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Warhammer Fantasy Roleplay: The Hahnbrandt Militia

Warhammer Fantasy Roleplay: The Hahnbrandt Militia


The Reikland may be considered a civilised land, a Grand Province of the Empire and home of its capital, Altdorf. However, much of the land is a dangerous territory, a wilderness of hilly moorland and trackless forest. The province must be defended from enemies within and without. Her people are ready to form such a defence. Hahnbrandt is one of the province’s more productive mining...   [click here for more]
Cubicle 7 Entertainment Ltd.  $4.99

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Warhammer Fantasy Roleplay: Taverns of the Old World

Warhammer Fantasy Roleplay: Taverns of the Old World


Visits to taverns and coaching inns are a regular feature of Warhammer Fantasy Roleplay, as places to gather information, locate a local person of interest, or spend the night in relative safety. Adventures and supplements for Warhammer Fantasy roleplay detail several inns, but they are often particular venues in particular locations that serve the needs of the adventure. This supplement is designed...   [click here for more]
Cubicle 7 Entertainment Ltd.  $4.99

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Warhammer Fantasy Roleplay: Lustria

Warhammer Fantasy Roleplay: Lustria


A MYSTERIOUS NEW WORLD OF GRIM AND PERILOUS ADVENTURE Far from the shores of the Old World, across the Great Ocean, is the mysterious continent of Lustria. Tales tell of troves of golden treasure and repositories of arcane lore ready for the taking by those bold enough to risk it. Each week it seems that another ship full of hopeful adventurers departs to this new world on a voyage...   [click here for more]
Cubicle 7 Entertainment Ltd.  $24.99

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Warhammer Fantasy Roleplay: Sea of Claws

Warhammer Fantasy Roleplay: Sea of Claws


To the north lies the bitterly cold and tempestuous Sea of Claws. The sea separates the Empire from the lands of Norsca, where Marauder tribes beseech the forces of Chaos for glory and power and vast monsters make their lairs in the fjords. The coastal provinces of the Empire, desperate to escape the stranglehold of Marienburg, scramble to construct mighty navies and sea defences. Sailors, explorers,...   [click here for more]
Cubicle 7 Entertainment Ltd.  $19.99

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Warhammer Fantasy Roleplay: Salzenmund - City of Salt and Silver

Warhammer Fantasy Roleplay: Salzenmund - City of Salt and Silver


Whilst the chaos of the Turmoil subsides, an invigorated Empire seeks to leave civil strife behind and look towards the future. All eyes turn to Salzenmund in hope that it may provide opportunity and secure the Empire's coastline. It is a city of significant riches, for the nearby Silver Hills are abundant in precious metal and trade flows in from the Sea of Claws to the north. Cosmopolitan and vibrant,...   [click here for more]
Cubicle 7 Entertainment Ltd.  $19.99

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Warhammer Fantasy Roleplay: Enemy in Shadows Companion

Warhammer Fantasy Roleplay: Enemy in Shadows Companion


The Enemy in Shadows Companion is an indispensable guide to the first part of the epic Enemy Within campaign, the classic WFRP adventure that inspired a generation of gamers. Packed with additional rules, optional NPCs, tantalising adventure hooks, and wise words of advice for new and veteran GMs alike, it is the perfect addition to enhance your experience...   [click here for more]
Cubicle 7 Entertainment Ltd.  $17.99

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Warhammer Fantasy Role Play: Sullasara's Spells of Unrivalled Utility

Warhammer Fantasy Role Play: Sullasara's Spells of Unrivalled Utility


Sullasara’s Spells of Unrivalled Utility When Teclis decided to instruct the humans of the Empire in the use of magic, there was much grumbling. Some thought it madness; while others saw the grim necessity of it. However, the Elf High Mage Sullasara saw it as an excellent opportunity to educate the Empire’s unfortunates in the ways of their betters. To this end, she scribed a short grimoire of...   [click here for more]
Cubicle 7 Entertainment Ltd.  $2.99

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Warhammer Fantasy Role Play: Cluster-Eye Tribe

Warhammer Fantasy Role Play: Cluster-Eye Tribe


Deep in the Drakwald forest, beyond remote and wary forester’s villages, past the roving herds of Beastmen, and the trails of nameless creatures lies the Black Pit, secret and sacred lair of Night Goblins. Around them lies the territory of the Cluster-Eye Tribe, a confederation of Forest Goblin warbands who deal with the Black Pit for precious iron weaponry. Those few who know of this corner...   [click here for more]
Cubicle 7 Entertainment Ltd.  $3.99

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Warhammer Fantasy Role Play :  Death on the Reik Companion

Warhammer Fantasy Role Play : Death on the Reik Companion


WFRP: Death on the Reik Companion The Death on the Reik Companion is packed with supplementary material to expand Death on the Reik and support any WFRP games set on the Empire’s rivers and canals. Death on the Reik Companion includes: Exclusive Guest Commentaries from James Wallis and Martin McKenna on their memories of the original Death on the Reik....   [click here for more]
Cubicle 7 Entertainment Ltd.  $17.99

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Warhammer Fantasy Role Play: Empire in Ruins Companion

Warhammer Fantasy Role Play: Empire in Ruins Companion


The Empire in Ruins Companion is the fifth and final of our five-part series of companion volumes to the Enemy Within campaign. The essential companion to campaigning in a shattered Empire is packed with supplementary material to not only expand Empire in Ruins but also provide an indispensable guide to any WFRP games set within the fractured nation. Empire...   [click here for more]
Cubicle 7 Entertainment Ltd.  $17.99

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Warhammer Fantasy Roleplay: Reikland Miscellanea

Warhammer Fantasy Roleplay: Reikland Miscellanea


Across the Reikland, grim and perilous adventures, unfathomable intrigues, secretive schemes, and unpredictable magic can be found around every corner. From mysterious statues to ominous shrines, odd buildings and even odder characters, Reikland Miscellanea collects some of the most interesting oddities of the Reikland and beyond. To mark Warhammer Fantasy Roleplay 4th Edition’s fifth year of publication,...   [click here for more]
Cubicle 7 Entertainment Ltd.  $19.99

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Warhammer Fantasy Role Play: Monuments of the Reikland

Warhammer Fantasy Role Play: Monuments of the Reikland


Five Grim and Perilous Monuments of The Old World Monuments of the Reikland offers five unique memorials, statues, and towers, perfect for dropping into an ongoing Warhammer Fantasy Roleplay campaign, or used to kick start a new adventure. Each one is packed with colour and detail, beautifully illustrated, and laced with intrigue.  Wherever you travel in the Empire, monuments peer down on you. They...   [click here for more]
Cubicle 7 Entertainment Ltd.  $3.99

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Warhammer Fantasy Role Play: Shrines of Sigmar

Warhammer Fantasy Role Play: Shrines of Sigmar


Five Shrines of Sigmar The Old World is steeped in staunch spiritual beliefs, some of which have sparked battles and incited wars. Though they may differ in importance and prominence, all ensure reverence and honour. Shrines of Sigmar offers a selection of unique and mysterious shrines from around the Empire. They are perfect for dropping into an ongoing Warhammer Fantasy Roleplay campaign, or can...   [click here for more]
Cubicle 7 Entertainment Ltd.  $3.99

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Warhammer Fantasy Role Play: Patrons of the Old World I

Warhammer Fantasy Role Play: Patrons of the Old World I


Patrons of the Old World I Steeped in subterfuge, machinations and kingdom building, stepping into the Old World is no task for the fainthearted — even with an esteemed mentor to guide you across the Reikland’s rough terrain — there’s no guarantee that some might lead you down a dark alley. Amidst the daily struggle for survival, some remarkable, resilient, and deeply ambitious individuals...   [click here for more]
Cubicle 7 Entertainment Ltd.  $3.99

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Warhammer Fantasy Roleplay First Edition - Shadows Over Bögenhafen The Enemy Within Part 1

Warhammer Fantasy Roleplay First Edition - Shadows Over Bögenhafen The Enemy Within Part 1


And at the appointed time we shall rise from our secret places and throw down the towns ans cities of the Empire. Our brethren shall pour forth from the forests to slay and burn. Chaos will cover the land and we, the chosen servants, shall be exalted in His eyes. Hail to Tzeench, Changer of the Ways – Njawrr’thakh ‘Lzimbarr Tzeentch!” Excerpt from The Book of Transmutation The...   [click here for more]
Cubicle 7 Entertainment Ltd.  $9.99

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Mythic Constantinople: The Curse of Triton

Mythic Constantinople: The Curse of Triton


The pirate calling himself Triton has laid siege to The Golden Horn, paralysing sea traffic into the Queen of Cities. Meanwhile, in a small monastery a mute slave has sought refuge from a terrible tragedy; elsewhere, an old and determined cult is seeking the return of a treasure stolen several years before by a disgraced soldier of Constantinople. These events are set to collide, and new secrets revealed,...   [click here for more]
Design Mechanism  $8.99

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Warhammer Fantasy Roleplay First Edition - Death on the Reik The Enemy Within Part 2

Warhammer Fantasy Roleplay First Edition - Death on the Reik The Enemy Within Part 2


“The time shall come when the enemies of Chaos shall relax their guard and pay no heed to the shadows at their backs. Then shall the Great Mutator cause the warped moon to awaken, and the beloved of Mórr shall spit upon the lands of The Empire. Where his spittle doth land, there shall the weak fear to tread, but the possessor of the spittle shall wield great power” -Extract from Omens...   [click here for more]
Cubicle 7 Entertainment Ltd.  $9.99

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Warhammer Fantasy Roleplay First Edition - Marienburg: Sold Down the River

Warhammer Fantasy Roleplay First Edition - Marienburg: Sold Down the River


Where Seagulls Dare  At the sea-mouth of the River Reik stands Marienburg, the world's marketplace: the largest richest most corrupt and most dangerous city port in the Old World. Here everything is for sale and nothing is without a price.In the markets and docks traders win and lose fortunes of exotic cargoes from every land. Meanwhile in slum taverns or beside filthy canals,...   [click here for more]
Cubicle 7 Entertainment Ltd.  $9.99

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Warhammer Fantasy Roleplay First Edition - Power Behind the Throne The Enemy Within Part 3

Warhammer Fantasy Roleplay First Edition - Power Behind the Throne The Enemy Within Part 3


Intrigue, Corruption and Death in the great city of Middenheim! Refugees fleeing town, ridiculous taxes, priests of Ulric and Sigmar fighting in the streets, and rumours of beasts in the sewers – something is very wrong in the City of Middenheim. In the confusion of the city’s carnival, only the cunning and the brave will be able to cut away a web of conspiracy...   [click here for more]
Cubicle 7 Entertainment Ltd.  $9.99

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Warhammer Fantasy Roleplay 2nd Edition: Sigmar's Heirs

Warhammer Fantasy Roleplay 2nd Edition: Sigmar's Heirs


The Empire is the heartland of Warhammer Fantasy Roleplay and its portrayal is key to the success of any campaign. Sigmar's Heirs brings the Empire to life like no other sourcebook, detailing the greatest nation of the Old World in all its glory and majesty — as well as its vulnerabilities and failings. This is the definitive reference for the Empire. Inside this book you'll find:   • A history...   [click here for more]
Cubicle 7 Entertainment Ltd.  $14.95

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Warhammer Fantasy Roleplay First Edition - Castle Drachenfels

Warhammer Fantasy Roleplay First Edition - Castle Drachenfels


This product is a scan of Castle Drachenfels from first edition WFRP. Deep within the Grey Mountains, almost hidden amongst the jagged peaks, lurks the dark imposing castle of the Great Enchanter Drachenfels. Even though its master is now dead, his terrible presence scoured from the conscious mind and only mentioned in fireside tales, the mute stone walls of the castle still...   [click here for more]
Cubicle 7 Entertainment Ltd.  $9.99

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Warhammer Fantasy Roleplay 2nd Edition: Knights of the Grail

Warhammer Fantasy Roleplay 2nd Edition: Knights of the Grail


To Bretonnia! Enter the land of Knights and Ladies, a land devoted to the might and majesty of the Fey Enchantress. Renowned throughout the Old World the Grail Knights of this green land are some of the greatest Warriors. But there's more to this land than Questing Knights and damsels in distress. Bretonnia harbours its share of sinister secrets, peril and adventure. Knights of the Grail is the definitive...   [click here for more]
Cubicle 7 Entertainment Ltd.  $14.99

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Enchiridion Alchimia

Enchiridion Alchimia


Everything that exists has an essence: a set of instructions from the Akashic Records within the aether on how to look, behave and function. Alchemists can draw these essences out of an object, purify and isolate them, and then imbue them into an alchemical concoction to create powerful arcane affects on the material plane. With enough study, forethought and imagination, any alchemist can have the...   [click here for more]
Stormforge Productions  $4.99

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Warhammer Fantasy Roleplay 2nd Edition: Realm of the Ice Queen

Warhammer Fantasy Roleplay 2nd Edition: Realm of the Ice Queen


Caught between the sprawling Empire to the south and the maddening wastes of Chaos is Kislev, Realm of the Ice Queen.  Legendary for its doughty peoples who stand fast against the ravenous hordes of Chaos spilling out of the north, who endure the incredible cold and the barren bleakness that defies their land and yet persevere, surviving against all odds.  Yet, Kislev is more than appalling winters...   [click here for more]
Cubicle 7 Entertainment Ltd.  $17.50

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Warhammer Fantasy Roleplay First Edition - Empire in Flames The Enemy Within Part 5

Warhammer Fantasy Roleplay First Edition - Empire in Flames The Enemy Within Part 5


 "Graf Boris, Ar-Ulric and myself have talked for many hours. We planned and thought, but in the end we realised that desperate times need desperate measures. "We want you to find Ghal-maraz, the Hammer of Sigmar Heldenhammer."   The Emperor is weak - maybe - ready to abdicate. The Empire is torn by internal strife: old hatreds are remembered and new ones invented. Summoned to meet...   [click here for more]
Cubicle 7 Entertainment Ltd.  $9.99

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Mythic Constantinople - TDM230

Mythic Constantinople - TDM230


Byzantium, Queen of Cities, Constantinople, bridging Europe and Asia like a jewel, the epicentre of medieval culture. The year is 1450 or, as the Byzantines reckon it, the 6,958th year since Creation. This is an age of exploration and invention; an age of intrigue, and an age of empires. The known world congregates here: mercenaries from England and Russia; the wealthy merchants of Genoa, Venice and...   [click here for more]
Design Mechanism  $13.99

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Something Rotten in Kislev The Enemy Within Part 4

Something Rotten in Kislev The Enemy Within Part 4


Something is rotten in Kislev. Beastmen are raiding, killing and burning. The dead are walking the streets of remote cities, and entire colonies are rejecting the Tsar's rule. But are these mysteries linked, and if so, how?   Sent by Graf Boris of Middenheim to 'help' the Tsar, the adventurers will find themselves contending not only with undead and beastmen but also with ghosts,...   [click here for more]
Cubicle 7 Entertainment Ltd.  $9.99

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100 Encounters for Coastal Regions (Black Spear)

100 Encounters for Coastal Regions (Black Spear)


This is a collection of 100 different encounters to have in coastal regions, whether on beaches, headlands or in the seas close to land. Some encounters are most suited for characters travelling on land, others are most suited for those travelling by sea whilst some work equally well for both. The encounters can be used to enliven a journey and as a source of reward or danger, or as potential adventure...   [click here for more]
Azukail Games  $1.79 $1.49

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Warhammer Fantasy Roleplay First Edition - Middenheim: City of Chaos

Warhammer Fantasy Roleplay First Edition - Middenheim: City of Chaos


A complete guide to the great city of Middenheim Ancient and imposting, the walled city of Middenheim perches atop a sheer-sided pinnacle of rock. On all sides stretches Drak Wald forest, where Beastmen dwell, and not far to the north lie the spawning-grounds of Chaos. Middenheim has stoof here for over two thousand years;yet while the solidity and majesty of the city seem to say...   [click here for more]
Cubicle 7 Entertainment Ltd.  $9.99

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Fioracitta

Fioracitta


From a distance, the city shines so brilliantly that you never see the darkness until it is too late to walk away. Her streets are ancient, yet she bristles with the new. She charges the world for what she offers; but for what she offers, you’d sell her both your eyes. The city is Fioracitta, the Heart of Power. And she welcomes all visitors with open arms. This supplement for Mythras...   [click here for more]
Design Mechanism  $15.99

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Grosk's Tavern

Grosk's Tavern


Grosk's Tavern is an apparently former temple that has since been converted into a tavern for those who are down on their luck. The beer has absolutely nothing to recommend it but the clientele have an oddly military demeanour. For Grosk's is actually a place to hire mercenaries and the tavernkeeper is not just that either. Those starting a fight in the tavern may well regret it. This is aimed at...   [click here for more]
Azukail Games  $1.25

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Mythic Constantinople: Life's Long Consequences

Mythic Constantinople: Life's Long Consequences


Kales Pegonites is the man that everyone wants. He’s gone missing, and there are several people looking for him for different reasons. But finding him is only part of the deal: Kales has found himself mixed up in a mystery as old as The City itself. Life’s Long Consequences is intended to showcase some features of Mythic Constantinople, particularly the seedier side of life. It is suitable for...   [click here for more]
Design Mechanism  $4.99

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100 Fantasy Underwater Encounters (Lore 100)

100 Fantasy Underwater Encounters (Lore 100)


Underwater regions in a fantasy setting may not be as commonly visited, due to the need to breathe, but magic and other abilities mean that characters can still end up beneath the waves. Signs of sea life and sunken civilisations can be found, and there are other dangers as well as drowning. This supplement has 100 encounters for such regions which can be used to enliven a journey, from background...   [click here for more]
Azukail Games  $1.79 $1.49

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100 Things to Find, See and Hear in a Forest (Recusant)

100 Things to Find, See and Hear in a Forest (Recusant)


Characters may at some point be travelling through wooded areas, whether these be the comparatively tame woods of civilisation or the more dangerous wildwood of the uninhabited regions. Rather than simply glossing over these travels, this list provides 100 different encounters that can be used to make travel more interesting. Some of the encounters have the potential to injure characters or animals...   [click here for more]
Azukail Games  $1.49 $1.25

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100 Farming Country Encounters (Lore 100)

100 Farming Country Encounters (Lore 100)


Lands used to raise crops and livestock are essential for feeding a country and are often deeper in said country's heartland so that they are better protected. In a fantasy setting, better protected is not the same as safe. This supplement has 100 encounters for such regions, ranging from the curious to the mundane to the potentially dangerous. They can be used to enliven a journey or as potential...   [click here for more]
Azukail Games  $1.79 $1.49

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The City of Spiders

The City of Spiders


The City of Spiders is a short location that can be dropped into an existing campaign. The city is dominated by bthe Spider Cult, and is host to many thousands of spiders and covered in their webbing. There are several different adventure hooks that could lead characters to the city. This is aimed at d100 systems but is generic enough in nature to be adapted to others. This PDF supports Adobe layers...   [click here for more]
Azukail Games  $0.50

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100 Fantasy Underwater Encounters (Black Spear)

100 Fantasy Underwater Encounters (Black Spear)


Underwater regions in a fantasy setting may not be as commonly visited, due to the need to breathe, but magic and other abilities mean that characters can still end up beneath the waves. Signs of sea life and sunken civilisations can be found, and there are other dangers as well as drowning. This supplement has 100 encounters for such regions which can be used to enliven a journey, from background...   [click here for more]
Azukail Games  $1.79 $1.49

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100 Things to Find, See and Hear in a Forest (Lore 100)

100 Things to Find, See and Hear in a Forest (Lore 100)


Characters may at some point be travelling through wooded areas, whether these be the comparatively tame woods of civilisation or the more dangerous wildwood of the uninhabited regions. Rather than simply glossing over these travels, this list provides 100 different encounters that can be used to make travel more interesting. Some of the encounters have the potential to injure characters or animals...   [click here for more]
Azukail Games  $1.49 $1.25

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100 Encounters for the Borderland Regions (Lore 100)

100 Encounters for the Borderland Regions (Lore 100)


This supplement has 100 encounters for the borderland regions. Neither completely tame nor completely wild but somewhere in between, which does not mean they are safe. The region can have signs of hostile encroachment or of a country expanding into the untamed lands. There could be signs of conflict, past or present, or be an area that civilisation has retreated from. The encounters can be used to...   [click here for more]
Azukail Games  $1.49 $1.25

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Spire's Reach

Spire's Reach


Spire's Reach is an adventure hook based around an enigmatic structure of the same name. This structure is a black box, a puzzle for players to discover and try to solve. The building can be used as an important element in an adventure, but one which players will need to attempt to solve in order to gain entry. This is aimed at d100 systems but is generic enough in nature to be adapted to others....   [click here for more]
Azukail Games  $0.50

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100 Snow and Ice Encounters (Lore 100)

100 Snow and Ice Encounters (Lore 100)


This is a collection of 100 different events and encounters that characters could have whilst travelling through snow and icebound regions. Some of the encounters are most suited to polar regions and those lands nearest to them, others could be located in snowy mountains or perhaps simply during a heavy winter. Some of the encounters are odd and some are potentially hazardous. They can be used to enliven...   [click here for more]
Azukail Games  $1.49 $1.25

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100 Encounters for Moorlands and Heaths (Lore 100)

100 Encounters for Moorlands and Heaths (Lore 100)


Moorland and heath are closely related lands, primarily uncultivated hill lands and uplands but which can also include wetlands. Many moors and heath are formed through human activity and peat and low-growing shrubs are common. Often, they have been used for many centuries, and signs of precursors can be common. This supplement has 100 encounters for such regions which can be used to enliven a journey,...   [click here for more]
Azukail Games  $1.79 $1.49

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100 Encounters for a Fantasy Swamp (Lore 100)

100 Encounters for a Fantasy Swamp (Lore 100)


Swamps, mires, bogs and marshes can be found all over the world, wherever water isn't frozen. Even places where it is frozen may thaw out and turn swampy. They are places where travel itself can be dangerous, where it can be easy to get lost, end up stuck in water, mud and quicksand and encounter dangerous creatures. This supplement has 100 different encounters that can be used to liven up a swamp...   [click here for more]
Azukail Games  $1.49 $1.25

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Eorldom of Gar

Eorldom of Gar


This source book presents the Eorldom of Gar and includes the region within Urtid which borders Darken in the east and north east, the Cadilan Sea to the north and the Bay of Cadan to the north west and borders the Fox Tribes lands towards the capital of Urtind to the west and Lake Altau to the south. The Eorldom is within the north eastern region of the Kingdom of Urtind. Product The setting for...   [click here for more]
Brittannia Game Designs Ltd  $11.95

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100 Encounters for Coastal Regions (Lore 100)

100 Encounters for Coastal Regions (Lore 100)


This is a collection of 100 different encounters to have in coastal regions, whether on beaches, headlands or in the seas close to land. Some encounters are most suited for characters travelling on land, others are most suited for those travelling by sea whilst some work equally well for both. The encounters can be used to enliven a journey and as a source of reward or danger, or as potential adventure...   [click here for more]
Azukail Games  $1.79 $1.49

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100 Encounters for Fantasy Mountains (Lore 100)

100 Encounters for Fantasy Mountains (Lore 100)


Mountains can be dangerous places in and of themselves, being home to such as mud- and rockslides, avalanches, high winds, freezing conditions and potential falls. This supplement has 100 different encounters that can be used to add extra detail to a mountain journey or as a source of adventure hooks. Some are potentially useful, some are potentially hazardous and some are simply odd. This PDF supports...   [click here for more]
Azukail Games  $1.49 $1.25

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100 Encounters for Fantasy Plains (Lore 100)

100 Encounters for Fantasy Plains (Lore 100)


This supplement has 100 different encounters that characters could have when travelling though plains, savannahs and grasslands, those places where there is not much but flat ground, to make the journeys more interesting. These can be used to add detail and colour to a journey through a generally boring region or as a source of adventure hooks. Some are potentially useful, some are potentially hazardous...   [click here for more]
Azukail Games  $1.79 $1.49

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100 Encounters for Fantasy Rivers (Lore 100)

100 Encounters for Fantasy Rivers (Lore 100)


This supplement has 100 different encounters that can be used to enliven a river journey, or for characters to experience when they are near a river. Some are best suited for those on boats, whilst others work for any form of travel, including travelling beside or across the river. They may be used as a source of background events, danger or potential adventure hooks. This PDF supports Adobe layers...   [click here for more]
Azukail Games  $1.79 $1.49

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100 Encounters for a Fantasy Jungle (Lore 100)

100 Encounters for a Fantasy Jungle (Lore 100)


This is a collection of 100 different encounters that can be placed in a jungle - or, to be more up-to-date, a tropical rainforest. They are to a degree influenced by media portrayals of jungles, but the majority of the encounters should be easy to drop into most appropriate settings. These can be used as background, colour and potential adventure hooks. Some of the encounters are potentially hazardous...   [click here for more]
Azukail Games  $1.49 $1.25

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Anderia

Anderia


Further explore the world introduced in "The Dragon Reaches of Marakush".  Enter the region of Anderia, partake of the lush and verdant geography, marvel at the inhabitants and their Machiavellian politics. Intended for use with Chivalry and Sorcery and all other fantasy role-playing games.   ...   [click here for more]
Brittannia Game Designs Ltd  $14.95 $3.00

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