The Inverse World – so named by outsiders, who came from beyond the world’s crust. Inside, they found a massive, windy void, with a glowing star shining in the center. A ring of islands orbits this star, and far above lies a ceiling of stone. The Inverse World is on the inside of a planet, and could even be inside of an already existing campaign world, if you dig deep enough.The... [click here for more]
WINNER: Indie RPG Awards, Best Indie Supplement 2013
"Nothing comes close to this wonderful, assured Dungeon World hack that encompasses the bravado of planetary romance and the gee-whiz fun of Gernsback-era sword and planet coolness. Totally rad."Adventures on Dungeon Planet is a science fantasy supplement for the award-winning role-playing game... [click here for more]
With careful stitches and meticulous work, a ragdoll carefully sews back a torn limb on a panda who is crying out his troubles (girl troubles… isn’t it always a girl?) while he sips from a daintily painted teacup filled with brandy. In another room in the shoebox house she calls home, the ragdoll’s other patients wait patiently for her craft. A Mekka bulldozer, metal with chipping... [click here for more]
204 pages, full-color, 39 pieces of art (B/W on #50 paper; standard and premium editions on #70), revised versions of each Uncanny Echo game (issues 0-9), and 45 pages of support text.Uncanny Echo is a tabletop roleplaying game which has altered the Powered by the Apocalypse engine,... [click here for more]
The Great American Novel, A Roleplaying Game is a collaborative storytelling tabletop roleplaying game for 3 to 6 players that uses character-driven game play to create a literary experience for a variety of settings and genres.
The Great American Novel has three specific criteria for every Novel to create an experience resembling some of the best American literature:... [click here for more]
Interstitial: Our Hearts Intertwined is a tabletop RPG about our connections with other people, the power we draw from those connections, and traveling to different worlds. It runs on the Powered by the Apocalypse engine.
In Interstitial, you will travel through the barriers between Worlds with your party. You'll meet new friends,... [click here for more]
Never Knows Best is inspired by an anime called FLCL (Fooly Cooly) and wears this influence on its sleeve. This game and its rules focus on my own interpretation of the source material, rather than attempting to emulate the anime as closely as possible.
Never Knows Best (NKB) is a roleplaying game about middle school kids facing impending adulthood, growing up, and society’s—sometimes... [click here for more]