To Bretonnia! Enter the land of Knights and Ladies, a land devoted to the might and majesty of the Fey Enchantress. Renowned throughout the Old World the Grail Knights of this green land are some of the greatest Warriors. But there's more to this land than Questing Knights and damsels in distress. Bretonnia harbours its share of sinister secrets, peril and adventure. Knights of the Grail is the definitive... [click here for more]
Caught between the sprawling Empire to the south and the maddening wastes of Chaos is Kislev, Realm of the Ice Queen. Legendary for its doughty peoples who stand fast against the ravenous hordes of Chaos spilling out of the north, who endure the incredible cold and the barren bleakness that defies their land and yet persevere, surviving against all odds. Yet, Kislev is more than appalling winters... [click here for more]
South of the Empire stretches a broken land, a patchwork realm of petty kingdoms and principalities. It is a region fraught with warfare, shifting alliances, and broken treaties. In the Border Princes, a common man can rule, rising above his meagre station and making his own destiny. But no throne is secure, for in this land, a knife in the back or a poisoned cup can change the world, toppling... [click here for more]
It is a world of grim and perilous adventure, where loathsome rat-men plot and conspire, where the hordes of Chaos tumble out of the north. One's neighbour may just well be a vile Mutant, and Witch Hunters prowl the lands, burning and killing any they suspect of being in league with the Ruinous Powers. Mortals have only one recourse in the face of this horror and suffering: the Gods. Yet despite... [click here for more]
Religions, wizard schools, and sinister cults are not the only organisations in the Old World. Shades of Empire delves deep into the background of Warhammer Fantasy Roleplay to bring you nine compelling organisations for your campaign. This book is designed for both players and GMs. Players can join these organisations, many of which feature new careers. GMs are provided with... [click here for more]
Driven by the machinations of an ancient evil, one lone group of adventurers stands between the Empire and the dark forces of Chaos. Who are these stalwart souls? Why, you and your party of cource!
What evil taints the Jewel of the Empire? Will your group of bleaguered heroes stop the forces of Chaos before it's too late? Step onto the Paths of the Damned to discover your fate! ... [click here for more]
The corruption in Middenheim has been stopped but the enemy within has not been defeated. With the Emperor and the army gone from the capital, all eyes have shifted away from Altdorf. Deep inside the city lies a buried secret that promises power but delivers nothing but damnation.
In the Spires of Altdorf, the Player Characters must travel to the great city, learn its ways, and find the... [click here for more]