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 Hottest Labyrinth Lord, Fantasy, Print
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Hill Cantons Compendium II

Hill Cantons Compendium II


Being a Collection of Player Options and House Rules Various and Sundry for Classic Fantasy Role-playing Games Old and Dear.    What you will find inside: Nine variant old school fantasy (and Labyrinth Lord)-compatible player classes: the Mountebank, Chaos Monk, Robo-Dwarf, Feral Dwarf, White Wizard, Half-Ogre, Black “Halflings”, Pantless Barbarian and, of course, the War Bear. Setting...   [click here for more]
Hydra Cooperative  Pay What You Want

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PHM Hex 48.67 -- The Shrine of Daothog

PHM Hex 48.67 -- The Shrine of Daothog


The first in the new series called Populated Hexes Monthly, the Shrine of Daothog features a dragonne lair in a sea-side hex of rocky dunes and a cave containing a node of Chaos and the godling it spawned. Includes rules for generating nodes of chaos and adding schools of magic to your B/X-based OSR game. Populated Hexes Monthly is a monthly release containing 10 pages of unique content, with a goal...   [click here for more]
Third Kingdom Games  Pay What You Want

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Winds of the Ice Forest (LL)

Winds of the Ice Forest (LL)


The dreaded Ice Forest! Once a safe passage to the north, now the forest's evil magic seeks to trap and confuse travelers with ever-shifting paths full of terrible dangers. New monsters, new magic items, new magics! This adventure for character levels 1-3 was designed for Labyrinth Lord but can be used with any old school dungeon-crawling RPG. It is a drop-in locale that can be played through in a...   [click here for more]
Random Order Creations  Pay What You Want

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Ice Kingdoms: The Temple of Drawoh Rock

Ice Kingdoms: The Temple of Drawoh Rock


The Temple of Drawoh Rock is an adventure module for 1st level characters exploring the Ice Kingdoms. As warriors of Thane Ornulf the characters will sail the Atalac Sea, explore the Gate Isles, and raid the Monastery of Jove. But what starts out as a simple plan to rob some peaceful monks turns into a harrowing adventure as the adventurers cross paths with the machinations of a deadly sorcerer. The...   [click here for more]
Mad Martian Games  Pay What You Want

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The Lake of Abominations -- Hex 17.23

The Lake of Abominations -- Hex 17.23


The first hex in the Populated Hex series, The Lake of Abominations includes an overview of Absalom, the continent on which the series is set, and is an introduction to the one hex format used by this series. Each hex cluster will contain a central 6-mile hex (in this case the titular Lake) as well as the surrounding six hexes, and will include lairs, encounters, features, as well as optional rules...   [click here for more]
Third Kingdom Games  Pay What You Want

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Howler (LL)

Howler (LL)


Howls on the Hill! What evil stirs on that graveyard knoll? Do you have the stuff to find out? This is a relatively short dungeon crawl module for old school gaming. Included are versions compatible with 3x editions and OSRIC™. This module is intended for low-level characters who aren't afraid of a deadly challenge. If you like playing the original advanced game then this is for you. ...   [click here for more]
Random Order Creations  Pay What You Want

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CAL3b Conversion Guide to Alfdaín (OSRIC)

CAL3b Conversion Guide to Alfdaín (OSRIC)


This Conversion Guide is an indispensable referee’s companion as Calidar sourcebooks are otherwise system-neutral. It provides all game statistics written for OSRICTM game mechanics. This supplement covers the three books in Calidar’s Alfdaín arc: CAL3 “AlfdaínAscendant” Gazetteer PG1 “Players’ Guide to Meryath” CA3 “Adventures in Alfdaín” Each...   [click here for more]
Calidar Publishing  Pay What You Want

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5E Ice Kingdoms: The Temple of Drawoh Rock

5E Ice Kingdoms: The Temple of Drawoh Rock


Now for 5E. The Temple of Drawoh Rock is an adventure module for 1st level characters exploring the Ice Kingdoms. As warriors of Thane Ornulf the characters will sail the Atalac Sea, explore the Gate Isles, and raid the Monastery of Jove. But what starts out as a simple plan to rob some peaceful monks turns into a harrowing adventure as the adventurers cross paths with the machinations of a deadly...   [click here for more]
Mad Martian Games  Pay What You Want

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No Country for Weak Men (S&W version)

No Country for Weak Men (S&W version)


Part I of the Per Aspera Ad Inferi adventure trilogy. ”No Country for Weak Men” is a traditional dungeon, meant to be played the hard way. Dark, shitty and remorseless. And if the Draugr don’t get you the cold or lack of food will... For 4-5 level 3-4 PCs. Stay frosty, and you have a chance to survive... What you get: A tomb dungeon with 15 locations 1 new unique boss...   [click here for more]
Lazy Sod Press  Pay What You Want

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Come to Daddy (S&W version)

Come to Daddy (S&W version)


This adventure module is part II of the Per Aspera Ad Inferi trilogy. Eighty+ pages of dark fantasy mayhem that would make Jason and Freddy Krüger run to mommy. Crazy mutant quasi-vikings meets slasher movies from the 80s, with an even darker twist beneath the surface... Written & mapped by Anders Hedenbjörk Lager (aka dawnrazor) and superbly illustrated by David Lewis Johnson and Jim...   [click here for more]
Lazy Sod Press  Pay What You Want

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CAL3a Conversion Guide to Alfdaín (Lab Lord)

CAL3a Conversion Guide to Alfdaín (Lab Lord)


This Conversion Guide is an indispensable referee’s companion as Calidar sourcebooks are otherwise system-neutral. It provides all game statistics written for Labyrinth LordTMBasic Roleplaying mechanics. This supplement covers the three books in Calidar’s Alfdaín arc: CAL3 “AlfdaínAscendant” Gazetteer PG1 “Players’ Guide to Meryath” CA3 “Adventures...   [click here for more]
Calidar Publishing  Pay What You Want

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Non-Human Player Codex for Early Era Fantasy Gaming

Non-Human Player Codex for Early Era Fantasy Gaming


Labyrinth Lord Non-Human PCs Across the Ages This book celebrates one of the great and unique joys of playing Labyrinth Lord: adventuring with non-human player character types from all three early eras of the Original Game in the same party. Labyrinth Lord allows you to play all of the earliest versions of Dwarves, Elves, and Halflings, whether they're from the 1974 Original Edition...   [click here for more]
Old Lingolf House  Pay What You Want

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B/X Old School Essentials Labyrinth Lord Bestiary 6" x 6" cards (A-J)

B/X Old School Essentials Labyrinth Lord Bestiary 6" x 6" cards (A-J)


Every piece of information for your B/X, Old School Essentials, and Labyrinth Lord monsters at your fingertips on these 6" x 6" cards! Not just standard stats like hit dice and armor class, but full treasure listings, attack tables, and saving throws on each card! Easily converted to other OSR games like Adventurer Conqueror King, and Swords & Wizardry. ...   [click here for more]
Cunning Plan  Pay What You Want

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No Country for Weak Men (B&T version)

No Country for Weak Men (B&T version)


Part I of the Per Aspera Ad Inferi adventure trilogy. ”No Country for Weak Men” is a traditional dungeon, meant to be played the hard way. Dark, shitty and remorseless. And if the Draugr don’t get you the cold or lack of food will... For 4-5 level 3-4 PCs. Stay frosty, and you have a chance to survive... What you get: A tomb dungeon with 15 locations 1 new...   [click here for more]
Lazy Sod Press  Pay What You Want

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Come to Daddy (B&T version)

Come to Daddy (B&T version)


This adventure module is part II of the Per Aspera Ad Inferi trilogy. Eighty+ pages of dark fantasy mayhem that would make Jason and Freddy Krüger run to mommy. Crazy mutant quasi-vikings meets slasher movies from the 80s, with an even darker twist beneath the surface... Written & mapped by Anders Hedenbjörk Lager (aka dawnrazor) and superbly illustrated by David Lewis Johnson and Jim...   [click here for more]
Lazy Sod Press  Pay What You Want

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