Adventure Design in Practice is a structured analysis on my upcoming next adventure that will hit the gaming table with my regular group in three days from the time of writing this. It is my personal preparation work in a documented format with designer notes in a classic game master guide style.
I analyze collaborative storytelling and how it can be fused with more linear story design.... [click here for more]
Encounters are the motor of your storytelling. The way they are structured contributes the most to your table top experience.
I've compiled a collection of design principles for encounters using my business consultancy skillset. It's been refeshing to deploy those practices to role playing domain and I feel it has given me a new angle to the subject in general.
Key highlights and learning include:... [click here for more]
My how-to guide on transfering from traditional RPGs like D&D to Dungeon World, mainly written by a GM to a GM.
I expand on the ideas presented in the DW core book having seen many new enthusiastic players and GMs struggle to grasp the potential of DW style of gameplay.
I don't make judgement on DW being a better game than DW - it is a better game for some people, this is purely a question of... [click here for more]
I was inspired by reading news articles and the themes our society is dealing with today like planned parenthood, gun control, animal rights etc. and considered they would make nice pastiches if adopted to RPG plots.
Please note I've written all of the plot examples for D&D-like fantasy settings.
Animal rights: A local ruler organizes brutal gladiatorial fights in... [click here for more]
Do you want to write better role playing game story plots? Don't have much time but would like to have engaging storylines for your players to explore?
Harness your full personal capability using keyword association
Write fast - as quickly as in 10-15 minutes from scratch to gaming table
Be more varied than ever - avoid cliched anti-climatic story arcs
How to run... [click here for more]