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We have all heard tales of the heroic young adventurer who picks up a magical shield from a time long forgotten. That adventurer grows in power and acclaim alongside the magical shield until both reach their true potention.
Within this product you will find 14 legendary shields that will grow in power alongside your Pathfinder Roleplaying Game character.
The time for disposable magic items is over.... [click here for more] |
Purple Duck Games |
$4.00
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We have all heard tales of the heroic young adventurer who dons magical armor from times long forgotten. That adventurer grows in power and acclaim alongside the magical armor until both reach their true potention.
Within this product you will find 15 legendary armors that will grow in power alongside your Pathfinder Roleplaying Game character.
The time for disposable magic items is over. ... [click here for more] |
Purple Duck Games |
$4.00
|
We have all heard tales of the heroic young adventurer who dons magical armor from times long forgotten. That adventurer grows in power and acclaim alongside the magical armor until both reach their true potential.
Within this product you will find 15 legendary items that will grow in power alongside your Pathfinder Roleplaying Game character. Traditionally legendary wondrous items have only have... [click here for more] |
Purple Duck Games |
$5.50
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We have all heard tales of the diabolical young villain who finds a magical weapon from times long forgotten. That villain grows in power and infamy alongside the magical weapon until they both reach their true potential.
Within this product you will find 24 legendary weapons that will grow in power alongside your evil Pathfinder Roleplaying Game character.
The legendary weapon include the following... [click here for more] |
Purple Duck Games |
$6.00
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?I search for traps, and then I pick the lock.?
The next time one of your players utters the above frequently heard statement, reach for one of the dozen locks in this PDF written by Ari Marmell. From the devouring lock to the taunting lock, the locks in this PDF will surprise -- and sometimes terrify -- your players.
Each lock includes all of the necessary game information and... [click here for more] |
Purple Duck Games |
$2.00
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We have all heard tales of the heroic young adventurer who picks up a magical sword from a time long forgotten and grows in power and acclaim alongside the weapon until both reach their true potential.
Within this product you will find 15 legendary weapons with an eastern or exotic flair. Designed by David Ross, these legendary weapons are designed to grow with you as you explore the mysterious east... [click here for more] |
Purple Duck Games |
$4.00
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"Step right up there is no need to wait, I'm sure I have just what you are looking for in my cart. Some of these magical treasure come from lands only whispered of."
Celurian's Magical Miscellany is a collection of Weapons, Rings, Rods, and Wondrous Items created and illustrated by Carlos "Celurian" Torreblanca himself.
Within its pages you will find over... [click here for more] |
Purple Duck Games |
$2.40
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The Godmetals When the Gods were drawn to the world of Porphyra during the Calling, the world was irrevocably changed. Not only did divine magic fill the world, but lands were destroyed or displaced while new lands appeared. Many new materials also arrived with the new Gods, not least of which was the purple crystal porphyrite, but also seven metals never before seen on the world.... [click here for more] |
Purple Duck Games |
Pay What You Want
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Come to the Middle Kingdoms
Play as athelings, avoodim, geralites, landed humans, psionic qi'tar, or silent ones.
Visit the vineyards of Vinterre, the hills of Geranland, the lycanthrope infested forests of Rotwald, or the temples of Pium
Enter the Gerana's Dawn tournament and defend the faith as a codionic knight.
Select from over a dozen new feats, psionic powers, and spells.
Many... [click here for more] |
Purple Duck Games |
$7.99
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Come to the Deserts of Siwath
Play as anpur, gnolls, zendiqi and a myriad of elemental-kin
Visit the mysterious City of Tombs, and explore the markets of the Tent City of the Grand Wazir
Study martial arts under a five spirits master (PRC), learn to bind genies (summoner), walk upon the guardian's path (psychic warrior), enter into the zendiqi traditions of mahdi or muhartik slayer,... [click here for more] |
Purple Duck Games |
$7.99
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Magic is power and magic items are the physical distillation of that power. No wonder so many people are seeking to gather and claim them. Can you defend your Dragon Claw Staff from all comers? Can your magic stop the Golem Helmed warriors of the Lady of the Ebon Way? Will the Black Banner help you to lead the People to freedom? Or will the slavers armed with their Whip-Swords and Centipede... [click here for more] |
Purple Duck Games |
$4.50
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We have all heard tales of the heroic young adventurer who picks up a magical sword from a time long forgotten and grows in power and acclaim alongside the weapon until both reach their full potential. At my table we have used legendary treasures for a number of years.
Within this final volume of the series James Lewis provides us with 17 new magical treasures that increase in power alongside... [click here for more] |
Purple Duck Games |
$5.00
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The Cloak of Protectioon… the Gauntlet of Serpents… Zaidyne’s Chaplet… There are magic items of legend that are unlike any others, appearing simple and benign when found by simple folk, and growing in power as they do. Such are the items in Legendary Items X by Derek Blakely and Onyx Tanuki, and published by Purple Duck Games! With beautiful full... [click here for more] |
Purple Duck Games |
$4.99
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In this 12-page PDF experienced D20 author Michael Gill provides you with a multitude of new substances, alchemical wonders, and magic items, fully ready for use in your game. Each includes not only the basic mechanics, but background and description, so you know not only what each item does, but why it exists and where it comes from. This PDF is designed to tie directly with Planar Factions and... [click here for more] |
Purple Duck Games |
$4.96
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Sometimes Destiny Chooses You
A path to power begins at birth. Destiny guides the upbringing of those it chooses. Whether dwarf or elf, human or tiefling, a character’s heritage is their first defining feature. It is their racial makeup, their bloodline, their familial heritage. It often dictates where they are going, and sometimes offers them strange and odd powers few others have... [click here for more] |
Purple Duck Games |
$19.99
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“Hulloo, hullay, Oh happy day! Turn smile from grumpy frown! Come one, come all, to the trumpet’s call, It’s time for Puppet Town!” All the folks in town came out of their cottages, castles and crofts, at the sound of the reedy tune that signaled the approach of Carlospenni’s brightly painted wagon. What would Carlospenni bring? What... [click here for more] |
Purple Duck Games |
$2.00
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Purple Duck Storerooms are short pdfs of experimental material.
This volume includes:
Updated Craft Point rules. Downtime should be enjoyed by retired adventurers not active ones.
We hope you enjoy them. ... [click here for more] |
Purple Duck Games |
Pay What You Want
|
Purple Duck Storerooms are short pdfs of experimental material. Spell components have lost of their luster over the years. They are a forgotten piece of non-equipment due to one culprit--the spell component pouch.
Within these pages you will find a new type of magic item, the heraldric device, that can be affixed to a mundane or magical shield to give it access to additional abilities based... [click here for more] |
Purple Duck Games |
$1.00
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Purple Duck Storerooms are short pdfs of experimental material. This volume includes:
11 new magical helms such as the armet of the serenity guard, codionic cone, and sorceress's headdress and many more.
2 cursed helms
We hope you enjoy them. ... [click here for more] |
Purple Duck Games |
$1.00
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Purple Duck Storerooms are short pdfs of experimental material. Recently, it was pointed out on facebook that when making magic items you need to make sure your items go into the right magic item slot and that it is best to avoid magic pants all together. So for this product we decided to go the opposite way introducing:
a new magic item slot: legs
23 new magic pants such as codpiece of the goblin... [click here for more] |
Purple Duck Games |
$2.00
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Purple Duck Storerooms are short pdfs of experimental material. This book is a follow-up to the Purple Duck Storeroom: Magic Pants!. This volume includes:
27 more magic pants such as the black widow garter, caber kilt, hot pants, loincloth of the jungle and many, many more.
6 more cursed pants
We hope you enjoy them. ... [click here for more] |
Purple Duck Games |
$2.00
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Purple Duck Storerooms are short pdfs of experimental material. Spell components have lost of their luster over the years. They are a forgotten piece of non-equipment due to one culprit--the spell component pouch.
Within these pages you will find a complete list of material spell components and spell focuses organized by spell level. This list is designed for players to... [click here for more] |
Purple Duck Games |
$2.00
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The fabled Rod of Wonder! Tool of wondrous power or infernal trap…
One of the most intriguing magic items ever to cross the pages of tabletop roleplaying is the rod of wonder, which calls forth a new and often amazing (though sometimes disastrous) effect each time it is activated. The traditional rod of wonder had twenty-two random effects… how about two-hundred and thirty... [click here for more] |
Purple Duck Games |
$2.99
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A dying man uses his last ounce of strength to hand you a map. A magical map, showing the way to Albion Armitage's Astounding Arsenal - a mysterious and oft-disbelieved weapons arsenal that not only changes locations, but even moves from one plane of existence to another. Some say it even moves from one reality to another...
Only those with a map can reach the arsenal, and it's up to you to succeed... [click here for more] |
Purple Duck Games |
$5.00
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COME ON IN AND LOOK AROUND! I'LL BE IN THE BACK IF YOU NEED ANYTHING...
In his years traveling the lands with the Company of the Sunset, Luven Lightfinger learned a thing or two about what equipment an adventurer really needs. The average general store can provide a lot of the basics, but Luven and his companions quickly realized that there are many other items that can make life... [click here for more] |
Purple Duck Games |
$10.00
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The Order of the Holy Blade, a martial religion dedicated to seven champion warriors who each died defending a righteous cause, was introduced in The Book of Divine Magic. Detailed in Chapter 5 of that book was the relic Delita, the Sword of Marcao. The other six saints of the Order each had their own weapon that later became a relic of the faith; these six relics are presented in this... [click here for more] |
Purple Duck Games |
Pay What You Want
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