WHAT THIS IS
The deck of rules is a collection of mechanisms, many of them cut and adapted from existing games, with a few original bits here and there. These mechanisms have been sorted into six categories:
1. Resolution: Basic methods for rolling dice, playing cards, or the like to generate 'hits' that are then used with...
2. Stakes: Ways to apply the 'hits'... [click here for more]
Fundamentals Of Tabletop Roleplaying is just what it says on the tin - a run-through of what happens in a tabletop roleplaying game. It includes:
A clear description of the very basics of back & forth narration.
A breakdown of the parts of a game: The basic practices, setting, premise, character, situation, and rules engine.
Quick notes on setting up for play.
Starting... [click here for more]
This is a unified magic system, designed to be adaptable to most traditional tabletop roleplaying systems.
As a system, it includes a significant number of hooks onto which you can attach mechanical effects from your rules engine, or which you can leave open for Guide narration instead, as desired.
This magic system is focused, like most RPG magic systems, on a list of magical effects that are... [click here for more]
This module presents a number of encounters thematically set around the days of a regional market fair.
While these events are intended to follow after the prelude episodes of a prior module in the series, you may readily fit them into a starting campaign as a “prologue to the story” during which your player characters test their mettle and hear the call to adventure.
Designed for a group of... [click here for more]
This is the Players' Guide (PG) for Dark Obelisk 1: Berinncorte, and as such, it's meant to accompany the adventure itself.
Your gaming group will need a copy of the Adventure Book (Pathfinder version or 5E) to play this adventure.
In addition, for the complete Dark Obelisk 1: Berinncorte experience, we recommend the accompanying... [click here for more]
This module contains four introductory episodes for one to eight beginning player characters, independent of system.
Each episode’s script is designed to illustrate a formative event in a player character’s story. Enact these episodes with your players, either individually or in pairs, all or in part, according to your narrative needs.
Give your players something more memorable than a tired noble... [click here for more]
The Secrets of Saraahd the White Witch Await!
One of the most notorious villains of the Mystic Times™ setting has been found in your village. The evil White Witch Saraahd has been living in a Secret Shrine not far from your home. And now, a bounty has been put out for her Journal. It is yours for the taking. This adventure is ready for your low level players to get underway.
Inside this book you... [click here for more]