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The Shambles by Day Mini-Eventure

The Shambles by Day Mini-Eventure


This free product presents all four editions (5e, OSR, Pathfinder 1 and Pathfinder 2) of The Shambles by Day mini-eventure. Every member of Raging Swan Press’s Patreon campaign gets a monthly mini-eventure free as a thank you for their awesome support. Save your precious time. Sign up today! About The Shambles by Day Languard is the Duchy of Ashlar’s capital city. It is a vibrant, dynamic...   [click here for more]
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GM's Screen #10: Subterranean Mine

GM's Screen #10: Subterranean Mine


A System Neutral GM's Resource by Creighton Broadhurst, Ron Calbick, Kalyna Conrad and Jeff Gomez Space behind your GM’s screen is precious (and limited). You’ve got dice, figures, the adventure, reference books—obviously a drink and snacks—as well as pencils, pens, a notebook and more! Often times a GM needs to be a juggler to make it all fit. That’s why we created the GM’s Screen line....   [click here for more]
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GM's Screen #11: Sun-Scorched Deserts

GM's Screen #11: Sun-Scorched Deserts


A System Neutral GM's Resource by Creighton Broadhurst Space behind your GM’s screen is precious (and limited). You’ve got dice, figures, the adventure, reference books—obviously a drink and snacks—as well as pencils, pens, a notebook and more! Often times a GM needs to be a juggler to make it all fit. That’s why we created the GM’s Screen line. Most GM screens...   [click here for more]
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GM's Screen #12: Dark Caverns

GM's Screen #12: Dark Caverns


A System Neutral GM's Resource by Creighton Broadhurst Space behind your GM’s screen is precious (and limited). You’ve got dice, figures, the adventure, reference books—obviously a drink and snacks—as well as pencils, pens, a notebook and more! Often times a GM needs to be a juggler to make it all fit. That’s why we created the GM’s Screen line. Most GM screens...   [click here for more]
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GM's Screen #1: Kobold Warren

GM's Screen #1: Kobold Warren


A System Neutral GM's Resource by Aaron Bailey, Creighton Broadhurst and Paul Quarles Space behind your GM’s screen is precious (and limited). You’ve got dice, figures, the adventure, reference books—obviously a drink and snacks—as well as pencils, pens, a notebook and more! Often times a GM needs to be a juggler to make it all fit. That’s why we created the GM’s...   [click here for more]
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GM's Screen #2: Borderland Forest

GM's Screen #2: Borderland Forest


A System Neutral GM's Resource by Creighton Broadhurst and Mike Welham Space behind your GM’s screen is precious (and limited). You’ve got dice, figures, the adventure, reference books—obviously a drink and snacks—as well as pencils, pens, a notebook and more! Often times a GM needs to be a juggler to make it all fit. That’s why we created the GM’s Screen line....   [click here for more]
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GM's Screen #3: Goblin Caves

GM's Screen #3: Goblin Caves


A System Neutral GM's Resource by Creighton Broadhurst Space behind your GM’s screen is precious (and limited). You’ve got dice, figures, the adventure, reference books—obviously a drink and snacks—as well as pencils, pens, a notebook and more! Often times a GM needs to be a juggler to make it all fit. That’s why we created the GM’s Screen line. Most GM screens...   [click here for more]
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GM's Screen #4: Seedy Tavern

GM's Screen #4: Seedy Tavern


A System Neutral GM's Resource by Creighton Broadhurst and Jeff Gomez Space behind your GM’s screen is precious (and limited). You’ve got dice, figures, the adventure, reference books—obviously a drink and snacks—as well as pencils, pens, a notebook and more! Often times a GM needs to be a juggler to make it all fit. That’s why we created the GM’s Screen line....   [click here for more]
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GM's Screen #5: Noisome Sewer

GM's Screen #5: Noisome Sewer


A System Neutral GM's Resource by Creighton Broadhurst Space behind your GM’s screen is precious (and limited). You’ve got dice, figures, the adventure, reference books—obviously a drink and snacks—as well as pencils, pens, a notebook and more! Often times a GM needs to be a juggler to make it all fit. That’s why we created the GM’s Screen line. Most GM screens...   [click here for more]
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GM's Screen #6: Borderland Keep

GM's Screen #6: Borderland Keep


A System Neutral GM's Resource by Creighton Broadhurst Space behind your GM’s screen is precious (and limited). You’ve got dice, figures, the adventure, reference books—obviously a drink and snacks—as well as pencils, pens, a notebook and more! Often times a GM needs to be a juggler to make it all fit. That’s why we created the GM’s Screen line. Most GM screens...   [click here for more]
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GM's Screen #7: Haunted House

GM's Screen #7: Haunted House


A System Neutral GM's Resource by Creighton Broadhurst Space behind your GM’s screen is precious (and limited). You’ve got dice, figures, the adventure, reference books—obviously a drink and snacks—as well as pencils, pens, a notebook and more! Often times a GM needs to be a juggler to make it all fit. That’s why we created the GM’s Screen line. Most GM screens...   [click here for more]
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GM's Screen #8: Forgotten Crypt

GM's Screen #8: Forgotten Crypt


A System Neutral GM's Resource by Creighton Broadhurst Space behind your GM’s screen is precious (and limited). You’ve got dice, figures, the adventure, reference books—obviously a drink and snacks—as well as pencils, pens, a notebook and more! Often times a GM needs to be a juggler to make it all fit. That’s why we created the GM’s Screen line. Most GM screens...   [click here for more]
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GM's Screen #9: Curio Shop

GM's Screen #9: Curio Shop


A System Neutral GM's Resource by Creighton Broadhurst Space behind your GM’s screen is precious (and limited). You’ve got dice, figures, the adventure, reference books—obviously a drink and snacks—as well as pencils, pens, a notebook and more! Often times a GM needs to be a juggler to make it all fit. That’s why we created the GM’s Screen line. Most GM screens...   [click here for more]
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Places of Power: Raveneye Sanatorium (SNE)

Places of Power: Raveneye Sanatorium (SNE)


A System Neutral Edition GM's Resource by David N. Ross A castle near a backwoods crossroad may be the only hope for the cursed and possessed, but not everything is as it seems where magic and madness intertwine. The doors open for anyone suffering a magical malady or struggle with their own minds, but those deemed too far gone are locked up for their own safety and the safety of those around them....   [click here for more]
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Village Backdrop: Silver Bluff (SNE)

Village Backdrop: Silver Bluff (SNE)


A System Neutral Edition GM’s Resource supplement by Mike Welham Silver Bluff provides respite from the nearby harsh mountains. Chief among these is Mount Argent, which the villagers mine for its namesake silver on behalf of the Hargrave’s Resources mining company. However, the respite is anything but welcome, as the miners distrust each other as much as they do strangers....   [click here for more]
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Village Backdrop: Tigley (SNE)

Village Backdrop: Tigley (SNE)


A System Neutral Edition GM’s Resource supplement by Steve Hood Wracked by disaster, Tigley is a village reborn. Standing on the fringes of a noisome marshland, its folk make their living from the swamp, and harvesting the guano excavated from the caves honeycombing the spire of rock upon which stands much of the village. But all is not peaceful in Tigley. The villagers’ unique burial...   [click here for more]
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Dungeon Dressing: Portcullises 2.0 (OSR)

Dungeon Dressing: Portcullises 2.0 (OSR)


A GM's Resource by Aaron Bailey This instalment of Dungeon Dressing presents loads of great features and details to add to the portcullises in your dungeon. Designed to be used both during preparation or actual play, Dungeon Dressing: Portcullises is an invaluable addition to any GM's armoury! About Dungeon Dressing Tired of dungeons lacking in verisimilitude? Want...   [click here for more]
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A Day Out at the Circus (System Neutral)

A Day Out at the Circus (System Neutral)


A System Neutral Eventure by Jeff Gomez Edrin the Entertainer and His Fabulous Fourteen arrives at night, unloading and setting up shop before any authorities can think to stop them. Come morning, dozens of tents both big and small stand ready to entice visitors with all manner of entertainments. The circus is raucous and wild, with performers including an enslaved orc and goblin duo...   [click here for more]
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A Day Out at the Executions (System Neutral)

A Day Out at the Executions (System Neutral)


A System Neutral Eventure by Creighton Broadhurst Every month, the normal business of the Low Market is put aside. On this day, Languard executes those guilty of a wide range of crimes. Justice is brutal and final in Ashlar. The populace view execution day as a public holiday and hundreds converge on Low Market to witness the prisoners’ final moments—pedlars sell their wares,...   [click here for more]
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Barroom Brawls (OSR)

Barroom Brawls (OSR)


A GM’s Resource by Creighton Broadhurst  Barroom brawls are one of the quintessential events that occur in taverns, inns and pubs of a certain quality. Alcohol mixed liberally with folk used to solving problems with violence is an explosive combination. The great thing about barroom brawls, though, is that although people get hurt, it’s rare that anyone dies. This means the players can let their...   [click here for more]
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Cool Words for Gamers

Cool Words for Gamers


A book for gamers interested in interesing and bziarre words by Creighton Broadhurst Looking for an odd or bizarre word? Want to recapture the spirit of old-school games? Then look no further—from abnormous to zounds—we’ve got you covered! Cool Words for Gamers is a compilation of all the cool, slightly bizarre words Creighton has posted to his blog over the years....   [click here for more]
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Dungeon Backdrop: Aninas Family Crypt (OSR)

Dungeon Backdrop: Aninas Family Crypt (OSR)


A GM’s Resource by Bart Wynants The black swan’s disapproving glare bores into the top of your skull as you place the chisel against the crypt’s seal. Perched atop the moss-covered roof of the mausoleum, the rampant effigy stands stark and black against the scarlet backdrop of the setting sun whose fading red rays spur your hammer to strike. Sparks fly as steel meets steel, and a shrill death...   [click here for more]
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Dungeon Backdrop: Craghollow Mine (OSR)

Dungeon Backdrop: Craghollow Mine (OSR)


A GM’s Resource by Bart Wynants Dawn’s dim light conjures up a chill mist whose phantom tendrils coil amid the trees, to linger upon the thorny brambles and dewy boughs. Another tired blade-stroke descends upon the brush, tearing the wisps into whirling vortices which soon dissipate in the breeze. Your sword arm throbs with the ache of a thousand swings made to carve a path through the Tangled...   [click here for more]
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Dungeon Backdrop: Delthur's Folly (System Neutral)

Dungeon Backdrop: Delthur's Folly (System Neutral)


A System Neutral Compatible GM’s Resource by Creighton Broadhurst Hidden in the wild uplands beyond the Selka River, the sinkhole-mine of Delthur’s Folly is a byword among the locals for a fool’s errand doomed to fail. The only survivor of the fated expedition—driven mad by his ordeal and raving of “the water’s sibilant whispers”—died shortly after...   [click here for more]
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Dungeon Backdrop: Deszraul’s Hold (System Neutral)

Dungeon Backdrop: Deszraul’s Hold (System Neutral)


A System Neutral GM’s Resource by Creighton Broadhurst Hidden deep in the hills, Deszraul’s Hold has a sinister reputation. The medusa Dezraul claims the caves and evidence of her fell powers—a bewildering array of uncannily lifelike stone statues—stand about her gloomy domain. All that remains of adventurers daring to face the cave’s snake-headed mistress, the statues...   [click here for more]
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Dungeon Backdrop: Martryn Manor (OSR)

Dungeon Backdrop: Martryn Manor (OSR)


A GM’s Resource by Bart Wynants A dissonant chorus of low moaning and high-pitched laughter echoes from the grand ballroom, where Languard’s lowest elements mingle with its haughty elite. Luxuriating in their black euphoria, they pose no threat to your exploration of Martryn Manor. In fact, the debauchery provides an excellent diversion—with most of the guards tending to the guests’ extravagant...   [click here for more]
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Dungeon Backdrop: Scarlock Hill (OSR)

Dungeon Backdrop: Scarlock Hill (OSR)


A GM’s Resource by Bart Wynants With slick black fingers, the muddy soil grasps at your heels as you laboriously climb Scarlock Hill’s rock-strewn slope. A hundred feet below, scores of tall pine trees silently watch your ascent. Against the scarlet backdrop of the setting sun, they resemble dark jagged towers rising from an ocean of boiling fog, and for a brief moment it almost seems as if you’ve...   [click here for more]
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Dungeon Backdrop: The Crumbled Tower (System Neutral)

Dungeon Backdrop: The Crumbled Tower (System Neutral)


A System Neutral GM’s Resource by Creighton Broadhurst Hidden deep in the forest stands the Crumbled Tower. Pressed close by hoary, gnarled trees and wreathed in moss and lichens the tower is a forlorn remnant of an earlier time. Once a wizard lived here, but now the tower is nothing more than a brooding ruin standing amid the forest’s gloom. Sometimes bandits lair within or adventurers...   [click here for more]
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Dungeon Backdrop: The Death King's Forlorn Isle (SN)

Dungeon Backdrop: The Death King's Forlorn Isle (SN)


A System Neutral GM’s Resource by Bart Wynants A keening gale tears across the Bitter Sea, parting the clouds above to unveil a turgid crimson moon. Ominous rumbling resounds from the churning waters below. The surface of the sea boils and bubbles like a witch’s cauldron—its waves foaming and swelling like a suppurating sore until a mass of jagged black rock erupts from the lightless...   [click here for more]
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Dungeon Backdrop: The House of Yspher (SN)

Dungeon Backdrop: The House of Yspher (SN)


A System Neutral GM’s Resource by Bart Wynants The lonely house on the hill is no place to spend the night. Many a weary traveller on the road to Dunstone has sought shelter there from the dangers of the night, only to find even darker terrors lurking inside the house’s crumbling walls. Those who find death beyond the shadowed threshold are considered fortunate, for the few who escape...   [click here for more]
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Dungeon Backdrop: The Shadow Fane (System Neutral)

Dungeon Backdrop: The Shadow Fane (System Neutral)


A System Neutral GM’s Resource by Creighton Broadhurst Evil is everywhere and humanity must be ever vigilant against its slow encroachment into all that is great and good. Small cults—dedicated to ancient, blasphemous powers—lurk throughout the world ready to carry out their dark patron’s bidding. One such small cult dedicated to Braal, god of hate, malice and revenge, dwells...   [click here for more]
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Dungeon Backdrop: The Shard Isles (OSR)

Dungeon Backdrop: The Shard Isles (OSR)


A GM’s Resource by Bart Wynants The sea swells with fury. All around you, great walls of black water rise menacingly, only to break apart upon the jagged rocks surrounding the islet. Their thunderous roar drowns out the voices of your companions and the salty spray stings your eyes, leaving you blind, deaf and chilled to the bone. It’s hard to believe only moments ago, you walked here from the...   [click here for more]
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Dungeon Backdrop: The Splintered Crypt (SN)

Dungeon Backdrop: The Splintered Crypt (SN)


A System Neutral GM’s Resource by Creighton Broadhurst Famed for his unswerving devotion to his celestial lord and his magical sword, Demon Bane, Kal Voren was a paladin-hero of old. For five decades he stood between Ashlar’s commonfolk and the darkness ever-pressing in on the small, isolated domain. Death is an implacable foe, however, and eventually old age caught up with the redoubtable...   [click here for more]
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Dungeon Backdrop: Undercity Chapel (OSR)

Dungeon Backdrop: Undercity Chapel (OSR)


A GM’s Resource by Bart Wynants Nameless things slither against your legs as you wade through the foetid waters of Languard’s sewers. The nauseating stench is thick enough to cut with a blade, causing your eyes to water and your stomach to heave. Even your torch-flame seems affected, flaring and sputtering wildly like a wet candle. There’s no turning back, however. The chittering, squeaking...   [click here for more]
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Dungeon Backdrop: Wreck of the Sea Sprite (OSR)

Dungeon Backdrop: Wreck of the Sea Sprite (OSR)


A GM’s Resource by Creighton Broadhurst  Thought lost after a year at sea the merchant ship Sea Sprite lies wrecked not five miles from home. Driven onto jagged rocks, the ship will not survive the next storm. Her mistress, the wealthy merchant Vilutar Pakkanen, needs stout heroes to board the wreck and recover the ship’s charts and logbook. The only problem, beyond the ship’s condition and...   [click here for more]
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Dungeon Dressing: Archways 2.0 (OSR)

Dungeon Dressing: Archways 2.0 (OSR)


A GM's Resource by Brian Gregory    This instalment of Dungeon Dressing presents loads of great features and details to add to the archways in your dungeon. Designed to be used both during preparation or actual play, Dungeon Dressing: Archways is an invaluable addition to any GM's armoury! About Dungeon Dressing Tired of dungeons lacking in verisimilitude? Want to add cool...   [click here for more]
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Dungeon Dressing: Bridges 2.0 (OSR)

Dungeon Dressing: Bridges 2.0 (OSR)


A GM's Resource by Ben Kent This instalment of Dungeon Dressing presents loads of great features and details to add to the bridges in your dungeon. Designed to be used both during preparation or actual play, Dungeon Dressing: Bridges is an invaluable addition to any GM's armoury! About Dungeon Dressing Tired of dungeons lacking in verisimilitude? Want to add cool little...   [click here for more]
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Dungeon Dressing: Captives 2.0 (OSR)

Dungeon Dressing: Captives 2.0 (OSR)


A GM's Resource by Josh Vogt   This instalment of Dungeon Dressing presents loads of great captives to add to your dungeon. Designed to be used both during preparation or actual play, Dungeon Dressing: Captives is an invaluable addition to any GM's armoury! About Dungeon Dressing Tired of dungeons lacking in verisimilitude? Want to add cool little features of interest to...   [click here for more]
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Dungeon Dressing: Ceilings & Walls 2.0 (OSR)

Dungeon Dressing: Ceilings & Walls 2.0 (OSR)


A GM's Resource by Alexander Augunas and Aaron Bailey   This instalment of Dungeon Dressing presents loads of great features and details to add to the ceilings and walls in your dungeon. Designed to be used both during preparation or actual play, Dungeon Dressing: Ceilings & Floors is an invaluable addition to any GM's armoury! About Dungeon Dressing Tired of dungeons...   [click here for more]
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Dungeon Dressing: Chests 2.0 (OSR)

Dungeon Dressing: Chests 2.0 (OSR)


An OSR Compatible GM's Resource by Eric Hindley This instalment of Dungeon Dressing presents loads of great features and details to add to the chests in your dungeon. Designed to be used both during preparation or actual play, Dungeon Dressing: Chests is an invaluable addition to any GM's armoury! About Dungeon Dressing Tired of dungeons lacking in verisimilitude?...   [click here for more]
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Dungeon Dressing: Denizens' Loot 2.0 (OSR)

Dungeon Dressing: Denizens' Loot 2.0 (OSR)


A GM's Resource by Josh Vogt   This instalment of Dungeon Dressing presents loads of great pieces of denizens' loots to add to your dungeon. Designed to be used both during preparation or actual play, Dungeon Dressing: Denizens' Loot is an invaluable addition to any GM's armoury! About Dungeon Dressing Tired of dungeons lacking in verisimilitude? Want to add cool little...   [click here for more]
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Dungeon Dressing: Doors & Double Doors 2.0 (OSR)

Dungeon Dressing: Doors & Double Doors 2.0 (OSR)


An OSR Compatible GM's Resource by Creighton Broadhurst and Jeff Erwin   This instalment of Dungeon Dressing presents loads of great features and details to add to the doors and double doors in your dungeon. Designed to be used both during preparation or actual play, Dungeon Dressing: Doors & Double Doors is an invaluable addition to any GM's armoury! About...   [click here for more]
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Dungeon Dressing: Dungeon Entrances 2.0 (OSR)

Dungeon Dressing: Dungeon Entrances 2.0 (OSR)


A GM's Resource by Jeff Erwin and Greg Marks   This instalment of Dungeon Dressing presents loads of tools to help you give your dungeons evocative and exciting entrances. Designed to be used both during preparation or actual play, Dungeon Dressing: Dungeon Entrances is an invaluable addition to any GM's armoury! About Dungeon Dressing Tired of dungeons lacking in verisimilitude?...   [click here for more]
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Dungeon Dressing: Dungeon Names & Legends 2.0 (OSR)

Dungeon Dressing: Dungeon Names & Legends 2.0 (OSR)


An OSR Compatible GM's Resource by Creighton Broadhurst and Pierre van Rooden This instalment of Dungeon Dressing presents loads of tools to help you give your dungeons evocative and exciting names and legends. Designed to be used both during preparation or actual play, Dungeon Dressing: Names & Legends is an invaluable addition to any GM's armoury! About Dungeon...   [click here for more]
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Dungeon Dressing: Floors and Trapdoors 2.0 (OSR)

Dungeon Dressing: Floors and Trapdoors 2.0 (OSR)


A GM's Resource by Thomas King and Mike Welham   This instalment of Dungeon Dressing presents loads of great features and details to add to the floors and trapdoors in your dungeon. Designed to be used both during preparation or actual play, Dungeon Dressing: Floors and Trapdoors is an invaluable addition to any GM's armoury! About Dungeon Dressing Tired of dungeons lacking...   [click here for more]
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Dungeon Dressing: Fountains & Pools 2.0 (OSR)

Dungeon Dressing: Fountains & Pools 2.0 (OSR)


A GM's Resource by Ben Armitage and John Bennett   This instalment of Dungeon Dressing presents loads of great features and details to add to the fountains and pools in your dungeon. Designed to be used both during preparation or actual play, Dungeon Dressing: Fountains & Pools is an invaluable addition to any GM's armoury! About Dungeon Dressing Tired of dungeons lacking...   [click here for more]
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Dungeon Dressing: Gates & Portals 2.0 (OSR)

Dungeon Dressing: Gates & Portals 2.0 (OSR)


A GM's Resource by Greg Marks   This instalment of Dungeon Dressing presents loads of great features and details to add to the gates and portals in your dungeon. Designed to be used both during preparation or actual play, Dungeon Dressing: Gates & Portals is an invaluable addition to any GM's armoury! About Dungeon Dressing Tired of dungeons lacking in verisimilitude?...   [click here for more]
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Dungeon Dressing: Lights & Illuminations 2.0 (OSR)

Dungeon Dressing: Lights & Illuminations 2.0 (OSR)


A GM's Resource by Jeff Erwin, Jacob W. Michaels and Brian Ratcliff   This instalment of Dungeon Dressing presents loads of great features and details to add to the sources of illumination in your dungeon. Designed to be used both during preparation or actual play, Dungeon Dressing: Lights & Illuminations is an invaluable addition to any GM's armoury! About...   [click here for more]
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Dungeon Dressing: Miscellaneous Decorations 2.0 (OSR)

Dungeon Dressing: Miscellaneous Decorations 2.0 (OSR)


This instalment of Dungeon Dressing presents loads of great features and details to add to the walls in your dungeon. Designed to be used both during preparation or actual play, Dungeon Dressing: Miscellanous Decorations is an invaluable addition to any GM's armoury! About Dungeon Dressing Tired of dungeons lacking in verisimilitude? Want to add cool little features of interest to your creations...   [click here for more]
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Dungeon Dressing: Miscellaneous Features 2.0 (OSR)

Dungeon Dressing: Miscellaneous Features 2.0 (OSR)


This instalment of Dungeon Dressing presents loads of great features and details to add to your dungeon. Designed to be used both during preparation or actual play, Dungeon Dressing: Miscellanous Features is an invaluable addition to any GM's armoury! About Dungeon Dressing Tired of dungeons lacking in verisimilitude? Want to add cool little features of interest to your creations but don't...   [click here for more]
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