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Maze World is a hack of Dungeon World.
Maze World is a Dungeon World hack. A revision of the Dungeon World text, rules, moves, chapters, and class playbooks, to make the game lighter, easier, clearer, more accessible, flexible, and serious. In letter format (8,5 x 11 inches) with new color art and more character classes.
What’s Different?
- New art and layout.... [click here for more] |
J.Winters |
$4.95
|
Class Warfare is a rules supplement for the Dungeon World role-playing game that provides an alternate and expanded system of character creation. It can also be used to create new character classes, just like those provided in the original rulebook. How Class Warfare does this is by breaking down the Dungeon World character class into smaller pieces—like specialties... [click here for more] |
Chthonstone Games |
$20.00
|
Solo Dungeon World
Playing Dungeon World without a Gamemaster
This booklet allows you to play Dungeon World without a gamemaster. These rules use a simplified yes-no mechanic designed to encourage the use of gamemaster moves.
Adventure and the Campaign Front is a central element of these rules. As you play the Fronts will be built up based upon the choices you make and how your game unfolds.
Although... [click here for more] |
Parts Per Million |
$4.95
|
This set of playbooks exists as an alternative to some of the classes presented in the Dungeon World core rulebook. The playbooks in this packet are replacement classes for the Cleric, Paladin, and Wizard, replacing them with the Priest, Templar, and Mage, respectively.
These three classes were specifically chosen to be replaced because of a common flaw they all share: they all carry over baggage... [click here for more] |
Liberi Gothica Games |
$3.99
|
Worlds in Peril is a collaborative roleplaying game designed to bring a comic book world to life. Learn the rules to the game by reading the comic inside and follow along to create your own hero with the exact powers and abilities you want them to have by mixing and matching Origin stories and motivations. Test their limits and watch their powers expand and change as you push them to learn... [click here for more] |
Samjoko Publishing |
$14.99
|
The Inverse World – so named by outsiders, who came from beyond the world’s crust. Inside, they found a massive, windy void, with a glowing star shining in the center. A ring of islands orbits this star, and far above lies a ceiling of stone. The Inverse World is on the inside of a planet, and could even be inside of an already existing campaign world, if you dig deep enough.
The... [click here for more] |
Liberi Gothica Games |
$15.00
|
WINNER: Indie RPG Awards, Best Indie Supplement 2013
"Nothing comes close to this wonderful, assured Dungeon World hack that encompasses the bravado of planetary romance and the gee-whiz fun of Gernsback-era sword and planet coolness. Totally rad."
Adventures on Dungeon Planet is a science fantasy supplement for the award-winning role-playing game... [click here for more] |
Chthonstone Games |
$12.00
|
Dashing Hero Preview Available Here
There are monsters afoot in Dungeon World. Dragons about, demons a-lurking, and giants a-smashing. Alas! What brave hero dares to challenge such impossible beasts? Who would dare to fight evil and also look absolutely fabulous doing it? You would, of course. Be it atop a noble steed or hanging from a rope or chandelier, you always charge into battle to save the... [click here for more] |
Liberi Gothica Games |
$2.49
|
The Witch Preview Edition: Available Here
Double double toil and trouble, cauldron's brew and potion's bubble. A dash of newt's tail and a bag of dragon's feathers and your newest concoction will be completed. What's it do? Well. You tell us, you're The Witch.
The Witch is a playbook for the Dungeon World roleplaying game. She is a potion brewing spellcaster with dark and forbidden magicks... [click here for more] |
Liberi Gothica Games |
$2.49
|
Magic’s got all sorts that practice it. It’s got lifelong scholars, weedy folk glued to books talking about theories and dynamics and whatnot. Magic’s got priests and sorcerer knights, saying their gift comes from a God on high blessing their acts and granting them power. Magic’s got all sorts of kooks believing and doing any number of crazy things.
Not you.
You... [click here for more] |
Adrian Thoen |
$1.99
|
Chimera is a tabletop roleplaying engine suited to run fantasy, modern, and sci-fi themed games. Chimera uses flexible rules that allow you to put the fiction first, but with enough crunch to add more structure to the resolution mechanics if you so wish.
* Click the full-size preview link to read the first 50 pages of the book!
** Check our website for details... [click here for more] |
Dwarfare Games |
$15.00 $10.00
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Some might dismiss you as foolish or unreliable. Some may say you’re nothing but a malicious trickster come to steal away their babies and their wives, and their husbands too! Some say you’re a delightfully strange creature with motives and values that simple mortals could never comprehend.
Okay, so it’s only you that says that last one. Nevertheless they’re all probably true! Sometimes. Depending... [click here for more] |
Adrian Thoen |
$1.99
|
The Medic: Available for free here!
Another hard day in Dungeon World. The Wizard blew his toes off, the Thief lost an eye, the Fighter took yet another ax to the shoulder. And then you had to perform that emergency operation on the attack zombie going for The Bard's squishy little arms, slicing off its jaw off before it could get a bite in. You sigh to yourself. You're The Medic, and these fools... [click here for more] |
Liberi Gothica Games |
$2.49
|
The Dragon Mage Preview Edition: Available Here
Another burnt ruins is all that remains of your passing. Another who doubted your pride, your power, has been left in the ashes. You are the Dragon, and none shall doubt you.
The Dragon Mage is a playbook for the Dungeon World roleplaying game, and the second of my Mage Revised series. The Mage is one of the most popular playbooks I have ever... [click here for more] |
Liberi Gothica Games |
$2.49
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The Winter Mage Preview Edition: Available Here
Another one came up today, to the top of your mountain. Another seeking to best december, to defy the bite of ice. Another who received it, in full. You are Winter - cold, uncaring, and untouchable.
The Winter Mage is a playbook for the Dungeon World roleplaying game, and the third of my Mage Revised series. The Mage is one of the most popular... [click here for more] |
Liberi Gothica Games |
$2.49
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It is a little known secret that there is magic in everything, from plants to stones, to metals and animals. Names carry power, and in certain times and places it swells and coils upon itself, forming a wellspring of raw, untapped magical energy. Some learn these secrets after ceremonial induction, others through extensive instruction and trial, while the more desperate or greedy find that there... [click here for more] |
Awful Good Games |
$2.50
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The Clock Mage Preview Edition: Available Here
An eternity passes in the blink of an eye. A moment lasts as long as you need it to. Time is something for other people to deal with. You are the Clock, and time is your tool.
The Clock Mage is a playbook for the Dungeon World roleplaying game, and the first of my Mage Revised series. The Mage is one of the most popular playbooks I have ever... [click here for more] |
Liberi Gothica Games |
$2.49
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Urban/Modern/Fantasy is a toolkit for running modern adventures using the rules laid out in Dungeon World. It's a framework for running many different modern stories without any particular playstyle focus or assumptions built-in beyond the usual urban fantasy tropes and those inherent in Dungeon World (which you should read before UMF).
Inside you’ll find rules adjustments, advice for handling modern... [click here for more] |
Katamoiran Studios |
$15.99
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The Star Mage Preview Edition: Available Here
The Star Mage is a playbook for the Dungeon World roleplaying game, and the fifth of my Mage Revised series. The Mage is one of the most popular playbooks I have ever written, but it has its flaws - the class is too open ended, and is generally capable of solving problems on a larger scope than any other class can really confront. My solution was to pare... [click here for more] |
Liberi Gothica Games |
$2.49
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The Masked Mage Preview Edition: Available Here
The Masked Mage is a playbook for the Dungeon World roleplaying game, and the fourth of my Mage Revised series. The Mage is one of the most popular playbooks I have ever written, but it has its flaws - the class is too open ended, and is generally capable of solving problems on a larger scope than any other class can really confront. My solution was... [click here for more] |
Liberi Gothica Games |
$2.49
|
You can feel the pulse of the world as it beats through the ground, and hear its sibilant whispers carried by the winds. You can channel this energy to heal those deserving few, or unleash it upon any who would defy the forces of nature.
Blurring the line between man and beast, you can also shed your own flesh, assuming the shape of one of nature’s myriad children. Your form... [click here for more] |
Awful Good Games |
$2.75
|
The smell of the sea and the wind in your face, the freedom to go where you want and take what you can: that’s what being a pirate is all about. Unfortunately, the stories of legendary pirates and buried treasure fail to mention all of the old, dry food, watered-down ale, harsh environments, and ferocious monsters.
Yeah, it is not the life for everyone, but some are drawn to the tales and thrill... [click here for more] |
Awful Good Games |
$2.50
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Lair of the Unknown is an introductory adventure module for the Dungeon World fantasy role-playing game.
All the dungeons have been looted, all the monsters have been slain, and this land is free from the oppression of mad sorcerers and marauding armies. There is no longer any need for adventurers like you, and not a single opportunity for you to get rich left in... [click here for more] |
Chthonstone Games |
$15.00
|
UPDATE - 2.0
2 versions of the playbooks! One goes back to the classic roots of DW, the other embraces openness and the creative freedom of players:
Vanilla Playbooks: While keeping all of the quality of life tweaks (stats, XP tracker, etc.) these playbooks bring back the name, look, race, alignment, and bond suggestions that make... [click here for more] |
Sentinel Sheets |
$3.00
|
NOTE: Not sure what's wrong with the previews (specifically the full-sized one), so until I get that sussed out here's a link to a full-sized version: https://drive.google.com/file/d/0B9it4ynveVn4bVpuM1FTQzZuOVE/edit?usp=sharing
Stories and songs can do more than entertain.
Properly told stories can unite a community, allow you to share experiences, and convey... [click here for more] |
Awful Good Games |
$2.49
|
Citizen! The burgeoning Ruman Empire needs your help bringing civilization to the savages. Ruma: Dawn of Empire is a tabletop roleplaying game set in an alternate Roman Empire where myth and magic are real. The Empire has just begun to push its borders into neighboring lands, only to be met by savage barbarians, murderous beasts, magical forests, and strange horrors. Ruman generals and senators... [click here for more] |
Azure Keep |
$6.99 $5.29
|
Warriors stand toe to claw with their enemies, hacking at them with heavy metal blades and counting on layers of steel to keep them safe. While it works, they’re still vulnerable to the immaterial forces of magic.
Wizards are better suited to dealing with that sort of thing, whether it means unleashing elemental forces upon their foes, resisting it, or knowing what’s about to happen.... [click here for more] |
Awful Good Games |
$2.50
|
There’s no shortage of individuals that strike out in search of gold and glory. Most aren’t particularly concerned with how they get it: the important thing is that they get it, and they survive long enough to enjoy basking in fame and fortune.
Not you.
Yeah you want both, but you want to earn them in style. It’s not enough to merely slay the dragon... [click here for more] |
Awful Good Games |
$2.50
|
Whoever said “work smarter, not harder” probably didn’t have you in mind.
Without lifting a finger you can move objects about, from tiny stones to massive boulders, or crush the bodies of those that would harm or impede you. You can transmit your thoughts over great distances, and force your way into the minds of others.
And that’s just the beginning.... [click here for more] |
Awful Good Games |
$2.50
|
The world is old. It has seen empires come and go. Its end approaches, and everyone knows it. Not least the residents of the last great mortal city—Anglekite, located in the Crater Basin. They don’t know when it will come, or how it will come, but they know that the end is nigh.
Maybe it will come in the form of the Scourge Karkis, the corrupted giant marching toward Anglekite to exterminate... [click here for more] |
Magpie Games |
$9.99
|
Why do we all hate kobolds so much? It’s just a matter of course that in every fantasy rpg you play your first level adventurers will go out and murder a couple dozen kobolds, collect their loot, a bit of experience and move on to bigger badder things. Ever wonder what the kobolds thought about all this? Ever think maybe all those kobolds aren’t the bad guys we make them out to be? Well No... [click here for more] |
Steve Wallace Art |
$12.00
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Towers extending up to the sky, made of alabaster, with gold filigree. Beautiful statues of gods and angels and heroes and kings. A people who found their deeds on a philosophy of hope. A civilization at the summit of its majesty.
All of it long gone.
The Cold Ruins are all that’s left. Broken towers. Shattered statues. Creeping undead vines grown over... [click here for more] |
Magpie Games |
$9.99
|
This is a largely unarmed martial artist that can shift between various fighting styles. I say "largely" because some styles don't affect your unarmed attack, meaning that you can fully benefit from them even with a weapon (and there's a pair of optional extra moves in the back that lets you treat weapons as an unarmed strike).
How the core of the class works, is you choose several... [click here for more] |
Awful Good Games |
$2.75
|
"So ye want t’ be a jack tar, Laddie? Let me tell ye about life aboard a sailin’ ship. It be hell. Ships may be out t’ sea for months. The food be bad - dry bread full o’ weevils and rancid salted pork better fit for makin’ soap. Sanitation be worse. And disease! Yer teeth fall out and yer ears rot off. Do somethin’ wrong? It’s the cat o’nine tails for ye or even the keelhaul! And don’t... [click here for more] |
Street Rat Games |
$3.00
|
“Brent's book is exactly the reference I was hoping for when I went looking for more clear-eyed discussion of just what's in these games.” – Paul Beakley
You may have heard of the Old School Renaissance, an enthusiastic movement that champions old-school gaming and old-school systems.
Here's the problem: there are dozens of old school rule sets. So which one should you try?... [click here for more] |
Brent P. Newhall's Musaeum |
$6.99
|
In this dark fantasy, sword&sorcery setting you are a member of the Brotherhood of the Iron Fist, a company of mercenaries who work in the shadows in the City of Judas. The setting focuses around an imaginary Jerusalem, heart of flaming religious crusades between the church of Christ and the cult of Judas, with the new sept of the Book of Q getting stronger each day. Which side... [click here for more] |
Dreamlord Press |
$5.00
|
There are things that the mightiest wizards dare not speak of, and even the gods themselves dare not confront: Great Cthulhu, the Black Goat, the Crawling Chaos, the Unspeakable One. It is said that long ago They ruled and terrorized the world, possibly even other worlds and dimensions. Something must have happened to Them, because all that remains now are cyclopean ruins, servitor races,... [click here for more] |
Awful Good Games |
$2.50
|
The Spellsword Preview Edition: Available Here
Magic has many forms and many purposes, but only one such purpose suits you needs - the hunt. A mercenary, trained in sword and magic, you are the perfect hunter. Nothing can get in your way. Nothing can stop you. Nothing, but a high price. You sell your sword and you sell your spells, and your demands will always be met. You are the Spellsword, and... [click here for more] |
Liberi Gothica Games |
$2.49
|
What do you think of when you imagine a stronghold? Typically, a stronghold is a fortified structure such as a castle or a keep, but it can be anything you want; a temple or monastery, a tower, a cave complex, a mansion, an island, or even a giant hollowed tree. In Dungeon World terms, a stronghold is not a steading; it does not have its own economy nor a thriving population (although it could and... [click here for more] |
Dwarfare Games |
$6.00
|
Battle is not a means to an end: It is an art. Where others see nothing but chaos and desperation, you refine an inner poetry of steel and fire that they cannot hope to comprehend, much less match. If you are lucky, you may find a rival able to match your skill. But even these brief connections can end only in victory defeat: The path you walk is ultimately lonely, but it is yours.
The arcane duelist... [click here for more] |
Timothy Schroeder |
$2.99
|
A big part of this class is your animal companion, not just because you both work well together, but because it's essentially a pseudo-character: similar to the eldritch horrors The Cultist can summon, it's got stats, hit points, Armor, a damage die, makes its own moves, and you build it from a list of options (it's just initially tougher and more competent, but you only... [click here for more] |
Awful Good Games |
$2.50
|
In ages gone a thousand spells were known to sorcery, and the wizards effected their wills. Today, as Earth dies, a hundred spell remain to man’s knowledge, and these have come to us through the ancient books.
-The Dying Earth, Chapter 1
The Vancomancer is a variant of the wizard that is more in line with what you would expect from Jack Vance's The Dying Earth; there... [click here for more] |
Awful Good Games |
$2.25
|
Take to the skies (with or without wings), annihilate your enemies from a distance with a devastating breath weapon, or close in to tear them apart with your fangs and claws, shrugging off their pathetic blows with your armored hide.
You start out by choosing from three types of dragons (and there are ten more in the back), which determines what your breath weapon does and grants another ability.... [click here for more] |
Awful Good Games |
$2.75
|
Miles from civilisation, a forgotten valley hides an ancient jungle: the Green Scar. This land of untapped resources has caught the eye of no-good industrialist Obadiah Cheapfields. Will the party put an end to his immoral operations, or will his mercenaries - to say nothing of the terrors of the jungle itself - be more than they can handle?
This supplement for... [click here for more] |
Joe Banner |
$8.00
|
You might look like a human, but you are something much, much more, though neither you nor anyone else is quite sure what. Your body burns with a mysterious power, a power that lets you shine as brightly as the sun itself, soar through the sky, and melt through steel with your bare hands.
Some might mistake you for a mere wizard, but you need no books, words, or instruments to draw forth... [click here for more] |
Awful Good Games |
$2.25
|
Terrors of the Ancient World is a collection of monsters to liven up your Dungeon World game. Inside this book you will find over a dozen new monsters, all of them illustrated in glorious full colour. Each monster comes with some combination of adventure hooks, custom moves, traps, fronts and dangers, magical items, and even a couple of maps. Demons can be summoned and bargained with,... [click here for more] |
Chthonstone Games |
$15.00
|
Cultist Preview Available Here
Ia, Ia! The dark gods of Dungeon World are beholden to you. You know their ways, and you speak their secrets. Those who would listen will find themselves trapped in your spell, brought to linger upon your every word. There is this power you have over the common people, this power that twists their hearts and minds. If you observe the rites and manipulate the whims of... [click here for more] |
Liberi Gothica Games |
$2.49
|
WAIT!
If you are considering buying this, then you should also take a look at The Playbooks of the Dead:
http://www.drivethrurpg.com/product/139653/The-Playbooks-of-the-Dead?site=&manufacturers_id=5695
It's a compilation of all of our undead-themed playbooks, including this one, at a discount.
You’ve died, come back, and now have a ravenous thirst... [click here for more] |
Awful Good Games |
$2.50
|
54 creatures on 54 cards! Plus a cover/checklist card and license info cards. The front of each has amazing art, while the back has Dungeon World statistics.
Note: The print-it-yourself PDF file is set up to print duplex on a printer. The upper right card front on page one is matches the upper left card back on page two and so on. The corners of each card have lines on the edges to help you trim... [click here for more] |
Inkwell Ideas |
$4.99 $3.99
|
They call it “The Fortunate City...”
Shadows of Umberto is a desert-themed adventure toolkit for Dungeon World. with new rules for playing in a timeless desert city: Will your characters earn the favour of the Caliph and his people? Or will their actions usher in their doom?
New GM principles of play
Two new dungeons: Khorzuq Market and The Royal Palace
An almanac for the Salhadid desert
New... [click here for more] |
Joe Banner |
$8.00
|