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A collection of hacks, adventures and sundry other oddities for Into the Odd. Inside the covers you'll find:
In Search of Samson Aubrey, an adventure by Kamil Wegrzynowicz.
Four Arcana Ideas, arcana by Brian Wille.
Odd Dungeons, a hack to make Into the Odd feel more like D&D and similar fantasy games, by Eric Nieudan.
The Nightlight... [click here for more] |
Lost Pages |
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The Wizard's Scroll is a new Swords & Wizardry fanzine.
Within you will find all manner of excellent gaming material by some truly creative fans of the game.
2 Races: The Testudo (tortoise men) and Ratfolk
A Spell: Binding Familiars
An NPC for Carcosa
4 Monsters: The Skin Bag, Lightning Monk, Shield Guardian and the Abominable Beastman
7 Magic Items:... [click here for more] |
Seattle Hill Games |
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Being a Collection of Player Options and House Rules Various and Sundry for Classic Fantasy Role-playing Games Old and Dear.
What you will find inside:
Nine variant old school fantasy (and Labyrinth Lord)-compatible player classes: the Mountebank, Chaos Monk, Robo-Dwarf, Feral Dwarf, White Wizard, Half-Ogre, Black “Halflings”, Pantless Barbarian and, of course, the War Bear.
Setting... [click here for more] |
Hydra Cooperative |
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Remember the good old days, when roleplaying games were in person, dice rolls were physical, and the finale of every dungeon wasn't a teleconference bug? Those days aren't back, but Quaranzine is here to help. This volume is meant for those judges, scattered across the planes, whose noble spirits have been tested by their social distancing, and are ready to game for a great cause:... [click here for more] |
The Social Distance Collective |
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This book contains one hundred magic items to use in your games that are more interesting than yet another plus one sword.
100 original items each with an illustration by the author; covering a range combat and non-combat uses and with a mix of interesting mechanics, implied world-building and humour.
An adventuring helpline, a curse eating bug, a haunted sledgehammer, armour... [click here for more] |
Mothic Knight |
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The Weird Prospectus Vol 1
The Weird Prospectus is a short volume for populating adventures and encounters in hexes in the land of Blackrock. This volume contains a short beginners adventure, a weird dungeon dive, 3 additional hex encounters, 11 magic items, and 3 NPC's that can all be dropped into your existing world to add a dash of strange to your games.
The adventure in this... [click here for more] |
Hex & Bones Tabletop Club |
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White Box: Unearthed Trove is a supplement for White Box and is compatible with any other Swords & Wizardry game. It adds:
Three new character classes: the Assassin, the Illusionist and the Ranger. Each of them is designed to be simple and in the same fashion as the original... [click here for more] |
Fen Orc |
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While visiting a sea-coast town, PCs hear a call for arms by several excited bards and minstrels! Korwyn, mighty hero of the lands, known for vanquishing the sea devil Dwormer and its minions, seeks experienced volunteers to assist him in recovering treasures from Brine Lord Cassidy’s Tomb! Korwyn claims he has a map to the fifty-year old tomb, a ship full of sailors, a sharpened sword, and wishes... [click here for more] |
The Merciless Merchants |
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Remember the good old days, when roleplaying games were in person, dice rolls were physical, and the finale of every dungeon wasn’t a teleconference bug? Those days aren’t back, but QuaranZine is here to help. This volume is meant for those judges, scattered across the planes, whose noble spirits have been tested by their social distancing, and are ready to game for a great cause:... [click here for more] |
The Social Distance Collective |
Pay What You Want
|
You know what this world needs? Another OSR ruleset. For a lot of my OSR/NGR dual statted adventures, people have asked me what OSR ruleset I use and honestly the answer is “the vague mishmash of rules in my head” including a lot of house rules not found in any system. This is that put to paper. ... [click here for more] |
Zzarchov Kowolski |
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The dreaded Ice Forest! Once a safe passage to the north, now the forest's evil magic seeks to trap and confuse travelers with ever-shifting paths full of terrible dangers. New monsters, new magic items, new magics!
This adventure for character levels 1-3 was designed for Labyrinth Lord but can be used with any old school dungeon-crawling RPG. It is a drop-in locale that can be played through in a... [click here for more] |
Random Order Creations |
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The great empires have collapsed and the elves and dwarves have gone into hiding in the corners of the earth! Solapetrum is a low fantasy medieval setting made for my table, and this guide presents all of the necessary information to run it at your own. Inside are five human cultures, three new race-as-class options, nine patrons for clerics and cultists, and a glimpse of the world that I use to run... [click here for more] |
Nathan Greene |
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Congratulations!! Someone in your party won/found/bequeathed a deed to a warehouse inside the protective walls of Illanter, City of Broken Swords. Another bonus, while visiting said warehouse, you are invited to the mysterious Kellerin's Rumble, an annual gambling event. Your group is the talk of the town! Gossip and rumors are flying around the city about the event....and YOU. Let the games begin!... [click here for more] |
The Merciless Merchants |
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Somehow, you are now in possession of an arm. Cut off, somewhere between the shoulder and the elbow. Chop chop. Grind marks c l e a r l y v i s i b l e . Tattooed on the arm is a labyrinthine map, and the hand holds the head of a sceptre in a firm grip. It is brown, tinted in azure, and smooth like porcelain. The arm is heavy, and you become briefly... [click here for more] |
Martin Ackerfors |
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THE DEMON STONES
When huge stones fall out of the night sky,
A deadly curse settles over Gravencross.
Help the village exorcise the Demon Stones.
“The sun had set an hour ago, and the rain lashed down and the wind howled on the dark moor. A storm this late in the season was unusual, but this one seemed different. The clouds were more menacing, tinged... [click here for more] |
MonkeyBlood Design |
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The Temple of Drawoh Rock is an adventure module for 1st level characters exploring the Ice Kingdoms. As warriors of Thane Ornulf the characters will sail the Atalac Sea, explore the Gate Isles, and raid the Monastery of Jove. But what starts out as a simple plan to rob some peaceful monks turns into a harrowing adventure as the adventurers cross paths with the machinations of a deadly sorcerer. The... [click here for more] |
Mad Martian Games |
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Howls on the Hill! What evil stirs on that graveyard knoll? Do you have the stuff to find out?
This is a relatively short dungeon crawl module for old school gaming. Included are versions compatible with 3x editions and OSRIC™. This module is intended for low-level characters who aren't afraid of a deadly challenge. If you like playing the original advanced game then this is for you. ... [click here for more] |
Random Order Creations |
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There was supposed to be a wedding, but then a headless horseman killed the groom, abducted the bride-to-be and slaughtered a farmhand. Something is afoot, but it is beyond mere farmers to undo the threat and find out what happened to the girl. Will your players step up to face danger? And what will they find?
This product is compatible with the Dungeon Crawl Classics Role Playing Game. It is designed... [click here for more] |
Mount Parnassus Games |
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Fen Orc presents six one-shot scenarios for BLUEHOLME and Old School Fantasy RPGs. Each will fill a session, all are suitable for starting character and full notes for the GM include maps, PC motivations, NPC tactics, monster abilities, secrets and descriptive text.
A sinister undead-worshiping cult want you to go into one of their crypts to head off a team of tomb robbers before they rouse something... [click here for more] |
Fen Orc |
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Der Legende nach existiert eine uralte Bibliothek, die Antworten auf alle Fragen enthält. Diese Bibliothek wird oft als „Die Bibliothek des vollumfänglichen Wissens“ bezeichnet. Viele haben diesen Ort gesucht, der sich weit jenseits der zivilisierten Welt im verfluchten Land Pyrea befinden soll. Wenige sind von dort zurückgekehrt. Keiner der Zurückgekehrten hat jemals von der Bibliothek selbst... [click here for more] |
HazZzardeur Press |
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Print version is now available! Both versions are B&W, but the color version gives a nicer greyscale and better paper.
Scenario Description:
The village of Ritupis hasn’t had a church in nearly a hundred years (not since “The Burning”). Recently, a charismatic new priest has arrived in town, and he has grand ambitions to rebuild it. Unfortunately, a curse borne... [click here for more] |
Gothic Roleplaying Accessories |
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Swords & Wizardry Non-Human PCs - Expanded!
In Swords & Wizardry White Box, Dwarves can only be fighters, but they get a +1 to-hit bonus against orcs and goblins. In Swords & Wizardry Complete, Dwarves have a wider variety of class options, but they lose that +1 bonus.
This book is for players who would like to have both. It is also for players who love running non-humans... [click here for more] |
Old Lingolf House |
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Now for 5E.
The Temple of Drawoh Rock is an adventure module for 1st level characters exploring the Ice Kingdoms. As warriors of Thane Ornulf the characters will sail the Atalac Sea, explore the Gate Isles, and raid the Monastery of Jove. But what starts out as a simple plan to rob some peaceful monks turns into a harrowing adventure as the adventurers cross paths with the machinations of a deadly... [click here for more] |
Mad Martian Games |
Pay What You Want
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Part I of the Per Aspera Ad Inferi adventure trilogy. ”No Country for Weak Men” is a traditional dungeon, meant to be played the hard way. Dark, shitty and remorseless. And if the Draugr don’t get you the cold or lack of food will...
For 4-5 level 3-4 PCs. Stay frosty, and you have a chance to survive...
What you get:
A tomb dungeon with 15 locations
1 new unique boss... [click here for more] |
Lazy Sod Press |
Pay What You Want
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Looking for some weird and fun creatures to throw at your players? LOOK NO FURTHER.
Things that Haunt the Darkness contains 28 fully illustrated monsters to add some fun to game night. ... [click here for more] |
Lucky Chapel Gaming |
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This adventure module is part II of the Per Aspera Ad Inferi trilogy. Eighty+ pages of dark fantasy mayhem that would make Jason and Freddy Krüger run to mommy. Crazy mutant quasi-vikings meets slasher movies from the 80s, with an even darker twist beneath the surface...
Written & mapped by Anders Hedenbjörk Lager (aka dawnrazor) and superbly illustrated by David Lewis Johnson and Jim... [click here for more] |
Lazy Sod Press |
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Labyrinth Lord Non-Human PCs Across the Ages
This book celebrates one of the great and unique joys of playing Labyrinth Lord: adventuring with non-human player character types from all three early eras of the Original Game in the same party.
Labyrinth Lord allows you to play all of the earliest versions of Dwarves, Elves, and Halflings, whether they're from the 1974 Original Edition... [click here for more] |
Old Lingolf House |
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I am your Maze Master, Abel Enzo, and I welcome you to Enter the Megadungeon - an introduction to dark fantasy classic gaming in The Iron Realm Campaign Setting. Within these pages you will be shown a world of total darkness for The Iron Realm is The Last Realm – the plane that exists after all other worlds have fallen, after even the gods themselves have passed away in the limitless destruction... [click here for more] |
The Iron Realm |
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Every piece of information for your B/X, Old School Essentials, and Labyrinth Lord monsters at your fingertips on these 6" x 6" cards! Not just standard stats like hit dice and armor class, but full treasure listings, attack tables, and saving throws on each card! Easily converted to other OSR games like Adventurer Conqueror King, and Swords & Wizardry. ... [click here for more] |
Cunning Plan |
Pay What You Want
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Part I of the Per Aspera Ad Inferi adventure trilogy. ”No Country for Weak Men” is a traditional dungeon, meant to be played the hard way. Dark, shitty and remorseless. And if the Draugr don’t get you the cold or lack of food will...
For 4-5 level 3-4 PCs. Stay frosty, and you have a chance to survive...
What you get:
A tomb dungeon with 15 locations
1 new... [click here for more] |
Lazy Sod Press |
Pay What You Want
|
This adventure module is part II of the Per Aspera Ad Inferi trilogy. Eighty+ pages of dark fantasy mayhem that would make Jason and Freddy Krüger run to mommy. Crazy mutant quasi-vikings meets slasher movies from the 80s, with an even darker twist beneath the surface...
Written & mapped by Anders Hedenbjörk Lager (aka dawnrazor) and superbly illustrated by David Lewis Johnson and Jim... [click here for more] |
Lazy Sod Press |
Pay What You Want
|