. You’ll have to pay the price to get what... [click here for more] |
Catalyst Game Labs |
FREE
|
Bullseye!
Guns and ammo cost nuyen. Mastering martial arts takes time. And learning how to use explosives without blowing yourself up takes patience and a steady hand. These weapons and more are out there, waiting for you. You have the chance to use them to become deadlier, faster, more dangerous than the next guy—and more dangerous than you were yesterday. You’ll have to pay the price to get what... [click here for more] |
Catalyst Game Labs |
FREE
|
Bullseye!
Guns and ammo cost nuyen. Mastering martial arts takes time. And learning how to use explosives without blowing yourself up takes patience and a steady hand. These weapons and more are out there, waiting for you. You have the chance to use them to become deadlier, faster, more dangerous than the next guy—and more dangerous than you were yesterday. You’ll have to pay the price to get what... [click here for more] |
Catalyst Game Labs |
FREE
|
Nothing Is Free
Guns and ammo cost nuyen. Mastering martial arts takes time. And learning how to use explosives without blowing yourself up takes patience and a steady hand. These weapons and more are out there, waiting for you. You have the chance to use them to become deadlier, faster, more dangerous than the next guy—and more dangerous than you were yesterday. You’ll have to pay the price to... [click here for more] |
Catalyst Game Labs |
$24.99
|
PREMIUM RUSH
Spin your wheels over slick sprawl streets while drifting away from hot pursuit. Fly through narrow canyons ahead of missiles twisting their way after you. Shrink down to insect size to get an eye on places outsiders aren’t supposed to see. These are just some of the ways riggers jack up their seemingly unending adrenaline rush, as they show that the hardest shadowrunners to hit are... [click here for more] |
Catalyst Game Labs |
$24.99
|
The Shadows Have Evolved!
Want to relive the adventure from Free RPG Day 2012? Or did you miss it and want to see what all the fuss was about? These Free RPG Day Shadowrun Quick-Start Rules are the perfect way to jump into the action of the Sixth World! ... [click here for more] |
Catalyst Game Labs |
FREE
|
Shadowrun Quick Start Rules
Roleplaying Made Easy!
With the Shadowrun Quick Start Rules, you need nothing more than a vivid imagination and a handful of dice to jump into the world's most popular science-fiction/fantasy universe. An introduction for new players to the Shadowrun, Third Edition game system, the Shadowrun Quick Start Rules provides... [click here for more] |
Catalyst Game Labs |
FREE
|
UNENDLICHE GRENZEN
Die Matrix ist unbegreiflich, weil sie unendlich ist. Es gibt immer noch eine Ecke, hinter der sich Dinge verstecken, immer noch ein weiteres Loch, in dem Geheimnisse vergraben sind. Job der Runner ist es nicht, alles über die Matrix zu wissen – ihr Job ist es, mehr zu wissen als die Leute, die sie jagen. Oder vor denen sie auf der Flucht sind. Und die digitale... [click here for more] |
Pegasus Press |
$21.30
|
The Matrix is unknowable because it is infinite. There is always one more corner behind which things can hide, one more hole where secrets can be buried. Your job isn’t to know everything about the Matrix—it’s to know more than the people you are hunting. Or who are hunting you.
Kill Code will help give Sixth World hackers the edge they need to stay alive and get ahead. From a... [click here for more] |
Catalyst Game Labs |
$24.99
|
The Wild Calls
Gangers. Corp security. Mr. Johnson. Organized crime. Other shadowrunners. Running in the Sixth World does not exactly lack for obstacles, but only foolish runners worry solely about metahuman opponents. There are plenty of other ways the world can kill you, from throat-ripping martachoras to blood-sucking chupacabras, from the aggressive gamma spider to the swarming harpy. While most... [click here for more] |
Catalyst Game Labs |
$24.99
|
THE ENDLESS FRONTIER
Digital cowpokes, bit jockeys, and light riders will all tell you that the Matrix is the last bastion of freedom in the world, the only place where you can go toe to toe with the most powerful people around and have a chance of taking them down. It’s the last frontier, the Wild West, the great wide open.
It may be open, but it’s far from empty. Artificial intelligences, protosapient... [click here for more] |
Catalyst Game Labs |
$19.99
|
Lock & Load
The Colt Secret Agent. The Ultimax 71. The Izom Artemis. These and many more are in this weapon pack, with each card having game stats and art. Includes weapons from Shadowrun, Sixth World and Firing Squad. ... [click here for more] |
Catalyst Game Labs |
$5.99
|
Ride the Crashing Wave
Magic is wild. Magic is undisciplined. You can try to impose order and understanding on it, but that’s just surface. Underneath is chaos, an erratic heart beating to a staggering rhythm. You don’t control it, any more than a surfer controls twenty-meter-tall wave; you don’t direct the wave, you ride it, capture a piece of its power, and hope to survive. If you do it right,... [click here for more] |
Catalyst Game Labs |
$24.99
|
Someone, somewhere, is about to get hurt.
Guns will come out. Swords will unsheathe. Damage will be done. The same questions are at the center of it all: Who will suffer, and who will survive?
Shadowrunners stare violence in the face daily, deciding how much they’ll inflict, figuring out how they’ll remain alive. They know the prices that must be paid—the hard work of training, the challenge... [click here for more] |
Catalyst Game Labs |
$22.99
|
This PDF lists glitches and corrections for the Shadowrun, Fifth Edition core rulebook. The document features Acrobat layers to make home printing easier.
This document will be updated as needed. ... [click here for more] |
Catalyst Game Labs |
FREE
|
Dive into the Shadows!
Shadowrun, Fifth Edition is here and there's no better way to dive into the Sixth World than with these Shadowrun Quick-Start Rules. Take on the role of a Combat Adept, Decker, Street Shaman, or Street Samurai in a brawl against fast-food goodfellas using this set of streamlined rules perfect for both those new to Shadowrun or long-time players getting... [click here for more] |
Catalyst Game Labs |
FREE
|
There are cracks in the world.
They’re slender, dark, and often cold, but they are the only things that keep you hidden. Keep you alive.
They are the shadows of the world, and they are where you live.
This Shadowrun, Fifth Edition preview omnibus collects the six previews released in early summmer of 2013. From fiction to magic to Matrix, this 93-page... [click here for more] |
Catalyst Game Labs |
FREE
|
There are cracks in the world.
They’re slender, dark, and often cold, but they are the only things that keep you hidden. Keep you alive.
They are the shadows of the world, and they are where you live.
Shadowrun, Fifth Editionis coming! In fact, a piece of it is already here! This sixth free preview provides a taste from the Matrix chapter as well as... [click here for more] |
Catalyst Game Labs |
FREE
|
There are cracks in the world.
They’re slender, dark, and often cold, but they are the only things that keep you hidden. Keep you alive.
They are the shadows of the world, and they are where you live.
Shadowrun, Fifth Edition is coming! In fact, a piece of it is already here! This fifth free preview provides a taste from the Magic... [click here for more] |
Catalyst Game Labs |
FREE
|
There are cracks in the world.
They’re slender, dark, and often cold, but they are the only things that keep you hidden. Keep you alive.
They are the shadows of the world, and they are where you live.
Shadowrun, Fifth Edition is coming! In fact, a piece of it is already here! This fourth free preview provides a taste from the Combat... [click here for more] |
Catalyst Game Labs |
FREE
|
There are cracks in the world.
They’re slender, dark, and often cold, but they are the only things that keep you hidden. Keep you alive.
They are the shadows of the world, and they are where you live.
Shadowrun, Fifth Edition is coming! In fact, a piece of it is already here! This third free preview provides a taste from the Creating... [click here for more] |
Catalyst Game Labs |
FREE
|
There are cracks in the world.
They’re slender, dark, and often cold, but they are the only things that keep you hidden. Keep you alive.
They are the shadows of the world, and they are where you live.
Shadowrun, Fifth Edition is coming! In fact, a piece of it is already here! This second free preview provides a taste from the Shadowrun... [click here for more] |
Catalyst Game Labs |
FREE
|
EVERYTHING HAS A PRICE
There are cracks in the world. They’re slender, dark, and often cold, but they are the only things that keep you hidden. Keep you alive. They are the shadows of the world, and they are where you live.
You are a shadowrunner, thriving in the margins, doing the jobs no one else can. You have no office, no permanent home, no background to check. You are whatever you make... [click here for more] |
Catalyst Game Labs |
$19.99
|
Upgrade to Fifth Edition!
Shadowrun, Fifth Editionintroduces some rule tweaks for shadowrunners and this guide will help you move from SR4 to SR5.
Don't have Fifth Edition yet? You can get it from the BattleShop or DriveThruRPG right now! ... [click here for more] |
Catalyst Game Labs |
FREE
|
Eine Frage des Standpunkts
Entsichere deine Knarren. Zieh deine Klingen. Es ist Zeit zu kämpfen. Und die alles entscheidende Frage dabei ist: Wer steckt ein und wer teilt aus? Als Shadowrunner musst du dich ständig deiner Haut erwehren. Und du musst wissen, welchen Preis du dafür zahlen möchtest. Willst du hart trainieren? Mit den Konsequenzen deines Handelns weiterleben?... [click here for more] |
Pegasus Press |
$21.30
|
Jump In
In the Sixth World, you can go from home to work to stores and back home again without touching a steering wheel or pushing a pedal, letting your vehicle and the networks it is hooked into do all your driving for you.
But why would you want to do that?
The accelerating jump of a vehicle when the clutch engages at just the right point, the smell of burning rubber, the sound of a thrumming... [click here for more] |
Catalyst Game Labs |
$19.99
|
SHADOWRUN DIGITAL TOOLS BOX
The Shadowrun Digital Tools Box is 2 box sets in 1! Whether you're just getting into Shadowrun or you're a runner that's been hitting the streets since the 2050s, you'll find useful material here for running any type of game. Here’s what you get!
BEGINNER BOX
The Shadowrun Beginner Box is the easiest way to dive into the intrigue, grit and... [click here for more] |
Catalyst Game Labs |
$19.99
|
THE INFINITE FRONTIER
The last great undiscovered country is vast, wild, and weirder than you can possibly imagine. And it’s nearby, waiting, accessible by the press of a button, or a simple gesture, or even just a thought. The Matrix holds a whole lot more than selfies and cat videos—it has artificial intelligences, electronic ghosts of people formerly alive (or perhaps still living), and deep... [click here for more] |
Catalyst Game Labs |
$24.99
|
Piercing the Night
You heard the scream. It’s important to remember that. Sometimes, when it’s late, and you hear something that sounds like a scream echoing through dark alleys, you try to convince yourself that it was something else. An animal. An illusion. Anything but what it sounded like.
But it was a scream. You heard it, and you’ll hear it again, because in the Sixth World, the supply... [click here for more] |
Catalyst Game Labs |
$19.99
|
Markerschütterndes Heulen in der Nacht, gebleckte Reißzähne, unerbittliche Krallen – wilde Critter sind der Stoff für Shadowrunner-Albträume. Bei anderen Metamenschen kommst du vielleicht mit guten Argumenten oder etwas Bestechungsgeld weiter, aber Critter kennen nichts als unnachgiebigen Hunger. Ob als Teil des Arsenals der Konzernsicherheit oder in freier Wildbahn – eine Begegnung mit Crittern... [click here for more] |
Pegasus Press |
$21.30
|
EDGE OF THE POSSIBLE
Shadowrunners cannot be limited by what their bodies can—or cannot—do. They have to do more, stretch farther, surpass any limits, and accomplish the impossible. Some runners can rely on magic; for everyone else, there are augmentations. From shiny chrome that makes your body into a humanoid semitruck to genetech that alters you at the most fundamental level to drugs and chemicals... [click here for more] |
Catalyst Game Labs |
$24.99
|