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Fallout: The Roleplaying Game Core Rulebook PDF
by Modiphius

Will you join with a plucky band of survivors to fight off all-comers and carve out your own settlement? Will you team up with pre-existing factions like the Brotherhood of Steel or Super Mutants to enforce your own ideals on the Wasteland? Ghoul or robot, paladin or raider, it’s your choice - and the consequences are yours. Welcome to the Wasteland. Welcome to the world of F

Fallout: The Roleplaying Game Core Rulebook PDF
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Star Trek Adventures MISSION PDF 016 Unforeseen Consequences

Star Trek Adventures MISSION PDF 016 Unforeseen Consequences


Sabotage on the space station Minerva leads Starfleet to investigate and ensure the safety of the scientists. Starfleet has directed your vessel to the space station in the Lortano System. The scientists aboard Minerva are studying the system’s nebula and its abundance of tachyon particles. Evidence suggests that the station’s research has been hampered by sabotage of a nature which indicates...   [click here for more]
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Star Trek Adventures MISSION PDF 017 Upsetting the Balance

Star Trek Adventures MISSION PDF 017 Upsetting the Balance


“From the Record of Battle: It has been two weeks since we set out from Outpost Victory 357 at the edge of the Triangle for our patrol. Aside from the occasional nebula and other stellar phenomena – which we have cataloged dutifully – there has been little to stimulate the crew. They are keeping themselves as sharp as they can, but when a d’k tahg sits unused for too long, it becomes dull....   [click here for more]
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Star Trek Adventures MISSION PDF 018 Storms of Kiselia 7

Star Trek Adventures MISSION PDF 018 Storms of Kiselia 7


A routine resupply mission to one of Kiselia 7’s moons leads to conflict with the ruthless Orion Syndicate On the moon Hydralon, a research team surveys ancient ruins and studies local flora and fauna. The team is low on supplies, but no problems have been reported, so this should be a simple mission, and it doesn’t hurt that Hydralon is said to be an idyllic locale. The crew could use some shore...   [click here for more]
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Star Trek Adventures MISSION PDF 019 Native Soil

Star Trek Adventures MISSION PDF 019 Native Soil


Assisting an archeological team on the planet Avalon leads to a shocking discovery and entangles the crew in a momentous cultural dilemma. Your orders are to assist an archaeological team being led by an old friend of one of the ship’s command personnel. The planet’s original civilization was wiped out thousands of years ago by a radiation burst. Thankfully, the planet is no longer...   [click here for more]
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Star Trek Adventures MISSION PDF 020 Better Days

Star Trek Adventures MISSION PDF 020 Better Days


Complications suffered while traveling through the Bajoran Wormhole lead to a historically significant mission to Bajor itself. Starfleet has directed your vessel to carry out a survey mission to the Gamma Quadrant. It should be a relatively simple exploratory mission but, having left Deep Space 9 behind, your passage through the Bajoran Wormhole causes some damage to the ship which forces you to...   [click here for more]
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Star Trek Adventures MISSION PDF 021 Incident at Kraav III

Star Trek Adventures MISSION PDF 021 Incident at Kraav III


Problems at a distant manufacturing facility threaten the Klingon Empire’s newfound alliance with the Federation. Your crew must investigate the matter quickly, before Starfleet becomes involved. The Klingon Defense Force has received a distress signal from one of the Empire’s manufacturing plants on the distant world of Kraav III. As part of the recent alliance with the Federation,...   [click here for more]
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Star Trek Adventures MISSION PDF 022 Eight Layers Deep

Star Trek Adventures MISSION PDF 022 Eight Layers Deep


A routine inspection of a Starfleet research project leads to ethical dilemmas for the ship’s crew. In order to save lives, difficult decisions need to be made, and your crew may need to test the limits of the Prime Directive.  Starfleet has given your crew instructions to resupply the U.S.S. Colotario and to prepare a progress report on the Colotario’s ongoing...   [click here for more]
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Star Trek Adventures MISSION PDF 023 Lurkers

Star Trek Adventures MISSION PDF 023 Lurkers


“Are you pretending to do a “Captains Log?” A routine maintenance overhaul on a subspace relay station identifies a much bigger problem on a nearby planet. Starfleet data leaking from the relay station is being used as entertainment by a pre-warp civilization and only junior officers can fix a problem that (yet again!) endangers the Prime Directive....   [click here for more]
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Star Trek Adventures MISSION PDF 024 A Piece of Qo'noS

Star Trek Adventures MISSION PDF 024 A Piece of Qo'noS


A mission to investigate missing ships sends a Klingon crew into a dangerous and unexpected situation. Tragedies and revelations lead to a confrontation with a hated enemy from the Klingon Empire’s ancient past. The Empire recently lost a number of ships in an uninhabited region of space, and the Klingon Defense Force orders your crew to investigate. Another Klingon ship arrives to...   [click here for more]
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Star Trek Adventures MISSION PDF 025 Children of the Wolf

Star Trek Adventures MISSION PDF 025 Children of the Wolf


A mission to resettle Romulan refugees into a sector with a troubled history leads to a discovery that may cause even more problems. Difficult decisions lie ahead if you wish to avoid more conflict.  Your ship has been tasked to assist in the massive effort to evacuate and resettle citizens of the Romulan Star Empire ahead of the imminent supernova of the Romulan sun. This is a fringe...   [click here for more]
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Star Trek Adventures MISSION PDF 026 A House by Any Other Name

Star Trek Adventures MISSION PDF 026 A House by Any Other Name


A threat to one of the Klingon Empire’s conquered systems sends a Klingon crew into an unexpected situation that may present an opportunity for the Empire. Aggression and rivalry make the situation more dangerous, but the deadly nature of Klingon diplomacy will ultimately decide what is best for the Empire. A recently conquered subject race in the anti-spinward reaches of the Empire...   [click here for more]
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Star Trek Adventures MISSION PDF 027 Ghosts in the Machine

Star Trek Adventures MISSION PDF 027 Ghosts in the Machine


Tracing a distorted signal leads to first contact with an unusual species in need of assistance. When it becomes apparent that it is not just this individual, but the entire species that is in danger, a desperate rescue mission and a race against time is needed to save them from extinction. A routine mission studying gaseous phenomena is placed on hold when a strange alien signal is...   [click here for more]
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Star Trek Adventures MISSION PDF 028 Alternative Truths

Star Trek Adventures MISSION PDF 028 Alternative Truths


The Klingon homeworld of Qo’noS is on the tipping point of ecological catastrophe. Starfleet’s newly-forged alliance with the Klingon Empire offers an opportunity to provide assistance, but the political situation on Qo’noS is more dangerous than ever and Starfleet’s much-needed help may not be easy to provide. Environmental catastrophe has struck the heart of the Klingon Empire....   [click here for more]
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Star Trek Adventures MISSION PDF 029 Synthetic Diplomacy

Star Trek Adventures MISSION PDF 029 Synthetic Diplomacy


The Federation Council’s recent decision to outlaw the manufacture of synthetic life forms has jeopardized negotiations with the technologically-advanced Noariya, whose society has relied heavily on android labor for generations. Delicate negotiations on the planet Noaru must be undertaken to persuade the Noariya’s leaders that Federation membership is still worthwhile. In the wake...   [click here for more]
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Star Trek Adventures MISSION PDF 030 Conflict of Values

Star Trek Adventures MISSION PDF 030 Conflict of Values


The Arbazan people were early Federation members. But what happens when a religious faction disagrees with the partnership and seeks to break ties with the Arbazan government? “Conflict of Values” explores how one splinter group can undermine and threaten peace. With the away team in a deadly situation they cannot easily escape from, it falls to the crew aboard ship to investigate...   [click here for more]
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Star Trek Adventures Picard S1 Crew Pack PDF

Star Trek Adventures Picard S1 Crew Pack PDF


This 19-page PDF contains player character statistics for the crew of La Sirena as seen in Season 1 of Star Trek: Picard. The PDF includes Jean-Luc Picard, Cristóbal "Cris" Rios, Raffaela “Raffi” Musiker, Dr. Agnes Jurati, Dr. Soji Asha, Seven, Elnor, and Narek. It also includes player character rules for Romulans, statistics for several supporting characters, and game statistics for La Sirena!...   [click here for more]
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Star Trek Adventures: A Forest Apart

Star Trek Adventures: A Forest Apart


Two intelligent species on the edge of destruction. The Prime Directive. What do you do?  When you encounter an ancient, damaged vessel - a forested geodesic dome – it does not respond to hails and you detect no intelligent life readings. Upon investigation, you discover that the dying trees on the ship are sentient. As you attempt to understand the cause of their illness, you uncover deeper...   [click here for more]
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Star Trek Adventures: Another Roll of the Dice Supplement

Star Trek Adventures: Another Roll of the Dice Supplement


Experience time travel and engage Tzenkethi raiders! “Captain’s Log: We have been ordered to suspend our routine patrol of the Tzenkethi border and proceed to the nearby Federation colony Natsumi’s World, where we will take aboard two agents of the Federation Department of Temporal Investigations. As usual, the DTI has provided no details, stating merely that we...   [click here for more]
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Star Trek Adventures: Back to Reality Supplement

Star Trek Adventures: Back to Reality Supplement


What lies at the center of the Pinicon Belt? This adventure presents a crew of player characters with a profound ethical dilemma that could have sweeping ramifications that extend far beyond their own universe. When the player characters investigate a dangerous asteroid field, they are confronted with doppelgangers from a different quantum reality where the...   [click here for more]
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Star Trek Adventures: Call Back Yesterday

Star Trek Adventures: Call Back Yesterday


RESPOND TO A DISTRESS SIGNAL ON ZETA GRUIS VII "Captain’s Log, Stardate 42802.3. We have diverted to the Zeta Gruis system in response to a distresscall from its seventh planet. Previous surveys have shown the planet to be uninhabited, abandoned by its native civilization as its star swelled into a red giant. The distress call appears to come from a city in the southern polar regions, still cool...   [click here for more]
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Star Trek Adventures: Deep Space Nine Player Characters

Star Trek Adventures: Deep Space Nine Player Characters


This PDF contains statistics for the crew and residents of Deep Space 9, including Captain Sisko, Major Kira Nerys, Lt. Commander Worf, Chief Miles O'Brien, Lieutenant Jadzia Dax, Dr. Julian Bashir, Constable Odo, Quark, and Elim Garak as well as the game statistics for the Deep Space 9 and the U.S.S. Defiant, and rules for Changelings and Ferengi as playable species. These characters require...   [click here for more]
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Star Trek Adventures: Ends and Means

Star Trek Adventures: Ends and Means


 Action, diplomacy and adventure on a world riven by factional strife "STARDATE 48326.3,  our mission is to proceed to the Federation protectorate world of Tolen IV to help mediate a disagreement between two rival factions.  "The government of Tolen IV wishes to remain under the Federation’s protection, with the hopes of joining as a member world later. Their opposition wishes for Tolen...   [click here for more]
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Star Trek Adventures: Enterprise Player Characters

Star Trek Adventures: Enterprise Player Characters


This 16-page PDF contains player character statistics for the crew of the U.S.S. Enterprise NX-01, including Captain Jonathan Archer, Commander T’Pol, Commander Charles Tucker III, Lieutenant Malcolm Reed, Lieutenant Hoshi Sato, Ensign Travis Mayweather, Doctor Phlox, and Commander Thy’lek Shran. The pack also contains game statistics for the U.S.S. Enterprise NX-01.  These...   [click here for more]
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Star Trek Adventures: Hard Rock Catastrophe Supplement

Star Trek Adventures: Hard Rock Catastrophe Supplement


Unlock the Mystery of the Rock Creatures! “Captain’s Log, Stardate 8054.1. We have received a distress call from Rikyu, an independent Saurian colony beyond the Federation border. Planetary governor T’Rimushei is requesting assistance with a natural disaster endangering the planet’s cities, although she was vague on the specifics of the threat. The Saurians are...   [click here for more]
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Star Trek Adventures: Iconic Villains Non-Player Characters

Star Trek Adventures: Iconic Villains Non-Player Characters


This 15-page PDF contains non-player character statistics for eight of the most iconic Star Trek villains the Galaxy has ever seen: the Original Series Gorn Captain, Khan Noonien Singh, General Chang, Q, Locutus, Lore, Gul Dukat, and the Borg Queen.  These characters require the Star Trek Adventures core rulebook to use in play.  This is a PDF product; upon purchase...   [click here for more]
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Star Trek Adventures: Nest in the Dark

Star Trek Adventures: Nest in the Dark


Make First Contact with an Alien Computer System! When your starship’s warp drive fails, you encounter a strange subspace field generated by an alien construct – a Matryoshka Brain, a networked computer system large enough to completely surround a star. As you attempt to make contact with the entities living within the Brain, you discover that the alien construct is on a course...   [click here for more]
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Star Trek Adventures: Remnants

Star Trek Adventures: Remnants


CLASSIC STAR TREK MYSTERY AND ADVENTURE IN THE ARACHNID NEBULA "Captain’s Log, Stardate 3629.2. We have received an emergency distress call sent by the laboratory ship, Sirius. Reporting that it has suffered significant engine and power trauma, the results have left the ship crippled near the Arachnid Nebula, which it had been studying for several weeks. We are now en route...   [click here for more]
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Star Trek Adventures: Stolen Liberty

Star Trek Adventures: Stolen Liberty


Will Your Crew Dare to Break the Prime Directive? “This is Interlunar Probe Twelve. We are in immediate distress. We are caught in Zafrel’s gravity well. Our orbit is decaying into its outer atmosphere and we are unable to generate sufficient thruster power to break free. We are in full eclipse from Jinidar and unable to contact Master Control. If any other listener is somehow...   [click here for more]
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Star Trek Adventures: The Burning Supplement

Star Trek Adventures: The Burning Supplement


Danger and drama at Starbase 14! When the player characters’ voyage of exploration brings their ship to an area of space claimed by the Kalakh Hegemony, the crew immediately comes under fire. Fortunately, their starship easily outclasses the Kalakh vessel – until they suddenly lose power and start taking heavy damage from the enemy onslaught! Retreating,...   [click here for more]
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Star Trek Adventures: The Gravity of the Crime

Star Trek Adventures: The Gravity of the Crime


Will you violate the Prime Directive? Welcome commander...  Your orders are go undercover on the pre-contact planet of Kalmur to investigate the accidental death of a Federation observer.  When a Kalmuri experiment into artificial gravity goes wildly wrong, an experimental device explodes crushing everyone within the test lab, including a Starfleet scientist, Lieutenant...   [click here for more]
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Star Trek Adventures: The Next Generation Player Characters

Star Trek Adventures: The Next Generation Player Characters


This PDF contains statistics for the crew of the U.S.S. Enterprise NCC-1701-D, including Captain Picard, Commander Riker, Commander Troi, Lt. Commander Data, Lt. Commander Geordi La Forge, Lieutenant Worf, and Lieutenant Yar, as well as the game statistics for the Starship Enterprise herself. These characters require the Star Trek Adventures core...   [click here for more]
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Star Trek Adventures: The Original Series Player Characters

Star Trek Adventures: The Original Series Player Characters


This PDF contains statistics for the crew of the U.S.S Enterprise NCC-1701, including Captain Kirk, Commander Spock, Dr. McCoy, Lt. Commander Scott, Lieutenant Sulu, Lieutenant Uhura, Ensign Chekhov, and Nurse Chapel, as well as the game statistics for the Starship Enterprise herself. These characters require the Star Trek Adventures core rulebook and...   [click here for more]
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Star Trek Adventures: The Prize Supplement - PDF

Star Trek Adventures: The Prize Supplement - PDF


When the player characters receive a coded message from the science station at Epsilon Alpha III, they learn of the discovery of a powerful alien energy source. However, the artifact is located in an area sacred to the native inhabitants, who are as yet unaware of the Federation. When the Federation’s adversaries arrive at the planet, also intent on securing the artifact, the player characters must...   [click here for more]
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Star Trek Adventures: Trouble on Omned III

Star Trek Adventures: Trouble on Omned III


Can you avert civil war and find a cure for the Omned Curse? You are called away from a routine science mission to intervene and mediate a dispute that has erupted on Omned III, on the border between Federation space and the Talarian Republic. Inhabited by the Shean, Omned III is teetering on the brink of civil conflict. While few in numbers, the Shean possess an insular and rigidly structured society,...   [click here for more]
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Star Trek Adventures: Voyager Player Characters

Star Trek Adventures: Voyager Player Characters


This 19-page PDF contains player character statistics for the crew of the U.S.S. Voyager, including Captain Kathryn Janeway, Commander Chakotay, Lt. Cmdr. Tuvok, the Emergency Medical Hologram, Lt. B’Elanna Torres, Lt. Tom Paris, Ensign Harry Kim, Seven of Nine, Kes, and Neelix. The pack also contains game statistics for the U.S.S. Voyager and contains game rules for hologram characters...   [click here for more]
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THE SOLO ADVENTURER'S QUICK REFERENCE TO Barsoom Solo Game Master's Screen Landscape

THE SOLO ADVENTURER'S QUICK REFERENCE TO Barsoom Solo Game Master's Screen Landscape


The solo tools on this GM screen were developed by me, to play a John Carter of Mars game. The rules are very similar to the 2d20 system and uses either a d6 or Challenge die if you have one. This product comprises four different elements. 1. Instruction Leaflet. This is a brief, four-page description of the different solo rules and tables presented on the GM Screen panels. 2. Home Print PDF. This...   [click here for more]
Parts Per Million  $4.99

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John Carter of Mars: Barsoom and Korad Maps

John Carter of Mars: Barsoom and Korad Maps


John Carter of Mars is a science-fantasy roleplaying game from the mind of Edgar Rice Burroughs. It will transport you to Barsoom, an arid, dying land of ancient civilizations and fearsome creatures. Using a pulp-action inspired variant of the 2d20 System, take on the role of heroes as you travel, battle, and romance your way across the wondrous and dangerous world of Barsoom Modiphius Entertainment...   [click here for more]
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Achtung! Cthulhu 2d20: Operation Snowstorm - PDF

Achtung! Cthulhu 2d20: Operation Snowstorm - PDF


Operation Snowstorm When  Outpost Epsilon-3, a remote research post in British Columbia, goes radio silent for over a week, Majestic’s suspicions are aroused. An experienced team of agents is quickly delivered to the nearby snowbound town of Dunley, and ordered to investigate.  As they navigate the hazardous path to the base, their progress is made more difficult by a dangerous blizzard, considerable...   [click here for more]
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Star Trek Adventures - La Fin et les Moyens

Star Trek Adventures - La Fin et les Moyens


" Date Stellaire 48326.3, notre mission est de nous rendre sur le monde de Tolen IV, un protectorat de la Fédération, pour aider à arbitrer un désaccord entre deux factions. Le gouvernement de Tolen IV souhaite rester sous la protection de la Fédération, dans l’espoir de devenir un monde membre par la suite. La deuxième faction veut que Tolen IV se retire du giron protecteur...   [click here for more]
Arkhane Asylum Publishing  $5.40

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Star Trek Adventures - La Gravité du Crime

Star Trek Adventures - La Gravité du Crime


"DATE STELLAIRE 48841.4 Nous avons reçu l’ordre d’aider une équipe d’observation de la Fédération sur la planète Kalmur, un monde précontact dont les autochtones humanoïdes sont aux premiers stades de recherches qui pourraient les mener à la propulsion à distorsion. Un des membres de l’équipe d’observation a disparu et est présumé mort après un accident fatal...   [click here for more]
Arkhane Asylum Publishing  $5.40

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Star Trek Adventures - Rappelle-moi hier

Star Trek Adventures - Rappelle-moi hier


"DATE STELLAIRE 42802.3 Nous avons quitté notre route pour répondre à un appel de détresse en provenance de la septième planète du système Zeta Gruis. Les précédentes études ont montré que la planète était inhabitée, aban­donnée par sa civilisation d’origine lorsque son étoile s’est transfor­mée en géante rouge. L’appel de détresse semble venir d’une ville...   [click here for more]
Arkhane Asylum Publishing  $5.40

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Star Trek Adventures - Vestiges

Star Trek Adventures - Vestiges


"Journal de bord du capitaine, date stellaire 3629.2. Nous avons reçu un appel de détresse d’urgence envoyé par le vaisseau laboratoire Sirius. Il signale qu’il a subi d’importants dégâts sur ses moteurs et son alimentation et qu’en conséquence, il est paralysé près de la nébuleuse Arachnid, qu’il étudiait depuis plusieurs semaines. Nous sommes à présent en route pour...   [click here for more]
Arkhane Asylum Publishing  $5.40

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Achtung! Cthulhu 2d20: Under The Gun

Achtung! Cthulhu 2d20: Under The Gun


Dover, June 1940. After decisive defeat in the Battle of France, German forces hover poised a mere 20 miles away across the English Channel. Artillery is rushed to the Dover area, and shelters and bunkers are dug into the famous White Cliffs. Then, beneath the town, a strange discovery is made. Buried within the cliffs of 100-million-year old chalk lie the remains of an unusual building. The landing-ground...   [click here for more]
Modiphius  $6.00

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Dishonored PDF Adventure #1: The Assassins Four

Dishonored PDF Adventure #1: The Assassins Four


Find yourself entangled in a plot of murder and politics with The Assassin’s Four. This 15-page adventure by Alison Cybe has your group aiding the Bottle Street gang and involving themselves in an assassination plot, complicated by political and personal motivations. Can they prevent the schemes of one of Dunwall’s distinguished aristocrats, or will they too fall prey to the alure of the lofty...   [click here for more]
Modiphius  $6.00

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Diuna - Czas staje się wąskimi drzwiami - przygoda

Diuna - Czas staje się wąskimi drzwiami - przygoda


Diuna - Czas staje się wąskimi drzwiami - przygoda dostepna tylko w wersji digital - pdf. Lady Nayeli Mascaro żąda od rodu bohaterów graczy, aby spłacił dług, ratując jej syna ze szponów miejscowej sekty. Agenci odkrywają wszakże, iż młodzieniec wcale nie wpadł w sidła kultystów, lecz im przewodzi. Jego zagorzali zwolennicy twierdzą, że Renshu Mascaro, obdarzony...   [click here for more]
Alis.Games  $6.00

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Diuna - Przybycie na pustynię - przygoda

Diuna - Przybycie na pustynię - przygoda


Diuna - Przybycie na pustynię - przygoda dostepna tylko w wersji digital - pdf. Niniejsza przygoda wprowadzająca rozgrywa się na Arrakis i przybliża bohaterom graczy problemy, z którymi zmaga się pustynna planeta. W trakcie jej trwania postacie spróbują zdemaskować ukrywających się w ich otoczeniu szpiegów i asasynów. 36 stron, pełen kolor. Tylko w wersji cyfrowej....   [click here for more]
Alis.Games  $6.00

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Dune: Coriolis Storm (PDF)

Dune: Coriolis Storm (PDF)


WHEN THE CENTER OF THE STORM DOES NOT MOVE, YOU ARE IN ITS PATH. -ANCIENT FREMEN WISDOM In Coriolis Storm, you will learn that ‘shelter’ and ‘safety’ are very different things. Crossing the desert in an ornithopter leads the player characters to investigate an emergency assistance request from the Makreedi Weather Station,...   [click here for more]
Modiphius  $6.00

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Dune: Desert Flower (PDF)

Dune: Desert Flower (PDF)


THE COLOR OF HONOR Art can be viewed through many lenses and provoke powerful responses. Desert Flower explores what happens when a work of art endangers a planet’s future. One of the Emperor’s most favored artists has come to Arrakeen to exhibit works portraying the harsh beauty of Arrakis and the lives of its people. The player characters’ House has been granted the responsibility of organising...   [click here for more]
Modiphius  $6.00

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Dune: Desertfall Adventure (PDF)

Dune: Desertfall Adventure (PDF)


This 34-page introductory adventure for the Dune: Adventures in the Imperium roleplaying game brings the player characters to Arrakis to prepare for the arrival of House Atreides. Soon after planetfall, the player characters must ensure the official Residency is secure and try to unearth any spies, assassins, or other potential threats that may be lurking in Arrakeen. Desertfall can be played using...   [click here for more]
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Dune: Fatal Journey (PDF)

Dune: Fatal Journey (PDF)


THE WORST SORT OF PROTECTION IS CONFIDENCE.  THE BEST DEFENSE IS SUSPICION. -HASIMIR FENRING In Fatal Journey, identifying who committed a crime may not be as important as understanding why they did.  The player characters are passengers on board a Guild Heighliner when a serious crime is committed....   [click here for more]
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