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Shadowrun Missions 10-06: The No Body Problem

Shadowrun Missions 10-06: The No Body Problem


The Ultimate Escape Getting out from under the thumb of the megacorps isn’t easy, but sometimes the circumstances are bad enough that people will do anything to make it happen. Twenty-year-old aidoru star Asada Yui wants to get out of the grind of being in the spotlight, but her corporate masters don’t want to let her go. She’s willing to do a lot to gain her freedom, including hiring...   [click here for more]
Catalyst Game Labs  $5.95

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Shadowrun Missions 10-05: The Out of Body Experience

Shadowrun Missions 10-05: The Out of Body Experience


Life and Love The definitions of life and love change in the Sixth World based on who you talk to. There is a wider range of sapience than people in the previous century dreamed of, and regardless of the forms they come in, when two minds meet, they can forge a connection. Shadowrunners are going to have to deal with wrinkles in the processes of life and love they might not have considered,...   [click here for more]
Catalyst Game Labs  $5.95

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Shadowrun Missions 10-04: Get Bento

Shadowrun Missions 10-04: Get Bento


The Bullet of Shame The beauty of Neo-Tokyo is, you don’t have to physically hurt someone to really damage them. The power of shame and social standing is so great that sometimes presenting the right facts in the right situation (or wrong situation, depending on your perspective) is enough to ruin someone. It requires more finesse than just filling a room with bullets, but isn’t that the mark of...   [click here for more]
Catalyst Game Labs  $5.95

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Shadowrun Missions 10-02: One Stone, Two Birds

Shadowrun Missions 10-02: One Stone, Two Birds


Cross and Doublecross Mr. Johnson has been working overtime on their scheme this time. There is a prototype to steal, there are people to frame, and there is the whole delicate balance of Neo-Tokyo etiquette to navigate. Skilled runners can make some valuable contacts and a fine amount of nuyen. Less-skilled runners might find themselves on a flight out of town in short order—possibly in a pine box...   [click here for more]
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Shadowrun Missions 10-03: When the Bough Breaks

Shadowrun Missions 10-03: When the Bough Breaks


Cradle Will Rock Shadowrunners are used to handling valuable packages, but one that needs to be fed every few hours or it screams uncontrollably is a new one. This is not just an ordinary baby, though, and lots of people would like to take care of it—though their definitions of “take care” come with varying degrees of menace. The runners will have to maneuver the Neo-Tokyo scene carefully to...   [click here for more]
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Shadowrun: Hooders For Hire

Shadowrun: Hooders For Hire


You don’t need cybereyes to see it. The world is a dark, dark place. But while there’s plenty of scum in the shadows, there’s also types that remind us you can't have shadows without light. Hooders for Hire provides data on those who can't bring themselves to sit and watch the world burn. They’re broken, flawed, violent, addicted, angry, and scary, but they all have one thing in common: they...   [click here for more]
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  STORYLINE: Write Structured Adventures | A how to-book on RPG-writing