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Dishonored: The Roleplaying Game Core Rulebook

Dishonored: The Roleplaying Game Core Rulebook


In Dishonored: The Roleplaying Game, players delve into the turbulent Empire of the Isles, to tell stories of occult lore, intrigue and drama. The Dishonored Corebook contains all the rules and background information you need to kickstart your adventure. This 308 page, full colour PDF rulebook features: An introduction to the Empire of the Isles, and an in-depth look at its history, its people and...   [click here for more]
Modiphius  $20.00

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Dishonored PDF Adventure #1: The Assassins Four

Dishonored PDF Adventure #1: The Assassins Four


Find yourself entangled in a plot of murder and politics with The Assassin’s Four. This 15-page adventure by Alison Cybe has your group aiding the Bottle Street gang and involving themselves in an assassination plot, complicated by political and personal motivations. Can they prevent the schemes of one of Dunwall’s distinguished aristocrats, or will they too fall prey to the alure of the lofty...   [click here for more]
Modiphius  $6.00

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Dishonored Gamemaster Toolkit - PDF

Dishonored Gamemaster Toolkit - PDF


Deeper into Dunwall The Dishonored tabletop roleplaying game transports you to the Empire of the Isles and beyond, to the conspiracies and machinations of its political class, religious sects, and populist factions. The Dishonored Gamemaster’s Toolkit includes advice, details, locations, NPCs, and new rules to help start an exciting campaign and to keep players on the edge of their seats!...   [click here for more]
Modiphius  $14.00

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Cut Up Solo - Hour of the Dragon

Cut Up Solo - Hour of the Dragon


Cut Up Solo Robert E Howard's The Hour Of The Dragon. Cut Up Solo is different from the more common Oracle driven solo play. You still get a basic yes-no question and answer tool, but where you may be more familiar with getting word prompts or story cube style game icons to serve as prompts for scenes, motivations, or even plot twists, cut ups do things differently. Cut Ups take texts in the same...   [click here for more]
Parts Per Million  $3.99

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Cut Up Solo - Barsoom

Cut Up Solo - Barsoom


Cut Up Solo Barsoom Barsoom was Edgar Rice Burrough's name for Mars in the John Carter of Mars novels. There are 12 Barsoom/Mars novels in all, and this supplement+spreadsheet uses everything that is available in the public domain. Cut Up Solo is a technique that uses random snippets of text that you pick and fit together, creating what the GM says to you. You can then respond to that, and...   [click here for more]
Parts Per Million  $3.99

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GM Screen Solo in an Age of Adventure Landscape

GM Screen Solo in an Age of Adventure Landscape


Solo in an Age of Adventure Solo RPG GM Screen This screen holds 18 d6 oracles. Where they can, each oracle follows a format of: 1 Good 2 Better 3 Bad 4 Bad 5 Good with Complications 6 Good with Complications This should be familiar to anyone who has played the 2d20 Conan RPG. This screen is in no way affiliated with that game. The digital files include: PDF instruction leaflet PDF quick reference...   [click here for more]
Parts Per Million  $4.95

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The Elder Scrolls: Call to Arms - Print at Home - Tomb Scatter

The Elder Scrolls: Call to Arms - Print at Home - Tomb Scatter


Tombs across Tamriel are filled with the remnants of the distant past. Low-level magic keeps braziers lit and torches burning, but in the land of Skyrim the flickering light illuminates unique treasures - and untold dangers. Sarcophagi enclose sleeping Draugr, as likely to crumble as to rise again. Funerary urns glint with possibility, while burial pots contain the earthly wealth of long-dead kings....   [click here for more]
Modiphius  $13.00

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The Elder Scrolls: Call to Arms - Print at Home Nord Tomb Walls

The Elder Scrolls: Call to Arms - Print at Home Nord Tomb Walls


Adventuring into the ancient tombs of Skyrim is a dangerous (if rewarding) prospect. Creeping vines snake across uneven slabs. Catacomb chambers house ancestors of old, their decaying wraps moving though no wind moves them. Unknown carvings point to unseen dangers, as likely to warn of traps as they are to ensnare the interlopers.   The walls seem to whisper at the edge of hearing....   [click here for more]
Modiphius  $13.00

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The Elder Scrolls: Call to Arms - Print at Home - Puzzle Door

The Elder Scrolls: Call to Arms - Print at Home - Puzzle Door


The most secure Nordic tombs contain twisting tunnels and catacombs of traps, dangerous creatures and the vengeful dead. Those seeking to plunder the treasures of these ancient halls must fight their way through and overcome all manner of crushing peril and monstrous denizens of the deep, all to come face to face with the Nordic puzzle door.   These carved sentinels bar the way...   [click here for more]
Modiphius  $10.00

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The Elder Scrolls: Call to Arms - Print at Home - Nord Tomb Arches

The Elder Scrolls: Call to Arms - Print at Home - Nord Tomb Arches


The ancient kings of Skyrim were noble warriors and sometimes villainous tyrants, famous or infamous by turns. In these turbulent days few remember the old tails, but none can forget their imposing tombs.   Proud structures on mountainous outcrops or carved deep into rocky caverns, these monuments to Skyrim’s ancestors attempt to endure the frozen winters, rampaging monsters...   [click here for more]
Modiphius  $13.00

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