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WARPLAND

WARPLAND


An original dark sci-fantasy setting by Gavriel Quiroga, creator of the critically acclaimed Neurocity. Enter the Land of the Warp at your own risk! A dark world where technology and science are anathema and dark magick is just being discovered! 150 pages of pure lysergic visuals! Almost 30 random tables for a sandbox approach! A fully inmersive setting 1500% funded through...   [click here for more]
Gavriel Quiroga  $35.00

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Landsflykting

Landsflykting


Landsflykting är ett rollspel utan spelledare för 3-4 spelare. Ni spelar karaktärer som flytt till en främmande kontinent av olika orsaker och som alla har olika mål. Karaktärerna är tvingade att hålla samman men det gör inte alltid situationen lättare. Landsflykting är enkelt och har få, enkla och intuitiva regler. Både karaktärer och scener skapas ögonblickligen med...   [click here for more]
Rollspelskollektivet  Pay What You Want

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Morgalad Fantasy RPG Starter Book

Morgalad Fantasy RPG Starter Book


Explore a Realm of Might and Magic The Morgalad Starter Book is your first tome, crafted to help guide you on the first steps of your journey into the unique and limitless world known as Terramydia. A quest begins at the small harbor town known as Losloth Port. Enter the realm as a brave warrior, a mystical magi, a wise priest, or a cunning rogue. Here you’ll find one book to encompass everything;...   [click here for more]
McNabb Games  $10.00

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UNEARTHED REWARDS: FOR REWARDS AS UNIQUE AS YOUR ADVENTURES!

UNEARTHED REWARDS: FOR REWARDS AS UNIQUE AS YOUR ADVENTURES!


Welcome to "Unearthed Rewards: For Rewards as Unique as Your Adventure!", your guide to enhancing the rewards of your tabletop RPG campaigns. Within these pages, you'll discover knowledge and inspiration that will change how you think about rewards and take your game to new levels of enjoyment. In the classic tabletop RPGs, rewards have been the threads that weave our stories together. They are the...   [click here for more]
Matt Belcher  $8.51

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Movie Night

Movie Night


An all-ages storytelling roleplaying game inspired by the movies of the 80's and shows such as Stranger Things. I originally designed this as a game to play with my daughter who was really wanting to try gaming but was a bit too young to take in all of the mechanics. It then developed into this, which was playtested in both a school and at a few small, daring tables. It's designed to be child-friendly...   [click here for more]
77studios  Pay What You Want

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Game Mechanics for the World of Calidar (Revised)

Game Mechanics for the World of Calidar (Revised)


This booklet provides the necessary instructions to help convert system-agnostic game statistics expressed in the Calidar books. It also gives an introductory overview of the Calidar Universe and its "known world," the Great Caldera. In a fantasy setting designed without core rules from a specific role-playing game, there lies a challenge in describing creatures, spells,...   [click here for more]
Calidar Publishing  Pay What You Want

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Daydreamer solo RPG: Pirates of Low Waters

Daydreamer solo RPG: Pirates of Low Waters


    DAYDREAMER SOLO RPG Pirates of Low Waters  Five feet of water... That's all that's left of the Kraken Sea after the water mysteriously emptied almost a century ago, leaving an archipelago full of treasures to explore. But you won't see boats sailing in five feet of water: the journey will be made on the backs of elephants-ogre, pustular toads or even on the shell of a giant turtle....   [click here for more]
Doppelgänger Publishing  $5.99

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Treasures from the Quay: The Ultimate Handbook for Treasurers

Treasures from the Quay: The Ultimate Handbook for Treasurers


Make your Treasures the stuff of legends! Whether you are looking for quick inspiration or to design a detailed, unforgettable treasure, this book is right for you. Coins, weapons, armor, potions, scrolls, rings, staffs, wands, wondrous items, chests, and other goods - this book has them all. Treasures from the Quay is compatible with any fantasy roleplaying game! The ultimate handbook...   [click here for more]
Windmill Slam Games  $5.99

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The Dreamstone Roleplaying Game

The Dreamstone Roleplaying Game


Beneath the Red Planet of Doom, Beneath the Black Mountain of Viltheed, In the Land of Nightmares, A servant of evil stirs... The loathsome Zordrak! Lord of Nightmares! Hatching his monstrous plots to thwart the Dreammaker so that nightmares might rule! Zordrak is not alone in the Land of Nightmares, he...   [click here for more]
Oakbound Studio  $25.33

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The Woods: Second Edition Dark Age Folklore Fantasy Core Rulebook (rules for Skirmish, RPG and Mass-combat)

The Woods: Second Edition Dark Age Folklore Fantasy Core Rulebook (rules for Skirmish, RPG and Mass-combat)


It is a thousand cycles since the fair ones left us. The woods grow thick and green across Talamhlar. The woods stood there long before the coming of the fae, they will stand there still after the tuatha are long gone. That time may not be long coming, for others have remained behind. Strange creatures lurk in the darkness, brought to the mortal plane to serve, to...   [click here for more]
Oakbound Studio  $25.26

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Forget Me Not: Murder Hobo, GMZero RPG 10, Card Deck

Forget Me Not: Murder Hobo, GMZero RPG 10, Card Deck


This Card Deck is a physical copy of the cards at the back of the Forget-Me-Not: Murder Hobo game. Forget-Me-Not (FMN) Murder Hobo is a progressive roleplaying game experience that plays in about three hours, though longer games are an option. It can be played with or without a gamemaster, but requires at least three players. “In the remote town of Ironhome, the Black Dragon Inn attracts...   [click here for more]
post world games  $9.36

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Cloister, Protocol Game Series 27

Cloister, Protocol Game Series 27


Cloister is a story-based roleplaying game about untrustworthy memories, shattered hallucinations, and psychonormal vistas. Characters are test subjects in a experiment of psychological and biological abnormalities devoid of moral restraints. As the story unfolds the subjects will question their own sanity and the reality around them. As the experiment inches closer and closer to its inevitable and...   [click here for more]
post world games  $6.00

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FlexTale Environmental Encounters (system-neutral)

FlexTale Environmental Encounters (system-neutral)


Summary Do you struggle with ho-hum wandering monster tables?  Do you find yourself--as a D/GM or as a player--dreading any time you have to roll on a random encounter table? Never fear: the Environmental Encounters tool ensures that you'll rarely have the same encounter twice while on the road between points of interest! Zero Prep, System-Agnostic Designed to be immediately...   [click here for more]
Infinium Game Studios  $10.00

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Frozen Climb of Icarus, Protocol Game Series 33

Frozen Climb of Icarus, Protocol Game Series 33


Frozen Climb of Icarus is a story roleplaying game about a Spartan rite of passage. Characters are Spartan youths on a journey to the cape of a frozen peak (ostensibly, Olympus). Their journey requires they travel with only a spear and a pair of sandals and return alive. One among them will prove his or her worth to Sparta above all others by returning with the head of a boar. Protocol is a series...   [click here for more]
post world games  $6.00

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The Master Player's Adventurers Journal

The Master Player's Adventurers Journal


Bring your character to life! Give them the voice you always knew they had! Can be used with Any Roleplaying System! There are logs that allow you to keep track of all of the crunch and data that is a Player Character. This is not one of those logs. The Master Player's Adventurers Journal is an "In Character" record book...   [click here for more]
Fat Goblin Games  $24.99

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Black Dragon Inn, Protocol Game Series 42

Black Dragon Inn, Protocol Game Series 42


Black Dragon Inn is a story roleplaying game about a party of adventurers returning from a hard-fought quest. The dragon is dead. The town is saved. Now is the time to rejoice in the meadhall and drink to fallen comrades. We shall sing tales of their memories, recount their deeds, and drink until the ale runs dry. Tonight we honor ourselves. And our fallen brethren. Tonight, the quest...   [click here for more]
post world games  $6.00

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British Steel, Protocol Game Series 32

British Steel, Protocol Game Series 32


British Steel is a story roleplaying game about the industrial age of 1800s England. The characters are all members of a working class family, taking jobs in factories that place England several decades ahead of Europe. But while the economy booms for those who invent, the working class still toils in subhuman working conditions until their humanity is slowly chipped away to nothing. British Steel...   [click here for more]
post world games  $6.00

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Clockwork Girl, Protocol Game Series 31

Clockwork Girl, Protocol Game Series 31


Clockwork Girl is a story roleplaying game about the slow winding-down of the land of toys after the clockmaker disappears. Gathering together a group of random toys, the Clockwork Girl sets out to find the clockmaker, only to stop working shortly after. The characters are the remaining toys trying to find the clockmaker, before their energy runs out. Will they make it? Protocol is a series of story...   [click here for more]
post world games  $6.00

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Damascus, Protocol Game Series 47

Damascus, Protocol Game Series 47


Damascus is a story roleplaying game about aging heroes — heroes who’ve been given one final shot at glory. But as they take up blades and banners for king and country, a question arises: who is the glory for? As the reality behind the legends blurs into the fading light of an age gone by, will the characters find their own sense of morality changed in a world of dead heroes? Damascus is inspired...   [click here for more]
post world games  $6.00

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Five Broken Swords, Protocol Game Series 12

Five Broken Swords, Protocol Game Series 12


Five Broken Swords is a story roleplaying game about adventurers in a fantasy world on a long and unfulfilled quest. The quest has dragged on for years. The adventurers are old, tired, and ready to give up. But maybe the fabled relic lies in the next dungeon up ahead. Each adventurer has a secret reason for being on the quest, which could usurp the journey. In the end, will you fail together? Succeed...   [click here for more]
post world games  $6.00

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Holy Diver, Protocol Game Series 53

Holy Diver, Protocol Game Series 53


Holy Diver is a story roleplaying game homage to Ronnie James Dio. With characters and events drawn directly from the lyrics of Ronnie James Dio songs (from Rainbow, Black Sabbath, and his self-titled work), the game is a strange trip through the golden lyrics of the metal god himself. Specifically, the game is about fantasy adventurers on a quest to the Silver Mountain, to see ‘the Witch’. The...   [click here for more]
post world games  $6.00

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It's Always a Dame, Protocol Game Series 36

It's Always a Dame, Protocol Game Series 36


It’s Always a Dame is a story roleplaying game about the hard-boiled streets of Concrete City. There’s no room for gray in a black and white world. Either you’re doing the stepping or you’re getting stepped on. Those in power tell the rest what to do. Either by force or a little bit of green to make it all better. And there’s always the next case. Always. Protocol is a series of story roleplaying...   [click here for more]
post world games  $6.00

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Joan of Arc, Protocol Game Series 3

Joan of Arc, Protocol Game Series 3


Joan of Arc is a story roleplaying game about scientists and rescue personnel working to save a damaged space station before disruptive energy rips it apart. Starting from the planet’s surface, the team has limited time to get to the station, climb inside, and repair the damaged station. The clock is ticking as problem after problem besets the team members who have limited resources to battle the...   [click here for more]
post world games  $7.50

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Lady Winter, Protocol Game Series 48

Lady Winter, Protocol Game Series 48


Lady Winter is a story roleplaying game about the land of Fey and the mysteries of the unknown. As druids, fey, sidhe, witches, and all manner of creatures prepare for the arrival of Lady Winter, the sky grows dark and the air cold. Characters take on the role of community leaders charged with bringing gifts to Lady Winter, in the hope that she bestows kindness upon them. But Lady Winter is fickle...   [click here for more]
post world games  $6.00

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Macbeth 20/20, Protocol Game Series 45

Macbeth 20/20, Protocol Game Series 45


Macbeth 20/20 is a story roleplaying game based on Shakespeare’s Macbeth set in a dark future. The Scotland Corporation has a rising star in its ranks — an ambitious team leader named Macbeth — who will stop at nothing to become the company’s CEO. Despite a rival, named Macduff, Macbeth pushes the corporation’s boundaries and limits with unscrupulous acts. The characters are members of Macbeth’s...   [click here for more]
post world games  $6.00

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Minister 8, Protocol Game Series 30

Minister 8, Protocol Game Series 30


Minister 8 is a story roleplaying game about a fascist and religious, futuristic society ruled by the ministers — true executors of the law and defenders of the faith. Tasked with defending society from itself, the ministers are elite guardians of society, routing out every offense imaginable — from contraband to drug use; from larceny to murder; from organized crime to human trafficking; from...   [click here for more]
post world games  $6.00

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Rocket Squad, Protocol Game Series 46

Rocket Squad, Protocol Game Series 46


Rocket Squad is a story roleplaying game about the 7th Empire’s War to gain control of the skies. The final days of freedom lay before us. The previous commanders were so focused on the ground assault that no one thought to look to the heavens. Big mistake. Characters are the elite commandos of the Rocket Squad, tasked with defending the Earth from an endless series of raids. Lord Belafor’s marauding...   [click here for more]
post world games  $6.00

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Sea of Man, Protocol Game Series 49

Sea of Man, Protocol Game Series 49


Sea of Man is a story roleplaying game about whaling in the 18th century. Characters are sailors aboard a small whaling vessel, being squeezed out of work by the organized whaling fleets of the day. At sea, you lose all sense of time. Isolation is all consuming, as days bleed into weeks. As the crew begin to question their own sanity, the pointlessness of destruction turns their voyage into a dark...   [click here for more]
post world games  $6.00

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Ship Lanterns, Protocol Game Series 22

Ship Lanterns, Protocol Game Series 22


Ship Lanterns is a story roleplaying game about wish-fulfillment gone awry and set in a Southeast Asian village. Children gather on a bridge to throw cherry blossoms into the water, asking the river spirit (Thuy-Tinh) to grant their wishes. Characters take on the roles of children, dealing with the results of their wishes. Each game in the Protocol series is zero-prep for 3 or more players. The game...   [click here for more]
post world games  $6.00

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Svázaný Rukojemníkov, Protocol  Game Series 41

Svázaný Rukojemníkov, Protocol Game Series 41


Svázaný Rukojemníkov (Bound Hostage) is a story roleplaying game about life in a shell-shocked city of historical merit, caught between two warring armies. The front line of the battle has shifted back and forth through the city numerous times, leaving the townspeople to be rescued by one army, only to have the city invaded and occupied by the opposing force in a recapitulation months later. With...   [click here for more]
post world games  $6.00

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The Doom King, Protocol Game Series 26

The Doom King, Protocol Game Series 26


The Doom King is a story roleplaying game about a tired leader who has brought his nation to the edge of ruin. The characters are advisors, confidantes, glad-handers, loyalists, and sycophants insulating their leader from his failed kingdom. All the while, the king makes worse and worse decisions for the realm. Is it madness or sheer ignorance that drives the king? Can the characters save the kingdom...   [click here for more]
post world games  $6.00

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The Goblin, Protocol Game Series 52

The Goblin, Protocol Game Series 52


The Goblin is a story roleplaying game about dark nobility in a mythic land. The thirteen great goblin tribes have gathered to elect a new leader. To end the suffering of the ages, someone must unite the tribes — the once-noble blood of the goblins. Flesh-made-whole and all that. But alas, each goblin believes that he or she deserves to be leader. As the saying goes, “princes to the last.” No...   [click here for more]
post world games  $6.00

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The Scarecrow, Protocol Game Series 34

The Scarecrow, Protocol Game Series 34


The Scarecrow is a story roleplaying game about isolation and superstition. Characters are children living in rural America all dealing with a local ‘legend’ about a Scarecrow, who may or may not be real. Based on the Cropsey myth on Staten Island or the Slender Man from the internet, this game plays upon misguided fears and preconceptions, creating an environment that is both unstable and comforting....   [click here for more]
post world games  $6.00

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Volcano God, Protocol Game Series 37

Volcano God, Protocol Game Series 37


Volcano God is a story roleplaying game about the final days of a forgotten tribe. Unaware of their impending doom, the tribe continues to sacrifice its people to the Volcano God in an attempt to appease the unquiet spirit within… until the tribe is no more. Characters are important members of the tribe living under the shadow of the Volcano God, doing everything they can to abate the inevitable...   [click here for more]
post world games  $6.00

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Weather Manager

Weather Manager


The brownie escapes with the heroes’ pendant across the frozen river. The adventurers stop, gazing at the thin ice, wondering if it is safe to pursue...   Weather is an important element in roleplaying games. It can serve as “atmosphere,” providing the sensory experience of delicate snowfall or the bombastic background of a thunderstorm. But it can also be an important plot...   [click here for more]
Past Adventures  $12.50 $11.95

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Cut Up Solo - 1001 Nights

Cut Up Solo - 1001 Nights


Cut Up Solo A Thousand Nights and a Night 1001 Nights, or A Thousand Nights and a Night is a classic source of middle eastern tales. Cut Up Solo is a technique that uses random snippets of text that you pick and fit together, creating what the GM says to you. You can then respond to that, and then the cycle repeats. As all the snippets in this set all come from the same tales, it gives a sense of...   [click here for more]
Parts Per Million  $19.99

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A Comforting Apocolypse, Protocol Game Series 69

A Comforting Apocolypse, Protocol Game Series 69


A Comforting Apocalypse is a story roleplaying game about people gathering during the last days of the world, as nomadic scavenging and community rebuilding looms on the horizon. Characters are people who ‘always knew this day would come,’ and now look forward to a future without the noise of the (previously) modern society. But as the reality of their lives close in, they must deal with certain...   [click here for more]
post world games  $9.95

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Easier Story Craft

Easier Story Craft


The ideas and tips in this book are about making it easier to facilitate great shared stories, not through even more GM prep, but improv techniques, applying story crafting ideas from film, TV, and books to roleplaying games. The typical GM has enough to do bringing the setting to life, playing everyone and thing the characters meet, and being the arbiter of the rules. You do not need even more prep...   [click here for more]
Parts Per Million  $7.99

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Demesnes & Domination

Demesnes & Domination


Simplify Domain gameplay! Expand the scope of your preferred OSR game by making Strongholds mean something! Don't be burdened by new mechanics! Streamline time at the table with simple and familiar rules used in new ways! Grow your domain, engage in diplomacy, and go to war all without having to learn new systems! Demesnes & Domination is a rules...   [click here for more]
Arcane Sword Press  $15.00

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Roleplaying Tips Omnibus #1

Roleplaying Tips Omnibus #1


Level up your GMing with 131 pages of GM tips and advice. Roleplaying Tips is a weekly newsletter hitting inboxes since 1999 focused on actionable tips and techniques for tabletop game masters. And now you can take Roleplaying Tips with you wherever you go, whether it's to the game table or the bathroom! In Roleplaying Tips Omnibus #1 you get the complied issues #626-629, plus an exclusive article...   [click here for more]
Roleplaying Tips Publishing  $9.00

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Roleplaying Tips Omnibus #10

Roleplaying Tips Omnibus #10


Level up your GMing with almost 140 pages of GM tips and advice. Table of Contents: Choosing the Right Virtual Table Top for Your Game How to GM Foot Chases in Fantasy RPGs Using Scars in Your Game 20 Temporary Insanity Effects Tabletop Simulator VTT Encourage Non-Combat Encounter Resolution Tying Adventure Backgrounds To Encounters Handling Crazy Player Ideas Fast And Easy Ruined...   [click here for more]
Roleplaying Tips Publishing  $12.00

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Roleplaying Tips Omnibus #2

Roleplaying Tips Omnibus #2


Level up your GMing with 118 pages of unique GM tips and advice. Roleplaying Tips is a weekly newsletter for game masters hitting inboxes since 1999. It's focused on actionable tips and techniques for tabletop GMs. In this great omnibus are issues #630-633, plus an exclusive article previously only released to Patrons. Some of what's in this issue: How to master initiative rolls...   [click here for more]
Roleplaying Tips Publishing  $9.00

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Roleplaying Tips Omnibus #3

Roleplaying Tips Omnibus #3


Level up your GMing with 151 pages of unique GM tips and advice. Roleplaying Tips is a weekly newsletter hitting inboxes since 1999 focused on actionable tips and techniques for tabletop game masters. In this omnibus are the complied issues RPT#634-638, plus a bonus article about a cool underground magic item market: The Bale Ghoul Bazaar. Some of what's in this issue: How to...   [click here for more]
Roleplaying Tips Publishing  $9.00

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Roleplaying Tips Omnibus #4

Roleplaying Tips Omnibus #4


Level up your GMing with this fourth book in the series brimming with unique game master tips and advice. Roleplaying Tips is a weekly newsletter hitting inboxes since 1999 focused on actionable tips and techniques for tabletop game masters. In this omnibus are the complied issues RPT#639-642, plus an exclusive article that has never appeared in the newsletter. Some of what's in this issue:...   [click here for more]
Roleplaying Tips Publishing  $10.00

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Roleplaying Tips Omnibus #5

Roleplaying Tips Omnibus #5


Level up your GMing with 126 pages of unique GM tips and advice. Roleplaying Tips is a weekly newsletter hitting inboxes since 1999 focused on actionable tips and techniques for tabletop game masters. In this omnibus are the complied issues RPT#643-646, plus a bonus article that's never appeared in public. Some of what's in this issue: Horde-ing => Creating Factions the Fast...   [click here for more]
Roleplaying Tips Publishing  $10.00

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Roleplaying Tips Omnibus #6

Roleplaying Tips Omnibus #6


Level up your GMing with over 120 pages of GM tips and advice. Roleplaying Tips is a weekly newsletter hitting inboxes since 1999 focused on actionable tips and techniques for tabletop game masters. In this omnibus are the complied issues RPT#647-650, plus a bonus article. Table of Contents: Brief Word From Johnn Dresden Files & Fairy Tales How to Make Mythical Monsters Focusing...   [click here for more]
Roleplaying Tips Publishing  $10.00

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Roleplaying Tips Omnibus #7

Roleplaying Tips Omnibus #7


Immerse yourself in another great book of game master tips and advice. Bound in these 142 pages are the following gems of knowledge: Brief Word From Johnn How to Switch to Mapless Combat It Was a Dark and Stormy Night: A Gothic Fantasy Plot Engine Making Class Matter Meddling Gods Puzzles as Story Walking the Faction Pyramid DMing Monsters Part 3: Attack of the Arthropods Magic Business and Banking...   [click here for more]
Roleplaying Tips Publishing  $11.00

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Roleplaying Tips Omnibus #8

Roleplaying Tips Omnibus #8


Roleplaying Tips Omnibus #8 features 120 delicious pages of GM advice, hacks, and tips. Featured In this great Omnibus: Brief Word From Johnn How To Get Your Players to Roleplay More - the Flashback Method Quest Cards Mythic Monsters Examples How to Create Great Non-Combat Encounters Johnn's Picks: 2-Player Board Games Dungeons With a Purpose Games Within Games Player Do-Over Opportunities Action-Driven...   [click here for more]
Roleplaying Tips Publishing  $12.00

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Roleplaying Tips Omnibus #9

Roleplaying Tips Omnibus #9


Level up your GMing with over 120 pages of GM tips and advice. Roleplaying Tips is a weekly newsletter hitting inboxes since 1999 focused on actionable tips and techniques for tabletop game masters. In this omnibus are a plethora of actionable tips you can use to have more fun at your next game. Table of Contents: The Adventure Checklist, Part I The Adventure Checklist, Part...   [click here for more]
Roleplaying Tips Publishing  $12.00

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Where Mystery Dwells

Where Mystery Dwells


This is a narrative solo & duet Zinequest 2021 game, brought to you by the magic of Kickstarter crowdfunding. It is a procedurally generated catacomb crawl through a candlelit world of stone and skulls beneath a just-slightly-fantastical industrial city, where eccentric patrons insist upon shining the heavy, noxious electric arc lamps of progress, carried on the backs of poorly-paid apprentices,...   [click here for more]
Katamoiran Studios  $13.00

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