What is it? Pencilquest is a tactical dungeon-crawl. It's solo and print-and-play. You'll select a party of 2, 3 or 4 heroes, equip them with potent abilities, and guide them through a dungeon filled with vicious monsters.
You crawl dungeons with a pencil? Yep! Like my other games, it pushes the envelope on what can be simulated with paper and marks... [click here for more]
Pencilvillage is a solo print-and-play strategy game. You manage resources, protect and grow a village, and delve into dungeons in search of treasure.
Pencilvillage has enough crunch to be satisfying, but it's light. Each game lasts an hour or less, and it's easy to pause. I set out to make the most interesting puzzle possible for the fewest rules and the simplest possible systems.
The rules fit... [click here for more]
The Advanced Event table replaces Pencilvillage's Event table. The system gives each playthrough a richer character without adding complexity.
Roll d6 each round, add the current Round number, and progress the Event sequence you rolled. Each sequence has three Parts, building up tiny, self-contained stories. There is also a lot of mechanical variety in the events you encounter.
And since you'll only... [click here for more]
Penciltown is a solo resource management and strategy game in which you help a newly-founded town to survive, grow and thrive. It's print-and-play, and you draw and erase things as you go. It's heavily driven by chance, and its intention is to create interesting stories.
You need a pencil, an eraser and two six-sided dice. You also need the rulebook, which you can print or use on a screen, and a playsheet,... [click here for more]