Title |
Publisher |
Price |
The Spacemaster system is usable in a variety of environments, from a dark near future of post-holocaust Earth to a culture of high-tech exploration to a distant time when civilisation has fallen to superstitious ruin. Spacemaster 2nd Edition can also be integrated with Rolemaster 2nd Edition -used together they set the stage for sweeping, coherent, science-fantasy and multi-genre campaigns
This... [click here for more] |
Iron Crown Enterprises |
$5.00
|
This 40-page issue is for Scary & Fear for RPG Gamemasters
It includes 4 tools for GM or solo adventure horror RPG game generating an adventure, especially a haunted home map, atmosphere, and details
What advice and tools can help you to create an adventure in scary horror
Why focus on scary and fear?
The answer... [click here for more] |
Ken Wickham |
$7.99 $4.50
|
This supplement will allow you to implement an ongoing campaign into Hero Kids, rather than simply treating each adventure as a one-shot.
New features include:
Ability to scale up to 6 Heroes
Ongoing campaign system with XP values for all official scenarios as well as guidelines for creating your own
Robust and improved character creation rules including classes
Levelling rewards and character... [click here for more] |
Nailthorn Studios |
$4.99
|
The companion book to the Ghastly Affair Player's Manual, the Ghastly Affair Presenter's Manual gives you the tools you need to run The Gothic Game of Romantic Horror!
Inside you will find:
An in-depth discussion of techniques for presenting the game, including how to create Gothic scenarios and manage game sessions effectively.
Over 100 creatures... [click here for more] |
Daniel James Hanley |
$9.95
|
The Adventure Maker is a comprehensive guide to creating adventure modules for any setting or type of adventure. It provides several methods for creating plots and gives step by step advice for setting up hooks, events, encounters, rewards, opponents and locations, as well as creating key moments to make your adventure more exciting for your players. This Guide will also give detailed advice on how... [click here for more] |
Killer Goblin Publishing |
$2.20 $1.31
|
Explore the Underworld with New York Times Best-Selling author Douglas Niles.
New tools, tables, and rules for 5E.
The Definitive Guide to Underworld Survival!
This tome contains the collected wisdom of legendary dwarven delver Dugmore Dumple. Dugmore takes you through crystalline caverns, fungal jungles and maze-like passages of his home beneath the surface, even skirting the upper regions of... [click here for more] |
AAW Games |
$29.99
|
The Marshal's Handbook is the gamemaster's guide to the world of Deadlands. It tells you how to rope your amigos into your adventures and keep 'em on the run from the insidious horrors of the Weird West.
It's also got a whole passel o' nasty critters to throw at those do-gooders, all in glorious full-color. The Deadlands Classic: Player's Guide is also required for those who plan on being heroes in... [click here for more] |
Pinnacle Entertainment |
$9.99
|
The Network is a live action role-playing spy game. As the Spy Cell Handler, you will create a cellular spy organization, recruit players, and create communication links within the town or campus where you live. You will develop missions using real trade-craft, design an adversary for your Operators, and then send them on real world missions. Our Mission Folders assist the Cell Handler with missions... [click here for more] |
Odin Krieger Gaming |
$13.00
|
3Deep Supers
This title requires the 3Deep Core rulebook
When I first published 3Deep in 2016, I intended to release the setting-neutral rules and follow it up quickly with splatbooks that tweaked the game to fit each setting and genre.
I produced two books, one of which I wrote myself, and one was an adaption of No GM’s Sky by Todd Zircher. Ironically, supers... [click here for more] |
Parts Per Million |
$4.99
|
The World at Your Fingertips
It’s a big world, with many secrets waiting to be revealed: mysterious landscapes, the changes wrought by war and disaster, cryptic alliances pursuing sinister goals of their own. They’re all in here ready for you to use in your Gamma World campaign.
Making It All Work
This book gives you solid, practical advice. Learn how to modify the rules for... [click here for more] |
Wizards of the Coast |
$11.99
|
A Thrilling Heist in Three Parts
A tragic accident has forced a secret calligrapher monk to take a dangerous gamble. The calligrapher's only hope rests in a smoke-filled cabaret, a midnight auction, and the most powerful substance in the world.
A Full Length Adventure and More
The Calligrapher's Gamble is a D&D 5e-compatible full-length... [click here for more] |
Book-Born Games LLC |
$10.00 $5.00
|
Creation is a dangerous place, and there are no more powerful magnets for danger than the returned Solar Exalted. With a list of enemies dating back to the First Age, the Lawgivers will be hardpressed to survive long enough to set the world aright.
Of course, the only thing the Solars are better at than making enemies is forging alliances. If the Solars can succeed in making more friends than enemies... [click here for more] |
White Wolf |
$14.99
|
Arora: Age of Desolation is a 5th Edition post-apocalyptic fantasy setting which spans multiple realms, filled with dragons.
Welcome to Arora!
The Five Realms of Arora
Five realms struggle daily in an effort to survive the effects of Shardscale-maddened dragons. Explore the lightning charged realm of Gallaht or the scorched wasteland of volcanoes as you avoid or confront their... [click here for more] |
Ghostfire Gaming |
$24.99
|
The Fireborn Game Master's Handbook contains all the rules and advice you need to run your own Fireborn campaign. This book gives you the tools to show your players epic adventure in the mythic age or subject them to dark mysteries in modern London. It contains setting information for London, as well as details on four epochs from the mythic age, as well as advice on how to run a Fireborn... [click here for more] |
EDGE Studio |
$4.95
|
Heroes Unlimited™ Game Master’s Guide
This “guide” to comic book style heroic adventure is full of tips, suggestions, and examples on how to create, run and play adventures. To start the G.M. and players off, we include 10 fully fleshed out adventures, plus all kinds of guidelines, random tables, lists, and background data.
Game Master (and player) tips.
Rampage combat rules... [click here for more] |
Palladium Books |
$12.49
|
The Final Nights Hid a Million Stories From the hidden horrors of the Camarilla to the naked fiendishness of the Sabbat, vampires play at the eternal Jyhad. Elders, ancillae, neonates and... others... prowl the nights. Only one individual knows all the secrets of the World of darkness. Anf They Must All Be Told The role of th Storyteller is a daunting one, and this book is an invaluable... [click here for more] |
White Wolf |
$9.99
|
"The game is easy to pick up and play but extremely hard to set down. With the D6 rules the game flows beautifully, and sets you up with hours upon hours of fun." - 5 Star Amazon Review
"Cool, fun, easy to use game. Well laid out and user friendly. I love the art as well." - 5 Star Amazon Review
... [click here for more] |
dicegeeks |
$6.99 $4.99
|
The BX Dungeon Guide, 2nd Edition, contains all the information needed to create fantastic adventures and run your dungeon exploration game. It includes rules for game play, creatures, magic items, combat charts, sample adventure, and more.
To play the complete game, the BX Player’s Guide is required.
... [click here for more] |
Pacesetter Games & Simulations |
$15.00 $5.00
|
There is no greater agony than bearing an untold story inside you.
—Maya Angelou
The Storyguide's Guide to Telling Stories: A Guide is meant to help aspiring Trinity Continuum Storyguides with the moving pieces of the Trinity Continuum Core rules to make telling a story easier. This is not a book on how to construct plots but in how to use the rules as presented in an easy manner to make the... [click here for more] |
Onyx Path Publishing |
$3.99
|
Darwins World 2nd Edition is a revised and expanded version of the GenCon/Ennie award nominated post-apocalyptic d20 RPG. All the new rules are revised for compatibility with the modern d20 System. This new edition is focused on separating the mechanics from the setting, making Darwins World the definitive guide to building post-apocalyptic campaigns, whether you are playing in the... [click here for more] |
RPG Objects |
$10.00
|
PDF 400pp Includes the adventures DB1 - DB9
The Castle Keepers Guide to the Haunted Highlands includes everything you need to run a game in the Haunted Highlands and more. Within you'll find the regional history, significant terrain features, regional powers and governments, a pantheon of deities, new monsters and new treasures. It also includes nine complete adventures to... [click here for more] |
Troll Lord Games |
$39.99 $20.00
|
(ORIGINAL EDITION)
Everybody knows there are no such things as monsters…
…You know better.
You are a Ripper—one of a secret band of monster hunters dedicated to saving humanity—and the horrors that stalk the night are your prey. To aid in this struggle, Rippers extract the essence of these monsters’ powers and use them to enhance their own abilities. But be warned, by... [click here for more] |
Pinnacle Entertainment |
$19.99 $9.99
|
Welcome to "Unearthed Rewards: For Rewards as Unique as Your Adventure!", your guide to enhancing the rewards of your tabletop RPG campaigns. Within these pages, you'll discover knowledge and inspiration that will change how you think about rewards and take your game to new levels of enjoyment.
In the classic tabletop RPGs, rewards have been the threads that weave our stories together. They are the... [click here for more] |
Matt Belcher |
$0.97
|
A source of inspiration for Dungeon Masters of any level.
This core rulebook for the Dungeons & Dragons Roleplaying Game features advice and rules for Dungeon Masters of all levels of experience, with a particular focus on running adventures and campaigns in the paragon tier (levels 11–20).
It includes advanced encounter-building tools (including traps and skill challenges), storytelling... [click here for more] |
Wizards of the Coast |
$17.99
|
Maximum Apocalypse RPG immerses you in a world suffering from multiple extinction level events. The Gamemaster Guide gives you the tools to craft your own apocalyptic adventures. This guide examines how to use the Maximum Apocalypse RPG rules to create environments and formulate your own scenarios. Several premade scenarios are provided in this guide as well so you can start enjoying the game immediately. ... [click here for more] |
rockmanorgames |
$12.00
|
DRACONICUS - GAME MASTER'S HANDBOOK
Welcome to Draconicus – a world of enchantment, adventure and dragon magic. In this game, players can assume the roles of miscellaneous characters – heroes and villains, nobles and fools – who inhabit the world of Draconicus, and go on adventures and quests in which they can change the outcome, solve the quest, and win... [click here for more] |
The Yellow Hand |
$6.99
|
For the first time in more than a century since Oz was created, you can adventure in the lands created by legendary author L. Frank Baum. We’ve spent years translating his world into a playable Campaign Setting in the world’s greatest roleplaying game. Baum would be delighted that more than a century after his death, his creation still sparks the imagination.
Now, you can create your own adventures... [click here for more] |
Double Critical LLC |
$29.99 $24.99
|
TAKE YOUR GAME TO A NEW LEVEL
This supplement for the DUNGEONS & DRAGONS® game contains a toolbox of timesaving aids and options to help you prepare and run memorable adventures and rich campaigns. Inside are ideas, advice, and ready-made material that will help you become a truly spectacular DM. With gaming advice, NPCs, devious traps, new magic items, and a fully detailed town,... [click here for more] |
Wizards of the Coast |
$19.99
|
Sword of the Prophet
The Known Worlds’ most elite soldiers are also its most pious. Supremely disciplined training regimes and constant conflict forges these warrior monks into living weapons, the defenders of the Faith and the last line of defense against the Dark.
Includes: Threats Assessment, a report on the Known Worlds border conflicts, from Hargard to Hira to the Stigmata Garrison and the... [click here for more] |
Ulisses Spiele |
$9.99
|
The Stars Their Destination
The guild of merchants and pilots is renowned for its gaudily dressed hagglers and its intrepid space jockeys — as well as its monopoly on the production of jumpkeys needed for travel through the jumpgates. Star travel would be crippled without this efficient guild’s contributions, despite the cut it takes every step of the way. Charioteers are always the first to go... [click here for more] |
Ulisses Spiele |
$9.99
|
The 13th Age Roleplaying Game Supplement to rock your players world.
Never again find yourself stuck for a good Icon Relationship result. Pick from the tables or let the dice decide.
GM advice on tailoring the Icon Relationship result to the character.
Hundreds of Icon Relationship results.
Here's an example: A PC gets hugely important information from an agent of an icon. A clockwork owl tells... [click here for more] |
Dread Unicorn Games, LLC |
$14.95 $4.95
|
The Chaos Cypher System NPC and Creature Generator has been developed to enable fans of the Cypher System to create fully fleshed out NPCs and creatures for use in their campaigns and adventures. It covers everything from just establishing a level and a profession, all the way up to their motivations, traits, natural environment, name and combat, if that’s what’s required.
It also includes... [click here for more] |
Realmweaver Games |
$5.00
|
Being a mercenary isn't easy work. Between the gunfights, dealing with shady corps, and fending off crazed psycho's, you are bound to get hurt. Sure, you can train to get better at handling these types of situations, and maybe you can shill out some creds for a new gun or two. But eventually, no matter what path you take, if you really wanna hit the big leagues...
All Roads Lead to... [click here for more] |
WillGriff |
Pay What You Want
|
Asunder is a dark fantasy RPG in a world without metal that uses the Shadow of the Demon Lord game system.
You hold in your hands the Keeper’s Tome for Asunder, a resource that contains the secrets, political intrigue, cultural depth, and monster creation needed to be a captivating Keeper (GM). Asunder is a game of people seeking answers to a dying world. Though their... [click here for more] |
Gifted Rebels |
$20.00
|
This is my ongoing attempt to make the average GMs life a lot easier! This consolidates the most common info into one convenient booklet, with some handy minimal handouts to give to players. Please provide feedback, suggestions, and reviews here or on the Dungeon World Discord server (discord.me/page/dungeonworld) (@Sentinel Greg)
included -
-... [click here for more] |
Sentinel Sheets |
Pay What You Want
|
Dark magic, wild magic, and runic magic — EVERYTHING you need to make magic count in D&D 5E
Give your adventure a dark twist with heinous hexes and cursed creatures, enhance your game with magic runes and runewrought monsters, or explore the wonders of wild magic and unstable spellmarks.
The many new magic items, monsters, challenges, NPCs, and adventures in this 160 page... [click here for more] |
Valeur RPG |
$24.95
|
Once cavemen told stories of the day's hunt and of the things beyond the firelight. In these modern nights, we still tell stories of hunters - ones who shun sunlight and crave human blood for sustenance. What lies beyond the neon glow? What stories will you tell to keep the darkness at bay?
Under Tonight's Streetlights
This book combines new Thaumaturgy paths with extensive advice on creating... [click here for more] |
White Wolf |
$8.99
|
A vast information resource for Vampire: The Dark Ages, this book examines a variety of subjects useful to every Storyteller and all players. Dark Ages Companion combines the best aspects of The Vampire Players Guide and A Storytellers Handbook into one volume that contains a plethora of Cainite lore lost to vampires of the modern world. Features all-new powers, Disciplines and Thaumaturgy Paths;... [click here for more] |
White Wolf |
$12.00
|
The Lion Roars
House Hawkwood saw one of its own become emperor, only to be sidelined by Alexius in his bid to win the favor of all the Royal Houses. No matter. The Hawkwoods have remained ever stoic and unyielding before the tides of time and trouble. After withstanding years of raids by the Vuldrok, it is their turn to expand into the barbarians’ worlds and take back their lost glory.
Includes:... [click here for more] |
Ulisses Spiele |
$9.99
|
If you're a Dungeons & Dragons player looking forward to your first experience as the Dungeon Master, this box contains everything you need to get started, including expert advice on making your game the best it can be. Create monster-infested dungeons, gather your friends, and let the fun begin. In the Dungeons & Dragons world you create, anything is possible—the only limit is your imagination!... [click here for more] |
Wizards of the Coast |
$19.99
|
Stakes For Tabletop Roleplaying gives a listing for a variety of actions that characters might undertake in a game, a complex of possible interesting outcomes for those actions, and sample 'perks' for the specialist. It is intended mainly for the following:
For Tenocha, Shamblington, and other games from Levi Kornelsen, these are ready-made expansions to the action available.... [click here for more] |
Amagi Games |
Pay What You Want
|
The Planet Builder
Build scientifically viable star systems, planets, belts, trojans, lifeforms and civilizations. Designed for use for the Starfinder Roleplaying Game, though usable for many sci-fi game systems lacking rules to create full star systems. A series of randomly rolled tables to create stars and celestial bodies, a planet point system allowing you tweak the results of... [click here for more] |
Gamer Printshop |
$3.99
|
NUCLEAR FIRE HAS CONSUMED THE WORLD in this 5th Edition OGL campaign setting sourcebook for apocalyptic science fiction roleplaying!
This alernate timeline of Hypercorps 2099 has been wracked by atomic weapons, the surface of the Earth raised and nearly devoid of life. Recently miraculous events have made the world a bearable place for those who hid below in underground shelters... [click here for more] |
Legendary Games |
$19.99
|
Don't have the Vast Kaviya campaign setting yet? No worries! You can fully enjoy this module with nothing more than the free 40 page primer. GMs using their own homebrew worlds will be in good shape as well but the adventure is best when played in the gritty, hard fought, and desperate sword-and-sandal lands of Vast Kaviya.
Rumors spread of a mysterious group at the top of Mukkiya Mountain... [click here for more] |
Legendary Games |
$4.99
|
SPACE DUNGEON combines old-school feel with the vibe of Golden Age SF.
It is a Science Fiction Role-Playing Game (SFRPG) standing proudly in the tradition of the Old School Revival (OSR) and is released under the terms of the Open Game License (OGL).
It is my personal answer to the speculative question: "What would have happened had the authors of the Original Role-Playing Game... [click here for more] |
Furious Rabbit Productions |
$1.45
|
“I HELD HIM DEAR WHILE HE BREATHED HIS LAST. My brother clutched my arm tightly while crimson seeped through his tunic onto the pineboard floor below. He trembled and for the first time I saw fear enter his eyes. ‘I’ll be back right? The Cycle brings us all back in the end doesn’t it?’. I hugged him tightly while a tear dripped from my chin. I held him until his grip loosened and his... [click here for more] |
AbyssalBrews |
Pay What You Want
|
Imagine being both dead and deathless at the same time. Imagine being cradled in the arms of death for years, sometimes decades on end, but all the while knowing that you will eventually not only arise again, but awaken to an unfamiliar world that mostly fears and hates you. Now imagine that your purpose, your entire existence, is bound within this cycle -- that you are chained to it for all eternity.... [click here for more] |
Onyx Path Publishing |
$22.99
|
Know, brave wanderers, that we live in the dawn of a terrible new age. Our great-grandfathers speak of an age undreamed of, a shining time of plenty, when the wilderness was not so wild to us and the earth was our mother who provided all things. That was before drought and famine set each tribe at the throats of its rivals. Before the sorcerer-slavers came across the salt-foamed sea from Atlantis... [click here for more] |
Gun Metal Games |
$10.00
|
The Great Game
Nobles, priests, and merchants constantly vie for supremacy in a variety of intrigues that inevitably lead to risky escapades — kidnappings, rescues, heists — for troupes caught in their webs. Scheming is a daily regimen for nobles, who spend inordinate amounts of time planning their latest move with panache and style. Priests use the Pancreator’s Grace as a bartering chip to... [click here for more] |
Ulisses Spiele |
$17.99
|
The Kindred hide amongst humanity, eking out their bloodthirsty unlives behind a veil of deception. Yet certain mysteries are obscured from even the most canny, perceptive vampires. Who else stalks the Final Nights? What powers do they wield? What hidden skills do they command? There Are More of Us Than We Know The Vampire Storytellers Companion collects new rules, abilities and bloodlines... [click here for more] |
White Wolf |
$9.99
|