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Sunken Empires Web Compilation (PFRPG)

Sunken Empires Web Compilation (PFRPG)


A compilation of web extras and new materials from the Sunken Empires project, including: 4 new spells, 5 magical items, 3 lost technology items, 8 new water-based attack forms, a new and illustrated monster, the faege. For use with the Pathfinder Roleplaying Game. ...   [click here for more]
Kobold Press  $1.49

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Fury of the Lord of the Sea for 4th Edition D&D

Fury of the Lord of the Sea for 4th Edition D&D


Long has an elemental sect of dragonkin sought to free the dreaded Isonade, fury of the deep. Should the leviathan come, all but those sworn to its service shall drown beneath the waves. Written for PCs of levels 16-20. Written using monsters from the Midgard Bestiary for 4th Edition D&D, this short adventure offers a mix of tactical combat and problem-solving, as the PCs must thwart that ritual...   [click here for more]
Kobold Press  $1.99

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Monster Chronicles: the Inevitable

Monster Chronicles: the Inevitable


The inevitables are at least as strange as the slaad. Monster Chronicles: the Inevitable takes the tick-tock guardians of order and shows you how to deploy them in an OGL or Pathfinder game. With insight into what makes the inevitable work (and not work), this Monster Chronicles installment is both celestial and totally practical. The Monster Chronicles series provides ecologies...   [click here for more]
Kobold Press  $1.99

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Monsters of Sin 1: Avarice (Pathfinder RPG)

Monsters of Sin 1: Avarice (Pathfinder RPG)


The Monsters of Sin epitomize the very worst of our natures, and prey on others’ weaknesses. Designed for GMs, this first book in the Monsters of Sin series for Pathfinder Roleplaying Game is devoted to Avarice: the insatiable lust for wealth. The monsters in this book are powerfully motivated by wealth, or they tempt player characters to make poor choices in the name of greed. Monsters...   [click here for more]
Kobold Press  $1.99

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Monsters of Sin 2: Envy (Pathfinder RPG)

Monsters of Sin 2: Envy (Pathfinder RPG)


Monsters of Sin epitomize the very worst of our natures—and prey on others’ weaknesses. This second book in the Monsters of Sin series for the Pathfinder Roleplaying Game is devoted to Envy, the desire for what someone else has – whatever that someone has! It includes: The Bone Swarm, mindlessly destroying the object of its desire. The Emerald...   [click here for more]
Kobold Press  $1.99

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Real Scroll 1: Fireball (Pathfinder RPG)

Real Scroll 1: Fireball (Pathfinder RPG)


Fwoosh! With this Real Scroll from Kobold Press, you won't just tell your players they've found a fireball scroll -- you'll hand it to them! This beautifully hand-lettered reference has the feel of a real magical item, with all of the game information a player needs to use this classic spell in a Pathfinder Roleplaying Game adventure. The entire text of the spell is...   [click here for more]
Kobold Press  $1.99

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Real Scroll 2: Battleward (Pathfinder RPG)

Real Scroll 2: Battleward (Pathfinder RPG)


Shields Against Magic! With this Real Scroll from Kobold Press, you won't just tell your players they've found a battleward scroll -- you'll hand it to them! This beautifully hand-lettered one-page reference has the feel of a real magical item, with all of the information a player needs to use this life-saving defensive spell. Battleward is one of 733...   [click here for more]
Kobold Press  $1.99

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Real Scroll 3: Fire Under the Tongue (Pathfinder RPG)

Real Scroll 3: Fire Under the Tongue (Pathfinder RPG)


Breath of Flame! With this Real Scroll from Kobold Press, you won't just tell your players they've found a fire under the tongue scroll -- you'll hand it to them! This beautifully hand-lettered one-page reference has the feel of a real magical item, with all of the information a player needs to use this astonishing spell in a Pathfinder Roleplaying Game adventure....   [click here for more]
Kobold Press  $1.99

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Real Scroll 4: Gear Barrage (Pathfinder RPG)

Real Scroll 4: Gear Barrage (Pathfinder RPG)


Deadly Clockworks! With this Real Scroll from Kobold Press, you won't just tell your players they've found a gear barrage scroll -- you'll hand it to them! This beautifully hand-lettered one-page reference has the feel of a real magical item, with all of the information a player needs to use this favorite weapon of the clockwork school in a Pathfinder Roleplaying Game...   [click here for more]
Kobold Press  $1.99

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Tales of the Old Margreve Paper Miniatures (PFRPG)

Tales of the Old Margreve Paper Miniatures (PFRPG)


Eight monsters for use with the forest monsters of Tales of the Old Margreve, including a fully 3D, three-headed dragon, the Zmey! A full-color forest dragon and a horde of minions! The set is in full color, and usable both for foes in the Tales anthology and in forest adventures of any kind. Creatures include: Huge 3D Zmey Dragon, with complete assembly instructions Ala hags,...   [click here for more]
Kobold Press  $1.99

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Weresheep

Weresheep


Weresheep of the Apocalypse You've heard of black sheep? These are way nastier, true Weresheep of the Apocalypse, dread creatures that are summoned on the darkest nights to bring terror and havoc to decent people of the shire. Baa at the Moon, brothers, the end times are nigh! The weresheep ride beneath a blood-red moon! ...   [click here for more]
Kobold Press  $1.99

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Deep Magic: Clockwork

Deep Magic: Clockwork


The Universe is a Machine. Your Hand is On The Lever. You’ve been trained to sense the movements of vast, invisible gears, and to wield the tools of making and dismantling. Your garments are smudged with oil and singed with fire; goggles protect your eyes from flying sparks and the sweat that pours from your brow as you labor in your workshop. Deep Magic: Clockwork brings the secrets...   [click here for more]
Kobold Press  $3.99 $2.79

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Deep Magic: Illumination

Deep Magic: Illumination


Masters of Starlight and Shadow As you gaze up at the night sky, you hear your companions whisper—some of them anxious, some mocking, yet none comprehending. For in the shifting patterns of the stars, you read the fate of gods and mortals. And out of the shadow between them, you shape spells to ravage and destroy your foes. Deep Magic: Illumination brings the secrets of illumination...   [click here for more]
Kobold Press  $3.99 $2.79

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Deep Magic: Ley Lines

Deep Magic: Ley Lines


Draw Upon The Deep Magic of the Land! Magic flows like an invisible river, wending across the landscape. Most cannot see the ley lines; but to you, trained in the arts of geomancy, they blaze as glowing torrents of energy, pulsing bands of light, glittering strings. This power, the power of the land itself, is yours to draw upon. Deep Magic: Ley Lines brings the secrets of ley line magic...   [click here for more]
Kobold Press  $3.99 $2.79

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Kobold Quarterly 4

Kobold Quarterly 4


The latest Kobold Quarterly features the Ecology of the Cloaker, a mithral dragon, and an angel who has literally been through hell. Just for starters. There's also new gnomes, worthwhile feats for fighters, the gangs of Zobeck, a new method of monster generation, Lessons from Arabia, drunken fey, and the popular Ask the Kobold rules advice from the sage Skip Williams,...   [click here for more]
Kobold Press  $3.99 $2.79

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Kobold Quarterly 6

Kobold Quarterly 6


Can Kobold Count? It might seem that a quarterly would ship four issues a year, but no! Kobold Quarterly ships its first Annual with this issue, which includes: The Truth about Tieflings by their creator, David "Zeb" Cook New Blood Magic Codes of Conduct for Paladins Fortunetelling in Zobeck ...and an interview with designer Monte Cook! Yes, it’s...   [click here for more]
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Advanced Races 13: Werelions (Pathfinder RPG)

Advanced Races 13: Werelions (Pathfinder RPG)


Proud and Deadly Lords! Were they men who became lions, or lions who became men? Were they divinely awakened beasts? Druids who abandoned civilization to live the thrill of the hunt? No one knows for certain—and the werelions themselves don’t particularly care. These powerful warriors and canny hunters prowl the warm grasslands and snow-capped mountains, content in...   [click here for more]
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Advanced Races 14: Lizardfolk (Pathfinder RPG)

Advanced Races 14: Lizardfolk (Pathfinder RPG)


Strength of Scale and Spear! The lizardfolk are an ancient people with a storied past and traditions untroubled by the passage of time. Their strength is hidden, their teeth and claws sheathed until the moment is right. Advanced Races: Lizardfolk is your essential guide to this ancient race of brutal warriors and cunning witches. Their mastery of blood...   [click here for more]
Kobold Press  $2.99

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Advanced Races 15: Tosculi (Pathfinder RPG)

Advanced Races 15: Tosculi (Pathfinder RPG)


Whir of Wings, Clash of Steel! The tosculi are alien beings, operating under a shared consciousness and hostile to all but their hive-mates. Their cities are run with a ruthless efficiency and ruled by fearsome queens; any who do not conform are destroyed or driven out. Known as the Hiveless, these outcasts attempt to thrive in a world where they are feared and reviled, making their way as...   [click here for more]
Kobold Press  $2.99

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Advanced Races 1: Tieflings (Pathfinder RPG)

Advanced Races 1: Tieflings (Pathfinder RPG)


Seize the Power of Hellfire! Long ago, a few of the most ambitious spellcasters entered into dark pacts with certain denizens of the Eleven Hells. In exchange for magical prowess they coupled with hellish beings, ensuring their bloodlines would forever carry a fiendish taint. The scions of these unions were known as tieflings—the Demonmarked, the Hellborn. Advanced Races: Tieflings...   [click here for more]
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Beyond Damage Dice: New Weapon Options for 5th Edition

Beyond Damage Dice: New Weapon Options for 5th Edition


A Weapon is Much More than Just the Damage It Deals… Down to 5 hp and fighting for your life against trolls, dragons, werebeasts, or worse? You’ll need to use your weapons to their fullest potential: to confuse, disorient, and disadvantage your enemies before moving in for the kill. Beyond Damage Dice offers unique maneuvers for specific weapons found in the core Fifth Edition...   [click here for more]
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Deep Magic: Void Magic

Deep Magic: Void Magic


Speak Not the Words. Read Not the Glyphs! The speech of the void is oblivion given form. It corrupts and degrades physical reality. The Great Old Ones murmur it to their followers in nightmares, and it is whispered by creatures that dwell in the silent, cold expanses between the stars. Void magic is anathema to existence itself. Only the mad, desperate, or power-hungry seek to wield it—and you...   [click here for more]
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Deep Magic: Winter Magic for 5th Edition

Deep Magic: Winter Magic for 5th Edition


Winter Has Come! The seasons have power, and that of winter is respected by all living beings—indeed, most of their lives the rest of the year are devoted to preparing to meet it. Winter is blinding snow, and ice driven by howling winds; it is branches stripped bare and hung with icicles, landscapes buried in drifts of white. You have learned to command its power, and unleash on your foes. The...   [click here for more]
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Demon Cults 1: The Emerald Order

Demon Cults 1: The Emerald Order


The Emerald Order is devoted to the guardianship and understanding of the mysteries of the Emerald Tablet, whereon the greatest arcane secrets of Thoth-Hermes are inscribed. The inner circle has divined the secrets of the tablets, enhancing their already formidable magical abilities with new understanding. Demon Cults: The Emerald Order includes: A new cultist prestige class,...   [click here for more]
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Demon Cults 2: Doomspeakers

Demon Cults 2: Doomspeakers


Vilest of the Vile! Among the worst evils in the multiverse are demons…and those depraved souls that worship them. Darkest among them are the Doomspeakers, antipaladin champions of demon princes that are inducted into the profane secrets of the Book of Nine Dooms. This unholy tome teaches them a corrupt magic that devours its caster as fuel for the misery and destruction it wreaks...   [click here for more]
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Demon Cults 3: The Cult of Selket

Demon Cults 3: The Cult of Selket


The Scorpion’s Sting! The City of Scorpions lies ruined and forgotten in the burning wastes, its goddess Selket forsaken by civilized people. But “she who closes the throat” is still feared and revered by those who lead their lives in sun-scorched lands. Her cult is strong among the desert nomads and her servants work toward the day when she once again takes her rightful place in...   [click here for more]
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Demon Cults 4: The Hand of Nakresh

Demon Cults 4: The Hand of Nakresh


No Treasure is Safe! Forty-Fingered Nakresh is the simian demon-god of wizards and thieves, whose eight hands grasp all there is to take. The five infamous crime lords who lead the cult of the Lowest Left Hand of Nakresh plot the most audacious and spectacular thefts imaginable to appease their god—and to outdo each other! Demon Cults: The Hand of Nakresh includes: 5 cult...   [click here for more]
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Demon Cults 5: Servants of the White Ape

Demon Cults 5: Servants of the White Ape


The Law of the Ape is the Law of the Jungle! The son of a declining noble house, Josef Kortz sought his fortune in the Southlands and stumbled on an ancient vault of lore deep within a ruined city guarded by fierce white apes. Now, a decade after entering the dark heart of the southern continent, Kortz and his army of apes and magic-devouring undead have conquered the nearby tribes—and the brooding...   [click here for more]
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Larger than Life 1: Thursir Giants

Larger than Life 1: Thursir Giants


Giant smiths and fierce pillagers! Though one of the least powerful of the known giants, thursir have the greatest impact on humanoid settlements unfortunate enough to exist near their enclaves. Most of the time, thursir work at their vast underground forges, creating armor, weapons, and incredible engines of war—interspersed with great banquets that last for days. But there are also...   [click here for more]
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Larger than Life 2: Hill Giants

Larger than Life 2: Hill Giants


Nomad and Raiders! Hill giants don’t make world-dominating plans, but that makes them no less terrifying to their victims. Concerned mainly with finding food and shelter, these giants quickly consume all the game in their territory and start wandering into human settlements looking for easy prey—or enter service as shock troops for dragons and other, cleverer giants. Larger Than...   [click here for more]
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Larger than Life 3: Stone Giants

Larger than Life 3: Stone Giants


Strong as the Mountains and Deep as the Caves! Most stone giants spend their long lives in peaceful pursuits on the rocky peaks of mountain ranges: raising livestock, contemplating the passage of history, and educating captured adventurers about the tribe’s peaceable intentions before releasing them. But hotheaded young stone giants would rather change the world than observe it — and...   [click here for more]
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Larger than Life 4: Frost Giants

Larger than Life 4: Frost Giants


Hammer of the Gods! From the frozen, inhospitable tundras and snow-capped peaks of mountain ranges, the frost giants dominate the regions they inhabit - exerting control over the beasts and all but the most powerful dragons. They wreak utter destruction on their victims, leaving no building standing and no creature alive. Few humanoids dare to challenge these monsters of the icy North. Larger...   [click here for more]
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Monsters of Sin 3: Gluttony (Pathfinder RPG)

Monsters of Sin 3: Gluttony (Pathfinder RPG)


Monsters of Sin epitomize the very worst of our natures—and they prey on others’ weaknesses. This third book in the Monsters of Sin series for the Pathfinder Roleplaying Game is devoted to Gluttony, the irresistable desire for pleasures of all sorts, so there’s bound to be one to tempt any character. It includes: The Bottomless Pit, a creature...   [click here for more]
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Monsters of Sin 4: Lust (Pathfinder RPG)

Monsters of Sin 4: Lust (Pathfinder RPG)


Monsters of Sin epitomize the very worst of our natures—and they prey on others’ weaknesses. This fourth book in the Monsters of Sin series for the Pathfinder Roleplaying Game is devoted to Lust, desire that overrules all thoughts, emotions, and primal drives, a sin that can entice any character if played just right. It includes: The Inbred...   [click here for more]
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Monsters of Sin 5: Pride (Pathfinder RPG)

Monsters of Sin 5: Pride (Pathfinder RPG)


Monsters of Sin epitomize the very worst of our natures—and they prey on others’ weaknesses. This fifth book in the Monsters of Sinseries for the Pathfinder Roleplaying Game is devoted to Pride, the unshakeable belief in your own superiority, a sin that festers inside many player characters as their adventures become legend. It includes: • The most...   [click here for more]
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Monsters of Sin 6: Sloth (Pathfinder RPG)

Monsters of Sin 6: Sloth (Pathfinder RPG)


Monsters of Sin epitomize the very worst of our natures—and they prey on others’ weaknesses. This sixth book in the Monsters of Sin series for the Pathfinder Roleplaying Game is devoted to Sloth, the willingness to let things get worse because improving them would take too much effort and discomfort. This sin can turn the most dynamic of adventurers into former heroes....   [click here for more]
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Monsters of Sin 7: Wrath (Pathfinder RPG)

Monsters of Sin 7: Wrath (Pathfinder RPG)


This seventh and final book in the Monsters of Sin series for the Pathfinder Roleplaying Game is devoted to Wrath, the impulse to unrestrained destruction; an easy sin for someone who lives by the sword to fall victim to. It includes: • The Hulking Whelp, a friendly beast who can become a deadly monster without notice – and it knows it. • A cruel and deformed animal...   [click here for more]
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New Paths 5: Expanded Monk and Ninja (Pathfinder RPG)

New Paths 5: Expanded Monk and Ninja (Pathfinder RPG)


Let the Ki Flow Through You—So You Can Kick Ass! Monks and ninjas are characters of hidden depths and mystic power, balancing speed, strength, and a profound understanding of how to master any situation. The Expanded Monk and Ninja expands this field of play for these classes with new options written by Venture Captain Jerall Toi, and refined in the crucible of playtests with PFS players. The...   [click here for more]
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New Paths 6: Expanded Gunslinger (Pathfinder RPG)

New Paths 6: Expanded Gunslinger (Pathfinder RPG)


Grit and Gunsmoke! The wind is rising and the enemy's approaching, Pathfinder -- and they're not afraid of swords or spells. But that suits you just fine, because you've got a weapon in your arsenal that they won't be expecting: a lead-throwing, fire-belching boom stick. New Paths 6: The Expanded Gunslinger by Crystal Frasier brings new traits, feats, and archetypes to characters in...   [click here for more]
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Party of 1: Alosar Emanli and the Creatures from the Fallen Star (solo adventure)

Party of 1: Alosar Emanli and the Creatures from the Fallen Star (solo adventure)


Druids vs. Aliens: Fight! When a mysterious object falls from the night sky, apprentice druid Alosar Emanli stands alone as evil creatures from the stars invade his forest. Can he overcome the many dangers that lurk in the woods and defeat the alien brood? That’s up to you, the choices you make, and the luck of the die… This stand-alone Party of Oneadventure is designed...   [click here for more]
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Party of 1: Elgar Fletch and the Dark Army (solo adventure)

Party of 1: Elgar Fletch and the Dark Army (solo adventure)


Arrowed! Elgar Fletch, a backwoods hunter and trapper, finds his life turned upside-down as strange appearances in the woods foretell an invasion that threatens the kingdom. Can a boy who’s never set foot out of his small village defeat an unstoppable army? That’s up to you, the choices you make, and the luck of the die… This stand-alone Party of One adventure is...   [click here for more]
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Party of 1: Kalgor Bloodhammer and the Ghouls Through the Breach (solo adventure)

Party of 1: Kalgor Bloodhammer and the Ghouls Through the Breach (solo adventure)


Dwarf Power! This stand-alone adventure is designed for a single player with no GM and basic rules. All you need to play is some dice (d6, d8, and 20), a pencil, some paper, and this book. The rules are explained as you play. Begin at paragraph 1 and proceed from there, taking notes as you go. As the dwarf hero Kalgor Bloodhammer, you'll use all your might and cunning to protect your home from an...   [click here for more]
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Per-Bastet Poster Map for Southlands Campaign Setting

Per-Bastet Poster Map for Southlands Campaign Setting

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Tales of the Old Margreve Web Compilation

Tales of the Old Margreve Web Compilation


A 14-page expansion of the Tales of the Old Margreve adventure and gazetteer, this collection includes: 20 forest NPCs, from gnomes to dragons, and from carrion hags to cheerful innkeepers. Some are just what they seem, others are a bit more ... mysterious. All are worthy encounters in the dappled forest shadows. 25 reskinned monsters, including Arboreal Colossi,...   [click here for more]
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The Iron Secret for 4th Edition D&D

The Iron Secret for 4th Edition D&D


Goblins have infiltrated the City of Iron to flood the kobold warrens. The heroes must stop the mad mercenaries before the violence escalates into war! Written using monsters from the Midgard Bestiary for 4th Edition D&D, this adventure is a quick run against surprisingly competent goblins with even more surprising friends. The adventure moves quickly from undead to dust diggers to leshy, and...   [click here for more]
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Tome of Beasts Poster Map

Tome of Beasts Poster Map


A selection of monsters from the Tome of Beasts in poster format, 12 by 18 inches on deluxe paper! ...   [click here for more]
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Advanced Races 7: Centaurs (Pathfinder RPG)

Advanced Races 7: Centaurs (Pathfinder RPG)


Speed and Thunder! Centaurs grab life with gusto and drain it to the lees. Traveling, fighting, eating, drinking—whatever they do, they do it with vigor. Born with grace befitting human royalty but possessed of the fierce savagery of wild horses, centaurs present unique opportunities for roleplaying and adventure! Advanced Races: Centaurs gives you everything...   [click here for more]
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Deep Magic: Rune Magic

Deep Magic: Rune Magic


Deep Magic of Giants and the Northlands! Beneath the auroras is a savage land of frenzied barbarians, doom-laden heroes, flinty dwarves, and giants who dare to wage war against the gods themselves. The magic of the north is deep and ancient, and its practitioners are masters of the secret powers of the runes. Deep Magic: Rune Magicbrings the secrets of rune magic into your 5th Edition campaign,...   [click here for more]
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Kobold Quarterly Magazine 10

Kobold Quarterly Magazine 10


The big 1-0! Double digits! Yes, Kobold Quarterly hits the big Roman numeral X with the Summer issue, which features: Ed Greenwood's Dwarven Goddess Exclusive: full Pathfinder RPG Shadowdancer class Secrets of the Gelantinous Cube Wicked Fantasy: Twisted Halflings Ecology of the Hill Giant Monte Cook's Game Theories And rampant Elf Lust This issue is packed with great material...   [click here for more]
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Advanced Races 10: Gnolls (Pathfinder RPG)

Advanced Races 10: Gnolls (Pathfinder RPG)


Run with the Pack! Savage and hulking, yet craven and lazy, gnolls respect only strength and believe that work should be done by the weak. The strongest and fiercest command, while others obey with their tails between their legs, always looking for a way to improve their station. A few gnolls seek power by adventuring—or they are forced to take that path when the pack exiles...   [click here for more]
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