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 Hottest Shadowrun, 6th Ed. from Catalyst Game Labs
 
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A Killing Glare [6E Update]

A Killing Glare [6E Update]


Update for Sixth World rules A Killing Glare is a classic adventure. This is a document that updates all the NPCs and rules from the original edition to the latest Sixth Edition rules! Requires the original A Killing Glare for story elements ...   [click here for more]
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ArmsFest 2081

ArmsFest 2081


ArmsFest 2081 ist die englische Version von ArmsFest 2081- Austria Edition ArmsFest 2081 Once again, the 6th worlds foremost firearms convention has come to Seattle to present a plethora of new weapons, the likes of which have not been seen before. This premium brochure was handed out to VIP visitors of ArmsFest 2081 and has now found its way...   [click here for more]
Catalyst Game Labs  $8.70

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ArmsFest 2081 - Austria Edition

ArmsFest 2081 - Austria Edition


ArmsFest 2081 - Austria Edition is the german version of Armsfest 2081 ArmsFest 2081 Die größte und bedeutenste Feuerwaffenmesse der Sechsten Welt kommt wieder nach Seattle und präsentiert eine riesige Auswahl an Waffen und Accessoires wie sie die Welt noch nicht erlebt hat. Diese Broschüre wurde an VIP Besucher des ArmsFest 2081 ausgegeben und hat über die Matrix jetzt ihren...   [click here for more]
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Artificial Cold - A Shadowrun Short Story

Artificial Cold - A Shadowrun Short Story


Artificial Cold Disharmony of Mind and Body is a recipe for disaster. This is especially true for Mathra, an ARES veteran down on her luck, who finds herself driven to take on a dangerous mission to earn her place in the shadows of Seattle. Artificial Cold is a short story playing in the shadows of 2080ies Seattle. ...   [click here for more]
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Beyond Measure: Shadows of Deep Space

Beyond Measure: Shadows of Deep Space


How to use this book. One of the goals of the cyberpunk element is to instill characters with a sense of advanced technology. Technology is a tool used to augment character form and ability. It enables Bettler-Than-Life simulations and Matrix operators to defy physical reality at nearly every turn. It also bestows the sense of overwhelming permeation, leaving no corner of the universe untouched....   [click here for more]
Catalyst Game Labs  $15.00

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Bottled Demon [6E Update]

Bottled Demon [6E Update]


Update for Sixth World rules Bottled Demon is a classic adventure. This is a document that updates all the NPCs and rules from the original edition to the latest Sixth Edition rules! Requires the original Bottled Demon for story elements ...   [click here for more]
Catalyst Game Labs  $2.00 $1.60

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Bygone Machines: The Lifestealer Saga Volume 1

Bygone Machines: The Lifestealer Saga Volume 1


The world is always in danger from some existential threat these days. For decades since the Awakening, no year passes by without some new dread being shouted about endlessly on the trids. But what if, just once, the threat was indescribably real? The data havens of the world have been given the word about something more real than it seems possible. Now it seems as if there are sides taking shape...   [click here for more]
Catalyst Game Labs  $15.00

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Celtic Double Cross [6E Update]

Celtic Double Cross [6E Update]


Update for Sixth World rules Celtic Double-Cross is a classic adventure. This is a document that updates all the NPCs and rules from the original edition to the latest Sixth Edition rules! Requires the original Celtic Double-Cross for story elements ...   [click here for more]
Catalyst Game Labs  $2.00

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DNA/DOA [6E Update]

DNA/DOA [6E Update]


Update for Sixth World rules DNA/DOA is a classic adventure. This is a document that updates all the NPCs and rules from the original edition to the latest Sixth Edition rules! Requires the original DNA/DOA for story elements ...   [click here for more]
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Dragon Hunt [6E Update]

Dragon Hunt [6E Update]


Update for Sixth World rules Dragon Hunt is a classic adventure. This is a document that updates all the NPCs and rules from the original edition to the latest Sixth Edition rules! Requires the original Dragon Hunt for story elements ...   [click here for more]
Catalyst Game Labs  $2.00

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Dreamchipper [6E Update]

Dreamchipper [6E Update]


Update for Sixth World rules Dreamchipper is a classic adventure. This is a document that updates all the NPCs and rules from the original edition to the latest Sixth Edition rules! Requires the original Dreamchipper for story elements ...   [click here for more]
Catalyst Game Labs  $2.00

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Elven Fire [6E Update]

Elven Fire [6E Update]


Update for Sixth World rules Elven Fire is a classic adventure. This is a document that updates all the NPCs and rules from the original edition to the latest Sixth Edition rules! Requires the original Elven Fire for story elements ...   [click here for more]
Catalyst Game Labs  $2.00

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Eye of the Eagle (Native American Nations, Vol 2) [6E Update]

Eye of the Eagle (Native American Nations, Vol 2) [6E Update]


Update for Sixth World rules Eye of the Eagle is a classic adventure from Native American Nations, vol. 2. This is a document that updates all the NPCs and rules from the original edition to the latest Sixth Edition rules! Requires the original Native American Nations, vol 2. for story elements ...   [click here for more]
Catalyst Game Labs  $2.00

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Goblins and Kobolds

Goblins and Kobolds


It's time to put Goblin back in Goblinization, and of course it'd be unfair to leave out yapping "Dragon" friends out too. This short supplement provides the rules and brief lore on Gobbos and Kobolds with fantastic artwork done by Rosetti Arts. It also contains a page explaining what combination of Metagenic Qualities will let you play rules legal versions of each. ...   [click here for more]
Catalyst Game Labs  $2.00

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Harlequin [6E Update]

Harlequin [6E Update]


Update for Sixth World rules Harlequin is a classic adventure. This is a document that updates all the NPCs and rules from the original edition to the latest Sixth Edition rules! Requires the original Harlequin for story elements ...   [click here for more]
Catalyst Game Labs  $4.00

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Imago [6E Update]

Imago [6E Update]


Update for Sixth World rules Imago is a classic adventure. This is a document that updates all the NPCs and rules from the original edition to the latest Sixth Edition rules! Requires the original Imago for story elements ...   [click here for more]
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Ivy & Chrome [6E Update]

Ivy & Chrome [6E Update]


Update for Sixth World rules Ivy & Chrome is a classic adventure. This is a document that updates all the NPCs and rules from the original edition to the latest Sixth Edition rules! Requires the original Ivy & Chrome for story elements ...   [click here for more]
Catalyst Game Labs  $2.00 $1.60

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Los Coronados

Los Coronados


On March 8th, 2069, the world was shaken by a pair of earthquakes that history now knows only as the Twins. The largest impact of those events not only submerged the City of Angels, it struck the cities of San Diego and Tijuana with far more intensity, not only tearing apart the cities and their harbor, but wrenched Baja Peninsula from the California opening a series of chasms from the Pacific Ocean...   [click here for more]
Catalyst Game Labs  $15.00

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Mercurial [6E Update]

Mercurial [6E Update]


Update for Sixth World rules Mercurial is a classic adventure. This is a document that updates all the NPCs and rules from the original edition to the latest Sixth Edition rules! Requires the original Mercurial for story elements ...   [click here for more]
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Missing Blood (Universal Brotherhood) [6E Update]

Missing Blood (Universal Brotherhood) [6E Update]


Update for Sixth World rules Missing Blood is a classic adventure from the Universal Brotherhood sourcebook. This is a document that updates all the NPCs and rules from the original edition to the latest Sixth Edition rules! Requires the original Universal Brotherhood for story elements ...   [click here for more]
Catalyst Game Labs  $3.00

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One Stage Before [6E Update]

One Stage Before [6E Update]


Update for Sixth World rules One Stage Before is a classic adventure. This is a document that updates all the NPCs and rules from the original edition to the latest Sixth Edition rules! Requires the original One Stage Before for story elements ...   [click here for more]
Catalyst Game Labs  $2.00

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Opters: Exotics

Opters: Exotics


Diverse worlds require a diversity of options and opportunities. Equally diverse beings expand the opportunity of enjoyment for players and gamemasters alike. Exotics brings to your gaming table the options for three additional character types; Shapeshifters – Sapient animals, critters, that can assume the forms of metahumanity and more when given the chance to do so. Drakes – An alternative...   [click here for more]
Catalyst Game Labs  $10.00

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Peackeeper (Native American Nations, Vol 1) [6E Update]

Peackeeper (Native American Nations, Vol 1) [6E Update]


Update for Sixth World rules Peacekeeper is a classic adventure from Native American Nations, vol. 1. This is a document that updates all the NPCs and rules from the original edition to the latest Sixth Edition rules! Requires the original Native American Nations, vol 1. for story elements ...   [click here for more]
Catalyst Game Labs  $2.00

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PG_LifestealerB1 [BUNDLE]

PG_LifestealerB1 [BUNDLE]


This special bundle product contains the following titles. Bygone Machines: The Lifestealer Saga Volume 1 Regular price: $15.00 Bundle price: $10.00 Format: PDF The world is always in danger from some existential threat these days. For decades since the Awakening, no year passes by without some new dread being shouted about endlessly on the trids. But what if,...   [click here for more]
Catalyst Game Labs  $30.00 $20.00

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Queen Euphoria [6E Update]

Queen Euphoria [6E Update]


Update for Sixth World rules Queen Euphoria is a classic adventure. This is a document that updates all the NPCs and rules from the original edition to the latest Sixth Edition rules! Requires the original Queen Euphoria for story elements ...   [click here for more]
Catalyst Game Labs  $2.00

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Shadow Cast Supplemental: Street Punks

Shadow Cast Supplemental: Street Punks


So you wanna run with the punks, do ya? Think you're bad enough for that life? Street Punks is a supplement to the book Shadow Cast, detailing suggested builds and roleplay opportunities for characters coming up from the downtrodden mass of humanity. Game mechanic information is for the 6th Edition of Shadowrun, but the majority of content is descriptive and not...   [click here for more]
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Shadowrun Missions 10-02: One Stone, Two Birds

Shadowrun Missions 10-02: One Stone, Two Birds


Cross and Doublecross Mr. Johnson has been working overtime on their scheme this time. There is a prototype to steal, there are people to frame, and there is the whole delicate balance of Neo-Tokyo etiquette to navigate. Skilled runners can make some valuable contacts and a fine amount of nuyen. Less-skilled runners might find themselves on a flight out of town in short order—possibly in a pine box...   [click here for more]
Catalyst Game Labs  $5.95

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Shadowrun Missions 10-03: When the Bough Breaks

Shadowrun Missions 10-03: When the Bough Breaks


Cradle Will Rock Shadowrunners are used to handling valuable packages, but one that needs to be fed every few hours or it screams uncontrollably is a new one. This is not just an ordinary baby, though, and lots of people would like to take care of it—though their definitions of “take care” come with varying degrees of menace. The runners will have to maneuver the Neo-Tokyo scene carefully to...   [click here for more]
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Shadowrun Missions 10-04: Get Bento

Shadowrun Missions 10-04: Get Bento


The Bullet of Shame The beauty of Neo-Tokyo is, you don’t have to physically hurt someone to really damage them. The power of shame and social standing is so great that sometimes presenting the right facts in the right situation (or wrong situation, depending on your perspective) is enough to ruin someone. It requires more finesse than just filling a room with bullets, but isn’t that the mark of...   [click here for more]
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Shadowrun Missions 10-05: The Out of Body Experience

Shadowrun Missions 10-05: The Out of Body Experience


Life and Love The definitions of life and love change in the Sixth World based on who you talk to. There is a wider range of sapience than people in the previous century dreamed of, and regardless of the forms they come in, when two minds meet, they can forge a connection. Shadowrunners are going to have to deal with wrinkles in the processes of life and love they might not have considered,...   [click here for more]
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Shadowrun Missions 10-06: The No Body Problem

Shadowrun Missions 10-06: The No Body Problem


The Ultimate Escape Getting out from under the thumb of the megacorps isn’t easy, but sometimes the circumstances are bad enough that people will do anything to make it happen. Twenty-year-old aidoru star Asada Yui wants to get out of the grind of being in the spotlight, but her corporate masters don’t want to let her go. She’s willing to do a lot to gain her freedom, including hiring...   [click here for more]
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Shadowrun Missions Gamemaster's Guide

Shadowrun Missions Gamemaster's Guide


Shadowrun Missions is the official living campaign for Shadowrun and run by the Catalyst Demo Team. We've collected guidance from the Missions committee for new and veteran gamemasters. Contained is some simple guidance for how to deal with situations that may happen at your table and how to handle them in a consistent manner. This covers everything from inspecting character sheets to dealing with...   [click here for more]
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Shadowrun: Anno Domini Part 1

Shadowrun: Anno Domini Part 1


Welcome to the virtual matrixscape of the Holostreets chummer, and my crew's first upload to it! Meet your new Mr. Johnson, a mysterious wheelchair bound man with acidic green cyber eyes wrapped in bandages and enigma. He's got a few simple jobs for you, swap out some commlinks and a few pieces of high end cyberware. Easy work for good nuyen chummer, what could go wrong? Just don't look too deeply...   [click here for more]
Catalyst Game Labs  $20.00

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Shadowrun: Assassins Night

Shadowrun: Assassins Night


EXECUTE. Authorization granted. Maneuver AF2B9. Go dark. Eliminate. Those words set a plan in motion, but what plan? Something’s about to go down in Barcelona. Someone is marked for death. But who’s the target, and who’s pulling trigger? Assassins Night is a campaign for Shadowrun, Sixth World where players can dive in and get involved in intrigue, action, and a plot that...   [click here for more]
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Shadowrun: Astral Ways (Sixth World Setting Book)

Shadowrun: Astral Ways (Sixth World Setting Book)


Explorers Needed Do you have heart? Courage? The ability to remain unfazed in the face of the incredibly bizarre? Then the metaplanes are waiting for you. Gateways to different metaplanes have appeared across the Sixth World, opening travel to a wider range of people than before. That means there are more chances to encounter strange spirits, weird artifacts, and other people exploring what is out...   [click here for more]
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Shadowrun: Bestial Nature

Shadowrun: Bestial Nature


The Animal Within Metahumanity is great, but what if they could do more? What if they could breathe water like a fish, balance like a cat, or pound things like a gorilla? Shifters know the answer to those questions, because they do those things. Manifesting animal traits, shifters have a range of powers, appearances, and weaknesses, making them a fascinating part of the shadows. Bestial...   [click here for more]
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Shadowrun: Body Shop

Shadowrun: Body Shop


BUILD A BETTER YOU You sculpt your body the same way you sculpt marble—cut away all the wrong parts until what you are left with is purely, utterly you. You, but faster. You, but stronger. You, but smarter. If you’re going to take on the powers of the Sixth World, you will need to be every bit of yourself that you can muster. Cyberware, bioware, geneware, and more can help you build the self you...   [click here for more]
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Shadowrun: Collapsing Now (Runner Resource Book)

Shadowrun: Collapsing Now (Runner Resource Book)


DO THE COLLAPSE! Some are careful, others are chaotic. Some are new, others old. Some are ruthlessly calculating and logical, others have only the barest acquaintance with sanity. But they’re all in the shadows, they’re all dangerous, and they’re all things you need to know. Collapsing Now details ten organizations poised to make an impact on the ever-shifting structures of the Sixth...   [click here for more]
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Shadowrun: Double Clutch (Core Rigger Rulebook)

Shadowrun: Double Clutch (Core Rigger Rulebook)


Jump In In the Sixth World, you can go from home to work to stores and back home again without touching a steering wheel or pushing a pedal, letting your vehicle and the networks it is hooked into do all your driving for you. But why would you want to do that? The accelerating jump of a vehicle when the clutch engages at just the right point, the smell of burning rubber, the sound of a thrumming...   [click here for more]
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Shadowrun: Easy Come, Easy Go (Shadows in Focus: New Orleans)

Shadowrun: Easy Come, Easy Go (Shadows in Focus: New Orleans)


Night Music New Orleans moves from night to night—the day is just a brief break between the times when the real action happens. Once the sun goes down, jazz spills into the streets, spirits walk free, and people indulge in all manner of semi-legal and illegal activities.  It’s a prime sprawl for crime, and there’s money to be made in the shadows. But first, shadowrunners need to know...   [click here for more]
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Shadowrun: Emerald City

Shadowrun: Emerald City


THE SHADOW CAPITAL Join spies, smugglers, liars, cheats, killers, thieves, rebels, anarchists, gangers, thugs, hoods, outlaws, low-lifes, hackers, con artists, hustlers, and more as they gather and try to climb to the summit of the shadowrunning world. In Seattle, the gold glitters brighter and the dungeons are darker, meaning the shadows in between are the widest and most intense in the world. As...   [click here for more]
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Shadowrun: Falling Point (Runner Resource Book)

Shadowrun: Falling Point (Runner Resource Book)


ON THE PRECIPICE The Sixth World feels like it’s perpetually in the middle of slow-motion collapse, disaster after disaster threatening to bring parts or all of it down. So it’s critical to know what might push some of these disasters over the edge, turning slow motion into a full-on downward plunge. Falling Point profiles ten people and organizations standing on a precipice....   [click here for more]
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Shadowrun: Hack and Slash (Core Matrix Rulebook)

Shadowrun: Hack and Slash (Core Matrix Rulebook)


THE ENDLESS FRONTIER Digital cowpokes, bit jockeys, and light riders will all tell you that the Matrix is the last bastion of freedom in the world, the only place where you can go toe to toe with the most powerful people around and have a chance of taking them down. It’s the last frontier, the Wild West, the great wide open. It may be open, but it’s far from empty. Artificial intelligences, protosapient...   [click here for more]
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Shadowrun: Holostreets: Art Pack 1: Runners

Shadowrun: Holostreets: Art Pack 1: Runners


This Shadowrun: Holostreets art pack features Runners and is for use in all your Holostreets products! ...   [click here for more]
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Shadowrun: Holostreets: Art Pack 2: Weapons

Shadowrun: Holostreets: Art Pack 2: Weapons


This Shadowrun: Holostreets art pack features weapons of the Sixth World and is for use in all your Holostreets products! ...   [click here for more]
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Shadowrun: Holostreets: Art Pack 3: Critters

Shadowrun: Holostreets: Art Pack 3: Critters


This Shadowrun: Holostreets art pack features critters of the Sixth World and is for use in all your Holostreets products! ...   [click here for more]
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Shadowrun: Holostreets: Art Pack 4: Vehicles

Shadowrun: Holostreets: Art Pack 4: Vehicles


This Shadowrun: Holostreets art pack features vehicles of the Sixth World and is for use in all your Holostreets products! ...   [click here for more]
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Shadowrun: Holostreets: Art Pack 5: Scenes

Shadowrun: Holostreets: Art Pack 5: Scenes


This Shadowrun: Holostreets art pack features scenes of the Sixth World and is for use in all your Holostreets products! ...   [click here for more]
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Shadowrun: Holostreets: Art Pack 6: Misc.

Shadowrun: Holostreets: Art Pack 6: Misc.


This Shadowrun: Holostreets art pack features miscellaneous art of the Sixth World and is for use in all your Holostreets products! ...   [click here for more]
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Shadowrun: Holostreets: Card Template

Shadowrun: Holostreets: Card Template


This Shadowrun: Holostreets card template is for making Shadowrun cards in the Shadowrun, Sixth World style. It is provided in both IND and IDML formats. Font files are not included, but may be purchased from various font websites. ...   [click here for more]
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