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Commonsense: A Role-Playing Game System

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Suggested Price $5.00

Commonsense

Commonsense features deep mechanics, high agency, and emergent storytelling. Commonsense is for players not content with purely random rolls or with experiencing someone else's story. Forge your own path!

Short on time? Commonsense is improv-friendly and highly streamlined. Create characters, create a scenario, and run a session, all in under an hour.

Play any character in any setting. Commonsense is genre-neutral. Learn one system to play fantasy, sci-fi, modern, etc. Play in the world of your favorite media or make your own.

Designed for solo or group play. Commonsense can be played with or without a GM. Play alone, with a partner, or with a full group. Enjoy everyone getting the full TTRPG experience every time.

This book contains:

  • A unique non-binary non-interpretive oracle that automatically calculates odds with minimal math.
  • An RPG system that uses the Commonsense-oracle to power your world.
  • Advice for making the most of Commonsense.
  • Gameplay-examples that cover common situations among multiple genres.

With Commonsense, you can:

  • Delve into fantasy dungeons as a bard with a haunted violin.
  • Explore derelict spaceships with the help of your trusty sentient mold.
  • Engage in international espionage and uncover a world-shattering conspiracy.
  • Fight super-powered crime by subtly crafting illusions.
  • Be a bard with a haunted violin, who explores derelict spaceships, to engage in intergalactic espionage, while fighting crime on weekends.
  • And much, much, more.

Changelog

1.2.2

  • Improved explanation of Question-mechanics.
  • Added rolls to examples.
  • Highlighted Facts in examples.

1.2.1

  • Updated recommendations for tracking Facts.
  • Improved formatting for links.
  • Made several small improvements to the text.

1.2.0

  • Updated terminology.
    • "Argument" → "Question".
    • "Outcome" → "Answer".
    • "Feature" → "Fact".
  • Replaced the existing gameplay-loop with a simplified gameplay-loop based on narrating a story and resolving uncertainty by asking Questions.
  • Generally simplified and restructured.

1.1.0

  • Updated argument-resolution rules to be simpler and more robust, using only d6s.
  • Added a new character-creation option based on simulating life-events.
  • Added a framework for designing and balancing scenarios and one-shots.
  • Added a framework for running a campaign as a series of scenarios.
  • Improved book-formatting.
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Reviews (1)
Discussions (2)
Customer avatar
Fernando S March 05, 2024 12:42 pm UTC
PURCHASER
Just read the last version for the first time, it's my impression or the system is biased to favor answers with fewer reasons? Maybe is just me, but the first text about questions is the most important one (IMHO) and it starts with an example without going on terminology/reasoning
Reply
Customer avatar
Justin L March 05, 2024 1:07 pm UTC
PUBLISHER
Questions favor Answers with more Reasons. The fewer Reasons an Answer has, the more dice it rolls. Each Answer uses its lowest roll, so the more dice it has, the less chance it has to have the highest result. The image above the mechanical explanation depicts this, with each Answer in its own column.
Reply
Customer avatar
Justin L April 10, 2024 10:00 pm UTC
PUBLISHER
Version 1.2.2 clarifies.
Customer avatar
Harold A September 09, 2023 5:19 pm UTC
PURCHASER
The section on 'Arguments' of this RPG changed my whole outlook on the duties of a GM vs the Players.
Reply
Customer avatar
Justin L September 14, 2023 4:41 pm UTC
PUBLISHER
I am glad to hear it helped you!
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Product Information
Copper seller
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Rule System(s)
Pages
44
File Size:
3.43 MB
Format
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File Last Updated:
March 30, 2024
This title was added to our catalog on June 07, 2021.
Publisher
Justin Lovinger
Publisher Average Rating