You start in a tavern…
Nothing is more universal to D&D than taverns. Half of all adventures (maybe more) start there, nearly all stop at one along the way, and most successful ones wind up at the tavern for the after-party. This book, Taverns and Tankards, is your very own guidebook to bars, brewhouses, and inns, and a survival manual for every type of barfight and drinking... [click here for more]