Title |
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Adventure Generator: A minimalist 96-page toolkit for creating memorable stories usable with any tabletop roleplaying system or setting.
This Adventure Generator is a reusable toolkit for any tabletop fantasy roleplaying system or setting. With only a few die rolls you’ll have an outline for an exciting story with clear objectives and a distinct beginning, middle,... [click here for more] |
Dancing Lights Press |
$4.99
|
 A minimalist 96-page guide with prompts to help you develop settings for any tabletop roleplaying system.
Worldbuilding can be a lot of fun. Whether you're planning a campaign, designing your own tabletop roleplaying game, or just exercising your creativity with no set purpose in mind, developing a setting of your very own is deeply satisfying. You can spend hours, days, or years adding details and... [click here for more] |
Dancing Lights Press |
$4.99
|
A minimalist 96-page guide to help you create memorable settings for any tabletop roleplaying system.
Worldbuilding can be a lot of fun. Whether you're planning a campaign, designing your own tabletop roleplaying game, or just exercising your creativity with no set purpose in mind, developing a setting of your very own is deeply satisfying. You can spend hours, days, or years adding details and creating... [click here for more] |
Dancing Lights Press |
$4.99
|
Building Adventures: A minimalist 96-page guide to creating memorable stories for any tabletop roleplaying system or setting.
Like any other form of fiction, a tabletop roleplaying adventure works best when there’s a beginning, a middle, and an end. Player characters can pursue a goal without being railroaded into one specific way of achieving it. That same goal prevents characters... [click here for more] |
Dancing Lights Press |
$4.99
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Forging Villains and Patrons
Persons of Interest offers a selection of system-neutral tools for building antagonists and other NPCs for your GMing needs. While written for the Stars Without Number sci-fi role-playing game, the tools in Persons of Interest are compatible with almost any setting or game system. Within these... [click here for more] |
Sine Nomine Publishing |
$7.99
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Adventure Generator 2: A minimalist 96-page toolkit for creating memorable stories usable with any tabletop roleplaying system or setting.
10 More Adventure Outlines! This second volume Adventure Generator is a reusable toolkit for any tabletop fantasy roleplaying system or setting. With only a few die rolls you’ll have an outline for an exciting... [click here for more] |
Dancing Lights Press |
$4.99
|
Building Monsters: A minimalist 96-page guide to creating memorable adversaries for any tabletop roleplaying system or setting.
Books filled with pregenerated monsters are a staple of tabletop roleplaying. Not just for fantasy, either. Modern horror needs its share of terrifying creatures. Science fiction needs aliens and extradimensional beings. Even superheroes get their share of strange mutations... [click here for more] |
Dancing Lights Press |
$4.99
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Advice on adapting the popular organizational tool for tabletop roleplaying games.
Bullet Journaling for Gamemasters provides you with tips for using the popular dot journal method to organize and run tabletop roleplaying games. Like roleplaying itself, what you get out of it is a matter of how much you put into it. Take what works, ignore the rest, and use... [click here for more] |
Dancing Lights Press |
$5.00
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A toolkit for creating tabletop roleplaying elements for any system, setting, or genre.
Building Characters explores what goes into crafting memorable and enjoyable tabletop roleplaying character backgrounds. The book looks at how they influence, and are influenced by, the worldbuilding, adventures, and rules of a tabletop roleplaying game. By the end you’ll have... [click here for more] |
Dancing Lights Press |
$5.00
|
"Gnome Stew has hit another home run for the Game Master. Never Unprepared has earned a permanent place in my GM toolbox, right along side the likes of Robin’s Laws of Good Game Mastering, Hamlet’s Hit Points, Play Dirty, Eureka, and Masks. Highly recommended." -- RoleplayDNA review
2013 Origins Award nominee for Best Game-Related Publication - 2013 ENnie Award nominee... [click here for more] |
Encoded Designs |
$9.95
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You love Dungeons and Dragons. As an experienced dungeon master you've run dozens, if not hundreds of games. You put a lot of work into making your games great. What if there's another way to look at how you prepare your game? What if it turned out you could spend less time, less energy, and have a better game as a result?
It's time to unleash the Lazy Dungeon Master.
Written in the style of Sly... [click here for more] |
SlyFlourish |
$5.99
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Please read this product description carefully. Look at the preview. It's probably not what you'd expect it to be based on the title.
Tabletop roleplaying has instilled in me three things: a love of history, a love of words, and a love of lists. While other people gravitated toward Appendix N, what I loved most about the 1st Edition Dungeon Master’s Guide were... [click here for more] |
Dancing Lights Press |
$4.99
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Please read this product description carefully. Look at the preview. It's probably not what you'd expect it to be based on the title.
Can we just take a moment to reflect on what an amazingly pulpy name Trench Johnson is? It sounds as if he should be fighting crime alongside Doc Savage or the Shadow, or getting beaten up in a rain-slick alleyway by Mike Hammer or Sam Spade. I can’t... [click here for more] |
Dancing Lights Press |
$4.99
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Design dynamic settings that support telling great stories!
This is the first edition. You can find the second edition here.
Setting Design helps you to assembling the critical details that you will need in order to tell a story. More than mere worldbuilding, this book shows you how to save prep time by focusing on just the elements you'll need and use. With clear... [click here for more] |
Dancing Lights Press |
$7.00
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“Twenty three short essays from twenty three exceptional Game Masters and creators that will invariably aid you in your quest to make your games better because they reflect what happens, rather than what you have planned.” — Sean’s Pick of the Day review
2015 Golden Geek Award nominee for Best Supplement and Best Artwork & Presentation
Improvisation... [click here for more] |
Encoded Designs |
$9.95
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“If you’re planning on running a campaign, you’ll want this book.” — Critical Hits review
2014 ENnie Award nominee for Best Aid/Accessory - 2013 Golden Geek Award nominee for Best Supplement
Do you ever wish you had a guide to help make running ongoing campaigns easier and more fun? Then you need Odyssey: The Complete Game Master's Guide... [click here for more] |
Encoded Designs |
$11.95
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"What I'm saying is that GMs out here need this book. You may be fine coming up with awesome NPCs on your own and don't think you need something like this, and what I'm telling you is that this book is more than just a thousand characters, it's a million stories." -- Dave Chalker, Critical Hits review
2013 ENnie Award winner for Best Aid/Accessory - 2012 Golden Geek... [click here for more] |
Encoded Designs |
$16.95
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Have you ever wondered what the deal is with games like Dungeons & Dragons and Pathfinder? What are they? What are RPGs? How do they work? How do you play them? And what’s a Game Master anyway?
Well, wonder no longer. The Angry Game Master is here to explain it all.
Game Angry: How to RPG the Angry Way will introduce you to the amazing world of table-top role-playing... [click here for more] |
Angry Games, Inc. |
$15.00
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"Much more than a simple book of plots, Eureka! stands as one of those essential tools that GMs and game designers will find themselves reaching for again and again." -- Game designer Wolfgang Baur, Kobold Quarterly review
2010 Golden Geek Award nominee for Best Supplement
Featuring a foreword by gaming industry legend Monte Cook, Eureka contains 501 complete... [click here for more] |
Encoded Designs |
$16.95
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The heart of roleplaying is the gaming session, that point when everyone is gathered around the gaming table — and exactly when so many of your game mastering skills are most needed. To the best of our knowledge, there's never been a system-neutral book focused on running great sessions. Until now. Focal Point: The Complete Game Master's Guide to... [click here for more] |
Encoded Designs |
$11.95
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Use time-tested story structures to create better adventures!
This is the first edition. You can find the second edition here.
All great stories need a beginning, a middle, and an end. On that basic structure writers and storytellers throughout the ages have woven variations and created masterpieces. We keep coming back to the same foundations today for one very good reason: those... [click here for more] |
Dancing Lights Press |
$7.00
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The Hero's Quest: Adventure Design Guide will help gamemasters to create and prepare journey-centered adventures for your favorite role-playing game. This book acts as a “beat sheet”, a tool used by writers to outline and plan pivotal elements of a story. It allows them to know where they’re going, gather the research and information they need, and ensure that everything... [click here for more] |
Dancing Lights Press |
$1.99
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Create memorable characters with great story potential!
This is the first edition. You can find the second edition here.
At the heart of all great stories are strong characters. It doesn’t matter whether you’re reading a short story, writing a novel, or watching a play. The characters found in TV series, comic books, and games are more alike on a creative level than they are... [click here for more] |
Dancing Lights Press |
$7.00
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Add more thrills and dramatic tension to your mystery adventures!
Story Design Volume 7 - The word mystery carries a lot of cultural baggage. From a genre point of view, it’s typically associated with murder. The story goal is to discover who did it, although more modern variations focus on figuring out how it was done, in order to prove who did it. A mystery doesn’t... [click here for more] |
Dancing Lights Press |
$0.99
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Use the woodlands in character development, worldbuilding, and adventures!
In the real world forests are the dominant ecosystem, covering around 30% of the Earth’s landmass. They hold most of the species of plant life, and can exist across a broad range of climates and habitats. There are boreal forests, or “snow forests”, near the poles comprised mainly of conifers like... [click here for more] |
Dancing Lights Press |
$0.99
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Use centers of trade and culture in character development, worldbuilding, and adventures!
A city can be a lot of things. It might be a crossroads, the place where trade routes converge and merchants ply their trade. Some see it as a place of opportunity, to gain wealth and power, politically and otherwise. Others find it to be center of culture and the arts. It can be a refuge, where those... [click here for more] |
Dancing Lights Press |
$0.99
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How can you put more action and excitement in your traveling adventure stories?
Story Design Volume 1 - In the journey plot, the protagonist travels and has an adventure. It’s a simple as that. There’s no deeper meaning or existential crisis underlying the trip. There’s hidden message, or a need for the character to experience personal growth. It’s... [click here for more] |
Dancing Lights Press |
$0.99
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 In a Long Strange Trip adventure, the player characters will set out to see the world. They know that fortune and fame await them, but it won’t be found at home. It’s a type of adventure that’s more a showcase for your worldbuilding than it is a vehicle for character development. That doesn’t mean that the player characters can’t learn and grow, but it’s... [click here for more] |
Dancing Lights Press |
$1.99
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How can you add more emotional resonance to your quest adventure story?
Story Design Volume 2 - In the search plot, the protagonist is looking for something. It might be an object, a person, or a piece of information. The thing they’re searching for might be real, or it could be metaphorical. It doesn’t actually matter, because this is really a character-driven... [click here for more] |
Dancing Lights Press |
$0.99
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 In a Hot Pursuit adventure, the player characters will be running for their life to get away from some person, organization, or force that’s chasing them. During the course of the adventure, they will have to run, hide, and do everything they can to slow doing their pursuer and stay ahead in the chase. By the end, they should safely escape, either by resolving the issue they’re... [click here for more] |
Dancing Lights Press |
$1.99
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Have you ever wanted higher stakes and deeper meaning in your escape adventures?
Story Design Volume 5 - A breakout story involves a protagonist trying to escape from a situation that’s not of their choosing, and possibly not of their making. Their captivity can be literal, like being locked in prison or stranded on an island. It may also be figurative, like an abusive... [click here for more] |
Dancing Lights Press |
$0.99
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Have you ever wanted more danger and excitement in your pursuit adventure stories?
Story Design Volume 3 - In a chase story, one character is pursuing another. The antagonist may be after the protagonist, or vice versa. The person being chased is often in possession of something valuable or important, has committed a crime and is fleeing justice, or believes... [click here for more] |
Dancing Lights Press |
$0.99
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 In a Rescue Mission adventure, the player characters will be called upon to locate and save an important non-player character. It might be someone important to the setting, like a member of a royal family, a popular celebrity, or a beloved figure in the community. The kidnap victim could be a close friend or part of the player characters’ family. During the course of the adventure,... [click here for more] |
Dancing Lights Press |
$1.99
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How can you add more retribution and gratification to your revenge adventures?
Story Design Volume 6 - In a payback story the protagonist, or someone close to them, has somehow been wronged by the antagonist. Seeking to balance the scales or settle the score, the protagonist goes on a mission of revenge. It’s a story about a person seeking justice by taking the law... [click here for more] |
Dancing Lights Press |
$0.99
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How can you add more dark danger and wicked fun to your temptation adventures?
Story Design Volume 10 - A seduction story has the protagonist trying to avoid doing something they know they aren’t supposed to do. It could be lying, cheating, stealing, breaking an oath, succumbing to addiction, or anything that has serious consequences. The thing that the protagonist... [click here for more] |
Dancing Lights Press |
$0.99
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Have you ever wanted more suspense and peril in your rescue adventures?
Story Design Volume 4 - A rescue plot is an action-heavy structure where a supporting character (the victim) is being held against their will by the antagonist. The protagonist’s job is to locate the victim and escort them back to safety. There are variations possible, but the core of a rescue story... [click here for more] |
Dancing Lights Press |
$0.99
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Use Underground Realms in Character Development, Adventure Design, and Worldbuilding
The concept of an underground world comes straight out of the classic hero’s journey. The hero leaves home, descends into the underworld to be tested, and returns a changed person. It’s the part of the story where the challenges are faced, the glory is earned, and the treasures are acquired. Other... [click here for more] |
Dancing Lights Press |
$0.99
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How can you add more conflict and suspense to your competitive adventures?
Story Design Volume 8 - In a duel story, the protagonist and antagonist are competing against one another. They may be fighting to obtain the same objective, or simply trying to insure that the other doesn’t get what they’re after. The rivalry might be a sports competition, a race to make... [click here for more] |
Dancing Lights Press |
$0.99
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Use dry and barren terrain in character development, worldbuilding, and adventures!
We think of the desert as a barren, hostile environment. It’s become synonymous with heat and sand. There is precious little water to be found, which results in a dearth of plant and animal life. What does live there is adapted for the climate, which often means it’s as dangerous as its environment.... [click here for more] |
Dancing Lights Press |
$0.99
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Use perilous peaks in character development, worldbuilding, and adventures!
Mountains are places of mystery. Rising above the surrounding landscape, they are seen by all but only known to few. Myth and legend names them as the home of the gods. Rivers and streams originate there. Dangerous creatures dwell there. The terrain is often steep, and cold, and sometimes even volcanic. The perfect... [click here for more] |
Dancing Lights Press |
$0.99
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Use aquatic realms in character development, worldbuilding, and adventures!
When we think of underwater realms, we often think of Atlantis. The fictional island, first mentioned by Plato, sank deep beneath the sea following a series of violent earthquakes. It’s only in relatively modern times that we’ve imagined survivors, adapting to life beneath the seas and rebuilding their... [click here for more] |
Dancing Lights Press |
$0.99
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How can you add more heroic struggle and vicarious thrills to your underdog adventures?
Story Design Volume 9 - In a dark horse story, the protagonist and antagonist are not evenly matched. The odds are stacked heavily in favor of the antagonist. Initially no one takes the protagonist seriously, but over the course of the story they shake off their underdog status to become... [click here for more] |
Dancing Lights Press |
$0.99
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 In an Escape Plan adventure, the player characters will be captured and confined by the antagonist in some way. It should have literal elements, all though some of it could be cultural, political, or religious oppression. During the course of the adventure, they will have to avoid antagonist and make a plan to escape their captivity. By the end, they should be able to escape and finally... [click here for more] |
Dancing Lights Press |
$1.99
|
 In a Retribution adventure, the player characters will suffer some injustice. It might be something done to them, or to people they care about. This requires them to right that wrong in creative and emotionally satisfying ways. During the course of the adventure, they will have to locate the people responsible, plan how they want to get payback, and gather together the resources to pull it off.... [click here for more] |
Dancing Lights Press |
$1.99
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Após muitos meses de estudos, finalmente chegou o momento mais importante do Curso Básico: a prova prática da Academia de Aventureiros!
Junto com seus colegas de classe, você irá enfrentar os desafios da Masmorra de Treinamento para Aventureiros Iniciantes, que apresenta vários obstáculos e inimigos para testar a capacidade dos estudantes.
A masmorra é um ambiente controlado que possui... [click here for more] |
Luiz Alberto Soares |
$2.49 $0.99
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Use black magic in character development, worldbuilding, and adventures!
Necromancy is magic that deals with the dead. That covers a lot of ground. It includes communicating with spirits as a form of divination. The unliving can be summoned, and usually commanded, by the caster. Raising the dead, as skeletons, zombies, or fully resurrected living beings is included in this category as well.... [click here for more] |
Dancing Lights Press |
$0.99
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More than simple plot hooks or adventure seeds!
Click on Full Size Preview for a sample!
A premise is the heart of a story summed up in a single sentence. It should provide a general overview of what happens, without spoiling anything. A good premise contains, explicitly or by implication, four key elements of the story: who the protagonists are, what the goal of the story... [click here for more] |
Dancing Lights Press |
$3.99
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 In a Bitter Rivals adventure, the player characters will be called upon to compete against an adversary that is their equal in nearly every way. The nature of the competition can be nearly anything, but is centered on the types of abilities and challenges that the PCs are meant to be the best at. During the course of the adventure, they will have to not only do their best, but find new ways... [click here for more] |
Dancing Lights Press |
$1.99
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More than simple plot hooks or adventure seeds!
Click on Full Size Preview for a sample!
A premise is the heart of a story summed up in a single sentence. It should provide a general overview of what happens, without spoiling anything. A good premise contains, explicitly or by implication, four key elements of the story: who the protagonists are, what the goal of the story... [click here for more] |
Dancing Lights Press |
$3.99
|
Use faerie folk in character development, worldbuilding, and adventures!
The fey, also called faerie folk or fairies, originate in European folklore. In pre-Christian traditions they were often cast as minor deities, household spirits, or even the souls of the dead. Some tales saw them as demoted (rather than fallen) angels, or even a category of demons, after the spread of Christianity.... [click here for more] |
Dancing Lights Press |
$0.99
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